312 lines
9.1 KiB
C++
312 lines
9.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// ====================================================================
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// G4EzVolume.cc
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//
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// 2005 Q
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// ====================================================================
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#include "G4Material.hh"
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#include "G4Box.hh"
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#include "G4Tubs.hh"
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#include "G4Cons.hh"
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#include "G4Sphere.hh"
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#include "G4Orb.hh"
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#include "G4PVPlacement.hh"
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#include "G4PVReplica.hh"
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#include "G4PVParameterised.hh"
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#include "G4VisAttributes.hh"
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#include "G4EzWorld.hh"
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#include "G4EzVolume.hh"
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#include "G4EzVoxelParameterization.hh"
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// ====================================================================
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//
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// class description
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//
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// ====================================================================
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////////////////////////
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G4EzVolume::G4EzVolume()
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: name("MyVolume"),
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solid(0),
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lv(0), lvsub(0),
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nplacement(0)
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////////////////////////
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{
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}
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/////////////////////////////////////////////
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G4EzVolume::G4EzVolume(const G4String& aname)
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: name(aname), solid(0), lv(0), lvsub(0),
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nplacement(0)
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/////////////////////////////////////////////
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{
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}
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/////////////////////////
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G4EzVolume::~G4EzVolume()
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/////////////////////////
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{
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}
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///////////////////////////////////////////////////////////////////////
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void G4EzVolume::CreateBoxVolume(G4Material* amaterial,
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G4double dx, G4double dy, G4double dz)
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///////////////////////////////////////////////////////////////////////
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{
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if(lv !=0 ) {
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G4cout << "%%% Warning (G4EzVolume): volume is already created."
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<< G4endl;
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return;
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}
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solid= new G4Box(name, dx/2., dy/2., dz/2.);
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lv= new G4LogicalVolume(solid, amaterial, name);
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// vis. attributes
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va= new G4VisAttributes();
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lv-> SetVisAttributes(va);
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}
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////////////////////////////////////////////////////////////////////////////
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void G4EzVolume::CreateTubeVolume(G4Material* amaterial,
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G4double rmin, G4double rmax, G4double dz,
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G4double phi0, G4double dphi)
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////////////////////////////////////////////////////////////////////////////
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{
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if(lv !=0 ) {
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G4cout << "%%% Warning (G4EzVolume): volume is already created."
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<< G4endl;
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return;
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}
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solid= new G4Tubs(name, rmin, rmax, dz, phi0, dphi);
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lv= new G4LogicalVolume(solid, amaterial, name);
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// vis. attributes
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va= new G4VisAttributes();
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lv-> SetVisAttributes(va);
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}
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/////////////////////////////////////////////////////////////////
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void G4EzVolume::CreateConeVolume(G4Material* amaterial,
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G4double rmin1, G4double rmax1,
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G4double rmin2, G4double rmax2,
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G4double dz,
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G4double phi0, G4double dphi)
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/////////////////////////////////////////////////////////////////
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{
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if(lv !=0 ) {
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G4cout << "%%% Warning (G4EzVolume): volume is already created."
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<< G4endl;
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return;
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}
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solid= new G4Cons(name, rmin1, rmax1, rmin2, rmax2,
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dz, phi0, dphi);
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lv= new G4LogicalVolume(solid, amaterial, name);
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// vis. attributes
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va= new G4VisAttributes();
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lv-> SetVisAttributes(va);
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}
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/////////////////////////////////////////////////////////////////////
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void G4EzVolume::CreateSphereVolume(G4Material* amaterial,
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G4double rmin, G4double rmax,
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G4double phi0, G4double dphi,
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G4double theta0, G4double dtheta)
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/////////////////////////////////////////////////////////////////////
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{
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if(lv !=0 ) {
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G4cout << "%%% Warning (G4EzVolume): volume is already created."
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<< G4endl;
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return;
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}
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solid= new G4Sphere(name, rmin, rmax, phi0, dphi, theta0, dtheta);
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lv= new G4LogicalVolume(solid, amaterial, name);
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// vis. attributes
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va= new G4VisAttributes();
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lv-> SetVisAttributes(va);
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}
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//////////////////////////////////////////////////////////////////////
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void G4EzVolume::CreateOrbVolume(G4Material* amaterial, G4double rmax)
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//////////////////////////////////////////////////////////////////////
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{
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if(lv !=0 ) {
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G4cout << "%%% Warning (G4EzVolume): volume is already created."
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<< G4endl;
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return;
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}
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solid= new G4Orb(name, rmax);
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lv= new G4LogicalVolume(solid, amaterial, name);
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// vis. attributes
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va= new G4VisAttributes();
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lv-> SetVisAttributes(va);
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}
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////////////////////////////////////////////////////////////////
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G4VPhysicalVolume* G4EzVolume::PlaceIt(const G4ThreeVector& pos,
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G4int ncopy,
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G4EzVolume* parent)
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////////////////////////////////////////////////////////////////
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{
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if(lv==0) {
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G4cout << "%%% Warning (G4EzVolume): volume is not yet created."
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<< G4endl;
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return 0;
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}
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G4PVPlacement* pv;
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if(parent==0) { // place it in the world
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G4VPhysicalVolume* world= G4EzWorld::GetWorldVolume();
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pv= new G4PVPlacement(0, pos, name, lv, world, false, ncopy);
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} else {
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pv= new G4PVPlacement(0, pos, lv, name, parent->lv, false, ncopy);
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}
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nplacement++;
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return pv;
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}
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//////////////////////////////////////////////////////////////////////
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G4VPhysicalVolume* G4EzVolume::PlaceIt(const G4Transform3D& transform,
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G4int ncopy,
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G4EzVolume* parent)
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//////////////////////////////////////////////////////////////////////
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{
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if(lv==0) {
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G4cout << "%%% Warning (G4EzVolume): volume is not yet created."
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<< G4endl;
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return 0;
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}
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G4PVPlacement* pv;
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if(parent==0) { // place it in the world
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G4VPhysicalVolume* world= G4EzWorld::GetWorldVolume();
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pv= new G4PVPlacement(transform, name, lv, world, false, ncopy);
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} else {
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pv= new G4PVPlacement(transform, lv, name, parent->lv, false, ncopy);
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}
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nplacement++;
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return pv;
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}
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///////////////////////////////////////////////////////////////////////////
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G4VPhysicalVolume* G4EzVolume::ReplicateIt(G4EzVolume* parent,
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EAxis pAxis, G4int nReplicas,
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G4double width, G4double offset)
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///////////////////////////////////////////////////////////////////////////
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{
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if(lv==0) {
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G4cout << "%%% Warning (G4EzVolume): volume is not yet created."
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<< G4endl;
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return 0;
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}
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G4PVReplica* pv=
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new G4PVReplica(name, lv, parent->lv, pAxis, nReplicas, width, offset);
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nplacement += nReplicas;
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return pv;
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}
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//////////////////////////////////////////////////////////////////
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G4ThreeVector G4EzVolume::VoxelizeIt(G4int nx, G4int ny, G4int nz)
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//////////////////////////////////////////////////////////////////
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{
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// creating voxel volume...
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G4Box* avolume= dynamic_cast<G4Box*>(solid);
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if(avolume ==0 ) {
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G4cout << "%%% Error (G4EzVolume): voxelization is valid "
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<< "only for Box geometry." << G4endl;
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return G4ThreeVector();
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}
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if(lvsub !=0) {
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G4cout << "%%% Error (G4EzVolume): already voxelized." << G4endl;
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return G4ThreeVector();
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}
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G4double dx= (avolume-> GetXHalfLength())*2.;
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G4double dy= (avolume-> GetYHalfLength())*2.;
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G4double dz= (avolume-> GetZHalfLength())*2.;
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// voxel size
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G4double ddx= dx/nx;
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G4double ddy= dy/ny;
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G4double ddz= dz/nz;
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G4Box* voxel= new G4Box("voxel", ddx/2., ddy/2., ddz/2.);
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G4Material* voxelMaterial= lv-> GetMaterial();
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lvsub= new G4LogicalVolume(voxel, voxelMaterial, "voxel");
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G4VisAttributes* vavoxel= new G4VisAttributes(G4Color(1.,0.,0.));
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lvsub-> SetVisAttributes(vavoxel);
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G4EzVoxelParameterization* voxelParam=
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new G4EzVoxelParameterization(ddx, ddy, ddz, nx, ny, nz);
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G4int nvoxel= nx*ny*nz;
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new G4PVParameterised(name+"_voxel", lvsub, lv, kXAxis,
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nvoxel, voxelParam);
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return G4ThreeVector(ddx, ddy, ddz);
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}
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////////////////////////////////////////////////////////////////
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void G4EzVolume::SetSensitiveDetector(G4VSensitiveDetector* asd)
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////////////////////////////////////////////////////////////////
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{
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if(lvsub!=0) {
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lvsub-> SetSensitiveDetector(asd);
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return;
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}
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if(lv!=0) lv-> SetSensitiveDetector(asd);
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}
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