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geant4/environments/g4py/site-modules/primaries/ParticleGun/ParticleGunAction.cc
T
2018-12-07 15:15:39 +01:00

61 lines
2.6 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// ====================================================================
// ParticleGunAction.cc
//
// 2005 Q
// ====================================================================
#include "ParticleGunAction.hh"
#include "G4ParticleGun.hh"
// ====================================================================
//
// class description
//
// ====================================================================
//////////////////////////////////////
ParticleGunAction::ParticleGunAction()
//////////////////////////////////////
{
particleGun= new G4ParticleGun;
}
///////////////////////////////////////
ParticleGunAction::~ParticleGunAction()
///////////////////////////////////////
{
delete particleGun;
}
///////////////////////////////////////////////////////////
void ParticleGunAction::GeneratePrimaries(G4Event* anEvent)
///////////////////////////////////////////////////////////
{
particleGun-> GeneratePrimaryVertex(anEvent);
}