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geant4/source/global/management/include/G4FastVector.hh
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation, based on object model of
// 2nd December 1995, G.Cosmo
// ------------------------------------------------------------
#ifndef G4FastVector_h
#define G4FastVector_h 1
#include "globals.hh"
template <class Type, G4int N>
class G4FastVector
{
// Template class defining a vector of pointers,
// not performing boundary checking.
public:
G4FastVector() { ptr = &theArray[0]; }
~G4FastVector()
{
if (ptr != &theArray[0]) delete [] ptr;
}
inline Type* operator[](G4int anIndex) const
// Access operator to the array.
{
return ptr[anIndex];
}
void Initialize(G4int items)
// Normally the pointer ptr points to the stack-array
// theArray; only when the number of items is greater
// than N, memory is allocated dynamically.
{
if (ptr != &theArray[0])
delete [] ptr;
if (items > N)
ptr = new Type*[items];
else
ptr = &theArray[0];
}
inline void SetElement(G4int anIndex, Type *anElement)
// To insert an element at the given position inside
// the vector.
{
ptr[anIndex] = anElement;
}
private:
Type *theArray[N];
Type **ptr;
};
#endif