Files
geant4/source/geometry/solids/specific/src/G4UExtrudedSolid.cc
T
2023-06-30 09:09:57 +02:00

410 lines
13 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Implementation of G4UExtrudedSolid wrapper class
//
// 17.11.17 G.Cosmo, CERN
// --------------------------------------------------------------------
#include "G4ExtrudedSolid.hh"
#include "G4UExtrudedSolid.hh"
#if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
#include "G4GeomTools.hh"
#include "G4AffineTransform.hh"
#include "G4BoundingEnvelope.hh"
////////////////////////////////////////////////////////////////////////
//
// Constructors
//
G4UExtrudedSolid::G4UExtrudedSolid(const G4String& name,
const std::vector<G4TwoVector>& polygon,
const std::vector<ZSection>& zsections)
: Base_t(name) // General constructor
{
unsigned int nVertices = polygon.size();
unsigned int nSections = zsections.size();
auto vertices = new vecgeom::XtruVertex2[nVertices];
auto sections = new vecgeom::XtruSection[nSections];
for (unsigned int i = 0; i < nVertices; ++i)
{
vertices[i].x = polygon[i].x();
vertices[i].y = polygon[i].y();
}
for (unsigned int i = 0; i < nSections; ++i)
{
sections[i].fOrigin.Set(zsections[i].fOffset.x(),
zsections[i].fOffset.y(),
zsections[i].fZ);
sections[i].fScale = zsections[i].fScale;
}
Base_t::Initialize(nVertices, vertices, nSections, sections);
delete[] vertices;
delete[] sections;
}
G4UExtrudedSolid::G4UExtrudedSolid(const G4String& name,
const std::vector<G4TwoVector>& polygon,
G4double halfZ,
const G4TwoVector& off1, G4double scale1,
const G4TwoVector& off2, G4double scale2)
: Base_t(name) // Special constructor for 2 sections
{
unsigned int nVertices = polygon.size();
unsigned int nSections = 2;
auto vertices = new vecgeom::XtruVertex2[nVertices];
auto sections = new vecgeom::XtruSection[nSections];
for (unsigned int i = 0; i < nVertices; ++i)
{
vertices[i].x = polygon[i].x();
vertices[i].y = polygon[i].y();
}
sections[0].fOrigin.Set(off1.x(), off1.y(), -halfZ);
sections[0].fScale = scale1;
sections[1].fOrigin.Set(off2.x(), off2.y(), halfZ);
sections[1].fScale = scale2;
Base_t::Initialize(nVertices, vertices, nSections, sections);
delete[] vertices;
delete[] sections;
}
////////////////////////////////////////////////////////////////////////
//
// Fake default constructor - sets only member data and allocates memory
// for usage restricted to object persistency.
//
G4UExtrudedSolid::G4UExtrudedSolid(__void__& a)
: Base_t(a)
{
}
//////////////////////////////////////////////////////////////////////////
//
// Destructor
//
G4UExtrudedSolid::~G4UExtrudedSolid() = default;
//////////////////////////////////////////////////////////////////////////
//
// Copy constructor
//
G4UExtrudedSolid::G4UExtrudedSolid(const G4UExtrudedSolid &source)
: Base_t(source)
{
}
//////////////////////////////////////////////////////////////////////////
//
// Assignment operator
//
G4UExtrudedSolid&
G4UExtrudedSolid::operator=(const G4UExtrudedSolid &source)
{
if (this == &source) return *this;
Base_t::operator=( source );
return *this;
}
//////////////////////////////////////////////////////////////////////////
//
// Accessors
G4int G4UExtrudedSolid::GetNofVertices() const
{
return Base_t::GetNVertices();
}
G4TwoVector G4UExtrudedSolid::GetVertex(G4int i) const
{
G4double xx, yy;
Base_t::GetVertex(i, xx, yy);
return { xx, yy };
}
std::vector<G4TwoVector> G4UExtrudedSolid::GetPolygon() const
{
std::vector<G4TwoVector> pol;
for (unsigned int i = 0; i < Base_t::GetNVertices(); ++i)
{
pol.push_back(GetVertex(i));
}
return pol;
}
G4int G4UExtrudedSolid::GetNofZSections() const
{
return Base_t::GetNSections();
}
G4UExtrudedSolid::ZSection G4UExtrudedSolid::GetZSection(G4int i) const
{
vecgeom::XtruSection sect = Base_t::GetSection(i);
return { sect.fOrigin[2],
G4TwoVector(sect.fOrigin[0], sect.fOrigin[1]),
sect.fScale };
}
std::vector<G4UExtrudedSolid::ZSection> G4UExtrudedSolid::GetZSections() const
{
std::vector<G4UExtrudedSolid::ZSection> sections;
for (unsigned int i = 0; i < Base_t::GetNSections(); ++i)
{
vecgeom::XtruSection sect = Base_t::GetSection(i);
sections.emplace_back(sect.fOrigin[2],
G4TwoVector(sect.fOrigin[0], sect.fOrigin[1]),
sect.fScale);
}
return sections;
}
///////////////////////////////////////////////////////////////////////////////
//
// Get bounding box
void G4UExtrudedSolid::BoundingLimits(G4ThreeVector& pMin,
G4ThreeVector& pMax) const
{
static G4bool checkBBox = true;
G4double xmin0 = kInfinity, xmax0 = -kInfinity;
G4double ymin0 = kInfinity, ymax0 = -kInfinity;
for (G4int i=0; i<GetNofVertices(); ++i)
{
G4TwoVector vertex = GetVertex(i);
G4double x = vertex.x();
if (x < xmin0) xmin0 = x;
if (x > xmax0) xmax0 = x;
G4double y = vertex.y();
if (y < ymin0) ymin0 = y;
if (y > ymax0) ymax0 = y;
}
G4double xmin = kInfinity, xmax = -kInfinity;
G4double ymin = kInfinity, ymax = -kInfinity;
G4int nsect = GetNofZSections();
for (G4int i=0; i<nsect; ++i)
{
ZSection zsect = GetZSection(i);
G4double dx = zsect.fOffset.x();
G4double dy = zsect.fOffset.y();
G4double scale = zsect.fScale;
xmin = std::min(xmin,xmin0*scale+dx);
xmax = std::max(xmax,xmax0*scale+dx);
ymin = std::min(ymin,ymin0*scale+dy);
ymax = std::max(ymax,ymax0*scale+dy);
}
G4double zmin = GetZSection(0).fZ;
G4double zmax = GetZSection(nsect-1).fZ;
pMin.set(xmin,ymin,zmin);
pMax.set(xmax,ymax,zmax);
// Check correctness of the bounding box
//
if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
{
std::ostringstream message;
message << "Bad bounding box (min >= max) for solid: "
<< GetName() << " !"
<< "\npMin = " << pMin
<< "\npMax = " << pMax;
G4Exception("G4UExtrudedSolid::BoundingLimits()", "GeomMgt0001",
JustWarning, message);
StreamInfo(G4cout);
}
// Check consistency of bounding boxes
//
if (checkBBox)
{
U3Vector vmin, vmax;
Base_t::Extent(vmin,vmax);
if (std::abs(pMin.x()-vmin.x()) > kCarTolerance ||
std::abs(pMin.y()-vmin.y()) > kCarTolerance ||
std::abs(pMin.z()-vmin.z()) > kCarTolerance ||
std::abs(pMax.x()-vmax.x()) > kCarTolerance ||
std::abs(pMax.y()-vmax.y()) > kCarTolerance ||
std::abs(pMax.z()-vmax.z()) > kCarTolerance)
{
std::ostringstream message;
message << "Inconsistency in bounding boxes for solid: "
<< GetName() << " !"
<< "\nBBox min: wrapper = " << pMin << " solid = " << vmin
<< "\nBBox max: wrapper = " << pMax << " solid = " << vmax;
G4Exception("G4UExtrudedSolid::BoundingLimits()", "GeomMgt0001",
JustWarning, message);
checkBBox = false;
}
}
}
//////////////////////////////////////////////////////////////////////////////
//
// Calculate extent under transform and specified limit
G4bool
G4UExtrudedSolid::CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const
{
G4ThreeVector bmin, bmax;
G4bool exist;
// Check bounding box (bbox)
//
BoundingLimits(bmin,bmax);
G4BoundingEnvelope bbox(bmin,bmax);
#ifdef G4BBOX_EXTENT
return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
#endif
if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
{
return exist = pMin < pMax;
}
// To find the extent, the base polygon is subdivided in triangles.
// The extent is calculated as cumulative extent of the parts
// formed by extrusion of the triangles
//
G4TwoVectorList basePolygon = GetPolygon();
G4TwoVectorList triangles;
G4double eminlim = pVoxelLimit.GetMinExtent(pAxis);
G4double emaxlim = pVoxelLimit.GetMaxExtent(pAxis);
// triangulate the base polygon
if (!G4GeomTools::TriangulatePolygon(basePolygon,triangles))
{
std::ostringstream message;
message << "Triangulation of the base polygon has failed for solid: "
<< GetName() << " !"
<< "\nExtent has been calculated using boundary box";
G4Exception("G4UExtrudedSolid::CalculateExtent()",
"GeomMgt1002",JustWarning,message);
return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
}
// allocate vector lists
G4int nsect = GetNofZSections();
std::vector<const G4ThreeVectorList *> polygons;
polygons.resize(nsect);
for (G4int k=0; k<nsect; ++k) { polygons[k] = new G4ThreeVectorList(3); }
// main loop along triangles
pMin = kInfinity;
pMax = -kInfinity;
G4int ntria = triangles.size()/3;
for (G4int i=0; i<ntria; ++i)
{
G4int i3 = i*3;
for (G4int k=0; k<nsect; ++k) // extrude triangle
{
ZSection zsect = GetZSection(k);
G4double z = zsect.fZ;
G4double dx = zsect.fOffset.x();
G4double dy = zsect.fOffset.y();
G4double scale = zsect.fScale;
auto ptr = const_cast<G4ThreeVectorList*>(polygons[k]);
auto iter = ptr->begin();
G4double x0 = triangles[i3+0].x()*scale+dx;
G4double y0 = triangles[i3+0].y()*scale+dy;
iter->set(x0,y0,z);
iter++;
G4double x1 = triangles[i3+1].x()*scale+dx;
G4double y1 = triangles[i3+1].y()*scale+dy;
iter->set(x1,y1,z);
iter++;
G4double x2 = triangles[i3+2].x()*scale+dx;
G4double y2 = triangles[i3+2].y()*scale+dy;
iter->set(x2,y2,z);
}
// set sub-envelope and adjust extent
G4double emin,emax;
G4BoundingEnvelope benv(polygons);
if (!benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,emin,emax)) continue;
if (emin < pMin) pMin = emin;
if (emax > pMax) pMax = emax;
if (eminlim > pMin && emaxlim < pMax) break; // max possible extent
}
// free memory
for (G4int k=0; k<nsect; ++k) { delete polygons[k]; polygons[k]=nullptr;}
return (pMin < pMax);
}
///////////////////////////////////////////////////////////////////////////////
//
// CreatePolyhedron()
//
G4Polyhedron* G4UExtrudedSolid::CreatePolyhedron () const
{
unsigned int nFacets = Base_t::GetStruct().fTslHelper.fFacets.size();
unsigned int nVertices = Base_t::GetStruct().fTslHelper.fVertices.size();
auto polyhedron = new G4Polyhedron(nVertices, nFacets);
// Copy vertices
for (unsigned int i = 0; i < nVertices; ++i)
{
U3Vector v = Base_t::GetStruct().fTslHelper.fVertices[i];
polyhedron->SetVertex(i+1, G4ThreeVector(v.x(), v.y(), v.z()));
}
// Copy facets
for (unsigned int i = 0; i < nFacets; ++i)
{
// Facets are only triangular in VecGeom
G4int i1 = Base_t::GetStruct().fTslHelper.fFacets[i]->fIndices[0] + 1;
G4int i2 = Base_t::GetStruct().fTslHelper.fFacets[i]->fIndices[1] + 1;
G4int i3 = Base_t::GetStruct().fTslHelper.fFacets[i]->fIndices[2] + 1;
polyhedron->SetFacet(i+1, i1, i2, i3);
}
polyhedron->SetReferences();
return polyhedron;
}
#endif // G4GEOM_USE_USOLIDS