442 lines
21 KiB
C++
442 lines
21 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file HadNucIneEvents.cc
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/// \brief Main program,
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/// hadronic/FlukaCern/ProcessLevel/FinalState example.
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//
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// Author: A. Ribbon, 8 November 2020
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// Modified: G. Hugo, 8 December 2022
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//
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//------------------------------------------------------------------------
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//
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// HadNucIneEvents
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//
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/// This program is an adaptation of Hadr09 example.
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/// It offers all Hadr09 features, and adds the possibility of
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/// accessing hadron-nucleus inelastic interactions final states from FLUKA.
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///
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/// With respect to the Hadr09 example,
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/// the program also adds the possibility of plotting the final state:
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/// all encountered secondaries spectra are automatically plotted,
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/// as well as the residual nuclei distributions.
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/// All plots (created via the G4 analysis manager) can be dumped
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/// to any of the usually supported formats (e.g. ROOT format),
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/// but also in a Flair-compatible format.
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///
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/// The final states (i.e. secondary particles) produced by
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/// hadron-nuclear inelastic collisions are handled by HadronicGenerator.
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///
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/// The use of the class Hadronic Generator is very simple:
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/// the constructor needs to be invoked only once - specifying the name
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/// of the "physics case" to consider ("CFLUKAHI" will be
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/// considered as default if the name is not specified) - and then one
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/// method needs to be called at each collision, specifying the type of
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/// collision (hadron, energy, direction, material) to be simulated.
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/// The class HadronicGenerator is expected to work also in a
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/// multi-threaded environment with "external" threads (i.e. threads
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/// that are not necessarily managed by Geant4 run-manager):
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/// each thread should have its own instance of the class.
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///
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/// See the string "***LOOKHERE***" below for the setting of parameters
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/// of this example: the "physics case", the set of possibilities from
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/// which to sample the projectile
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/// a list of hadrons is possible from which to sample at each collision),
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/// the kinetic energy of the projectile (which can be sampled within
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/// an interval), whether the direction of the projectile is fixed or
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/// sampled at each collision, the target material (a list of materials
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/// is possible, from which the target material can be sampled at each
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/// collision, and then from this target material, the target nucleus
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/// will be chosen randomly by Geant4 itself), and whether to print out
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/// some information or not and how frequently.
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/// Once a well-defined type of hadron-nucleus
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/// inelastic collision has been chosen, the method
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/// HadronicGenerator::GenerateInteraction
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/// returns the secondaries produced by that interaction (in the form
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/// of a G4VParticleChange object).
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///
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/// Here by default, an already well-defined type of hadron-nucleus
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/// inelastic collision is selected
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/// (specific hadron, at a given kinetic energy and direction,
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/// on a specific material).
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/// The initial random seed is not set randomly,
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/// so that results are reproducible from one simulation to the next.
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///
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/// Use: build/HadNucIneEvents
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//
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//------------------------------------------------------------------------
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include <chrono>
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#include <iomanip>
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4Material.hh"
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#include "G4NistManager.hh"
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#include "G4VParticleChange.hh"
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#include "G4UnitsTable.hh"
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#include "G4SystemOfUnits.hh"
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#include "HadronicGenerator.hh"
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#include "G4GenericIon.hh"
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#include "G4ProcessManager.hh"
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#include "G4ParticleTable.hh"
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#include "G4IonTable.hh"
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#include "CLHEP/Random/Randomize.h"
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#include "CLHEP/Random/Ranlux64Engine.h"
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#include "FinalStateHistoManager.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4int main(G4int argc, char** argv) {
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G4cout << "=== Test of the HadronicGenerator ===" << G4endl;
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// See the HadronicGenerator class for the possibilities and meaning of the "physics cases".
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// ( In short, it is the name of the Geant4 hadronic model used for the simulation of
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// the collision, with the possibility of having a transition between two models in
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// a given energy interval, as in physics lists. )
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//***LOOKHERE*** PHYSICS CASE
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G4String namePhysics = "CFLUKAHI";
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//const G4String namePhysics = "FTFP_BERT";
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//const G4String namePhysics = "FTFP_BERT_ATL";
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//const G4String namePhysics = "QGSP_BERT";
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//const G4String namePhysics = "QGSP_BIC";
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//const G4String namePhysics = "FTFP_INCLXX";
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//const G4String namePhysics = "FTFP";
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//const G4String namePhysics = "QGSP";
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//const G4String namePhysics = "BERT";
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//const G4String namePhysics = "BIC";
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//const G4String namePhysics = "IonBIC";
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//const G4String namePhysics = "INCL";
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// The kinetic energy of the projectile will be sampled randomly, with flat probability
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// in the interval [minEnergy, maxEnergy].
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G4double minEnergy = 7.*CLHEP::TeV; //***LOOKHERE*** HADRON PROJECTILE MIN Ekin
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G4double maxEnergy = 7.*CLHEP::TeV; //***LOOKHERE*** HADRON PROJECTILE MAX Ekin
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G4int numCollisions = 100000; //***LOOKHERE*** NUMBER OF COLLISIONS
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//const G4int numCollisions = 100; // DEBUG
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// IMPORTANT - TESTING ONLY:
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// OVERWRITES DEFAULT PHYSICS CASE AND NUMBER OF EVENTS
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std::vector<G4String> args(argv, argv + argc);
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if (args.size() == 2 && args[1] == "--test") {
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namePhysics = G4String("FTFP_BERT");
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numCollisions = 10;
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}
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// Enable or disable the print out of this program: if enabled, the number of secondaries
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// produced in each collisions is printed out; moreover, once every "printingGap"
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// collisions, the list of secondaries is printed out.
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const G4bool isPrintingEnabled = true; //***LOOKHERE*** PRINT OUT ON/OFF
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const G4int printingGap = 100; //***LOOKHERE*** GAP IN PRINTING
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// Vector of Geant4 names of hadron projectiles: one of this will be sampled randomly
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// (with uniform probability) for each collision, when the projectile is not an ion.
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// Note: comment out the corresponding line in order to exclude a particle.
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std::vector< G4String > vecProjectiles; //***LOOKHERE*** POSSIBLE HADRON PROJECTILES
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//vecProjectiles.push_back( "pi-" );
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//Note: vecProjectiles.push_back( "pi0" ); // Excluded because too short-lived
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//vecProjectiles.push_back( "pi+" );
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//vecProjectiles.push_back( "kaon-" );
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//vecProjectiles.push_back( "kaon+" );
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//vecProjectiles.push_back( "kaon0L" );
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//vecProjectiles.push_back( "kaon0S" );
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//Note: vecProjectiles.push_back( "eta" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "eta_prime" ); // Excluded because too short-lived
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vecProjectiles.push_back( "proton" );
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//vecProjectiles.push_back( "neutron" );
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//vecProjectiles.push_back( "deuteron" );
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//vecProjectiles.push_back( "triton" );
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//vecProjectiles.push_back( "He3" );
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//vecProjectiles.push_back( "alpha" );
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//vecProjectiles.push_back( "lambda" );
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//vecProjectiles.push_back( "sigma-" );
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//Note: vecProjectiles.push_back( "sigma0" ); // Excluded because too short-lived
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//vecProjectiles.push_back( "sigma+" );
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//vecProjectiles.push_back( "xi-" );
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//vecProjectiles.push_back( "xi0" );
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//vecProjectiles.push_back( "omega-" );
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//vecProjectiles.push_back( "anti_proton" );
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//vecProjectiles.push_back( "anti_neutron" );
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//vecProjectiles.push_back( "anti_lambda" );
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//vecProjectiles.push_back( "anti_sigma-" );
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//Note: vecProjectiles.push_back( "anti_sigma0" ); // Excluded because too short-lived
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//vecProjectiles.push_back( "anti_sigma+" );
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//vecProjectiles.push_back( "anti_xi-" );
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//vecProjectiles.push_back( "anti_xi0" );
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//vecProjectiles.push_back( "anti_omega-" );
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//vecProjectiles.push_back( "anti_deuteron" );
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//vecProjectiles.push_back( "anti_triton" );
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//vecProjectiles.push_back( "anti_He3" );
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//vecProjectiles.push_back( "anti_alpha" );
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// Charm and bottom hadrons
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//vecProjectiles.push_back( "D+" );
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//vecProjectiles.push_back( "D-" );
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//vecProjectiles.push_back( "D0" );
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//vecProjectiles.push_back( "anti_D0" );
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//vecProjectiles.push_back( "Ds+" );
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//vecProjectiles.push_back( "Ds-" );
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//Note: vecProjectiles.push_back( "etac" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "J/psi" ); // Excluded because too short-lived
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//vecProjectiles.push_back( "B+" );
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//vecProjectiles.push_back( "B-" );
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//vecProjectiles.push_back( "B0" );
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//vecProjectiles.push_back( "anti_B0" );
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//vecProjectiles.push_back( "Bs0" );
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//vecProjectiles.push_back( "anti_Bs0" );
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//vecProjectiles.push_back( "Bc+" );
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//vecProjectiles.push_back( "Bc-" );
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//Note: vecProjectiles.push_back( "Upsilon" ); // Excluded because too short-lived
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//vecProjectiles.push_back( "lambda_c+" );
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//vecProjectiles.push_back( "anti_lambda_c+" );
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//Note: vecProjectiles.push_back( "sigma_c+" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "anti_sigma_c+" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "sigma_c0" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "anti_sigma_c0" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "sigma_c++" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "anti_sigma_c++" ); // Excluded because too short-lived
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//vecProjectiles.push_back( "xi_c+" );
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//vecProjectiles.push_back( "anti_xi_c+" );
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//vecProjectiles.push_back( "xi_c0" );
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//vecProjectiles.push_back( "anti_xi_c0" );
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//vecProjectiles.push_back( "omega_c0" );
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//vecProjectiles.push_back( "anti_omega_c0" );
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//vecProjectiles.push_back( "lambda_b" );
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//vecProjectiles.push_back( "anti_lambda_b" );
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//Note: vecProjectiles.push_back( "sigma_b+" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "anti_sigma_b+" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "sigma_b0" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "sigma_b0" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "sigma_b-" ); // Excluded because too short-lived
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//Note: vecProjectiles.push_back( "anti_sigma_b-" ); // Excluded because too short-lived
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//vecProjectiles.push_back( "xi_b0" );
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//vecProjectiles.push_back( "anti_xi_b0" );
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//vecProjectiles.push_back( "xi_b-" );
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//vecProjectiles.push_back( "anti_xi_b-" );
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//vecProjectiles.push_back( "omega_b-" );
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//vecProjectiles.push_back( "anti_omega_b-" );
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G4ParticleDefinition* projectileNucleus = nullptr;
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G4GenericIon* gion = G4GenericIon::GenericIon();
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gion->SetProcessManager( new G4ProcessManager( gion ) );
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G4ParticleTable* partTable = G4ParticleTable::GetParticleTable();
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G4IonTable* ions = partTable->GetIonTable();
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partTable->SetReadiness();
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ions->CreateAllIon();
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ions->CreateAllIsomer();
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//***LOOKHERE*** HADRON (false) OR ION (true) PROJECTILE ?
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const G4bool isProjectileIon = false;
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if ( isProjectileIon ) {
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minEnergy = 40.0*13.0*CLHEP::GeV; //***LOOKHERE*** ION PROJECTILE MIN Ekin
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maxEnergy = 40.0*13.0*CLHEP::GeV; //***LOOKHERE*** ION PROJECTILE MAX Ekin
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G4int ionZ = 18, ionA = 40; //***LOOKHERE*** ION PROJECTILE (Z, A)
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projectileNucleus = partTable->GetIonTable()->GetIon( ionZ, ionA, 0.0 );
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}
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// Vector of Geant4 NIST names of materials: one of this will be sampled randomly
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// (with uniform probability) for each collision and used as target material.
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// Note: comment out the corresponding line in order to exclude a material;
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// or, vice versa, add a new line to extend the list with another material.
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std::vector< G4String > vecMaterials; //***LOOKHERE*** : NIST TARGET MATERIALS
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//vecMaterials.push_back( "G4_H" );
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//vecMaterials.push_back( "G4_He" );
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//vecMaterials.push_back( "G4_Be" );
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vecMaterials.push_back( "G4_C" );
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//vecMaterials.push_back( "G4_Al" );
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//vecMaterials.push_back( "G4_Si" );
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//vecMaterials.push_back( "G4_Sc" );
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//vecMaterials.push_back( "G4_Ar" );
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//vecMaterials.push_back( "G4_Fe" );
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//vecMaterials.push_back( "G4_Cu" );
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//vecMaterials.push_back( "G4_W" );
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//vecMaterials.push_back( "G4_Pb" );
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const G4int numProjectiles = vecProjectiles.size();
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const G4int numMaterials = vecMaterials.size();
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G4cout << G4endl
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<< "================= Configuration ==================" << G4endl
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<< "Model: " << namePhysics << G4endl
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<< "Ekin: [ " << minEnergy/CLHEP::GeV << " , " << maxEnergy/CLHEP::GeV
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<< " ] GeV" << G4endl
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<< "Number of collisions: " << numCollisions << G4endl
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<< "Number of hadron projectiles: " << numProjectiles << G4endl
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<< "Number of materials: " << numMaterials << G4endl
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<< "IsIonProjectile: " << ( projectileNucleus != nullptr ? "true \t" : "false" )
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<< ( projectileNucleus != nullptr ? projectileNucleus->GetParticleName() : "") << G4endl
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<< "===================================================" << G4endl
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<< G4endl;
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CLHEP::Ranlux64Engine defaultEngine( 1234567, 4 );
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CLHEP::HepRandom::setTheEngine( &defaultEngine );
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//***LOOKHERE*** RANDOM ENGINE START SEED
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//G4int seed = time( NULL );
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//CLHEP::HepRandom::setTheSeed( seed );
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//G4cout << G4endl << " Initial seed = " << seed << G4endl << G4endl;
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// Set up histo manager.
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auto histoManager = FinalStateHistoManager();
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histoManager.Book();
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// Instanciate the HadronicGenerator providing the name of the "physics case"
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HadronicGenerator* theHadronicGenerator = new HadronicGenerator( namePhysics );
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//****************************************************************************
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if ( theHadronicGenerator == nullptr ) {
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G4cerr << "ERROR: theHadronicGenerator is NULL !" << G4endl;
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return 1;
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} else if ( ! theHadronicGenerator->IsPhysicsCaseSupported() ) {
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G4cerr << "ERROR: this physics case is NOT supported !" << G4endl;
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return 2;
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}
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// Start timing
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auto start = std::chrono::high_resolution_clock::now();
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// Loop over the collisions
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G4double rnd1, rnd2, rnd3, rnd4, rnd5, rnd6, normalization, projectileEnergy;
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G4VParticleChange* aChange = nullptr;
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for ( G4int i = 0; i < numCollisions; ++i ) {
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histoManager.BeginOfEvent();
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// Draw some random numbers to select the hadron-nucleus interaction:
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// projectile hadron, projectile kinetic energy, projectile direction, and target material.
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rnd1 = CLHEP::HepRandom::getTheEngine()->flat();
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rnd2 = CLHEP::HepRandom::getTheEngine()->flat();
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rnd3 = CLHEP::HepRandom::getTheEngine()->flat();
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rnd4 = CLHEP::HepRandom::getTheEngine()->flat();
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rnd5 = CLHEP::HepRandom::getTheEngine()->flat();
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rnd6 = CLHEP::HepRandom::getTheEngine()->flat();
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// Sample the projectile kinetic energy
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projectileEnergy = minEnergy + rnd1*( maxEnergy - minEnergy );
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if ( projectileEnergy <= 0.0 ) projectileEnergy = minEnergy;
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// Sample the projectile direction
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normalization = 1.0 / std::sqrt( rnd2*rnd2 + rnd3*rnd3 + rnd4*rnd4 );
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//***LOOKHERE*** IF true THEN SMEAR DIRECTION
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const G4bool isOnSmearingDirection = false ;
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//***LOOKHERE*** ELSE USE THIS FIXED DIRECTION
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G4ThreeVector aDirection = G4ThreeVector( 0.0, 0.0, 1.0 );
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if ( isOnSmearingDirection ) {
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aDirection = G4ThreeVector( normalization*rnd2, normalization*rnd3, normalization*rnd4 );
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}
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// Sample the projectile hadron from the vector vecProjectiles
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G4int index_projectile = std::trunc( rnd5*numProjectiles );
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G4String nameProjectile = vecProjectiles[ index_projectile ];
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G4ParticleDefinition* projectile = partTable->FindParticle( nameProjectile );
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if ( projectileNucleus ) {
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nameProjectile = projectileNucleus->GetParticleName();
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projectile = projectileNucleus;
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}
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// Sample the target material from the vector vecMaterials
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// (Note: the target nucleus will be sampled by Geant4)
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G4int index_material = std::trunc( rnd6*numMaterials );
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G4String nameMaterial = vecMaterials[ index_material ];
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G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial( nameMaterial );
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if ( material == nullptr ) {
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G4cerr << "ERROR: Material " << nameMaterial << " is not found !" << G4endl;
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return 3;
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}
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if ( isPrintingEnabled ) {
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G4cout << "\t Collision " << i << " ; projectile=" << nameProjectile;
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if ( projectileNucleus ) {
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G4cout << " ; Ekin[MeV]/nucleon=" << projectileEnergy /
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static_cast< G4double >( std::abs( projectileNucleus->GetBaryonNumber() ) );
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} else {
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G4cout << " ; Ekin[MeV]=" << projectileEnergy;
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}
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G4cout << " ; direction=" << aDirection << " ; material=" << nameMaterial;
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}
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// Call here the "hadronic generator" to get the secondaries produced by the hadronic collision
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aChange = theHadronicGenerator->GenerateInteraction( projectile, projectileEnergy,
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/* ********************************************** */ aDirection, material );
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G4int nsec = aChange ? aChange->GetNumberOfSecondaries() : 0;
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G4bool isPrintingOfSecondariesEnabled = false;
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if ( isPrintingEnabled ) {
|
|
G4cout << G4endl << "\t --> #secondaries=" << nsec
|
|
<< " ; impactParameter[fm]="
|
|
<< theHadronicGenerator->GetImpactParameter() / fermi
|
|
<< " ; #projectileSpectatorNucleons="
|
|
<< theHadronicGenerator->GetNumberOfProjectileSpectatorNucleons()
|
|
<< " ; #targetSpectatorNucleons="
|
|
<< theHadronicGenerator->GetNumberOfTargetSpectatorNucleons()
|
|
<< " ; #NNcollisions="
|
|
<< theHadronicGenerator->GetNumberOfNNcollisions()
|
|
<< G4endl;
|
|
if ( i % printingGap == 0 ) {
|
|
isPrintingOfSecondariesEnabled = true;
|
|
G4cout << "\t \t List of produced secondaries: " << G4endl;
|
|
}
|
|
}
|
|
// Loop over produced secondaries and eventually print out some information.
|
|
for ( G4int j = 0; j < nsec; ++j ) {
|
|
const G4DynamicParticle* sec = aChange->GetSecondary(j)->GetDynamicParticle();
|
|
if ( isPrintingOfSecondariesEnabled ) {
|
|
G4cout << "\t \t \t j=" << j << "\t" << sec->GetDefinition()->GetParticleName()
|
|
<< "\t p=" << sec->Get4Momentum() << " MeV" << G4endl;
|
|
}
|
|
|
|
// Store each secondary.
|
|
histoManager.ScoreSecondary(sec);
|
|
|
|
delete aChange->GetSecondary(j);
|
|
}
|
|
if ( aChange ) aChange->Clear();
|
|
histoManager.EndOfEvent();
|
|
}
|
|
|
|
histoManager.EndOfRun();
|
|
|
|
|
|
G4cout << G4endl << " Final random number = " << CLHEP::HepRandom::getTheEngine()->flat()
|
|
<< G4endl;
|
|
|
|
const auto stop = std::chrono::high_resolution_clock::now();
|
|
const auto diff = stop - start;
|
|
const auto time = static_cast<G4double>(
|
|
std::chrono::duration_cast<std::chrono::microseconds>(diff).count()) / 1e6;
|
|
G4cout << G4endl;
|
|
G4cout << "Processed " << numCollisions << " events (collisions) in "
|
|
<< std::scientific << time << " seconds."
|
|
<< " Average: " << std::defaultfloat << (time * 1E3 / numCollisions) << " ms / event."
|
|
<< G4endl;
|
|
G4cout << G4endl;
|
|
|
|
G4cout << "=== End of test ===" << G4endl;
|
|
}
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|