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geant4/source/processes/cuts/include/G4RToEConvForGamma.hh
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
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//
//
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
//
// Class Description
// This class is a Range to Energy Converter for gamma.
//
// ------------------------------------------------------------
// First Implementation 5 Oct. 2002 H.Kurahige
// ------------------------------------------------------------
#ifndef G4RToEConvForGamma_h
#define G4RToEConvForGamma_h 1
#include "globals.hh"
#include "G4ios.hh"
#include <vector>
#include "G4VRangeToEnergyConverter.hh"
class G4RToEConvForGamma : public G4VRangeToEnergyConverter
{
public: // with description
// constructor
G4RToEConvForGamma();
public:
// destructor
virtual ~G4RToEConvForGamma();
public: // with description
// calculate energy cut from given range cut for the material
// virtual G4double convert(G4double rangeCut, const G4Material* material);
protected:
virtual G4double ComputeLoss( G4double AtomicNumber,
G4double KineticEnergy
) ;
//-------------- Range Table ------------------------------------------
virtual void BuildRangeVector( const G4Material* aMaterial,
G4RangeVector* rangeVector);
typedef G4LossTable G4CrossSectionTable;
void BuildAbsorptionLengthVector( const G4Material* aMaterial,
G4RangeVector* rangeVector);
G4double ComputeCrossSection( G4double AtomicNumber,
G4double KineticEnergy
);
G4double Z;
G4double s200keV, s1keV;
G4double tmin, tlow;
G4double smin, slow;
G4double cmin, clow, chigh;
};
inline
G4double G4RToEConvForGamma::ComputeLoss(G4double AtomicNumber,
G4double KineticEnergy)
{
return ComputeCrossSection(AtomicNumber,KineticEnergy);
}
inline
void G4RToEConvForGamma::BuildRangeVector(
const G4Material* aMaterial,
G4RangeVector* rangeVector)
{
BuildAbsorptionLengthVector(aMaterial, rangeVector);
}
#endif