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geant4/source/analysis/g4tools/include/tools/glutess/glutess
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2018-06-29 10:58:11 +02:00

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// see license file for original license.
#ifndef tools_glutess_glutess
#define tools_glutess_glutess
#include "_tess"
GLUAPI GLUtesselator* GLUAPIENTRY gluNewTess (void);
GLUAPI void GLUAPIENTRY gluDeleteTess (GLUtesselator* tess);
GLUAPI void GLUAPIENTRY gluTessBeginContour (GLUtesselator* tess);
GLUAPI void GLUAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLUvoid* data);
GLUAPI void GLUAPIENTRY gluTessCallback (GLUtesselator* tess, GLUenum which, _GLUfuncptr CallBackFunc);
GLUAPI void GLUAPIENTRY gluTessEndContour (GLUtesselator* tess);
GLUAPI void GLUAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
GLUAPI void GLUAPIENTRY gluTessNormal (GLUtesselator* tess, GLUdouble valueX, GLUdouble valueY, GLUdouble valueZ);
GLUAPI void GLUAPIENTRY gluTessProperty (GLUtesselator* tess, GLUenum which, GLUdouble data);
GLUAPI void GLUAPIENTRY gluTessVertex (GLUtesselator* tess, GLUdouble *location, GLUvoid* data);
#include "mesh"
#include "normal"
#include "sweep"
#include "tessmono"
#include "render"
#define GLU_TESS_DEFAULT_TOLERANCE 0.0
#define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */
/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noBegin( GLUenum /*type*/ ) {}
/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noEdgeFlag( GLUboolean /*boundaryEdge*/ ) {}
/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noVertex( void * /*data*/ ) {}
/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noEnd( void ) {}
/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noError( GLUenum /*errnum*/ ) {}
/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noCombine( GLUdouble /*coords*/[3], void* /*data*/[4],
GLUfloat /*weight*/[4], void** /*dataOut*/ ) {}
/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noMesh( GLUmesh* /*mesh*/ ) {}
inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noBeginData( GLUenum /*type*/, void* /*polygonData*/ ) {}
inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noEdgeFlagData( GLUboolean /*boundaryEdge*/, void* /*polygonData*/ ) {}
inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noVertexData( void* /*data*/, void* /*polygonData*/ ) {}
inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noEndData( void* /*polygonData*/ ) {}
inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noErrorData( GLUenum /*errnum*/, void* /*polygonData*/ ) {}
inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noCombineData( GLUdouble /*coords*/[3],
void* /*data*/[4],
GLUfloat /*weight*/[4],
void** /*outData*/,
void* /*polygonData*/ ) {}
/* Half-edges are allocated in pairs (see mesh.c) */
//typedef struct { GLUhalfEdge e, eSym; } EdgePair;
inline size_t MAX_FAST_ALLOC() {
static const size_t s_value = (GLU_MAX(sizeof(EdgePair),GLU_MAX(sizeof(GLUvertex),sizeof(GLUface))));
return s_value;
}
inline GLUtesselator * GLUAPIENTRY
gluNewTess( void )
{
GLUtesselator *tess;
/* Only initialize fields which can be changed by the api. Other fields
* are initialized where they are used.
*/
if (memInit( MAX_FAST_ALLOC() ) == 0) {
return 0; /* out of memory */
}
tess = (GLUtesselator *)memAlloc( sizeof( GLUtesselator ));
if (tess == NULL) {
return 0; /* out of memory */
}
tess->state = T_DORMANT;
tess->normal[0] = 0;
tess->normal[1] = 0;
tess->normal[2] = 0;
tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
tess->windingRule = GLU_TESS_WINDING_ODD;
tess->flagBoundary = GLU_FALSE;
tess->boundaryOnly = GLU_FALSE;
tess->callBegin = &static_noBegin;
tess->callEdgeFlag = &static_noEdgeFlag;
tess->callVertex = &static_noVertex;
tess->callEnd = &static_noEnd;
tess->callError = &static_noError;
tess->callCombine = &static_noCombine;
tess->callMesh = &static_noMesh;
tess->callBeginData= &__gl_noBeginData;
tess->callEdgeFlagData= &__gl_noEdgeFlagData;
tess->callVertexData= &__gl_noVertexData;
tess->callEndData= &__gl_noEndData;
tess->callErrorData= &__gl_noErrorData;
tess->callCombineData= &__gl_noCombineData;
tess->polygonData= NULL;
return tess;
}
inline/*static*/ void static_MakeDormant( GLUtesselator *tess )
{
/* Return the tessellator to its original dormant state. */
if( tess->mesh != NULL ) {
__gl_meshDeleteMesh( tess->mesh );
}
tess->state = T_DORMANT;
tess->lastEdge = NULL;
tess->mesh = NULL;
}
#define RequireState( tess, s ) if( tess->state != s ) static_GotoState(tess,s)
inline/*static*/ void static_GotoState( GLUtesselator *tess, enum TessState newState )
{
while( tess->state != newState ) {
/* We change the current state one level at a time, to get to
* the desired state.
*/
if( tess->state < newState ) {
switch( tess->state ) {
case T_DORMANT:
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON );
gluTessBeginPolygon( tess, NULL );
break;
case T_IN_POLYGON:
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR );
gluTessBeginContour( tess );
break;
default:
;
}
} else {
switch( tess->state ) {
case T_IN_CONTOUR:
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR );
gluTessEndContour( tess );
break;
case T_IN_POLYGON:
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON );
/* gluTessEndPolygon( tess ) is too much work! */
static_MakeDormant( tess );
break;
default:
;
}
}
}
}
inline void GLUAPIENTRY
gluDeleteTess( GLUtesselator *tess )
{
RequireState( tess, T_DORMANT );
memFree( tess );
}
inline void GLUAPIENTRY
gluTessProperty( GLUtesselator *tess, GLUenum which, GLUdouble value )
{
GLUenum windingRule;
switch( which ) {
case GLU_TESS_TOLERANCE:
if( value < 0.0 || value > 1.0 ) break;
tess->relTolerance = value;
return;
case GLU_TESS_WINDING_RULE:
windingRule = (GLUenum) value;
if( windingRule != value ) break; /* not an integer */
switch( windingRule ) {
case GLU_TESS_WINDING_ODD:
case GLU_TESS_WINDING_NONZERO:
case GLU_TESS_WINDING_POSITIVE:
case GLU_TESS_WINDING_NEGATIVE:
case GLU_TESS_WINDING_ABS_GEQ_TWO:
tess->windingRule = windingRule;
return;
default:
break;
}
return; //G.Barrand : add : seen with g++-8.1.0.
case GLU_TESS_BOUNDARY_ONLY:
tess->boundaryOnly = (value != 0);
return;
default:
CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
return;
}
CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE );
}
/* Returns tessellator property */
inline void GLUAPIENTRY
gluGetTessProperty( GLUtesselator *tess, GLUenum which, GLUdouble *value )
{
switch (which) {
case GLU_TESS_TOLERANCE:
/* tolerance should be in range [0..1] */
assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0);
*value= tess->relTolerance;
break;
case GLU_TESS_WINDING_RULE:
assert(tess->windingRule == GLU_TESS_WINDING_ODD ||
tess->windingRule == GLU_TESS_WINDING_NONZERO ||
tess->windingRule == GLU_TESS_WINDING_POSITIVE ||
tess->windingRule == GLU_TESS_WINDING_NEGATIVE ||
tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO);
*value= tess->windingRule;
break;
case GLU_TESS_BOUNDARY_ONLY:
assert(tess->boundaryOnly == GLU_TRUE || tess->boundaryOnly == GLU_FALSE);
*value= tess->boundaryOnly;
break;
default:
*value= 0.0;
CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
break;
}
} /* gluGetTessProperty() */
inline void GLUAPIENTRY
gluTessNormal( GLUtesselator *tess, GLUdouble x, GLUdouble y, GLUdouble z )
{
tess->normal[0] = x;
tess->normal[1] = y;
tess->normal[2] = z;
}
// G.Barrand : begin : g++-8.1.0 : the five below functions introduced to avoid warnings :
// warning :cast between incompatible function types
inline void GLUAPIENTRY
gluTessCallback_GLU_TESS_VERTEX_DATA(GLUtesselator *tess,void (GLUAPIENTRY* a_fn)(void *, void *)) {
tess->callVertexData = (a_fn == NULL) ? &__gl_noVertexData : a_fn;
}
inline void GLUAPIENTRY
gluTessCallback_GLU_TESS_BEGIN_DATA(GLUtesselator *tess,void (GLUAPIENTRY* a_fn)(GLUenum, void *)) {
tess->callBeginData = (a_fn == NULL) ? &__gl_noBeginData : a_fn;
}
inline void GLUAPIENTRY
gluTessCallback_GLU_TESS_END_DATA(GLUtesselator *tess,void (GLUAPIENTRY* a_fn)(void *)) {
tess->callEndData = (a_fn == NULL) ? &__gl_noEndData : a_fn;
}
inline void GLUAPIENTRY
gluTessCallback_GLU_TESS_ERROR_DATA(GLUtesselator *tess,void (GLUAPIENTRY* a_fn)(GLUenum, void *)) {
tess->callErrorData = (a_fn == NULL) ? &__gl_noErrorData : a_fn;
}
inline void GLUAPIENTRY
gluTessCallback_GLU_TESS_COMBINE_DATA(GLUtesselator *tess,
void (GLUAPIENTRY* a_fn)(GLUdouble [3],void *[4],GLUfloat [4],void **,void *)) {
tess->callCombineData = (a_fn == NULL) ? &__gl_noCombineData : a_fn;
}
// G.Barrand : end : g++-8.1.0.
inline void GLUAPIENTRY
gluTessCallback( GLUtesselator *tess, GLUenum which, _GLUfuncptr fn)
{
switch( which ) {
case GLU_TESS_BEGIN:
tess->callBegin = (fn == NULL) ? &static_noBegin : (void (GLUAPIENTRY *)(GLUenum)) fn;
return;
case GLU_TESS_BEGIN_DATA:
tess->callBeginData = (fn == NULL) ?
&__gl_noBeginData : (void (GLUAPIENTRY *)(GLUenum, void *)) fn;
return;
case GLU_TESS_EDGE_FLAG:
tess->callEdgeFlag = (fn == NULL) ? &static_noEdgeFlag :
(void (GLUAPIENTRY *)(GLUboolean)) fn;
/* If the client wants boundary edges to be flagged,
* we render everything as separate triangles (no strips or fans).
*/
tess->flagBoundary = (fn != NULL);
return;
case GLU_TESS_EDGE_FLAG_DATA:
tess->callEdgeFlagData= (fn == NULL) ?
&__gl_noEdgeFlagData : (void (GLUAPIENTRY *)(GLUboolean, void *)) fn;
/* If the client wants boundary edges to be flagged,
* we render everything as separate triangles (no strips or fans).
*/
tess->flagBoundary = (fn != NULL);
return;
case GLU_TESS_VERTEX:
tess->callVertex = (fn == NULL) ? &static_noVertex :
(void (GLUAPIENTRY *)(void *)) fn;
return;
case GLU_TESS_VERTEX_DATA:
tess->callVertexData = (fn == NULL) ?
&__gl_noVertexData : (void (GLUAPIENTRY *)(void *, void *)) fn;
return;
case GLU_TESS_END:
tess->callEnd = (fn == NULL) ? &static_noEnd : (void (GLUAPIENTRY *)(void)) fn;
return;
case GLU_TESS_END_DATA:
tess->callEndData = (fn == NULL) ? &__gl_noEndData :
(void (GLUAPIENTRY *)(void *)) fn;
return;
case GLU_TESS_ERROR:
tess->callError = (fn == NULL) ? &static_noError : (void (GLUAPIENTRY *)(GLUenum)) fn;
return;
case GLU_TESS_ERROR_DATA:
tess->callErrorData = (fn == NULL) ?
&__gl_noErrorData : (void (GLUAPIENTRY *)(GLUenum, void *)) fn;
return;
case GLU_TESS_COMBINE:
tess->callCombine = (fn == NULL) ? &static_noCombine :
(void (GLUAPIENTRY *)(GLUdouble [3],void *[4], GLUfloat [4], void ** )) fn;
return;
case GLU_TESS_COMBINE_DATA:
tess->callCombineData = (fn == NULL) ? &__gl_noCombineData :
(void (GLUAPIENTRY *)(GLUdouble [3],
void *[4],
GLUfloat [4],
void **,
void *)) fn;
return;
case GLU_TESS_MESH:
tess->callMesh = (fn == NULL) ? &static_noMesh : (void (GLUAPIENTRY *)(GLUmesh *)) fn;
return;
default:
CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
return;
}
}
inline/*static*/ int static_AddVertex( GLUtesselator *tess, GLUdouble coords[3], void *data )
{
GLUhalfEdge *e;
e = tess->lastEdge;
if( e == NULL ) {
/* Make a self-loop (one vertex, one edge). */
e = __gl_meshMakeEdge( tess->mesh );
if (e == NULL) return 0;
if ( !__gl_meshSplice( e, e->Sym ) ) return 0;
} else {
/* Create a new vertex and edge which immediately follow e
* in the ordering around the left face.
*/
if (__gl_meshSplitEdge( e ) == NULL) return 0;
e = e->Lnext;
}
/* The new vertex is now e->Org. */
e->Org->data = data;
e->Org->coords[0] = coords[0];
e->Org->coords[1] = coords[1];
e->Org->coords[2] = coords[2];
/* The winding of an edge says how the winding number changes as we
* cross from the edge''s right face to its left face. We add the
* vertices in such an order that a CCW contour will add +1 to
* the winding number of the region inside the contour.
*/
e->winding = 1;
e->Sym->winding = -1;
tess->lastEdge = e;
return 1;
}
inline/*static*/ void static_CacheVertex( GLUtesselator *tess, GLUdouble coords[3], void *data )
{
CachedVertex *v = &tess->cache[tess->cacheCount];
v->data = data;
v->coords[0] = coords[0];
v->coords[1] = coords[1];
v->coords[2] = coords[2];
++tess->cacheCount;
}
inline/*static*/ int static_EmptyCache( GLUtesselator *tess )
{
CachedVertex *v = tess->cache;
CachedVertex *vLast;
tess->mesh = __gl_meshNewMesh();
if (tess->mesh == NULL) return 0;
for( vLast = v + tess->cacheCount; v < vLast; ++v ) {
if ( !static_AddVertex( tess, v->coords, v->data ) ) return 0;
}
tess->cacheCount = 0;
tess->emptyCache = GLU_FALSE;
return 1;
}
inline void GLUAPIENTRY
gluTessVertex( GLUtesselator *tess, GLUdouble coords[3], void *data )
{
int i, tooLarge = GLU_FALSE;
GLUdouble x, clamped[3];
RequireState( tess, T_IN_CONTOUR );
if( tess->emptyCache ) {
if ( !static_EmptyCache( tess ) ) {
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
return;
}
tess->lastEdge = NULL;
}
for( i = 0; i < 3; ++i ) {
x = coords[i];
if( x < - GLU_TESS_MAX_COORD ) {
x = - GLU_TESS_MAX_COORD;
tooLarge = GLU_TRUE;
}
if( x > GLU_TESS_MAX_COORD ) {
x = GLU_TESS_MAX_COORD;
tooLarge = GLU_TRUE;
}
clamped[i] = x;
}
if( tooLarge ) {
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE );
}
if( tess->mesh == NULL ) {
if( tess->cacheCount < GLU_TESS_MAX_CACHE ) {
static_CacheVertex( tess, clamped, data );
return;
}
if ( !static_EmptyCache( tess ) ) {
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
return;
}
}
if ( !static_AddVertex( tess, clamped, data ) ) {
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
}
}
inline void GLUAPIENTRY
gluTessBeginPolygon( GLUtesselator *tess, void *data )
{
RequireState( tess, T_DORMANT );
tess->state = T_IN_POLYGON;
tess->cacheCount = 0;
tess->emptyCache = GLU_FALSE;
tess->mesh = NULL;
tess->polygonData= data;
}
inline void GLUAPIENTRY
gluTessBeginContour( GLUtesselator *tess )
{
RequireState( tess, T_IN_POLYGON );
tess->state = T_IN_CONTOUR;
tess->lastEdge = NULL;
if( tess->cacheCount > 0 ) {
/* Just set a flag so we don't get confused by empty contours
* -- these can be generated accidentally with the obsolete
* NextContour() interface.
*/
tess->emptyCache = GLU_TRUE;
}
}
inline void GLUAPIENTRY
gluTessEndContour( GLUtesselator *tess )
{
RequireState( tess, T_IN_CONTOUR );
tess->state = T_IN_POLYGON;
}
inline void GLUAPIENTRY
gluTessEndPolygon( GLUtesselator *tess )
{
GLUmesh *mesh;
if (setjmp(tess->env) != 0) {
/* come back here if out of memory */
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
return;
}
RequireState( tess, T_IN_POLYGON );
tess->state = T_DORMANT;
if( tess->mesh == NULL ) {
if( ! tess->flagBoundary && tess->callMesh == &static_noMesh ) {
/* Try some special code to make the easy cases go quickly
* (eg. convex polygons). This code does NOT handle multiple contours,
* intersections, edge flags, and of course it does not generate
* an explicit mesh either.
*/
if( __gl_renderCache( tess )) {
tess->polygonData= NULL;
return;
}
}
if ( !static_EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/
}
/* Determine the polygon normal and project vertices onto the plane
* of the polygon.
*/
__gl_projectPolygon( tess );
/* __gl_computeInterior( tess ) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement
* into regions. Each region is marked "inside" if it belongs
* to the polygon, according to the rule given by tess->windingRule.
* Each interior region is guaranteed be monotone.
*/
if ( !__gl_computeInterior( tess ) ) {
longjmp(tess->env,1); /* could've used a label */
}
mesh = tess->mesh;
if( ! tess->fatalError ) {
int rc = 1;
/* If the user wants only the boundary contours, we throw away all edges
* except those which separate the interior from the exterior.
* Otherwise we tessellate all the regions marked "inside".
*/
if( tess->boundaryOnly ) {
rc = __gl_meshSetWindingNumber( mesh, 1, GLU_TRUE );
} else {
rc = __gl_meshTessellateInterior( mesh );
}
if (rc == 0) longjmp(tess->env,1); /* could've used a label */
__gl_meshCheckMesh( mesh );
if( tess->callBegin != &static_noBegin || tess->callEnd != &static_noEnd
|| tess->callVertex != &static_noVertex || tess->callEdgeFlag != &static_noEdgeFlag
|| tess->callBeginData != &__gl_noBeginData
|| tess->callEndData != &__gl_noEndData
|| tess->callVertexData != &__gl_noVertexData
|| tess->callEdgeFlagData != &__gl_noEdgeFlagData )
{
if( tess->boundaryOnly ) {
__gl_renderBoundary( tess, mesh ); /* output boundary contours */
} else {
__gl_renderMesh( tess, mesh ); /* output strips and fans */
}
}
if( tess->callMesh != &static_noMesh ) {
/* Throw away the exterior faces, so that all faces are interior.
* This way the user doesn't have to check the "inside" flag,
* and we don't need to even reveal its existence. It also leaves
* the freedom for an implementation to not generate the exterior
* faces in the first place.
*/
__gl_meshDiscardExterior( mesh );
(*tess->callMesh)( mesh ); /* user wants the mesh itself */
tess->mesh = NULL;
tess->polygonData= NULL;
return;
}
}
__gl_meshDeleteMesh( mesh );
tess->polygonData= NULL;
tess->mesh = NULL;
}
/*******************************************************/
/* Obsolete calls -- for backward compatibility */
/*
inline void GLUAPIENTRY
gluBeginPolygon( GLUtesselator *tess )
{
gluTessBeginPolygon( tess, NULL );
gluTessBeginContour( tess );
}
inline void GLUAPIENTRY
gluNextContour( GLUtesselator *tess, GLUenum type )
{
gluTessEndContour( tess );
gluTessBeginContour( tess );
}
inline void GLUAPIENTRY
gluEndPolygon( GLUtesselator *tess )
{
gluTessEndContour( tess );
gluTessEndPolygon( tess );
}
*/
#include "undef"
#endif