196 lines
7.9 KiB
C++
196 lines
7.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// class G4AffineTransform
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//
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// Class description:
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//
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// A class for geometric affine transformations [see, eg. Foley & Van Dam]
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// Supports efficient arbitrary rotation & transformation of vectors and the
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// computation of compound & inverse transformations. A `rotation flag' is
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// maintained internally for greater computational efficiency for transforms
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// that do not involve rotation.
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//
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// Interfaces to the CLHEP classes G4ThreeVector & G4RotationMatrix
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//
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// For member function descriptions, see comments by declarations. For
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// additional clarification, also check the `const' declarations for
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// functions & their parameters.
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//
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// Member data:
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//
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// G4double rxx,rxy,rxz;
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// G4double ryx,ryy,ryz; A 3x3 rotation matrix - net rotation
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// G4double rzx,rzy,rzz;
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// G4double tx,ty,tz; Net translation
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// 06.08.1996 Paul R C Kent:
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// - initial version
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// 19.09.1996 E.Tcherniaev:
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// - direct access to the protected members of the G4RotationMatrix class
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// replaced by access via public access functions
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// - conversion of the rotation matrix to angle & axis used to get
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// a possibility to remove "friend" from the G4RotationMatrix class
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// 06.05.2018 E.Tcherniaev:
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// - optimized InverseProduct
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// - added methods for inverse transformation: InverseTrasformPoint,
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// InverseTransformAxis, InverseNetRotation, InverseNetTranslation
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// --------------------------------------------------------------------
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#ifndef G4AFFINETRANSFORM_HH
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#define G4AFFINETRANSFORM_HH
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#include "G4Types.hh"
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#include "G4ThreeVector.hh"
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#include "G4RotationMatrix.hh"
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#include "G4Transform3D.hh"
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class G4AffineTransform
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{
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public:
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inline G4AffineTransform();
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public: // with description
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inline G4AffineTransform(const G4ThreeVector& tlate);
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// Translation only: under t'form translate point at origin by tlate
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inline G4AffineTransform(const G4RotationMatrix& rot);
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// Rotation only: under t'form rotate by rot
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inline G4AffineTransform(const G4RotationMatrix& rot,
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const G4ThreeVector& tlate);
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// Under t'form: rotate by rot then translate by tlate
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inline G4AffineTransform(const G4RotationMatrix* rot,
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const G4ThreeVector& tlate);
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// Optionally rotate by *rot then translate by tlate - rot may be null
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inline G4AffineTransform(const G4AffineTransform& rhs);
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inline G4AffineTransform(G4AffineTransform&& rhs) = default;
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// Copy and move constructors
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inline G4AffineTransform& operator=(const G4AffineTransform& rhs);
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inline G4AffineTransform& operator=(G4AffineTransform&& rhs) = default;
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// Assignment & Move operators
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inline ~G4AffineTransform();
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// Destructor
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inline G4AffineTransform operator * (const G4AffineTransform& tf) const;
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// Compound Transforms:
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// tf2=tf2*tf1 equivalent to tf2*=tf1
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// Returns compound transformation of self*tf
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inline G4AffineTransform& operator *= (const G4AffineTransform& tf);
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// (Modifying) Multiplies self by tf; Returns self reference
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// ie. A=AB for a*=b
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inline G4AffineTransform& Product(const G4AffineTransform& tf1,
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const G4AffineTransform& tf2);
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// 'Products' for avoiding (potential) temporaries:
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// c.Product(a,b) equivalent to c=a*b
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// c.InverseProduct(a*b,b ) equivalent to c=a
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// (Modifying) Sets self=tf1*tf2; Returns self reference
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inline G4AffineTransform& InverseProduct(const G4AffineTransform& tf1,
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const G4AffineTransform& tf2);
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// (Modifying) Sets self=tf1*(tf2^-1); Returns self reference
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inline G4ThreeVector TransformPoint(const G4ThreeVector& vec) const;
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// Transform the specified point: returns vec*rot+tlate
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inline G4ThreeVector InverseTransformPoint(const G4ThreeVector& vec) const;
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// Transform the specified point using inverse transformation
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inline G4ThreeVector TransformAxis(const G4ThreeVector& axis) const;
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// Transform the specified axis: returns vec*rot
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inline G4ThreeVector InverseTransformAxis(const G4ThreeVector& axis) const;
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// Transform the specified axis using inverse transfromation
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inline void ApplyPointTransform(G4ThreeVector& vec) const;
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// Transform the specified point (in place): sets vec=vec*rot+tlate
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inline void ApplyAxisTransform(G4ThreeVector& axis) const;
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// Transform the specified axis (in place): sets axis=axis*rot;
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inline G4AffineTransform Inverse() const;
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// Return inverse of current transform
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inline G4AffineTransform& Invert();
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// (Modifying) Sets self=inverse of self; Returns self reference
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inline G4AffineTransform& operator +=(const G4ThreeVector& tlate);
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inline G4AffineTransform& operator -=(const G4ThreeVector& tlate);
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// (Modifying) Adjust net translation by given vector;
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// Returns self reference
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inline G4bool operator == (const G4AffineTransform& tf) const;
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inline G4bool operator != (const G4AffineTransform& tf) const;
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inline G4double operator [] (const G4int n) const;
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inline G4bool IsRotated() const;
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// True if transform includes rotation
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inline G4bool IsTranslated() const;
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// True if transform includes translation
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inline G4RotationMatrix NetRotation() const;
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inline G4RotationMatrix InverseNetRotation() const;
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inline G4ThreeVector NetTranslation() const;
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inline G4ThreeVector InverseNetTranslation() const;
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inline void SetNetRotation(const G4RotationMatrix& rot);
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inline void SetNetTranslation(const G4ThreeVector& tlate);
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inline operator G4Transform3D () const;
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// Conversion operator (cast) to G4Transform3D
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private:
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inline G4AffineTransform(
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const G4double prxx, const G4double prxy, const G4double prxz,
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const G4double pryx, const G4double pryy, const G4double pryz,
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const G4double przx, const G4double przy, const G4double przz,
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const G4double ptx, const G4double pty, const G4double ptz);
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G4double rxx,rxy,rxz;
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G4double ryx,ryy,ryz;
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G4double rzx,rzy,rzz;
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G4double tx,ty,tz;
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};
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std::ostream& operator << (std::ostream& os, const G4AffineTransform& transf);
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#include "G4AffineTransform.icc"
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#endif
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