99 lines
4.1 KiB
C++
99 lines
4.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 15th May 2014
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// A base class for "pseudo" scenes/graphics systems.
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#ifndef G4PSEUDOSCENE_HH
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#define G4PSEUDOSCENE_HH
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#include "G4VGraphicsScene.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Orb.hh"
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#include "G4Para.hh"
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#include "G4Sphere.hh"
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#include "G4Torus.hh"
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#include "G4Trap.hh"
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#include "G4Trd.hh"
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#include "G4Tubs.hh"
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#include "G4Ellipsoid.hh"
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#include "G4Polycone.hh"
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#include "G4Polyhedra.hh"
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class G4PseudoScene: public G4VGraphicsScene {
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public:
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G4PseudoScene(): fpCurrentObjectTransformation(0) {}
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virtual ~G4PseudoScene () {}
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void PreAddSolid (const G4Transform3D& objectTransformation,
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const G4VisAttributes&)
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{fpCurrentObjectTransformation = &objectTransformation;}
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void PostAddSolid () {}
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// From geometry/solids/CSG
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void AddSolid (const G4Box& solid) {ProcessVolume (solid);}
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void AddSolid (const G4Cons& solid) {ProcessVolume (solid);}
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void AddSolid (const G4Orb& solid) {ProcessVolume (solid);}
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void AddSolid (const G4Para& solid) {ProcessVolume (solid);}
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void AddSolid (const G4Sphere& solid) {ProcessVolume (solid);}
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void AddSolid (const G4Torus& solid) {ProcessVolume (solid);}
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void AddSolid (const G4Trap& solid) {ProcessVolume (solid);}
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void AddSolid (const G4Trd& solid) {ProcessVolume (solid);}
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void AddSolid (const G4Tubs& solid) {ProcessVolume (solid);}
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// From geometry/solids/specific
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void AddSolid (const G4Ellipsoid& solid) {ProcessVolume (solid);}
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void AddSolid (const G4Polycone& solid) {ProcessVolume (solid);}
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void AddSolid (const G4Polyhedra& solid) {ProcessVolume (solid);}
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// For solids not above.
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void AddSolid (const G4VSolid& solid) {ProcessVolume (solid);}
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void AddCompound (const G4VTrajectory&) {}
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void AddCompound (const G4VHit&) {}
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void AddCompound (const G4VDigi&) {}
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void AddCompound (const G4THitsMap<G4double>&) {}
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void AddCompound (const G4THitsMap<G4StatDouble>&) {}
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void BeginPrimitives (const G4Transform3D&) {}
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void EndPrimitives () {}
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void BeginPrimitives2D (const G4Transform3D&) {}
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void EndPrimitives2D () {}
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void AddPrimitive (const G4Polyline&) {}
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void AddPrimitive (const G4Scale&) {}
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void AddPrimitive (const G4Text&) {}
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void AddPrimitive (const G4Circle&) {}
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void AddPrimitive (const G4Square&) {}
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void AddPrimitive (const G4Polymarker&) {}
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void AddPrimitive (const G4Polyhedron&) {}
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protected:
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virtual void ProcessVolume (const G4VSolid&) = 0;
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const G4Transform3D* fpCurrentObjectTransformation;
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};
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#endif
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