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geant4/source/visualization/VRML/src/G4VRML2.cc
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
// G4VRML2.cc
// Satoshi Tanaka & Yasuhide Sawada
#ifndef WIN32
//=================//
#ifdef G4VIS_BUILD_VRML_DRIVER
//=================//
#include <stdio.h> // sscanf
#include <stdlib.h> // getenv
#include "G4VSceneHandler.hh"
#include "G4VRML2.hh"
#include "G4VRML2SceneHandler.hh"
#include "G4VRML2Viewer.hh"
#include "G4FRClient.hh"
G4VRML2::G4VRML2() :
G4VGraphicsSystem("VRML2", "VRML2", G4VGraphicsSystem::threeD)
{
// port number
fPort = FR_VRML_DEFAULT_PORT;
char *pport = getenv(FR_VRML_PORT_ENV);
if (pport) {
sscanf(pport, "%d", &fPort);
}
// host name
fHostName = "localhost" ; // G4String::operator = ( const char* cs )
char *phostname = getenv(FR_VRML_HOST_NAME_ENV);
if (phostname) {
fHostName = phostname;
}
}
G4VRML2::~G4VRML2()
{
}
G4VSceneHandler* G4VRML2::CreateSceneHandler(const G4String& name)
{
G4VSceneHandler *p = NULL;
p = new G4VRML2SceneHandler(*this, name);
return p;
}
G4VViewer* G4VRML2::CreateViewer(G4VSceneHandler& scene, const G4String& name)
{
G4VViewer* pView = NULL;
G4VRML2SceneHandler* pScene = (G4VRML2SceneHandler*)&scene;
pView = new G4VRML2Viewer(*pScene, name);
return pView;
}
#endif
#endif //WIN32