171 lines
7.7 KiB
C++
171 lines
7.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// 20100315 M. Kelsey -- Remove "using" directory and unnecessary #includes.
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// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
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// 20100517 M. Kelsey -- Inherit from common base class, make other colliders
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// simple data members
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// 20100617 M. Kelsey -- Make G4NucleiModel a data member, instead of
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// creating and deleting on every cycle.
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// 20100623 M. Kelsey -- Undo change from 0617. G4NucleiModel not reusable.
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// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
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// 20100716 M. Kelsey -- Eliminate inter_case; use base-class functionality,
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// add function to compute recoil nuclear mass on the fly
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// 20100720 M. Kelsey -- Make EPCollider pointer member
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// 20100722 M. Kelsey -- Move cascade output buffers to .hh file
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// 20100728 M. Kelsey -- Move G4NucleiModel here, as pointer member
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// 20100907 M. Kelsey -- Add new "makeResidualFragment" to create
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// G4InuclNuclei at current stage of cascade
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// 20100909 M. Kelsey -- Drop makeResidualFragment(), getResidualMass() and
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// local G4InuclNuclei object, replace with new RecoilMaker.
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// Move goodCase() to RecoilMaker.
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// 20100916 M. Kelsey -- Add functions to handle trapped particles, and to
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// decay hyperons.
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// 20110224 M. Kelsey -- Add ::rescatter() function which takes a list of
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// pre-existing secondaries as input. Split ::collide() into
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// separate utility functions. Move cascade parameters to static
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// data members. Add setVerboseLevel().
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// 20110303 M. Kelsey -- Add more cascade functions to support rescattering
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// 20110304 M. Kelsey -- Modify rescatter to use original Propagate() input
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// 20110316 M. Kelsey -- Add function to do G4KineticTrack conversion, decay
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// rescattering resonances in situ.
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// 20110324 M. Kelsey -- Add list of nucleon hit locations for rescatter().
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// 20110721 M. Kelsey -- Drop decayTrappedParticle(G4KineticTrack*).
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// 20110722 M. Kelsey -- Deprecate "output_particles" list in favor of using
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// output directly (will help with pre-cascade issues).
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// 20110729 M. Kelsey -- Replace convertKineticToCascade() to reduce churn.
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// 20110801 M. Kelsey -- Add local target buffers for rescattering, to avoid
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// memory leak.
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// 20110919 M. Kelsey -- Add optional final-state clustering
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// 20130304 M. Kelsey -- Add new G4CascadeHistory for cacasde structure reporting
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// 20130620 Address Coverity complaint about missing copy actions
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// 20141204 M. Kelsey -- Add function to test for non-interacting particles
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#ifndef G4INTRA_NUCLEI_CASCADER_HH
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#define G4INTRA_NUCLEI_CASCADER_HH
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#include "G4CascadeColliderBase.hh"
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#include "G4CollisionOutput.hh"
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#include "G4ThreeVector.hh"
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#include <vector>
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class G4CascadParticle;
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class G4CascadeCoalescence;
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class G4CascadeHistory;
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class G4CascadeRecoilMaker;
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class G4ElementaryParticleCollider;
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class G4InuclElementaryParticle;
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class G4InuclParticle;
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class G4KineticTrack;
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class G4KineticTrackVector;
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class G4NucleiModel;
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class G4V3DNucleus;
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class G4IntraNucleiCascader : public G4CascadeColliderBase {
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public:
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G4IntraNucleiCascader();
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virtual ~G4IntraNucleiCascader();
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void collide(G4InuclParticle* bullet, G4InuclParticle* target,
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G4CollisionOutput& globalOutput);
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// For use with Propagate to preload a set of secondaries
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void rescatter(G4InuclParticle* bullet, G4KineticTrackVector* theSecondaries,
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G4V3DNucleus* theNucleus, G4CollisionOutput& globalOutput);
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void setVerboseLevel(G4int verbose=0);
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private:
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static const G4int itry_max; // Maximum number of attempts
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static const G4int reflection_cut; // Maximum number of reflections
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static const G4double small_ekin; // Tolerance for round-off zero
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static const G4double quasielast_cut; // To recover elastic scatters
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protected:
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G4bool initialize(G4InuclParticle* bullet, G4InuclParticle* target);
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void newCascade(G4int itry); // Clear buffers for next attempt
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void setupCascade(); // Fill cascade using nuclear model
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void generateCascade(); // Track secondaries through nucleus
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G4bool finishCascade(); // Clean up output, check consistency
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void finalize(G4int itry, // Transfer final state for return
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G4InuclParticle* bullet, G4InuclParticle* target,
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G4CollisionOutput& globalOutput);
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G4InuclParticle* createTarget(G4V3DNucleus* theNucleus);
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// Functions to transfer input high-energy cascade for propagation
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void preloadCascade(G4V3DNucleus* theNucleus,
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G4KineticTrackVector* theSecondaries);
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void copyWoundedNucleus(G4V3DNucleus* theNucleus);
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void copySecondaries(G4KineticTrackVector* theSecondaries);
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void processSecondary(const G4KineticTrack* aSecondary);
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void releaseSecondary(const G4KineticTrack* aSecondary);
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// Functions to handle, e.g., low-energy hyperons stuck inside potential
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void processTrappedParticle(const G4CascadParticle& trapped);
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void decayTrappedParticle(const G4CascadParticle& trapped);
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// Test if particle is able to interact in nucleus
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G4bool particleCanInteract(const G4CascadParticle& cpart) const;
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private:
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G4NucleiModel* model;
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G4ElementaryParticleCollider* theElementaryParticleCollider;
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G4CascadeRecoilMaker* theRecoilMaker;
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G4CascadeCoalescence* theClusterMaker;
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G4CascadeHistory* theCascadeHistory;
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// Buffers and parameters for cascade attempts
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G4InuclNuclei* tnuclei; // Target nucleus (must be non-zero)
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G4InuclNuclei* bnuclei; // Non-zero if ion-ion collision
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G4InuclElementaryParticle* bparticle; // Non-zero if hadron-ion collision
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G4double minimum_recoil_A; // Require fragment with this mass
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G4double coulombBarrier;
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// Buffers for creation (and reuse) of rescattering targets
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G4InuclNuclei* nucleusTarget;
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G4InuclElementaryParticle* protonTarget;
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// Buffers for collecting result of cascade (reset on each iteration)
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G4CollisionOutput output;
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std::vector<G4CascadParticle> cascad_particles;
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std::vector<G4CascadParticle> new_cascad_particles;
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G4ExitonConfiguration theExitonConfiguration;
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std::vector<G4ThreeVector> hitNucleons; // Nucleons hit before rescatter
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private:
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// Copying of modules is forbidden
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G4IntraNucleiCascader(const G4IntraNucleiCascader&);
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G4IntraNucleiCascader& operator=(const G4IntraNucleiCascader&);
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};
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#endif /* G4INTRA_NUCLEI_CASCADER_HH */
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