77 lines
2.7 KiB
C++
77 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef G4RTPrimaryGeneratorAction_h
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#define G4RTPrimaryGeneratorAction_h 1
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#include "G4VUserPrimaryGeneratorAction.hh"
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class G4Event;
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class G4ParticleDefinition;
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class G4VPhysicalVolume;
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#include "globals.hh"
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#include "geomdefs.hh"
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#include "G4ThreeVector.hh"
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class G4RTPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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G4RTPrimaryGeneratorAction();
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virtual ~G4RTPrimaryGeneratorAction();
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public:
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virtual void GeneratePrimaries(G4Event* anEvent);
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void SetUp();
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private:
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G4ParticleDefinition* particle_definition;
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G4double particle_energy;
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G4double particle_time;
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G4ThreeVector particle_polarization;
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G4VPhysicalVolume* pWorld;
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EInside whereisit;
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G4int nColumn;
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G4int nRow;
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G4ThreeVector eyePosition;
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G4ThreeVector eyeDirection;
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G4ThreeVector up;
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G4double headAngle;
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G4double viewSpan;
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G4double stepAngle;
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G4double viewSpanX;
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G4double viewSpanY;
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G4bool distortionOn;
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};
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#endif
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