167 lines
5.6 KiB
C++
167 lines
5.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VRangeToEnergyConverter
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//
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// Class description:
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//
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// Base class for Range to Energy Converters.
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// Cut in energy corresponding to given cut value in range
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// is calculated for a material by using Convert() method.
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// Author: H.Kurashige, 05 October 2002 - First implementation
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// --------------------------------------------------------------------
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#ifndef G4VRangeToEnergyConverter_hh
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#define G4VRangeToEnergyConverter_hh 1
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#include <cmath>
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#include <vector>
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4PhysicsTable.hh"
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#include "G4Element.hh"
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#include "G4Material.hh"
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class G4PhysicsLogVector;
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class G4VRangeToEnergyConverter
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{
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public:
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G4VRangeToEnergyConverter();
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// Constructor
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G4VRangeToEnergyConverter(const G4VRangeToEnergyConverter& r);
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// Copy constructor
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G4VRangeToEnergyConverter& operator=(const G4VRangeToEnergyConverter &r);
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// Assignment operator
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virtual ~G4VRangeToEnergyConverter();
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// Destructor
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G4bool operator==(const G4VRangeToEnergyConverter& r) const;
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G4bool operator!=(const G4VRangeToEnergyConverter& r) const;
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// Equality operators
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virtual G4double Convert(G4double rangeCut, const G4Material* material);
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// Calculate energy cut from given range cut for the material
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static void SetEnergyRange(G4double lowedge, G4double highedge);
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// Set energy range for all particle type
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static G4double GetLowEdgeEnergy();
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static G4double GetHighEdgeEnergy();
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// Get energy range for all particle type
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static G4double GetMaxEnergyCut();
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static void SetMaxEnergyCut(G4double value);
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// Get/set max cut energy for all particle type
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inline const G4ParticleDefinition* GetParticleType() const;
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// Return pointer to the particle type which this converter takes care of
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const G4PhysicsTable* GetLossTable() const;
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// theLossTable is a collection of loss vectors for all elements.
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// Each loss vector has energy loss values (cross-section values
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// for neutral particles) which are calculated by
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// ComputeLoss(G4double AtomicNumber, G4double KineticEnergy).
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// ComputeLoss method is pure virtual and should be provided
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// for each particle type
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virtual void Reset();
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// Reset Loss Table and Range Vectors
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inline void SetVerboseLevel(G4int value);
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inline G4int GetVerboseLevel() const;
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// control flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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protected:
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virtual void BuildLossTable();
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virtual G4double ComputeLoss(G4double AtomicNumber,
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G4double KineticEnergy) = 0;
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// ------------- Range Table --------------------------------------
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using G4LossVector = G4PhysicsLogVector;
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using G4RangeVector = G4PhysicsLogVector;
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using G4LossTable = G4PhysicsTable;
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virtual void BuildRangeVector(const G4Material* aMaterial,
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G4RangeVector* rangeVector);
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G4double ConvertCutToKineticEnergy(G4RangeVector* theRangeVector,
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G4double theCutInLength,
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std::size_t materialIndex ) const;
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protected:
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static G4double LowestEnergy, HighestEnergy;
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static G4double MaxEnergyCut;
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G4double fMaxEnergyCut = 0.0;
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const G4ParticleDefinition* theParticle = nullptr;
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G4LossTable* theLossTable = nullptr;
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G4int NumberOfElements = 0;
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const G4int TotBin = 300;
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std::vector< G4RangeVector* > fRangeVectorStore;
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private:
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G4int verboseLevel = 1;
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};
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// ------------------
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// Inline methods
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// ------------------
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inline
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void G4VRangeToEnergyConverter::SetVerboseLevel(G4int value)
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{
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verboseLevel = value;
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}
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inline
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G4int G4VRangeToEnergyConverter::GetVerboseLevel() const
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{
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return verboseLevel;
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}
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inline
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const G4ParticleDefinition* G4VRangeToEnergyConverter::GetParticleType() const
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{
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return theParticle;
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}
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#endif
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