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geant4/source/processes/hadronic/util/src/G4HadPhaseSpaceNBodyAsai.cc
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2022-12-09 14:43:28 +01:00

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//
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//
// Multibody "phase space" generator using Makoto Asai's NBody method.
//
// Author: Michael Kelsey (SLAC) <kelsey@slac.stanford.edu>
#include "G4HadPhaseSpaceNBodyAsai.hh"
#include "G4LorentzVector.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "G4ThreeVector.hh"
#include "Randomize.hh"
#include <algorithm>
#include <functional>
#include <iterator>
#include <numeric>
#include <vector>
namespace {
// This wraps the existing #define in a true function
G4double uniformRand() { return G4UniformRand(); }
}
void G4HadPhaseSpaceNBodyAsai::
GenerateMultiBody(G4double initialMass,
const std::vector<G4double>& masses,
std::vector<G4LorentzVector>& finalState) {
if (GetVerboseLevel()) G4cout << GetName() << "::GenerateMultiBody" << G4endl;
finalState.clear();
//daughters' mass
G4int numberOfDaughters = (G4int)masses.size();
G4double sumofmasses =
std::accumulate(masses.begin(), masses.end(), 0.);
//Calculate daughter momentum
std::vector<G4double> daughtermomentum(numberOfDaughters);
std::vector<G4double> sm(numberOfDaughters);
G4double tmas;
G4double weight = 1.0;
G4int numberOfTry = 0;
G4int i;
std::vector<G4double> rd(numberOfDaughters);
do {
//Generate random number in descending order
rd[0] = 1.0;
std::generate(rd.begin()+1, rd.end(), uniformRand);
std::sort(rd.begin(), rd.end(), std::greater<G4double>());
if (GetVerboseLevel()>1) PrintVector(rd,"rd",G4cout);
//calcurate virtual mass
tmas = initialMass - sumofmasses;
G4double temp = sumofmasses;
for(i =0; i < numberOfDaughters; i++) {
sm[i] = rd[i]*tmas + temp;
temp -= masses[i];
if (GetVerboseLevel()>1) {
G4cout << i << " random number:" << rd[i]
<< " virtual mass:" << sm[i]/GeV << " GeV/c2" <<G4endl;
}
}
//Calculate daughter momentum
weight = 1.0;
i = numberOfDaughters-1;
daughtermomentum[i] = TwoBodyMomentum(sm[i-1],masses[i-1],sm[i]);
if (GetVerboseLevel()>1) {
G4cout << " daughter " << i << ": momentum "
<< daughtermomentum[i]/GeV << " GeV/c" <<G4endl;
}
for(i =numberOfDaughters-2; i>=0; i--) {
// calculate
daughtermomentum[i] = TwoBodyMomentum(sm[i],masses[i],sm[i+1]);
if(daughtermomentum[i] < 0.0) {
// !!! illegal momentum !!!
if (GetVerboseLevel()>0) {
G4cout << "G4HadPhaseSpaceNBodyAsai::Generate "
<< " can not calculate daughter momentum "
<< "\n initialMass " << initialMass/GeV << " GeV/c2"
<< "\n daughter " << i << ": mass "
<< masses[i]/GeV << " GeV/c2; momentum "
<< daughtermomentum[i]/GeV << " GeV/c" << G4endl;
}
return; // Error detection
}
// calculate weight of this events
weight *= daughtermomentum[i]/sm[i];
if (GetVerboseLevel()>1) {
G4cout << " daughter " << i << ": momentum "
<< daughtermomentum[i]/GeV << " GeV/c" <<G4endl;
}
}
if (GetVerboseLevel()>1) {
G4cout << " weight: " << weight <<G4endl;
}
// exit if number of Try exceeds 100
if (numberOfTry++ > 100) {
if (GetVerboseLevel()>0) {
G4cout << "G4HadPhaseSpaceNBodyAsai::Generate "
<< " can not determine Decay Kinematics " << G4endl;
}
return; // Error detection
}
} while (weight > G4UniformRand()); /* Loop checking, 02.11.2015, A.Ribon */
if (GetVerboseLevel()>1) {
G4cout << "Start calculation of daughters momentum vector "<<G4endl;
}
G4double beta;
finalState.resize(numberOfDaughters);
i = numberOfDaughters-2;
G4ThreeVector direction = UniformVector(daughtermomentum[i]);
finalState[i].setVectM(direction, masses[i]);
finalState[i+1].setVectM(-direction, masses[i+1]);
for (i = numberOfDaughters-3; i >= 0; i--) {
direction = UniformVector();
//create daughter particle
finalState[i].setVectM(-daughtermomentum[i]*direction, masses[i]);
// boost already created particles
beta = daughtermomentum[i];
beta /= std::sqrt(beta*beta + sm[i+1]*sm[i+1]);
for (G4int j = i+1; j<numberOfDaughters; j++) {
finalState[j].boost(beta*direction);
}
}
}