90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// History: first implementation, based on object model of
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// 2nd December 1995, G.Cosmo
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// ------------------------------------------------------------
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#ifndef G4FastVector_h
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#define G4FastVector_h 1
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#include "globals.hh"
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template <class Type, G4int N>
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class G4FastVector
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{
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// Template class defining a vector of pointers,
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// not performing boundary checking.
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public:
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G4FastVector() { ptr = &theArray[0]; }
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~G4FastVector()
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{
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if (ptr != &theArray[0]) delete [] ptr;
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}
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inline Type* operator[](G4int anIndex) const
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// Access operator to the array.
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{
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return ptr[anIndex];
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}
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void Initialize(G4int items)
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// Normally the pointer ptr points to the stack-array
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// theArray; only when the number of items is greater
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// than N, memory is allocated dynamically.
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{
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if (ptr != &theArray[0])
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delete [] ptr;
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if (items > N)
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ptr = new Type*[items];
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else
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ptr = &theArray[0];
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}
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inline void SetElement(G4int anIndex, Type *anElement)
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// To insert an element at the given position inside
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// the vector.
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{
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ptr[anIndex] = anElement;
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}
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private:
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Type *theArray[N];
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Type **ptr;
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};
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#endif
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