467 lines
14 KiB
C++
467 lines
14 KiB
C++
// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Implementation for G4Orb class
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//
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// 20.08.03 V.Grichine - created
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// 08.08.17 E.Tcherniaev - complete revision, speed-up
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// --------------------------------------------------------------------
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#include "G4Orb.hh"
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#if !defined(G4GEOM_USE_UORB)
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#include "G4TwoVector.hh"
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#include "G4VoxelLimits.hh"
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#include "G4AffineTransform.hh"
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#include "G4GeometryTolerance.hh"
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#include "G4BoundingEnvelope.hh"
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#include "G4VPVParameterisation.hh"
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#include "G4RandomDirection.hh"
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#include "Randomize.hh"
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#include "G4VGraphicsScene.hh"
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#include "G4VisExtent.hh"
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using namespace CLHEP;
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//////////////////////////////////////////////////////////////////////////
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//
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// Constructor
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G4Orb::G4Orb( const G4String& pName, G4double pRmax )
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: G4CSGSolid(pName), fRmax(pRmax)
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{
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Initialize();
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Fake default constructor - sets only member data and allocates memory
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// for usage restricted to object persistency
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G4Orb::G4Orb( __void__& a )
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: G4CSGSolid(a)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Destructor
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G4Orb::~G4Orb()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Copy constructor
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G4Orb::G4Orb(const G4Orb& rhs)
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: G4CSGSolid(rhs), fRmax(rhs.fRmax), halfRmaxTol(rhs.halfRmaxTol),
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sqrRmaxPlusTol(rhs.sqrRmaxPlusTol), sqrRmaxMinusTol(rhs.sqrRmaxMinusTol)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Assignment operator
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G4Orb& G4Orb::operator = (const G4Orb& rhs)
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{
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// Check assignment to self
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//
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if (this == &rhs) { return *this; }
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// Copy base class data
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//
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G4CSGSolid::operator=(rhs);
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// Copy data
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//
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fRmax = rhs.fRmax;
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halfRmaxTol = rhs.halfRmaxTol;
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sqrRmaxPlusTol = rhs.sqrRmaxPlusTol;
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sqrRmaxMinusTol = rhs.sqrRmaxMinusTol;
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return *this;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Check radius and initialize dada members
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void G4Orb::Initialize()
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{
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const G4double fEpsilon = 2.e-11; // relative tolerance of fRmax
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// Check radius
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//
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if ( fRmax < 10*kCarTolerance )
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{
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G4Exception("G4Orb::Initialize()", "GeomSolids0002", FatalException,
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"Invalid radius < 10*kCarTolerance.");
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}
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halfRmaxTol = 0.5 * std::max(kCarTolerance, fEpsilon*fRmax);
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G4double rmaxPlusTol = fRmax + halfRmaxTol;
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G4double rmaxMinusTol = fRmax - halfRmaxTol;
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sqrRmaxPlusTol = rmaxPlusTol*rmaxPlusTol;
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sqrRmaxMinusTol = rmaxMinusTol*rmaxMinusTol;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Dispatch to parameterisation for replication mechanism dimension
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// computation & modification
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void G4Orb::ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep )
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{
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p->ComputeDimensions(*this,n,pRep);
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Get bounding box
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void G4Orb::BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const
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{
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G4double radius = GetRadius();
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pMin.set(-radius,-radius,-radius);
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pMax.set( radius, radius, radius);
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// Check correctness of the bounding box
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//
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if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
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{
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std::ostringstream message;
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message << "Bad bounding box (min >= max) for solid: "
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<< GetName() << " !"
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<< "\npMin = " << pMin
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<< "\npMax = " << pMax;
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G4Exception("G4Orb::BoundingLimits()", "GeomMgt0001",
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JustWarning, message);
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DumpInfo();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Calculate extent under transform and specified limit
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G4bool G4Orb::CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const
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{
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G4ThreeVector bmin, bmax;
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G4bool exist;
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// Get bounding box
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BoundingLimits(bmin,bmax);
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// Check bounding box
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G4BoundingEnvelope bbox(bmin,bmax);
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#ifdef G4BBOX_EXTENT
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return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
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#endif
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if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
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{
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return exist = (pMin < pMax) ? true : false;
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}
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// Find bounding envelope and calculate extent
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//
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static const G4int NTHETA = 8; // number of steps along Theta
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static const G4int NPHI = 16; // number of steps along Phi
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static const G4double sinHalfTheta = std::sin(halfpi/NTHETA);
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static const G4double cosHalfTheta = std::cos(halfpi/NTHETA);
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static const G4double sinHalfPhi = std::sin(pi/NPHI);
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static const G4double cosHalfPhi = std::cos(pi/NPHI);
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static const G4double sinStepTheta = 2.*sinHalfTheta*cosHalfTheta;
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static const G4double cosStepTheta = 1. - 2.*sinHalfTheta*sinHalfTheta;
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static const G4double sinStepPhi = 2.*sinHalfPhi*cosHalfPhi;
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static const G4double cosStepPhi = 1. - 2.*sinHalfPhi*sinHalfPhi;
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G4double radius = GetRadius();
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G4double rtheta = radius/cosHalfTheta;
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G4double rphi = rtheta/cosHalfPhi;
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// set reference circle
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G4TwoVector xy[NPHI];
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G4double sinCurPhi = sinHalfPhi;
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G4double cosCurPhi = cosHalfPhi;
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for (G4int k=0; k<NPHI; ++k)
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{
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xy[k].set(cosCurPhi,sinCurPhi);
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G4double sinTmpPhi = sinCurPhi;
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sinCurPhi = sinCurPhi*cosStepPhi + cosCurPhi*sinStepPhi;
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cosCurPhi = cosCurPhi*cosStepPhi - sinTmpPhi*sinStepPhi;
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}
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// set bounding circles
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G4ThreeVectorList circles[NTHETA];
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for (G4int i=0; i<NTHETA; ++i) { circles[i].resize(NPHI); }
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G4double sinCurTheta = sinHalfTheta;
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G4double cosCurTheta = cosHalfTheta;
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for (G4int i=0; i<NTHETA; ++i)
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{
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G4double z = rtheta*cosCurTheta;
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G4double rho = rphi*sinCurTheta;
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for (G4int k=0; k<NPHI; ++k)
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{
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circles[i][k].set(rho*xy[k].x(),rho*xy[k].y(),z);
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}
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G4double sinTmpTheta = sinCurTheta;
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sinCurTheta = sinCurTheta*cosStepTheta + cosCurTheta*sinStepTheta;
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cosCurTheta = cosCurTheta*cosStepTheta - sinTmpTheta*sinStepTheta;
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}
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// set envelope and calculate extent
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std::vector<const G4ThreeVectorList *> polygons;
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polygons.resize(NTHETA);
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for (G4int i=0; i<NTHETA; ++i) { polygons[i] = &circles[i]; }
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G4BoundingEnvelope benv(bmin,bmax,polygons);
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exist = benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
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return exist;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Return whether point is inside/outside/on surface
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EInside G4Orb::Inside( const G4ThreeVector& p ) const
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{
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G4double rr = p.mag2();
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if (rr > sqrRmaxPlusTol) return kOutside;
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return (rr > sqrRmaxMinusTol) ? kSurface : kInside;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Return unit normal of surface closest to p
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G4ThreeVector G4Orb::SurfaceNormal( const G4ThreeVector& p ) const
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{
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return (1/p.mag())*p;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Calculate distance to the surface of the orb from outside
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// - return kInfinity if no intersection or
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// intersection distance <= tolerance
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G4double G4Orb::DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const
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{
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// Check if point is on the surface and traveling away
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//
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G4double rr = p.mag2();
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G4double pv = p.dot(v);
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if (rr >= sqrRmaxMinusTol && pv >= 0) return kInfinity;
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// Find intersection
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//
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// Sphere eqn: x^2 + y^2 + z^2 = R^2
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//
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// => (px + t*vx)^2 + (py + t*vy)^2 + (pz + t*vz)^2 = R^2
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// => r^2 + 2t(p.v) + t^2 = R^2
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// => tmin = -(p.v) - Sqrt((p.v)^2 - (r^2 - R^2))
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//
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G4double D = pv*pv - rr + fRmax*fRmax;
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if (D < 0) return kInfinity; // no intersection
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G4double sqrtD = std::sqrt(D);
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G4double dist = -pv - sqrtD;
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// Avoid rounding errors due to precision issues seen on 64 bits systems.
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// Split long distances and recompute
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//
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G4double Dmax = 32*fRmax;
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if (dist > Dmax)
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{
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dist = dist - 1.e-8*dist - fRmax; // to stay outside after the move
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dist += DistanceToIn(p + dist*v, v);
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return (dist >= kInfinity) ? kInfinity : dist;
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}
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if (sqrtD*2 <= halfRmaxTol) return kInfinity; // touch
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return (dist < halfRmaxTol) ? 0. : dist;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Calculate shortest distance to the boundary from outside
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// - Return 0 if point is inside
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G4double G4Orb::DistanceToIn( const G4ThreeVector& p ) const
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{
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G4double dist = p.mag() - fRmax;
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return (dist > 0) ? dist : 0.;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Calculate distance to the surface of the orb from inside and
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// find normal at exit point, if required
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// - when leaving the surface, return 0
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G4double G4Orb::DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm,
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G4bool* validNorm,
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G4ThreeVector* n ) const
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{
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// Check if point is on the surface and traveling away
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//
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G4double rr = p.mag2();
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G4double pv = p.dot(v);
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if (rr >= sqrRmaxMinusTol && pv > 0)
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{
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if (calcNorm)
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{
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*validNorm = true;
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*n = p*(1./std::sqrt(rr));
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}
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return 0.;
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}
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// Find intersection
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//
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// Sphere eqn: x^2 + y^2 + z^2 = R^2
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//
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// => (px + t*vx)^2 + (py + t*vy)^2 + (pz + t*vz)^2 = R^2
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// => r^2 + 2t(p.v) + t^2 = R^2
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// => tmax = -(p.v) + Sqrt((p.v)^2 - (r^2 - R^2))
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//
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G4double D = pv*pv - rr + fRmax*fRmax;
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G4double tmax = (D <= 0) ? 0. : std::sqrt(D) - pv;
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if (tmax < halfRmaxTol) tmax = 0.;
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if (calcNorm)
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{
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*validNorm = true;
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G4ThreeVector ptmax = p + tmax*v;
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*n = ptmax*(1./ptmax.mag());
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}
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return tmax;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Calculate distance (<=actual) to closest surface of shape from inside
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G4double G4Orb::DistanceToOut( const G4ThreeVector& p ) const
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{
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#ifdef G4CSGDEBUG
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if( Inside(p) == kOutside )
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{
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std::ostringstream message;
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G4int oldprc = message.precision(16);
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message << "Point p is outside (!?) of solid: " << GetName() << "\n";
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message << "Position:\n";
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message << " p.x() = " << p.x()/mm << " mm\n";
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message << " p.y() = " << p.y()/mm << " mm\n";
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message << " p.z() = " << p.z()/mm << " mm";
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G4cout.precision(oldprc);
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G4Exception("G4Trap::DistanceToOut(p)", "GeomSolids1002",
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JustWarning, message );
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DumpInfo();
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}
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#endif
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G4double dist = fRmax - p.mag();
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return (dist > 0) ? dist : 0.;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// G4EntityType
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G4GeometryType G4Orb::GetEntityType() const
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{
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return G4String("G4Orb");
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Make a clone of the object
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G4VSolid* G4Orb::Clone() const
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{
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return new G4Orb(*this);
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Stream object contents to an output stream
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std::ostream& G4Orb::StreamInfo( std::ostream& os ) const
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{
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G4int oldprc = os.precision(16);
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os << "-----------------------------------------------------------\n"
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<< " *** Dump for solid - " << GetName() << " ***\n"
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<< " ===================================================\n"
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<< " Solid type: G4Orb\n"
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<< " Parameters: \n"
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<< " outer radius: " << fRmax/mm << " mm \n"
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<< "-----------------------------------------------------------\n";
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os.precision(oldprc);
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return os;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// GetPointOnSurface
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G4ThreeVector G4Orb::GetPointOnSurface() const
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{
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return fRmax * G4RandomDirection();
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Methods for visualisation
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void G4Orb::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
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{
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scene.AddSolid (*this);
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}
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G4VisExtent G4Orb::GetExtent() const
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{
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return G4VisExtent (-fRmax, fRmax, -fRmax, fRmax, -fRmax, fRmax);
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}
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G4Polyhedron* G4Orb::CreatePolyhedron () const
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{
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return new G4PolyhedronSphere (0., fRmax, 0., 2*pi, 0., pi);
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}
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#endif
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