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geant4/source/processes/hadronic/models/parton_string/qgsm/src/G4SingleDiffractiveExcitation.cc
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2020-12-04 12:30:43 +01:00

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//
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//
// ------------------------------------------------------------
// GEANT 4 class implemetation file
//
// ---------------- G4SingleDiffractiveExcitation --------------
// by Gunter Folger, October 1998.
// diffractive Excitation used by strings models
// Take a projectile and a target
// excite the projectile and target
// ------------------------------------------------------------
#include "G4SingleDiffractiveExcitation.hh"
#include "globals.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
#include "G4LorentzRotation.hh"
#include "G4ThreeVector.hh"
#include "G4ParticleDefinition.hh"
#include "G4VSplitableHadron.hh"
#include "G4ExcitedString.hh"
#include "G4Log.hh"
#include "G4Pow.hh"
//#define debugSingleDiffraction
G4SingleDiffractiveExcitation::G4SingleDiffractiveExcitation(){}
G4SingleDiffractiveExcitation::~G4SingleDiffractiveExcitation(){}
G4bool G4SingleDiffractiveExcitation::
ExciteParticipants( G4VSplitableHadron *projectile, G4VSplitableHadron *target,
G4bool ProjectileDiffraction ) const
{
#ifdef debugSingleDiffraction
G4cout<<G4endl<<"G4SingleDiffractiveExcitation::ExciteParticipants"<<G4endl;
#endif
G4LorentzVector Pprojectile=projectile->Get4Momentum();
G4double Mprojectile = projectile->GetDefinition()->GetPDGMass();
G4double Mprojectile2=sqr(projectile->GetDefinition()->GetPDGMass());
G4LorentzVector Ptarget=target->Get4Momentum();
G4double Mtarget = target->GetDefinition()->GetPDGMass();
G4double Mtarget2=sqr(target->GetDefinition()->GetPDGMass());
#ifdef debugSingleDiffraction
G4cout<<"Proj Targ "<<projectile->GetDefinition()->GetPDGEncoding()<<" "<<target->GetDefinition()->GetPDGEncoding()<<G4endl;
G4cout<<"Pr Tr 4-Mom "<<Pprojectile<<" "<<Pprojectile.mag()<<G4endl
<<" "<<Ptarget <<" "<<Ptarget.mag() <<G4endl;
#endif
G4LorentzVector Psum=Pprojectile+Ptarget;
G4double SqrtS=Psum.mag();
G4double S =Psum.mag2();
#ifdef debugSingleDiffraction
G4cout<<"SqrtS-Mprojectile-Mtarget "<<SqrtS<<" "<<Mprojectile<<" "<<Mtarget
<<" "<<SqrtS-Mprojectile-Mtarget<<G4endl;
#endif
if (SqrtS-Mprojectile-Mtarget <= 250.0*MeV) {
#ifdef debugSingleDiffraction
G4cerr<<"Projectile: "<<projectile->GetDefinition()->GetPDGEncoding()<<" "
<<Pprojectile<<" "<<Pprojectile.mag()<<G4endl;
G4cerr<<"Target: "<<target->GetDefinition()->GetPDGEncoding()<<" "
<<Ptarget<<" "<<Ptarget.mag()<<G4endl;
G4cerr<<"sqrt(S) = "<<SqrtS<<" Mp + Mt = "<<Pprojectile.mag()+Ptarget.mag()<<G4endl;
#endif
return true;
}
G4LorentzRotation toCms(-1*Psum.boostVector());
G4LorentzVector Ptmp=toCms*Pprojectile;
if ( Ptmp.pz() <= 0. )
{
// "String" moving backwards in CMS, abort collision !!
// G4cout << " abort Collision!! " << G4endl;
return false;
}
toCms.rotateZ(-1*Ptmp.phi());
toCms.rotateY(-1*Ptmp.theta());
G4LorentzRotation toLab(toCms.inverse());
Pprojectile.transform(toCms);
Ptarget.transform(toCms);
#ifdef debugSingleDiffraction
G4cout << "Pprojectile in CMS " << Pprojectile << G4endl;
G4cout << "Ptarget in CMS " << Ptarget << G4endl;
#endif
G4double maxPtSquare=sqr(Ptarget.pz());
G4double ProjectileMinDiffrMass(0.), TargetMinDiffrMass(0.);
G4double AveragePt2(0.);
G4int absPDGcode=std::abs(projectile->GetDefinition()->GetPDGEncoding());
if ( ProjectileDiffraction ) {
if ( absPDGcode > 1000 ) //------Projectile is baryon --------
{
if ( absPDGcode > 4000 && absPDGcode < 6000 ) // Projectile is a charm or bottom baryon
{
ProjectileMinDiffrMass = projectile->GetDefinition()->GetPDGMass()/CLHEP::GeV + 0.25; // GeV
AveragePt2 = 0.3; // GeV^2
}
else
{
ProjectileMinDiffrMass = 1.16; // GeV
AveragePt2 = 0.3; // GeV^2
}
}
else if( absPDGcode == 211 || absPDGcode == 111) //------Projectile is Pion -----------
{
ProjectileMinDiffrMass = 1.0; // GeV
AveragePt2 = 0.3; // GeV^2
}
else if( absPDGcode == 321 || absPDGcode == 130 || absPDGcode == 310) //Projectile is Kaon
{
ProjectileMinDiffrMass = 1.1; // GeV
AveragePt2 = 0.3; // GeV^2
}
else if( absPDGcode == 22) //------Projectile is Gamma -----------
{
ProjectileMinDiffrMass = 0.25; // GeV
AveragePt2 = 0.36; // GeV^2
}
else if( absPDGcode > 400 && absPDGcode < 600) // Projectile is a charm or bottom meson
{
ProjectileMinDiffrMass = projectile->GetDefinition()->GetPDGMass()/CLHEP::GeV + 0.25; // GeV
AveragePt2 = 0.3; // GeV^2
}
else //------Projectile is undefined, Nucleon assumed
{
ProjectileMinDiffrMass = 1.1; // GeV
AveragePt2 = 0.3; // GeV^2
};
ProjectileMinDiffrMass = ProjectileMinDiffrMass * GeV;
Mprojectile2=sqr(ProjectileMinDiffrMass);
}
else
{
TargetMinDiffrMass = 1.16*GeV; // For target nucleon
Mtarget2 = sqr( TargetMinDiffrMass) ;
AveragePt2 = 0.3; // GeV^2
} // end of if ( ProjectileDiffraction )
AveragePt2 = AveragePt2 * GeV*GeV;
G4double Pt2, PZcms, PZcms2;
G4double ProjMassT2, ProjMassT;
G4double TargMassT2, TargMassT;
G4double PMinusMin, PMinusMax;
G4double TPlusMin, TPlusMax;
G4double PMinusNew, PPlusNew, TPlusNew, TMinusNew;
G4LorentzVector Qmomentum;
G4double Qminus, Qplus;
G4int whilecount=0;
do {
whilecount++;
if (whilecount > 1000 )
{
Qmomentum=G4LorentzVector(0.,0.,0.,0.);
return false; // Ignore this interaction
}
// Generate pt
Qmomentum=G4LorentzVector(GaussianPt(AveragePt2,maxPtSquare),0);
Pt2 = G4ThreeVector( Qmomentum.vect() ).mag2();
ProjMassT2 = Mprojectile2 + Pt2;
ProjMassT = std::sqrt( ProjMassT2 );
TargMassT2 = Mtarget2 + Pt2;
TargMassT = std::sqrt( TargMassT2 );
#ifdef debugSingleDiffraction
G4cout<<whilecount<<" "<<Pt2<<" "<<ProjMassT<<" "<<TargMassT<<" "<<SqrtS<<" "<<S<<" "<<ProjectileDiffraction<<G4endl;
#endif
if ( SqrtS < ProjMassT + TargMassT ) continue;
PZcms2 = ( S*S + ProjMassT2*ProjMassT2 + TargMassT2*TargMassT2
- 2.0*S*ProjMassT2 - 2.0*S*TargMassT2 - 2.0*ProjMassT2*TargMassT2 ) / 4.0 / S;
if ( PZcms2 < 0 ) continue;
PZcms = std::sqrt( PZcms2 );
if ( ProjectileDiffraction )
{ // The projectile will fragment, the target will saved.
PMinusMin = std::sqrt( ProjMassT2 + PZcms2 ) - PZcms;
PMinusMax = SqrtS - TargMassT;
PMinusNew = ChooseX( PMinusMin, PMinusMax );
TMinusNew = SqrtS - PMinusNew;
Qminus = Ptarget.minus() - TMinusNew;
TPlusNew = TargMassT2 / TMinusNew;
Qplus = Ptarget.plus() - TPlusNew;
} else { // The target will fragment, the projectile will saved.
TPlusMin = std::sqrt( TargMassT2 + PZcms2 ) - PZcms;
TPlusMax = SqrtS - ProjMassT;
TPlusNew = ChooseX( TPlusMin, TPlusMax );
PPlusNew = SqrtS - TPlusNew;
Qplus = PPlusNew - Pprojectile.plus();
PMinusNew = ProjMassT2 / PPlusNew;
Qminus = PMinusNew - Pprojectile.minus();
}
Qmomentum.setPz( (Qplus - Qminus)/2 );
Qmomentum.setE( (Qplus + Qminus)/2 );
#ifdef debugSingleDiffraction
G4cout<<ProjectileDiffraction<<" "<<( Pprojectile + Qmomentum ).mag2()<<" "<< Mprojectile2<<G4endl;
G4cout<<!ProjectileDiffraction<<" "<<( Ptarget - Qmomentum ).mag2()<<" "<< Mtarget2<<G4endl;
#endif
} while ( ( ProjectileDiffraction&&( Pprojectile + Qmomentum ).mag2() < Mprojectile2 ) ||
(!ProjectileDiffraction&&( Ptarget - Qmomentum ).mag2() < Mtarget2 ) );
// Repeat the sampling because there was not any excitation
Pprojectile += Qmomentum;
Ptarget -= Qmomentum;
// Transform back and update SplitableHadron Participant.
Pprojectile.transform(toLab);
Ptarget.transform(toLab);
#ifdef debugSingleDiffraction
G4cout << "Pprojectile in Lab. " << Pprojectile << G4endl;
G4cout << "Ptarget in Lab. " << Ptarget << G4endl;
G4cout << "G4SingleDiffractiveExcitation- Projectile mass " << Pprojectile.mag() << G4endl;
G4cout << "G4SingleDiffractiveExcitation- Target mass " << Ptarget.mag() << G4endl;
#endif
target->Set4Momentum(Ptarget);
projectile->Set4Momentum(Pprojectile);
return true;
}
// --------- private methods ----------------------
G4double G4SingleDiffractiveExcitation::ChooseX(G4double Xmin, G4double Xmax) const
{
// choose an x between Xmin and Xmax with P(x) ~ 1/x
G4double range=Xmax-Xmin;
if ( Xmin <= 0. || range <=0. )
{
G4cout << " Xmin, range : " << Xmin << " , " << range << G4endl;
throw G4HadronicException(__FILE__, __LINE__, "G4SingleDiffractiveExcitation::ChooseX : Invalid arguments ");
}
G4double x = Xmin*G4Pow::GetInstance()->powA(Xmax/Xmin, G4UniformRand() );
// G4double x = 1.0/sqr(1.0/std::sqrt(Xmin) - G4UniformRand() * (1.0/std::sqrt(Xmin) - 1.0/std::sqrt(Xmax)));
return x;
}
G4ThreeVector G4SingleDiffractiveExcitation::GaussianPt(G4double widthSquare, G4double maxPtSquare) const
{ // @@ this method is used in FTFModel as well. Should go somewhere common!
G4double pt2;
const G4int maxNumberOfLoops = 1000;
G4int loopCounter = 0;
do {
pt2=-widthSquare * G4Log( G4UniformRand() );
} while ( ( pt2 > maxPtSquare) && ++loopCounter < maxNumberOfLoops ); /* Loop checking, 07.08.2015, A.Ribon */
if ( loopCounter >= maxNumberOfLoops ) {
pt2 = 0.99*maxPtSquare; // Just an acceptable value, without any physics consideration.
}
pt2=std::sqrt(pt2);
G4double phi=G4UniformRand() * twopi;
return G4ThreeVector (pt2*std::cos(phi), pt2*std::sin(phi), 0.);
}