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geant4/source/persistency/gdml/src/G4GDMLWriteDefine.cc
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2020-12-04 12:30:43 +01:00

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//
// ********************************************************************
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// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
// G4GDMLWriteDefine implementation
//
// Author: Zoltan Torzsok, November 2007
// --------------------------------------------------------------------
#include "G4GDMLWriteDefine.hh"
#include "G4SystemOfUnits.hh"
const G4double G4GDMLWriteDefine::kRelativePrecision = DBL_EPSILON;
const G4double G4GDMLWriteDefine::kAngularPrecision = DBL_EPSILON;
const G4double G4GDMLWriteDefine::kLinearPrecision = DBL_EPSILON;
// --------------------------------------------------------------------
G4GDMLWriteDefine::G4GDMLWriteDefine()
: G4GDMLWrite()
{
}
// --------------------------------------------------------------------
G4GDMLWriteDefine::~G4GDMLWriteDefine()
{
}
// --------------------------------------------------------------------
G4ThreeVector G4GDMLWriteDefine::GetAngles(const G4RotationMatrix& mtx)
{
G4double x, y, z;
G4RotationMatrix mat = mtx;
mat.rectify(); // Rectify matrix from possible roundoff errors
// Direction of rotation given by left-hand rule; clockwise rotation
static const G4double kMatrixPrecision = 10E-10;
const G4double cosb = std::sqrt(mtx.xx() * mtx.xx() + mtx.yx() * mtx.yx());
if(cosb > kMatrixPrecision)
{
x = std::atan2(mtx.zy(), mtx.zz());
y = std::atan2(-mtx.zx(), cosb);
z = std::atan2(mtx.yx(), mtx.xx());
}
else
{
x = std::atan2(-mtx.yz(), mtx.yy());
y = std::atan2(-mtx.zx(), cosb);
z = 0.0;
}
return G4ThreeVector(x, y, z);
}
// --------------------------------------------------------------------
void G4GDMLWriteDefine::Scale_vectorWrite(xercesc::DOMElement* element,
const G4String& tag,
const G4String& name,
const G4ThreeVector& scl)
{
const G4double x =
(std::fabs(scl.x() - 1.0) < kRelativePrecision) ? 1.0 : scl.x();
const G4double y =
(std::fabs(scl.y() - 1.0) < kRelativePrecision) ? 1.0 : scl.y();
const G4double z =
(std::fabs(scl.z() - 1.0) < kRelativePrecision) ? 1.0 : scl.z();
xercesc::DOMElement* scaleElement = NewElement(tag);
scaleElement->setAttributeNode(NewAttribute("name", name));
scaleElement->setAttributeNode(NewAttribute("x", x));
scaleElement->setAttributeNode(NewAttribute("y", y));
scaleElement->setAttributeNode(NewAttribute("z", z));
element->appendChild(scaleElement);
}
// --------------------------------------------------------------------
void G4GDMLWriteDefine::Rotation_vectorWrite(xercesc::DOMElement* element,
const G4String& tag,
const G4String& name,
const G4ThreeVector& rot)
{
const G4double x = (std::fabs(rot.x()) < kAngularPrecision) ? 0.0 : rot.x();
const G4double y = (std::fabs(rot.y()) < kAngularPrecision) ? 0.0 : rot.y();
const G4double z = (std::fabs(rot.z()) < kAngularPrecision) ? 0.0 : rot.z();
xercesc::DOMElement* rotationElement = NewElement(tag);
rotationElement->setAttributeNode(NewAttribute("name", name));
rotationElement->setAttributeNode(NewAttribute("x", x / degree));
rotationElement->setAttributeNode(NewAttribute("y", y / degree));
rotationElement->setAttributeNode(NewAttribute("z", z / degree));
rotationElement->setAttributeNode(NewAttribute("unit", "deg"));
element->appendChild(rotationElement);
}
// --------------------------------------------------------------------
void G4GDMLWriteDefine::Position_vectorWrite(xercesc::DOMElement* element,
const G4String& tag,
const G4String& name,
const G4ThreeVector& pos)
{
const G4double x = (std::fabs(pos.x()) < kLinearPrecision) ? 0.0 : pos.x();
const G4double y = (std::fabs(pos.y()) < kLinearPrecision) ? 0.0 : pos.y();
const G4double z = (std::fabs(pos.z()) < kLinearPrecision) ? 0.0 : pos.z();
xercesc::DOMElement* positionElement = NewElement(tag);
positionElement->setAttributeNode(NewAttribute("name", name));
positionElement->setAttributeNode(NewAttribute("x", x / mm));
positionElement->setAttributeNode(NewAttribute("y", y / mm));
positionElement->setAttributeNode(NewAttribute("z", z / mm));
positionElement->setAttributeNode(NewAttribute("unit", "mm"));
element->appendChild(positionElement);
}
// --------------------------------------------------------------------
void G4GDMLWriteDefine::DefineWrite(xercesc::DOMElement* element)
{
#ifdef G4VERBOSE
G4cout << "G4GDML: Writing definitions..." << G4endl;
#endif
defineElement = NewElement("define");
element->appendChild(defineElement);
}