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geant4/examples/extended/runAndEvent/RE04/src/RE04DetectorContruction.cc
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
/// \file runAndEvent/RE04/src/RE04DetectorContruction.cc
/// \brief Implementation of the RE04DetectorContruction class
//
//
#include "RE04DetectorConstruction.hh"
#include "G4NistManager.hh"
#include "G4Material.hh"
#include "G4Box.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4UniformMagField.hh"
#include "G4TransportationManager.hh"
#include "G4FieldManager.hh"
#include "G4VisAttributes.hh"
#include "G4Colour.hh"
#include "G4SystemOfUnits.hh"
#include "G4ios.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE04DetectorConstruction::RE04DetectorConstruction()
: G4VUserDetectorConstruction(),
fAir(0), fWater(0), fPb(0), fWorldPhys(0), fConstructed(false)
{;}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE04DetectorConstruction::~RE04DetectorConstruction()
{;}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* RE04DetectorConstruction::Construct()
{
if(!fConstructed)
{
fConstructed = true;
DefineMaterials();
SetupGeometry();
}
return fWorldPhys;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void RE04DetectorConstruction::DefineMaterials()
{
//=====================
// Material Definitions
//=====================
//
//-------- NIST Materials ----------------------------------------------------
// Material Information imported from NIST database.
//
G4NistManager* pNISTman = G4NistManager::Instance();
fAir = pNISTman->FindOrBuildMaterial("G4_AIR");
fWater = pNISTman->FindOrBuildMaterial("G4_WATER");
fPb = pNISTman->FindOrBuildMaterial("G4_Pb");
//
// Print all the materials defined.
G4cout << G4endl << "The materials defined are : " << G4endl << G4endl;
G4cout << *(G4Material::GetMaterialTable()) << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void RE04DetectorConstruction::SetupGeometry()
{
//
// World
//
G4VSolid* worldSolid = new G4Box("World",1.*m,1.*m,1.*m);
G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World");
fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",
0,false,0);
//
// Phantom
//
G4VSolid* phantomSolid = new G4Box("Phantom",50.*cm,50.*cm,50.*cm);
G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fAir,
"Phantom");
new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom",
worldLogical,false,0);
//
// Visualization attributes
//
worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible());
G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
simpleBoxVisAtt->SetVisibility(true);
phantomLogical->SetVisAttributes(simpleBoxVisAtt);
}