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geant4/source/processes/hadronic/models/cascade/cascade/include/G4ElementaryParticleCollider.hh
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2018-12-07 15:15:39 +01:00

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//
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//
// 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
// 20100315 M. Kelsey -- Remove "using" directive and unnecessary #includes.
// 20100407 M. Kelsey -- Eliminate return-by-value std::vector<> by creating
// three data buffers for particles, momenta, and particle types.
// The following functions now return void and are non-const:
// ::generateSCMfinalState()
// ::generateMomModules() (also remove input vector)
// ::generateStrangeChannelPartTypes()
// ::generateSCMpionAbsorption()
// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide(); merge
// public vs. private ::collide() functions.
// 20100511 M. Kelsey -- Remove G4PionSampler and G4NucleonSampler. Expand
// particle-types selector to all modes, not just strangeness.
// 20100517 M. Kelsey -- Inherit from common base class, make arrays static
// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
// 20100726 M. Kelsey -- Move remaining std::vector<> buffers here
// 20100804 M. Kelsey -- Add printFinalStateTables() function.
// 20110923 M. Kelsey -- Add optional stream& to printFinalStateTables().
// 20130129 M. Kelsey -- Add static arrays and interpolators for two-body
// angular distributions (addresses MT thread-local issue)
// 20130131 D. Wright -- Use new *AngDst classes for gamma-N two-body
// 20130220 M. Kelsey -- Replace two-body angular code with new *AngDst classes
// 20130221 M. Kelsey -- Move two-body angular dist classes to factory
// 20130306 M. Kelsey -- Move printFinalStateTables() to table factory
// 20130307 M. Kelsey -- Reverse order of dimensions for rmn array
// 20130422 M. Kelsey -- Move kinematics to G4CascadeFinalStateAlgorithm
// 20130508 D. Wright -- Add muon capture, with absorption on quasideuterons
// 20130620 Address Coverity complaint about missing copy actions
// 20130628 Add function to split dibaryon into particle_kinds list
// 20141009 M. Kelsey -- Add pion absorption by single nucleons, with
// nuclear recoil. Improves pi- capture performance.
#ifndef G4ELEMENTARY_PARTICLE_COLLIDER_HH
#define G4ELEMENTARY_PARTICLE_COLLIDER_HH
#include "G4CascadeColliderBase.hh"
#include "G4CascadeFinalStateGenerator.hh"
#include "G4CascadeInterpolator.hh"
#include "G4InuclElementaryParticle.hh"
#include "G4LorentzVector.hh"
#include <iosfwd>
#include <vector>
class G4CollisionOutput;
class G4ElementaryParticleCollider : public G4CascadeColliderBase {
public:
G4ElementaryParticleCollider();
virtual ~G4ElementaryParticleCollider() {};
void collide(G4InuclParticle* bullet, G4InuclParticle* target,
G4CollisionOutput& output);
void setNucleusState(G4int a, G4int z) { // Nucleus to use for recoil
nucleusA = a; nucleusZ = z;
}
private:
G4int generateMultiplicity(G4int is, G4double ekin) const;
void generateOutgoingPartTypes(G4int is, G4int mult, G4double ekin);
void generateSCMfinalState(G4double ekin, G4double etot_scm,
G4InuclElementaryParticle* particle1,
G4InuclElementaryParticle* particle2);
// Pion (or photon) absorption on a dibaryon
void generateSCMpionAbsorption(G4double etot_scm,
G4InuclElementaryParticle* particle1,
G4InuclElementaryParticle* particle2);
// Muon absorption on a dibaryon (with outgoing neutrino)
void generateSCMmuonAbsorption(G4double etot_scm,
G4InuclElementaryParticle* particle1,
G4InuclElementaryParticle* particle2);
// Pion absorption on a single nucleon (charge exchange)
void generateSCMpionNAbsorption(G4double etot_scm,
G4InuclElementaryParticle* particle1,
G4InuclElementaryParticle* particle2);
G4bool pionNucleonAbsorption(G4double ekin) const;
void fillOutgoingMasses(); // Fill mass arrays from particle types
// Utility class to generate final-state kinematics
G4CascadeFinalStateGenerator fsGenerator;
// Internal buffers for lists of secondaries
std::vector<G4InuclElementaryParticle> particles;
std::vector<G4LorentzVector> scm_momentums;
std::vector<G4double> modules;
std::vector<G4double> masses;
std::vector<G4double> masses2;
std::vector<G4int> particle_kinds;
// Nuclear environment (to do pion-nucleon absorption)
G4int nucleusA, nucleusZ;
private:
// Copying of modules is forbidden
G4ElementaryParticleCollider(const G4ElementaryParticleCollider&);
G4ElementaryParticleCollider& operator=(const G4ElementaryParticleCollider&);
};
#endif /* G4ELEMENTARY_PARTICLE_COLLIDER_HH */