336 lines
9.6 KiB
C++
336 lines
9.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// History: first implementation, based on object model of
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// 27 July 1996 H.Kurashige
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// 30 May 1997 H.Kurashige
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// 23 Mar. 2000 H.Weber : add GetAngularMomentum()
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// ------------------------------------------------------------
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#ifndef G4VDecayChannel_h
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#define G4VDecayChannel_h 1
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#include <cmath>
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#include "G4ios.hh"
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include "G4Threading.hh"
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#include "G4AutoLock.hh"
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class G4ParticleDefinition;
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class G4DecayProducts;
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class G4ParticleTable;
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class G4VDecayChannel
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{
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// Class Description:
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//
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// Abstract class to describe decay kinematics
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public: // with description
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// Constructors
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G4VDecayChannel(const G4String &aName, G4int Verbose = 1);
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G4VDecayChannel(const G4String &aName,
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const G4String& theParentName,
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G4double theBR,
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G4int theNumberOfDaughters,
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const G4String& theDaughterName1,
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const G4String& theDaughterName2 = "",
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const G4String& theDaughterName3 = "",
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const G4String& theDaughterName4 = "" );
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// Destructor
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virtual ~G4VDecayChannel();
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// equality operators
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G4int operator==(const G4VDecayChannel &right) const {return (this == &right);}
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G4int operator!=(const G4VDecayChannel &right) const {return (this != &right);}
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// less-than operator is defined for G4DecayTable
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G4int operator<(const G4VDecayChannel &right) const;
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virtual G4DecayProducts* DecayIt(G4double parentMass = -1.0) = 0;
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// get kinematics name
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const G4String& GetKinematicsName() const;
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// get branching ratio
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G4double GetBR() const;
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// get number of daughter particles
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G4int GetNumberOfDaughters() const;
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// get the pointer to the parent particle
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G4ParticleDefinition * GetParent();
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// get the pointer to a daughter particle
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G4ParticleDefinition * GetDaughter(G4int anIndex);
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// get the angular momentum of the decay
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G4int GetAngularMomentum();
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// get the name of the parent particle
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const G4String& GetParentName() const;
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//get the name of a daughter particle
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const G4String& GetDaughterName(G4int anIndex) const;
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// get mass of parent
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G4double GetParentMass() const;
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G4double GetDaughterMass(G4int anIndex) const;
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// set the parent particle (by name or by pointer)
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void SetParent(const G4ParticleDefinition * particle_type);
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void SetParent(const G4String &particle_name);
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// set branching ratio
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void SetBR(G4double value);
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// set number of daughter particles
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void SetNumberOfDaughters(G4int value);
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// set a daughter particle (by name or by pointer)
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void SetDaughter(G4int anIndex,
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const G4ParticleDefinition * particle_type);
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void SetDaughter(G4int anIndex,
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const G4String &particle_name);
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void SetVerboseLevel(G4int value);
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G4int GetVerboseLevel() const;
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void DumpInfo();
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G4double GetRangeMass() const;
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void SetRangeMass(G4double val);
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virtual G4bool IsOKWithParentMass(G4double parentMass);
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void SetPolarization(const G4ThreeVector&);
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const G4ThreeVector& GetPolarization() const;
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protected: // with description
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// clear daughters array
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void ClearDaughtersName();
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protected:
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inline void CheckAndFillDaughters();
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inline void CheckAndFillParent();
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private:
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// fill daughters array
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void FillDaughters();
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// fill parent
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void FillParent();
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protected: // without description
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// default constructor
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G4VDecayChannel();
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// copy constructor and assignment operator
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G4VDecayChannel(const G4VDecayChannel &);
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G4VDecayChannel & operator=(const G4VDecayChannel &);
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private:
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const G4String& GetNoName() const;
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protected:
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G4double DynamicalMass(G4double massPDG, G4double width, G4double maxDev = +1.) const;
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protected:
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// kinematics name
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G4String kinematics_name;
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// branching ratio [0.0 - 1.0]
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G4double rbranch;
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// number of daughters
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G4int numberOfDaughters;
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// parent particle
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G4String* parent_name;
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// daughter particles
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G4String** daughters_name;
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// range of mass allowed in decay
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G4double rangeMass;
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// polarization of the parent particle
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G4ThreeVector parent_polarization;
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// pointer to particle table
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G4ParticleTable* particletable;
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// control flag for output message
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G4int verboseLevel;
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// 0: Silent
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// 1: Warning message
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// 2: More
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static const G4String noName;
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G4ParticleDefinition* G4MT_parent;
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G4ParticleDefinition** G4MT_daughters;
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G4double G4MT_parent_mass;
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G4double* G4MT_daughters_mass;
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G4double* G4MT_daughters_width;
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G4Mutex daughtersMutex;
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G4Mutex parentMutex;
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};
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// ------------------------------------------------------------
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// Inline methods
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// ------------------------------------------------------------
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inline
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G4int G4VDecayChannel::operator<(const G4VDecayChannel &right) const
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{
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return (this->rbranch < right.rbranch);
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}
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inline
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G4ParticleDefinition* G4VDecayChannel::GetDaughter(G4int anIndex)
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{
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// pointers to daughter particles are filled, if they are not set yet
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CheckAndFillDaughters();
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// get the pointer to a daughter particle
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if ( (anIndex>=0) && (anIndex<numberOfDaughters) ) {
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return G4MT_daughters[anIndex];
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} else {
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if (verboseLevel>0)
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G4cout << "G4VDecayChannel::GetDaughter index out of range "<<anIndex<<G4endl;
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return 0;
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}
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}
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inline
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const G4String& G4VDecayChannel::GetDaughterName(G4int anIndex) const
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{
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if ( (anIndex>=0) && (anIndex<numberOfDaughters) ) {
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return *daughters_name[anIndex];
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} else {
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if (verboseLevel>0){
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G4cout << "G4VDecayChannel::GetDaughterName ";
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G4cout << "index out of range " << anIndex << G4endl;
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}
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return GetNoName();
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}
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}
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inline
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G4double G4VDecayChannel::GetDaughterMass(G4int anIndex) const
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{
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if ( (anIndex>=0) && (anIndex<numberOfDaughters) ) {
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return G4MT_daughters_mass[anIndex];
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} else {
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if (verboseLevel>0){
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G4cout << "G4VDecayChannel::GetDaughterMass ";
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G4cout << "index out of range " << anIndex << G4endl;
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}
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return 0.0;
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}
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}
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inline
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G4ParticleDefinition* G4VDecayChannel::GetParent()
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{
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// the pointer to the parent particle is filled, if it is not set yet
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CheckAndFillParent();
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// get the pointer to the parent particle
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return G4MT_parent;
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}
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inline
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const G4String& G4VDecayChannel::GetParentName() const
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{
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return *parent_name;
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}
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inline
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G4double G4VDecayChannel::GetParentMass() const
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{
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return G4MT_parent_mass;
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}
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inline
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void G4VDecayChannel::SetParent(const G4String &particle_name)
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{
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if (parent_name != 0) delete parent_name;
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parent_name = new G4String(particle_name);
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G4MT_parent = 0;
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}
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inline
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G4int G4VDecayChannel::GetNumberOfDaughters() const
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{
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return numberOfDaughters;
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}
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inline
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const G4String& G4VDecayChannel::GetKinematicsName() const { return kinematics_name; }
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inline
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G4double G4VDecayChannel::GetBR() const { return rbranch; }
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inline
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void G4VDecayChannel::SetVerboseLevel(G4int value){ verboseLevel = value; }
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inline
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G4int G4VDecayChannel::GetVerboseLevel() const { return verboseLevel; }
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inline
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G4double G4VDecayChannel::GetRangeMass() const { return rangeMass; }
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inline
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void G4VDecayChannel::SetRangeMass(G4double val){ if(val>=0.) rangeMass=val; }
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inline
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void G4VDecayChannel::SetPolarization(const G4ThreeVector& polar)
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{
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parent_polarization = polar;
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}
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inline
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const G4ThreeVector& G4VDecayChannel::GetPolarization() const
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{
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return parent_polarization;
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}
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inline
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void G4VDecayChannel::CheckAndFillDaughters() {
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G4AutoLock l(&daughtersMutex);
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if ( G4MT_daughters ==0 ) {
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l.unlock();
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FillDaughters();
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}
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}
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inline void G4VDecayChannel::CheckAndFillParent() {
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G4AutoLock l(&parentMutex);
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if ( G4MT_parent == 0 ) {
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l.unlock();
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FillParent();
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}
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}
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#endif
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