161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file exoticphysics/phonon/src/XAluminumElectrodeHit.cc
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/// \brief Implementation of the XAluminumElectrodeHit class
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//
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//
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// 20141008 Allocators must be thread-local, and must be pointers
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#include "XAluminumElectrodeHit.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Transform3D.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ios.hh"
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#include "G4VVisManager.hh"
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#include "G4Circle.hh"
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#include "G4Colour.hh"
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#include "G4AttDefStore.hh"
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#include "G4AttDef.hh"
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#include "G4AttValue.hh"
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#include "G4UnitsTable.hh"
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#include "G4VisAttributes.hh"
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#include "G4SystemOfUnits.hh"
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G4ThreadLocal G4Allocator<XAluminumElectrodeHit>* XAluminumElectrodeHitAllocator = 0;
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XAluminumElectrodeHit::XAluminumElectrodeHit()
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{
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fTime = 0.;
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fEdep = 0.;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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XAluminumElectrodeHit::~XAluminumElectrodeHit()
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{;}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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XAluminumElectrodeHit::XAluminumElectrodeHit(const XAluminumElectrodeHit &right)
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: G4VHit() {
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fTime = right.fTime;
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fEdep = right.fEdep;
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fWorldPos = right.fWorldPos;
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fLocalPos = right.fLocalPos;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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const XAluminumElectrodeHit& XAluminumElectrodeHit::operator=(const XAluminumElectrodeHit &right)
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{
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fTime = right.fTime;
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fEdep = right.fEdep;
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fWorldPos = right.fWorldPos;
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fLocalPos = right.fLocalPos;
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return *this;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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int XAluminumElectrodeHit::operator==(const XAluminumElectrodeHit &/*right*/) const
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{
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return 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void XAluminumElectrodeHit::Draw()
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{
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G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
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if(pVVisManager)
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{
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G4Circle circle(fWorldPos);
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circle.SetScreenSize(15);
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circle.SetFillStyle(G4Circle::filled);
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G4Colour colour(0.65,0.65,0.);
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G4VisAttributes attribs(colour);
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attribs.SetStartTime(fTime);
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attribs.SetEndTime(fTime+1*ms);
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circle.SetVisAttributes(attribs);
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pVVisManager->Draw(circle);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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const std::map<G4String,G4AttDef>* XAluminumElectrodeHit::GetAttDefs() const
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{
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G4bool isNew;
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std::map<G4String,G4AttDef>* store
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= G4AttDefStore::GetInstance("XAluminumElectrodeHit",isNew);
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if (isNew) {
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G4String HitType("HitType");
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(*store)[HitType] = G4AttDef(HitType,"Hit Type","Physics","","G4String");
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G4String Time("Time");
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(*store)[Time] = G4AttDef(Time,"Time","Physics","G4BestUnit","G4double");
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G4String EDep("EDep");
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(*store)[EDep] = G4AttDef(Time,"EDep","Physics","G4BestUnit","G4double");
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G4String Pos("Pos");
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(*store)[Pos] = G4AttDef(Pos, "Position",
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"Physics","G4BestUnit","G4ThreeVector");
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}
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return store;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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std::vector<G4AttValue>* XAluminumElectrodeHit::CreateAttValues() const
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{
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std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
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values->push_back(G4AttValue("HitType","XAluminumElectrodeHit",""));
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values->push_back
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(G4AttValue("Time",G4BestUnit(fTime,"Time"),""));
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values->push_back
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(G4AttValue("EDep",G4BestUnit(fEdep,"Energy"),""));
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values->push_back
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(G4AttValue("Pos",G4BestUnit(fWorldPos,"Length"),""));
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return values;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void XAluminumElectrodeHit::Print()
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{
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G4cout << " time " << fTime/ns << " (nsec) : at " << fLocalPos
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<< " -- fEdep = " << fEdep/eV << " [eV]" << G4endl;
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}
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