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geant4/source/processes/scoring/include/G4ParallelWorldProcess.hh
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
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// * use. Please see the license in the file LICENSE and URL above *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
//---------------------------------------------------------------
//
// G4ParallelWorldProcess.hh
//
// Description:
// This procss takes a parallel world and limits a step
// on the boundaries of volumes in the parallel world.
// It invokes sensitive detectors assigned in the parallel
// world.
// It switches a material (and a region if defined) in the
// assigned parallel world over the material (and the region)
// in the mass world.
//
//---------------------------------------------------------------
#ifndef G4ParallelWorldProcess_h
#define G4ParallelWorldProcess_h 1
#include "globals.hh"
class G4Step;
class G4StepPoint;
class G4Navigator;
class G4TransportationManager;
class G4PathFinder;
class G4VTouchable;
class G4VPhysicalVolume;
class G4ParticleChange;
#include "G4VProcess.hh"
#include "G4FieldTrack.hh"
#include "G4TouchableHandle.hh"
#include "G4MultiNavigator.hh"
//------------------------------------------
//
// G4ParallelWorldProcess class
//
//------------------------------------------
// Class Description:
class G4ParallelWorldProcess : public G4VProcess
{
public: // with description
//------------------------
// Constructor/Destructor
//------------------------
G4ParallelWorldProcess(const G4String& processName = "ParaWorld",
G4ProcessType theType = fParallel);
virtual ~G4ParallelWorldProcess();
//--------------------------------------------------------------
// Set Paralle World
//--------------------------------------------------------------
void SetParallelWorld(G4String parallelWorldName);
void SetParallelWorld(G4VPhysicalVolume* parallelWorld);
//--------------------------------------------------------------
// Process interface
//--------------------------------------------------------------
void StartTracking(G4Track*);
//------------------------------------------------------------------------
// GetPhysicalInteractionLength() and DoIt() methods for AtRest
//------------------------------------------------------------------------
G4double AtRestGetPhysicalInteractionLength(const G4Track&,G4ForceCondition*);
G4VParticleChange* AtRestDoIt(const G4Track&,const G4Step&);
//------------------------------------------------------------------------
// GetPhysicalInteractionLength() and DoIt() methods for AlongStep
//------------------------------------------------------------------------
G4double AlongStepGetPhysicalInteractionLength(
const G4Track&,G4double,G4double,G4double&,G4GPILSelection*);
G4VParticleChange* AlongStepDoIt(const G4Track&,const G4Step&);
//-----------------------------------------------------------------------
// GetPhysicalInteractionLength() and DoIt() methods for PostStep
//-----------------------------------------------------------------------
G4double PostStepGetPhysicalInteractionLength(
const G4Track&,G4double,G4ForceCondition*);
G4VParticleChange* PostStepDoIt(const G4Track&,const G4Step&);
//-----------------------------------------------------------------------
// Flag for material switching
//-----------------------------------------------------------------------
inline void SetLayeredMaterialFlag(G4bool flg=true)
{ layeredMaterialFlag = flg; }
inline G4bool GetLayeredMaterialFlag() const
{ return layeredMaterialFlag; }
private:
void CopyStep(const G4Step & step);
void SwitchMaterial(G4StepPoint*);
public: // with description
//--------------------------------------------------------------------
// Returns whether a particular particle type requires AtRest process
//--------------------------------------------------------------------
G4bool IsAtRestRequired(G4ParticleDefinition*);
private:
G4Step * fGhostStep;
G4StepPoint * fGhostPreStepPoint;
G4StepPoint * fGhostPostStepPoint;
G4VParticleChange aDummyParticleChange;
G4ParticleChange xParticleChange;
G4TransportationManager* fTransportationManager;
G4PathFinder* fPathFinder;
// -------------------------------
// Navigation in the Ghost World:
// -------------------------------
G4String fGhostWorldName;
G4VPhysicalVolume* fGhostWorld;
G4Navigator* fGhostNavigator;
G4int fNavigatorID;
G4TouchableHandle fOldGhostTouchable;
G4TouchableHandle fNewGhostTouchable;
G4FieldTrack fFieldTrack;
G4double fGhostSafety;
G4bool fOnBoundary;
//-----------------------------------------------------------------------
// Flag for material switching
//-----------------------------------------------------------------------
G4bool layeredMaterialFlag;
//-----------------------------------------------------------------------
// Static G4Step object for "Hyper-step"
//-----------------------------------------------------------------------
public:
static const G4Step* GetHyperStep();
static G4int GetHypNavigatorID();
private:
static G4ThreadLocal G4Step* fpHyperStep;
static G4ThreadLocal G4int nParallelWorlds;
static G4ThreadLocal G4int fNavIDHyp;
G4int iParallelWorld;
};
#endif