415 lines
12 KiB
C++
415 lines
12 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 - Underground Dark Matter Detector Advanced Example
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//
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// For information related to this code contact: Alex Howard
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// e-mail: alexander.howard@cern.ch
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// --------------------------------------------------------------
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// Comments
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//
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// Underground Advanced
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// by A. Howard and H. Araujo
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// (27th November 2001)
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//
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//
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// ParticleSource program
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// --------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////////
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// This particle source is a shortened version of G4GeneralParticleSource by
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// C Ferguson, F Lei & P Truscott (University of Southampton / DERA), with
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// some minor modifications.
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//////////////////////////////////////////////////////////////////////////////
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#include <cmath>
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#include "DMXParticleSource.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4PrimaryParticle.hh"
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#include "G4Event.hh"
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#include "Randomize.hh"
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#include "G4TransportationManager.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4PhysicalVolumeStore.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4IonTable.hh"
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#include "G4Ions.hh"
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#include "G4TrackingManager.hh"
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#include "G4Track.hh"
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DMXParticleSource::DMXParticleSource() {
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NumberOfParticlesToBeGenerated = 1;
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particle_definition = nullptr;
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G4ThreeVector zero(0., 0., 0.);
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particle_momentum_direction = G4ParticleMomentum(1., 0., 0.);
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particle_energy = 1.0*MeV;
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particle_position = zero;
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particle_time = 0.0;
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particle_polarization = zero;
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particle_charge = 0.0;
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SourcePosType = "Volume";
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Shape = "NULL";
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halfz = 0.;
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Radius = 0.;
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CentreCoords = zero;
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Confine = false;
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VolName = "NULL";
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AngDistType = "iso";
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MinTheta = 0.;
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MaxTheta = pi;
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MinPhi = 0.;
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MaxPhi = twopi;
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EnergyDisType = "Mono";
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MonoEnergy = 1*MeV;
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verbosityLevel = 0;
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theMessenger = new DMXParticleSourceMessenger(this);
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gNavigator = G4TransportationManager::GetTransportationManager()
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->GetNavigatorForTracking();
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}
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DMXParticleSource::~DMXParticleSource()
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{
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delete theMessenger;
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}
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void DMXParticleSource::SetPosDisType(G4String PosType)
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{
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SourcePosType = PosType;
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}
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void DMXParticleSource::SetPosDisShape(G4String shapeType)
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{
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Shape = shapeType;
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}
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void DMXParticleSource::SetCentreCoords(G4ThreeVector coordsOfCentre)
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{
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CentreCoords = coordsOfCentre;
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}
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void DMXParticleSource::SetHalfZ(G4double zhalf)
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{
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halfz = zhalf;
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}
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void DMXParticleSource::SetRadius(G4double radius)
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{
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Radius = radius;
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}
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void DMXParticleSource::ConfineSourceToVolume(G4String Vname)
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{
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VolName = Vname;
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if(verbosityLevel == 2) G4cout << VolName << G4endl;
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// checks if selected volume exists
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G4VPhysicalVolume *tempPV = nullptr;
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G4PhysicalVolumeStore *PVStore = nullptr;
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G4String theRequiredVolumeName = VolName;
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PVStore = G4PhysicalVolumeStore::GetInstance();
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G4bool found = false;
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if(verbosityLevel == 2) G4cout << PVStore->size() << G4endl;
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tempPV = PVStore->GetVolume(theRequiredVolumeName, false);
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if (tempPV != nullptr) { found = true; }
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// found = true then the volume exists else it doesnt.
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if(found == true) {
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if(verbosityLevel >= 1)
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G4cout << "Volume " << VolName << " exists" << G4endl;
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Confine = true;
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}
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else if(VolName=="NULL")
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Confine = false;
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else {
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G4cout << " **** Error: Volume does not exist **** " << G4endl;
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G4cout << " Ignoring confine condition" << G4endl;
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VolName = "NULL";
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Confine = false;
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}
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}
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void DMXParticleSource::SetAngDistType(G4String atype)
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{
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AngDistType = atype;
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}
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void DMXParticleSource::GeneratePointSource()
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{
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// Generates Points given the point source.
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if(SourcePosType == "Point")
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particle_position = CentreCoords;
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else
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if(verbosityLevel >= 1)
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G4cout << "Error SourcePosType is not set to Point" << G4endl;
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}
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void DMXParticleSource::GeneratePointsInVolume()
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{
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G4ThreeVector RandPos;
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G4double x=0., y=0., z=0.;
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if(SourcePosType != "Volume" && verbosityLevel >= 1)
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G4cout << "Error SourcePosType not Volume" << G4endl;
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if(Shape == "Sphere") {
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x = Radius*2.;
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y = Radius*2.;
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z = Radius*2.;
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while(((x*x)+(y*y)+(z*z)) > (Radius*Radius)) {
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x = G4UniformRand();
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y = G4UniformRand();
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z = G4UniformRand();
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x = (x*2.*Radius) - Radius;
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y = (y*2.*Radius) - Radius;
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z = (z*2.*Radius) - Radius;
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}
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}
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else if(Shape == "Cylinder") {
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x = Radius*2.;
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y = Radius*2.;
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while(((x*x)+(y*y)) > (Radius*Radius)) {
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x = G4UniformRand();
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y = G4UniformRand();
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z = G4UniformRand();
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x = (x*2.*Radius) - Radius;
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y = (y*2.*Radius) - Radius;
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z = (z*2.*halfz) - halfz;
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}
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}
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else
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G4cout << "Error: Volume Shape Does Not Exist" << G4endl;
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RandPos.setX(x);
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RandPos.setY(y);
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RandPos.setZ(z);
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particle_position = CentreCoords + RandPos;
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}
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G4bool DMXParticleSource::IsSourceConfined()
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{
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// Method to check point is within the volume specified
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if(Confine == false)
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G4cout << "Error: Confine is false" << G4endl;
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G4ThreeVector null_vec(0.,0.,0.);
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G4ThreeVector *ptr = &null_vec;
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// Check particle_position is within VolName
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G4VPhysicalVolume *theVolume;
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theVolume=gNavigator->LocateGlobalPointAndSetup(particle_position,ptr,true);
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G4String theVolName = theVolume->GetName();
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if(theVolName == VolName) {
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if(verbosityLevel >= 1)
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G4cout << "Particle is in volume " << VolName << G4endl;
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return(true);
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}
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else
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return(false);
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}
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void DMXParticleSource::SetParticleMomentumDirection
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(G4ParticleMomentum aDirection) {
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particle_momentum_direction = aDirection.unit();
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}
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void DMXParticleSource::GenerateIsotropicFlux()
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{
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G4double rndm, rndm2;
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G4double px, py, pz;
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G4double sintheta, sinphi, costheta, cosphi;
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rndm = G4UniformRand();
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costheta = std::cos(MinTheta) - rndm * (std::cos(MinTheta)
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- std::cos(MaxTheta));
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sintheta = std::sqrt(1. - costheta*costheta);
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rndm2 = G4UniformRand();
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Phi = MinPhi + (MaxPhi - MinPhi) * rndm2;
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sinphi = std::sin(Phi);
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cosphi = std::cos(Phi);
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px = -sintheta * cosphi;
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py = -sintheta * sinphi;
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pz = -costheta;
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G4double ResMag = std::sqrt((px*px) + (py*py) + (pz*pz));
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px = px/ResMag;
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py = py/ResMag;
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pz = pz/ResMag;
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particle_momentum_direction.setX(px);
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particle_momentum_direction.setY(py);
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particle_momentum_direction.setZ(pz);
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// particle_momentum_direction now holds unit momentum vector.
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if(verbosityLevel >= 2)
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G4cout << "Generating isotropic vector: "
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<< particle_momentum_direction << G4endl;
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}
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void DMXParticleSource::SetEnergyDisType(G4String DisType)
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{
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EnergyDisType = DisType;
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}
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void DMXParticleSource::SetMonoEnergy(G4double menergy)
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{
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MonoEnergy = menergy;
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}
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void DMXParticleSource::GenerateMonoEnergetic()
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{
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particle_energy = MonoEnergy;
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}
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void DMXParticleSource::SetVerbosity(int vL)
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{
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verbosityLevel = vL;
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G4cout << "Verbosity Set to: " << verbosityLevel << G4endl;
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}
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void DMXParticleSource::SetParticleDefinition
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(G4ParticleDefinition* aParticleDefinition)
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{
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particle_definition = aParticleDefinition;
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particle_charge = particle_definition->GetPDGCharge();
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}
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void DMXParticleSource::GeneratePrimaryVertex(G4Event *evt)
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{
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if(particle_definition==nullptr) {
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G4cout << "No particle has been defined!" << G4endl;
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return;
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}
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// Position
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G4bool srcconf = false;
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G4int LoopCount = 0;
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while(srcconf == false) {
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if(SourcePosType == "Point")
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GeneratePointSource();
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else if(SourcePosType == "Volume")
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GeneratePointsInVolume();
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else {
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G4cout << "Error: SourcePosType undefined" << G4endl;
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G4cout << "Generating point source" << G4endl;
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GeneratePointSource();
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}
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if(Confine == true) {
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srcconf = IsSourceConfined();
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// if source in confined srcconf = true terminating the loop
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// if source isnt confined srcconf = false and loop continues
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}
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else if(Confine == false)
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srcconf = true; // terminate loop
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++LoopCount;
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if(LoopCount == 100000) {
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G4cout << "*************************************" << G4endl;
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G4cout << "LoopCount = 100000" << G4endl;
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G4cout << "Either the source distribution >> confinement" << G4endl;
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G4cout << "or any confining volume may not overlap with" << G4endl;
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G4cout << "the source distribution or any confining volumes" << G4endl;
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G4cout << "may not exist"<< G4endl;
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G4cout << "If you have set confine then this will be ignored" <<G4endl;
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G4cout << "for this event." << G4endl;
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G4cout << "*************************************" << G4endl;
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srcconf = true; //Avoids an infinite loop
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}
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}
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// Angular stuff
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if(AngDistType == "iso")
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GenerateIsotropicFlux();
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else if(AngDistType == "direction")
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SetParticleMomentumDirection(particle_momentum_direction);
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else
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G4cout << "Error: AngDistType has unusual value" << G4endl;
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// Energy stuff
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if(EnergyDisType == "Mono")
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GenerateMonoEnergetic();
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else
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G4cout << "Error: EnergyDisType has unusual value" << G4endl;
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// create a new vertex
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G4PrimaryVertex* vertex =
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new G4PrimaryVertex(particle_position,particle_time);
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if(verbosityLevel >= 2)
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G4cout << "Creating primaries and assigning to vertex" << G4endl;
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// create new primaries and set them to the vertex
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G4double mass = particle_definition->GetPDGMass();
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G4double energy = particle_energy + mass;
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G4double pmom = std::sqrt(energy*energy-mass*mass);
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G4double px = pmom*particle_momentum_direction.x();
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G4double py = pmom*particle_momentum_direction.y();
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G4double pz = pmom*particle_momentum_direction.z();
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if(verbosityLevel >= 1){
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G4cout << "Particle name: "
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<< particle_definition->GetParticleName() << G4endl;
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G4cout << " Energy: "<<particle_energy << G4endl;
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G4cout << " Position: "<<particle_position<< G4endl;
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G4cout << " Direction: "<<particle_momentum_direction << G4endl;
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G4cout << " NumberOfParticlesToBeGenerated: "
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<< NumberOfParticlesToBeGenerated << G4endl;
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}
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for( G4int i=0; i<NumberOfParticlesToBeGenerated; ++i ) {
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G4PrimaryParticle* particle =
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new G4PrimaryParticle(particle_definition,px,py,pz);
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particle->SetMass( mass );
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particle->SetCharge( particle_charge );
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particle->SetPolarization(particle_polarization.x(),
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particle_polarization.y(),
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particle_polarization.z());
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vertex->SetPrimary( particle );
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}
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evt->AddPrimaryVertex( vertex );
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if(verbosityLevel > 1)
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G4cout << " Primary Vetex generated "<< G4endl;
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}
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