88 lines
2.7 KiB
Plaintext
88 lines
2.7 KiB
Plaintext
/run/numberOfThreads 1 #
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/control/cout/setCoutFile .out #---- write to one file per thread
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#
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/control/verbose 1 # with 1 also echoing this
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/tracking/verbose 1 # at least 1 to get initial point, use 2 to see ustepMax, utrakMax from SteppingVerbose::TrackingStarted
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/geometry/navigator/verbose 0
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#
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/control/useDoublePrecision
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#
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/testem/det/setSize 1 m
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/testem/det/setMat Iron
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/testem/det/GeomFile /Users/hbu/www/Geom/Box_1m_Fe.gdml # geometry to test reflection
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#
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/run/initialize
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#
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/globalField/setValue 0 0 0 T
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/gun/particle gamma
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/gun/energy 100 keV
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#
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# hit with 1 degree in y at 0,0,0 -- barely visible
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# /gun/position 0 0.00872620321864176 -0.499923847578196 m
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# /gun/direction 0 -0.0174524064372835 0.999847695156391
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# 30 deg - to make well visible
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/gun/position 0 0.25 -0.433012701892219 m
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/gun/direction 0 -0.5 0.866025403784439
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#
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# Open a viewer
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/vis/open
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# This opens the default viewer - see examples/basic/B1/vis.mac for a
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# more comprehensive overview of options. Also the documentation.
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#
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# Disable auto refresh and quieten vis messages whilst scene and
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# trajectories are established:
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/vis/viewer/set/autoRefresh false
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/vis/verbose errors
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#
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# Draw geometry:
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/vis/drawVolume
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#
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# Specify view angle:
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#/vis/viewer/set/viewpointThetaPhi 90. 0.
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#
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# Specify zoom value:
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/vis/viewer/zoom 1.4
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#
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# Specify style (surface or wireframe):
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#/vis/viewer/set/style wireframe
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#
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# Draw coordinate axes:
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/vis/scene/add/axes 0 0 0 1 m
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#
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# Draw smooth trajectories at end of event, showing trajectory points
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# as markers 2 pixels wide:
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/vis/scene/add/trajectories smooth
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/vis/modeling/trajectories/create/drawByCharge
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/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
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/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
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# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
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#
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# Draw hits at end of event:
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#/vis/scene/add/hits
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#
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# To draw only gammas:
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#/vis/filtering/trajectories/create/particleFilter
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#/vis/filtering/trajectories/particleFilter-0/add gamma
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#
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# To invert the above, drawing all particles except gammas,
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# keep the above two lines but also add:
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#/vis/filtering/trajectories/particleFilter-0/invert true
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#
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# Many other options are available with /vis/modeling and /vis/filtering.
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# For example, to select colour by particle ID:
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#/vis/modeling/trajectories/create/drawByParticleID
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#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
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#
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# To superimpose all of the events from a given run:
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/vis/scene/endOfEventAction accumulate
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#
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# Re-establish auto refreshing and verbosity:
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/vis/viewer/set/autoRefresh true
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/vis/verbose warnings
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#
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# For file-based drivers, use this to create an empty detector view:
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#/vis/viewer/flush
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#
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#
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/vis/viewer/set/viewpointThetaPhi -80. 10.
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