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geant4/source/analysis/g4tools/include/tools/sg/primitive_visitor
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2020-12-04 12:30:43 +01:00

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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_sg_primitive_visitor
#define tools_sg_primitive_visitor
#include "../glprims"
#include "../vdata"
// for texture :
#include "../lina/vec2f"
#include "../lina/vec3f"
#include "../img"
#include "../lina/geom2"
namespace tools {
namespace sg {
class primitive_visitor {
protected:
virtual bool project(float& a_x,float& a_y,float& a_z,float& a_w) = 0;
virtual bool add_point(float,float,float,float) = 0; //xyzw
virtual bool add_point(float,float,float,float,
float,float,float,float) = 0; //xyzw & rgbas
virtual bool add_line(float,float,float,float,
float,float,float,float) = 0; // 2 xyzw
virtual bool add_line(float,float,float,float, float,float,float,float,
float,float,float,float, float,float,float,float) = 0; // 2 (xyzw & rgba)
virtual bool add_triangle(float,float,float,float,
float,float,float,float,
float,float,float,float) = 0; // 3 xyzw
virtual bool add_triangle(float,float,float,float, float,float,float,float,
float,float,float,float, float,float,float,float,
float,float,float,float, float,float,float,float) = 0; // 3 (xywz & rgba)
virtual bool project_normal(float& a_x,float& a_y,float& a_z) = 0;
virtual bool add_point_normal(float,float,float,float,
float,float,float) = 0;
virtual bool add_point_normal(float,float,float,float,
float,float,float,
float,float,float,float) = 0;
virtual bool add_line_normal(float,float,float,float, float,float,float,
float,float,float,float, float,float,float) = 0;
virtual bool add_line_normal(float,float,float,float, float,float,float, float,float,float,float,
float,float,float,float, float,float,float, float,float,float,float) = 0;
virtual bool add_triangle_normal(float,float,float,float, float,float,float,
float,float,float,float, float,float,float,
float,float,float,float, float,float,float) = 0;
virtual bool add_triangle_normal(float,float,float,float, float,float,float, float,float,float,float,
float,float,float,float, float,float,float, float,float,float,float,
float,float,float,float, float,float,float, float,float,float,float) = 0;
public:
primitive_visitor():m_mode(gl::points()){}
virtual ~primitive_visitor(){}
public:
primitive_visitor(const primitive_visitor&):m_mode(gl::points()){}
primitive_visitor& operator=(const primitive_visitor&){return *this;}
public:
void add_one_point(float a_x,float a_y,float a_z) {
float w;
project(a_x,a_y,a_z,w);
add_point(a_x,a_y,a_z,w);
}
void add_one_point(float a_x,float a_y,float a_z,float a_r,float a_g,float a_b,float a_a) {
float w;
project(a_x,a_y,a_z,w);
add_point(a_x,a_y,a_z,w,a_r,a_g,a_b,a_a);
}
bool add_triangle_fan(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
size_t num = a_floatn/3;
if(num<3) return false;
m_mode = gl::triangle_fan();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
const float* pos1 = a_xyzs+3*0;
p1x = *(pos1+0);
p1y = *(pos1+1);
p1z = *(pos1+2);
project(p1x,p1y,p1z,w1);
const float* pos2 = a_xyzs+3*1;
p2x = *(pos2+0);
p2y = *(pos2+1);
p2z = *(pos2+2);
project(p2x,p2y,p2z,w2);
for(size_t index=2;index<num;index++) {
const float* pos = a_xyzs+3*index;
p3x = *(pos+0);
p3y = *(pos+1);
p3z = *(pos+2);
project(p3x,p3y,p3z,w3);
if(!add_triangle(p1x,p1y,p1z,w1,
p2x,p2y,p2z,w2,
p3x,p3y,p3z,w3)) {
if(a_stop) return false;
}
p2x = p3x;
p2y = p3y;
p2z = p3z;
w2 = w3;
}
return true;
}
bool add_triangle_fan_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms,bool a_stop = false){
size_t num = a_floatn/3;
if(num<3) return false;
m_mode = gl::triangle_fan();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
const float* pos1 = a_xyzs+3*0;
p1x = *(pos1+0);
p1y = *(pos1+1);
p1z = *(pos1+2);
project(p1x,p1y,p1z,w1);
const float* pos2 = a_xyzs+3*1;
p2x = *(pos2+0);
p2y = *(pos2+1);
p2z = *(pos2+2);
project(p2x,p2y,p2z,w2);
float n1x,n1y,n1z;
float n2x,n2y,n2z;
float n3x,n3y,n3z;
const float* nos1 = a_nms+3*0;
n1x = *(nos1+0);
n1y = *(nos1+1);
n1z = *(nos1+2);
project_normal(n1x,n1y,n1z);
const float* nos2 = a_nms+3*1;
n2x = *(nos2+0);
n2y = *(nos2+1);
n2z = *(nos2+2);
project_normal(n2x,n2y,n2z);
for(size_t index=2;index<num;index++) {
const float* pos = a_xyzs+3*index;
p3x = *(pos+0);
p3y = *(pos+1);
p3z = *(pos+2);
project(p3x,p3y,p3z,w3);
const float* nos = a_nms+3*index;
n3x = *(nos+0);
n3y = *(nos+1);
n3z = *(nos+2);
project_normal(n1x,n1y,n1z);
if(!add_triangle_normal(p1x,p1y,p1z,w1, n1x,n1y,n1z,
p2x,p2y,p2z,w2, n2x,n2y,n2z,
p3x,p3y,p3z,w3, n3x,n3y,n3z)) {
if(a_stop) return false;
}
p2x = p3x;
p2y = p3y;
p2z = p3z;
w2 = w3;
n2x = n3x;
n2y = n3y;
n2z = n3z;
}
return true;
}
bool add_triangle_fan_normal_rgba(size_t a_floatn,const float* a_xyzs,const float* a_nms,const float* a_rgbas,bool a_stop = false){
size_t num = a_floatn/3;
if(num<3) return false;
m_mode = gl::triangle_fan();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
float r1,g1,b1,a1;
float r2,g2,b2,a2;
float r3,g3,b3,a3;
const float* pos1 = a_xyzs+3*0;
p1x = *(pos1+0);
p1y = *(pos1+1);
p1z = *(pos1+2);
project(p1x,p1y,p1z,w1);
const float* pos2 = a_xyzs+3*1;
p2x = *(pos2+0);
p2y = *(pos2+1);
p2z = *(pos2+2);
project(p2x,p2y,p2z,w2);
float n1x,n1y,n1z;
float n2x,n2y,n2z;
float n3x,n3y,n3z;
const float* nos1 = a_nms+3*0;
n1x = *(nos1+0);
n1y = *(nos1+1);
n1z = *(nos1+2);
project_normal(n1x,n1y,n1z);
const float* nos2 = a_nms+3*1;
n2x = *(nos2+0);
n2y = *(nos2+1);
n2z = *(nos2+2);
project_normal(n2x,n2y,n2z);
const float* ros1 = a_rgbas+4*0;
r1 = *ros1;ros1++;
g1 = *ros1;ros1++;
b1 = *ros1;ros1++;
a1 = *ros1;ros1++;
const float* ros2 = a_rgbas+4*1;
r2 = *ros2;ros2++;
g2 = *ros2;ros2++;
b2 = *ros2;ros2++;
a2 = *ros2;ros2++;
for(size_t index=2;index<num;index++) {
const float* pos = a_xyzs+3*index;
p3x = *(pos+0);
p3y = *(pos+1);
p3z = *(pos+2);
project(p3x,p3y,p3z,w3);
const float* nos = a_nms+3*index;
n3x = *(nos+0);
n3y = *(nos+1);
n3z = *(nos+2);
project_normal(n1x,n1y,n1z);
const float* ros = a_rgbas+4*index;
r3 = *ros;ros++;
g3 = *ros;ros++;
b3 = *ros;ros++;
a3 = *ros;ros++;
if(!add_triangle_normal(p1x,p1y,p1z,w1, n1x,n1y,n1z, r1,b1,g1,a1,
p2x,p2y,p2z,w2, n2x,n2y,n2z, r2,b2,g2,a2,
p3x,p3y,p3z,w3, n3x,n3y,n3z, r3,b3,g3,a3)) {
if(a_stop) return false;
}
p2x = p3x;
p2y = p3y;
p2z = p3z;
w2 = w3;
n2x = n3x;
n2y = n3y;
n2z = n3z;
r2 = r3;
g2 = g3;
b2 = b3;
a2 = a3;
}
return true;
}
bool add_triangle_strip(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
size_t num = a_floatn/3;
if(num<3) return false;
m_mode = gl::triangle_strip();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
const float* pos1 = a_xyzs+3*0;
p1x = *(pos1+0);
p1y = *(pos1+1);
p1z = *(pos1+2);
project(p1x,p1y,p1z,w1);
const float* pos2 = a_xyzs+3*1;
p2x = *(pos2+0);
p2y = *(pos2+1);
p2z = *(pos2+2);
project(p2x,p2y,p2z,w2);
bool flip = false;
for(size_t index=2;index<num;index++) {
const float* pos = a_xyzs+3*index;
p3x = *(pos+0);
p3y = *(pos+1);
p3z = *(pos+2);
project(p3x,p3y,p3z,w3);
if(flip){
if(!add_triangle(p1x,p1y,p1z,w1,
p3x,p3y,p3z,w3,
p2x,p2y,p2z,w2)) {
if(a_stop) return false;
}
} else {
if(!add_triangle(p1x,p1y,p1z,w1,
p2x,p2y,p2z,w2,
p3x,p3y,p3z,w3)) {
if(a_stop) return false;
}
}
p1x = p2x;
p1y = p2y;
p1z = p2z;
w1 = w2;
p2x = p3x;
p2y = p3y;
p2z = p3z;
w2 = w3;
flip = flip?false:true;
}
return true;
}
bool add_triangles(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
size_t num = a_floatn/3;
if(num<3) return false;
m_mode = gl::triangles();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
for(size_t index=0;index<num;index+=3) {
const float* pos = a_xyzs+3*index;
p1x = *pos;pos++;
p1y = *pos;pos++;
p1z = *pos;pos++;
project(p1x,p1y,p1z,w1);
p2x = *pos;pos++;
p2y = *pos;pos++;
p2z = *pos;pos++;
project(p2x,p2y,p2z,w2);
p3x = *pos;pos++;
p3y = *pos;pos++;
p3z = *pos;pos++;
project(p3x,p3y,p3z,w3);
if(!add_triangle(p1x,p1y,p1z,w1,
p2x,p2y,p2z,w2,
p3x,p3y,p3z,w3)) {
if(a_stop) return false;
}
}
return true;
}
bool add_triangle_strip_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms,bool a_stop = false){
size_t num = a_floatn/3;
if(num<3) return false;
m_mode = gl::triangle_strip();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
const float* pos1 = a_xyzs+3*0;
p1x = *(pos1+0);
p1y = *(pos1+1);
p1z = *(pos1+2);
project(p1x,p1y,p1z,w1);
const float* pos2 = a_xyzs+3*1;
p2x = *(pos2+0);
p2y = *(pos2+1);
p2z = *(pos2+2);
project(p2x,p2y,p2z,w2);
float n1x,n1y,n1z;
float n2x,n2y,n2z;
float n3x,n3y,n3z;
const float* nos1 = a_nms+3*0;
n1x = *(nos1+0);
n1y = *(nos1+1);
n1z = *(nos1+2);
project_normal(n1x,n1y,n1z);
const float* nos2 = a_nms+3*1;
n2x = *(nos2+0);
n2y = *(nos2+1);
n2z = *(nos2+2);
project_normal(n2x,n2y,n2z);
bool flip = false;
for(size_t index=2;index<num;index++) {
const float* pos = a_xyzs+3*index;
p3x = *(pos+0);
p3y = *(pos+1);
p3z = *(pos+2);
project(p3x,p3y,p3z,w3);
const float* nos = a_nms+3*index;
n3x = *(nos+0);
n3y = *(nos+1);
n3z = *(nos+2);
project_normal(n1x,n1y,n1z);
if(flip){
if(!add_triangle_normal(p1x,p1y,p1z,w1, n1x,n1y,n1z,
p3x,p3y,p3z,w3, n3x,n3y,n3z,
p2x,p2y,p2z,w2, n2x,n2y,n2z)) {
if(a_stop) return false;
}
} else {
if(!add_triangle_normal(p1x,p1y,p1z,w1, n1x,n1y,n1z,
p2x,p2y,p2z,w2, n2x,n2y,n2z,
p3x,p3y,p3z,w3, n3x,n3y,n3z)) {
if(a_stop) return false;
}
}
p1x = p2x;
p1y = p2y;
p1z = p2z;
w1 = w2;
p2x = p3x;
p2y = p3y;
p2z = p3z;
w2 = w3;
n1x = n2x;
n1y = n2y;
n1z = n2z;
n2x = n3x;
n2y = n3y;
n2z = n3z;
flip = flip?false:true;
}
return true;
}
bool add_triangle_strip_normal_rgba(size_t a_floatn,const float* a_xyzs,const float* a_nms,const float* a_rgbas,bool a_stop = false){
size_t num = a_floatn/3;
if(num<3) return false;
m_mode = gl::triangle_strip();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
float r1,g1,b1,a1;
float r2,g2,b2,a2;
float r3,g3,b3,a3;
const float* pos1 = a_xyzs+3*0;
p1x = *(pos1+0);
p1y = *(pos1+1);
p1z = *(pos1+2);
project(p1x,p1y,p1z,w1);
const float* pos2 = a_xyzs+3*1;
p2x = *(pos2+0);
p2y = *(pos2+1);
p2z = *(pos2+2);
project(p2x,p2y,p2z,w2);
float n1x,n1y,n1z;
float n2x,n2y,n2z;
float n3x,n3y,n3z;
const float* nos1 = a_nms+3*0;
n1x = *(nos1+0);
n1y = *(nos1+1);
n1z = *(nos1+2);
project_normal(n1x,n1y,n1z);
const float* nos2 = a_nms+3*1;
n2x = *(nos2+0);
n2y = *(nos2+1);
n2z = *(nos2+2);
project_normal(n2x,n2y,n2z);
const float* ros1 = a_rgbas+4*0;
r1 = *ros1;ros1++;
g1 = *ros1;ros1++;
b1 = *ros1;ros1++;
a1 = *ros1;ros1++;
const float* ros2 = a_rgbas+4*1;
r2 = *ros2;ros2++;
g2 = *ros2;ros2++;
b2 = *ros2;ros2++;
a2 = *ros2;ros2++;
bool flip = false;
for(size_t index=2;index<num;index++) {
const float* pos = a_xyzs+3*index;
p3x = *(pos+0);
p3y = *(pos+1);
p3z = *(pos+2);
project(p3x,p3y,p3z,w3);
const float* nos = a_nms+3*index;
n3x = *(nos+0);
n3y = *(nos+1);
n3z = *(nos+2);
project_normal(n1x,n1y,n1z);
const float* ros = a_rgbas+4*index;
r3 = *ros;ros++;
g3 = *ros;ros++;
b3 = *ros;ros++;
a3 = *ros;ros++;
if(flip){
if(!add_triangle_normal(p1x,p1y,p1z,w1, n1x,n1y,n1z, r1,g1,b1,a1,
p3x,p3y,p3z,w3, n3x,n3y,n3z, r3,g3,b3,a3,
p2x,p2y,p2z,w2, n2x,n2y,n2z, r2,g2,b2,a2)) {
if(a_stop) return false;
}
} else {
if(!add_triangle_normal(p1x,p1y,p1z,w1, n1x,n1y,n1z, r1,g1,b1,a1,
p2x,p2y,p2z,w2, n2x,n2y,n2z, r2,g2,b2,a2,
p3x,p3y,p3z,w3, n3x,n3y,n3z, r3,g3,b3,a3)) {
if(a_stop) return false;
}
}
p1x = p2x;
p1y = p2y;
p1z = p2z;
w1 = w2;
p2x = p3x;
p2y = p3y;
p2z = p3z;
w2 = w3;
n1x = n2x;
n1y = n2y;
n1z = n2z;
n2x = n3x;
n2y = n3y;
n2z = n3z;
r1 = r2;
g1 = g2;
b1 = b2;
a1 = a2;
r2 = r3;
g2 = g3;
b2 = b3;
a2 = a3;
flip = flip?false:true;
}
return true;
}
bool add_triangles_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms,bool a_stop = false){
size_t num = a_floatn/3;
if(num<3) return false;
m_mode = gl::triangles();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
float n1x,n1y,n1z;
float n2x,n2y,n2z;
float n3x,n3y,n3z;
for(size_t index=0;index<num;index+=3) {
const float* pos = a_xyzs+3*index;
p1x = *pos;pos++;
p1y = *pos;pos++;
p1z = *pos;pos++;
project(p1x,p1y,p1z,w1);
p2x = *pos;pos++;
p2y = *pos;pos++;
p2z = *pos;pos++;
project(p2x,p2y,p2z,w2);
p3x = *pos;pos++;
p3y = *pos;pos++;
p3z = *pos;pos++;
project(p3x,p3y,p3z,w3);
const float* nos = a_nms+3*index;
n1x = *nos;nos++;
n1y = *nos;nos++;
n1z = *nos;nos++;
project_normal(n1x,n1y,n1z);
n2x = *nos;nos++;
n2y = *nos;nos++;
n2z = *nos;nos++;
project_normal(n2x,n2y,n2z);
n3x = *nos;nos++;
n3y = *nos;nos++;
n3z = *nos;nos++;
project_normal(n3x,n3y,n3z);
if(!add_triangle_normal(p1x,p1y,p1z,w1, n1x,n1y,n1z,
p2x,p2y,p2z,w2, n2x,n2y,n2z,
p3x,p3y,p3z,w3, n3x,n3y,n3z)) {
if(a_stop) return false;
}
}
return true;
}
bool add_triangles_rgba(size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false){
size_t num = a_floatn/3;
if(num<3) return false;
m_mode = gl::triangles();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
float r1,g1,b1,a1;
float r2,g2,b2,a2;
float r3,g3,b3,a3;
for(size_t index=0;index<num;index+=3) {
const float* pos = a_xyzs+3*index;
p1x = *pos;pos++;
p1y = *pos;pos++;
p1z = *pos;pos++;
project(p1x,p1y,p1z,w1);
p2x = *pos;pos++;
p2y = *pos;pos++;
p2z = *pos;pos++;
project(p2x,p2y,p2z,w2);
p3x = *pos;pos++;
p3y = *pos;pos++;
p3z = *pos;pos++;
project(p3x,p3y,p3z,w3);
const float* ros = a_rgbas+4*index;
r1 = *ros;ros++;
g1 = *ros;ros++;
b1 = *ros;ros++;
a1 = *ros;ros++;
r2 = *ros;ros++;
g2 = *ros;ros++;
b2 = *ros;ros++;
a2 = *ros;ros++;
r3 = *ros;ros++;
g3 = *ros;ros++;
b3 = *ros;ros++;
a3 = *ros;ros++;
if(!add_triangle(p1x,p1y,p1z,w1,r1,g1,b1,a1,
p2x,p2y,p2z,w2,r2,g2,b2,a2,
p3x,p3y,p3z,w3,r3,g3,b3,a3)) {
if(a_stop) return false;
}
}
return true;
}
bool add_triangles_normal_rgba(size_t a_floatn,const float* a_xyzs,const float* a_nms,const float* a_rgbas,bool a_stop = false){
size_t num = a_floatn/3;
if(num<3) return false;
m_mode = gl::triangles();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
float n1x,n1y,n1z;
float n2x,n2y,n2z;
float n3x,n3y,n3z;
float r1,g1,b1,a1;
float r2,g2,b2,a2;
float r3,g3,b3,a3;
for(size_t index=0;index<num;index+=3) {
const float* pos = a_xyzs+3*index;
p1x = *pos;pos++;
p1y = *pos;pos++;
p1z = *pos;pos++;
project(p1x,p1y,p1z,w1);
p2x = *pos;pos++;
p2y = *pos;pos++;
p2z = *pos;pos++;
project(p2x,p2y,p2z,w2);
p3x = *pos;pos++;
p3y = *pos;pos++;
p3z = *pos;pos++;
project(p3x,p3y,p3z,w3);
const float* nos = a_nms+3*index;
n1x = *nos;nos++;
n1y = *nos;nos++;
n1z = *nos;nos++;
project_normal(n1x,n1y,n1z);
n2x = *nos;nos++;
n2y = *nos;nos++;
n2z = *nos;nos++;
project_normal(n2x,n2y,n2z);
n3x = *nos;nos++;
n3y = *nos;nos++;
n3z = *nos;nos++;
project_normal(n3x,n3y,n3z);
const float* ros = a_rgbas+4*index;
r1 = *ros;ros++;
g1 = *ros;ros++;
b1 = *ros;ros++;
a1 = *ros;ros++;
r2 = *ros;ros++;
g2 = *ros;ros++;
b2 = *ros;ros++;
a2 = *ros;ros++;
r3 = *ros;ros++;
g3 = *ros;ros++;
b3 = *ros;ros++;
a3 = *ros;ros++;
if(!add_triangle_normal(p1x,p1y,p1z,w1, n1x,n1y,n1z, r1,g1,b1,a1,
p2x,p2y,p2z,w2, n2x,n2y,n2z, r2,g2,b2,a2,
p3x,p3y,p3z,w3, n3x,n3y,n3z, r3,g3,b3,a3)) {
if(a_stop) return false;
}
}
return true;
}
bool add_line_strip(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
size_t num = a_floatn/3;
if(num<=1) return false;
size_t nseg = num-1;
m_mode = gl::line_strip();
float xb,yb,zb,wb,xe,ye,ze,we;
float* pos;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+3*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
}
return true;
}
bool add_line_strip_rgba(size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false){
size_t num = a_floatn/3;
if(num<=1) return false;
size_t nseg = num-1;
m_mode = gl::line_strip();
float xb,yb,zb,wb,xe,ye,ze,we;
float rb,gb,bb,ab,re,ge,be,ae;
float* pos;
float* ros;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+3*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
ros = (float*)(a_rgbas+4*iseg);
rb = *ros;ros++;
gb = *ros;ros++;
bb = *ros;ros++;
ab = *ros;ros++;
re = *ros;ros++;
ge = *ros;ros++;
be = *ros;ros++;
ae = *ros;ros++;
if(!add_line(xb,yb,zb,wb,rb,gb,bb,ab,
xe,ye,ze,we,re,ge,be,ae)) {
if(a_stop) return false;
}
}
return true;
}
bool add_line_strip_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms,bool a_stop = false){
size_t num = a_floatn/3;
if(num<=1) return false;
size_t nseg = num-1;
m_mode = gl::line_strip();
float xb,yb,zb,wb,xe,ye,ze,we;
float nxb,nyb,nzb,nxe,nye,nze;
float* pos;
float* nos;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+3*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
nos = (float*)(a_nms+3*iseg);
nxb = *nos;nos++;
nyb = *nos;nos++;
nzb = *nos;nos++;
project_normal(nxb,nyb,nzb);
nxe = *nos;nos++;
nye = *nos;nos++;
nze = *nos;nos++;
project_normal(nxe,nye,nze);
if(!add_line_normal(xb,yb,zb,wb, nxb,nyb,nzb,
xe,ye,ze,we, nxe,nye,nze)) {if(a_stop) return false;}
}
return true;
}
bool add_line_strip_normal_rgba(size_t a_floatn,const float* a_xyzs,const float* a_nms,const float* a_rgbas,bool a_stop = false){
size_t num = a_floatn/3;
if(num<=1) return false;
size_t nseg = num-1;
m_mode = gl::line_strip();
float xb,yb,zb,wb,xe,ye,ze,we;
float nxb,nyb,nzb,nxe,nye,nze;
float rb,gb,bb,ab,re,ge,be,ae;
float* pos;
float* nos;
float* ros;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+3*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
nos = (float*)(a_nms+3*iseg);
nxb = *nos;nos++;
nyb = *nos;nos++;
nzb = *nos;nos++;
project_normal(nxb,nyb,nzb);
nxe = *nos;nos++;
nye = *nos;nos++;
nze = *nos;nos++;
project_normal(nxe,nye,nze);
ros = (float*)(a_rgbas+4*iseg);
rb = *ros;ros++;
gb = *ros;ros++;
bb = *ros;ros++;
ab = *ros;ros++;
re = *ros;ros++;
ge = *ros;ros++;
be = *ros;ros++;
ae = *ros;ros++;
if(!add_line_normal(xb,yb,zb,wb, nxb,nyb,nzb, rb,gb,bb,ab,
xe,ye,ze,we, nxe,nye,nze, re,ge,be,ae)) {
if(a_stop) return false;
}
}
return true;
}
bool add_line_loop(size_t a_floatn,const float* a_xyzs,bool a_stop = false) {
size_t num = a_floatn/3;
if(num<=1) return false;
size_t nseg = num-1;
m_mode = gl::line_loop();
float xb,yb,zb,wb,xe,ye,ze,we;
float* pos;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+3*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
}
//close the loop :
{pos = (float*)(a_xyzs+3*(nseg-1)+3);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
pos = (float*)(a_xyzs); //first point.
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)){if(a_stop) return false;}
}
return true;
}
bool add_line_loop_rgba(size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false) {
size_t num = a_floatn/3;
if(num<=1) return false;
size_t nseg = num-1;
m_mode = gl::line_loop();
float xb,yb,zb,wb,xe,ye,ze,we;
float rb,gb,bb,ab,re,ge,be,ae;
float* pos;
float* ros;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+3*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
ros = (float*)(a_rgbas+4*iseg);
rb = *ros;ros++;
gb = *ros;ros++;
bb = *ros;ros++;
ab = *ros;ros++;
re = *ros;ros++;
ge = *ros;ros++;
be = *ros;ros++;
ae = *ros;ros++;
if(!add_line(xb,yb,zb,wb,rb,gb,bb,ab,
xe,ye,ze,we,re,ge,be,ae)) {
if(a_stop) return false;
}
}
//close the loop :
{pos = (float*)(a_xyzs+3*nseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
pos = (float*)(a_xyzs); //first point.
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
ros = (float*)(a_rgbas+4*nseg);
rb = *ros;ros++;
gb = *ros;ros++;
bb = *ros;ros++;
ab = *ros;ros++;
ros = (float*)(a_rgbas);
re = *ros;ros++;
ge = *ros;ros++;
be = *ros;ros++;
ae = *ros;ros++;
if(!add_line(xb,yb,zb,wb,rb,gb,bb,ab,
xe,ye,ze,we,re,ge,be,ae)){if(a_stop) return false;}
}
return true;
}
bool add_line_loop_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms,bool a_stop = false) {
size_t num = a_floatn/3;
if(num<=1) return false;
size_t nseg = num-1;
m_mode = gl::line_loop();
float xb,yb,zb,wb,xe,ye,ze,we;
float nxb,nyb,nzb,nxe,nye,nze;
float* pos;
float* nos;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+3*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
nos = (float*)(a_nms+3*iseg);
nxb = *nos;nos++;
nyb = *nos;nos++;
nzb = *nos;nos++;
project_normal(nxb,nyb,nzb);
nxe = *nos;nos++;
nye = *nos;nos++;
nze = *nos;nos++;
project_normal(nxe,nye,nze);
if(!add_line_normal(xb,yb,zb,wb, nxb,nyb,nzb,
xe,ye,ze,we, nxe,nye,nze)) {if(a_stop) return false;}
}
//close the loop :
{pos = (float*)(a_xyzs+3*(nseg-1)+3);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
pos = (float*)(a_xyzs); //first point.
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
nos = (float*)(a_nms+3*(nseg-1)+3);
nxb = *nos;nos++;
nyb = *nos;nos++;
nzb = *nos;nos++;
project_normal(nxb,nyb,nzb);
nos = (float*)(a_nms);
nxe = *nos;nos++;
nye = *nos;nos++;
nze = *nos;nos++;
project_normal(nxe,nye,nze);
if(!add_line_normal(xb,yb,zb,wb, nxb,nyb,nzb,
xe,ye,ze,we, nxe,nye,nze)) {if(a_stop) return false;}
}
return true;
}
bool add_line_loop_normal_rgba(size_t a_floatn,const float* a_xyzs,const float* a_nms,const float* a_rgbas,bool a_stop = false) {
size_t num = a_floatn/3;
if(num<=1) return false;
size_t nseg = num-1;
m_mode = gl::line_loop();
float xb,yb,zb,wb,xe,ye,ze,we;
float nxb,nyb,nzb,nxe,nye,nze;
float rb,gb,bb,ab,re,ge,be,ae;
float* pos;
float* nos;
float* ros;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+3*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
nos = (float*)(a_nms+3*iseg);
nxb = *nos;nos++;
nyb = *nos;nos++;
nzb = *nos;nos++;
project_normal(nxb,nyb,nzb);
nxe = *nos;nos++;
nye = *nos;nos++;
nze = *nos;nos++;
project_normal(nxe,nye,nze);
ros = (float*)(a_rgbas+4*iseg);
rb = *ros;ros++;
gb = *ros;ros++;
bb = *ros;ros++;
ab = *ros;ros++;
re = *ros;ros++;
ge = *ros;ros++;
be = *ros;ros++;
ae = *ros;ros++;
if(!add_line_normal(xb,yb,zb,wb, nxb,nyb,nzb, rb,gb,bb,ab,
xe,ye,ze,we, nxe,nye,nze, re,ge,be,ae)) {
if(a_stop) return false;
}
}
//close the loop :
{pos = (float*)(a_xyzs+3*nseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
pos = (float*)(a_xyzs); //first point.
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
nos = (float*)(a_nms+3*nseg);
nxb = *nos;nos++;
nyb = *nos;nos++;
nzb = *nos;nos++;
project_normal(nxb,nyb,nzb);
nos = (float*)(a_nms);
nxe = *nos;nos++;
nye = *nos;nos++;
nze = *nos;nos++;
project_normal(nxe,nye,nze);
ros = (float*)(a_rgbas+4*nseg);
rb = *ros;ros++;
gb = *ros;ros++;
bb = *ros;ros++;
ab = *ros;ros++;
ros = (float*)(a_rgbas);
re = *ros;ros++;
ge = *ros;ros++;
be = *ros;ros++;
ae = *ros;ros++;
if(!add_line_normal(xb,yb,zb,wb, nxb,nyb,nzb, rb,gb,bb,ab,
xe,ye,ze,we, nxe,nye,nze, re,ge,be,ae)) {
if(a_stop) return false;
}
}
return true;
}
bool add_lines(size_t a_floatn,const float* a_xyzs,bool a_stop = false) {
//lines = segments.
size_t num = a_floatn/3;
size_t nseg = num/2;
if(!nseg) return false;
m_mode = gl::lines();
float xb,yb,zb,wb,xe,ye,ze,we;
float* pos;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+6*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
}
return true;
}
bool add_lines_rgba(size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false) {
//lines = segments.
size_t num = a_floatn/3;
size_t nseg = num/2;
if(!nseg) return false;
m_mode = gl::lines();
float xb,yb,zb,wb,xe,ye,ze,we;
float rb,gb,bb,ab,re,ge,be,ae;
float* pos;
float* ros;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+6*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
ros = (float*)(a_rgbas+8*iseg);
rb = *ros;ros++;
gb = *ros;ros++;
bb = *ros;ros++;
ab = *ros;ros++;
re = *ros;ros++;
ge = *ros;ros++;
be = *ros;ros++;
ae = *ros;ros++;
if(!add_line(xb,yb,zb,wb,rb,gb,bb,ab, xe,ye,ze,we,re,ge,be,ae)) {if(a_stop) return false;}
}
return true;
}
bool add_lines_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms,bool a_stop = false) {
//lines = segments.
size_t num = a_floatn/3;
size_t nseg = num/2;
if(!nseg) return false;
m_mode = gl::lines();
float xb,yb,zb,wb,xe,ye,ze,we;
float nxb,nyb,nzb,nxe,nye,nze;
float* pos;
float* nos;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+6*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
nos = (float*)(a_nms+6*iseg);
nxb = *nos;nos++;
nyb = *nos;nos++;
nzb = *nos;nos++;
project_normal(nxb,nyb,nzb);
nxe = *nos;nos++;
nye = *nos;nos++;
nze = *nos;nos++;
project_normal(nxe,nye,nze);
if(!add_line_normal(xb,yb,zb,wb, nxb,nyb,nzb,
xe,ye,ze,we, nxe,nye,nze)) {if(a_stop) return false;}
}
return true;
}
bool add_lines_normal_rgba(size_t a_floatn,const float* a_xyzs,const float* a_nms,const float* a_rgbas,bool a_stop = false) {
//lines = segments.
size_t num = a_floatn/3;
size_t nseg = num/2;
if(!nseg) return false;
m_mode = gl::lines();
float xb,yb,zb,wb,xe,ye,ze,we;
float nxb,nyb,nzb,nxe,nye,nze;
float rb,gb,bb,ab,re,ge,be,ae;
float* pos;
float* nos;
float* ros;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xyzs+6*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = *pos;pos++;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = *pos;pos++;
project(xe,ye,ze,we);
nos = (float*)(a_nms+6*iseg);
nxb = *nos;nos++;
nyb = *nos;nos++;
nzb = *nos;nos++;
project_normal(nxb,nyb,nzb);
nxe = *nos;nos++;
nye = *nos;nos++;
nze = *nos;nos++;
project_normal(nxe,nye,nze);
ros = (float*)(a_rgbas+8*iseg);
rb = *ros;ros++;
gb = *ros;ros++;
bb = *ros;ros++;
ab = *ros;ros++;
re = *ros;ros++;
ge = *ros;ros++;
be = *ros;ros++;
ae = *ros;ros++;
if(!add_line_normal(xb,yb,zb,wb, nxb,nyb,nzb, rb,gb,bb,ab,
xe,ye,ze,we, nxe,nye,nze, re,ge,be,ae)) {if(a_stop) return false;}
}
return true;
}
bool add_points(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
size_t num = a_floatn/3;
m_mode = gl::points();
float x,y,z,w;
float* pos;
for(size_t ipt=0;ipt<num;ipt++) {
pos = (float*)(a_xyzs+3*ipt);
x = *pos;pos++;
y = *pos;pos++;
z = *pos;pos++;
project(x,y,z,w);
if(!add_point(x,y,z,w)) {if(a_stop) return false;}
}
return true;
}
bool add_points_rgba(size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false){
size_t num = a_floatn/3;
m_mode = gl::points();
float x,y,z,w;
float r,g,b,a;
float* pos;
float* ros;
for(size_t ipt=0;ipt<num;ipt++) {
pos = (float*)(a_xyzs+3*ipt);
x = *pos;pos++;
y = *pos;pos++;
z = *pos;pos++;
project(x,y,z,w);
ros = (float*)(a_rgbas+4*ipt);
r = *ros;ros++;
g = *ros;ros++;
b = *ros;ros++;
a = *ros;ros++;
if(!add_point(x,y,z,w,r,g,b,a)) {if(a_stop) return false;}
}
return true;
}
bool add_points_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms,bool a_stop = false){
size_t num = a_floatn/3;
m_mode = gl::points();
float x,y,z,w;
float nx,ny,nz;
float* pos;
float* nos;
for(size_t ipt=0;ipt<num;ipt++) {
pos = (float*)(a_xyzs+3*ipt);
x = *pos;pos++;
y = *pos;pos++;
z = *pos;pos++;
project(x,y,z,w);
nos = (float*)(a_nms+3*ipt);
nx = *nos;nos++;
ny = *nos;nos++;
nz = *nos;nos++;
project_normal(nx,ny,nz);
if(!add_point_normal(x,y,z,w,nx,ny,nz)) {if(a_stop) return false;}
}
return true;
}
bool add_points_normal_rgba(size_t a_floatn,const float* a_xyzs,const float* a_nms,const float* a_rgbas,bool a_stop = false){
size_t num = a_floatn/3;
m_mode = gl::points();
float x,y,z,w;
float nx,ny,nz;
float r,g,b,a;
float* pos;
float* nos;
float* ros;
for(size_t ipt=0;ipt<num;ipt++) {
pos = (float*)(a_xyzs+3*ipt);
x = *pos;pos++;
y = *pos;pos++;
z = *pos;pos++;
project(x,y,z,w);
nos = (float*)(a_nms+3*ipt);
nx = *nos;nos++;
ny = *nos;nos++;
nz = *nos;nos++;
project_normal(nx,ny,nz);
ros = (float*)(a_rgbas+4*ipt);
r = *ros;ros++;
g = *ros;ros++;
b = *ros;ros++;
a = *ros;ros++;
if(!add_point_normal(x,y,z,w,nx,ny,nz,r,g,b,a)) {if(a_stop) return false;}
}
return true;
}
bool add_primitive(gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs,bool a_stop = false) {
if(a_mode==gl::points()) {
return add_points(a_floatn,a_xyzs,a_stop);
} else if(a_mode==gl::lines()) {
return add_lines(a_floatn,a_xyzs,a_stop);
} else if(a_mode==gl::line_loop()) {
return add_line_loop(a_floatn,a_xyzs,a_stop);
} else if(a_mode==gl::line_strip()) {
return add_line_strip(a_floatn,a_xyzs,a_stop);
} else if(a_mode==gl::triangles()) {
return add_triangles(a_floatn,a_xyzs,a_stop);
} else if(a_mode==gl::triangle_strip()) {
return add_triangle_strip(a_floatn,a_xyzs,a_stop);
} else if(a_mode==gl::triangle_fan()) {
return add_triangle_fan(a_floatn,a_xyzs,a_stop);
} else {
return false;
}
}
bool add_primitive_rgba(gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false){
if(a_mode==gl::points()) {
return add_points_rgba(a_floatn,a_xyzs,a_rgbas,a_stop);
} else if(a_mode==gl::lines()) {
return add_lines_rgba(a_floatn,a_xyzs,a_rgbas,a_stop);
} else if(a_mode==gl::line_loop()) {
return add_line_loop_rgba(a_floatn,a_xyzs,a_rgbas,a_stop);
} else if(a_mode==gl::line_strip()) {
return add_line_strip_rgba(a_floatn,a_xyzs,a_rgbas,a_stop);
} else if(a_mode==gl::triangles()) {
return add_triangles_rgba(a_floatn,a_xyzs,a_rgbas,a_stop);
} else if(a_mode==gl::triangle_strip()) {
//return add_triangle_strip_rgba(a_floatn,a_xyzs,a_rgbas,a_stop); //uuuuu
return add_triangle_strip(a_floatn,a_xyzs,a_stop);
} else if(a_mode==gl::triangle_fan()) {
//return add_triangle_fan_rgba(a_floatn,a_xyzs,a_rgbas,a_stop); //uuuuu
return add_triangle_fan(a_floatn,a_xyzs,a_stop);
} else {
return false;
}
}
bool add_primitive_normal(gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs,const float* a_nms,bool a_stop = false) {
if(a_mode==gl::points()) {
return add_points_normal(a_floatn,a_xyzs,a_nms,a_stop);
} else if(a_mode==gl::lines()) {
return add_lines_normal(a_floatn,a_xyzs,a_nms,a_stop);
} else if(a_mode==gl::line_loop()) {
return add_line_loop_normal(a_floatn,a_xyzs,a_nms,a_stop);
} else if(a_mode==gl::line_strip()) {
return add_line_strip_normal(a_floatn,a_xyzs,a_nms,a_stop);
} else if(a_mode==gl::triangles()) {
return add_triangles_normal(a_floatn,a_xyzs,a_nms,a_stop);
} else if(a_mode==gl::triangle_strip()) {
return add_triangle_strip_normal(a_floatn,a_xyzs,a_nms,a_stop);
} else if(a_mode==gl::triangle_fan()) {
return add_triangle_fan_normal(a_floatn,a_xyzs,a_nms,a_stop);
} else {
return false;
}
}
bool add_primitive_normal_rgba(gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs,const float* a_nms,const float* a_rgbas,bool a_stop = false){
if(a_mode==gl::points()) {
return add_points_normal_rgba(a_floatn,a_xyzs,a_nms,a_rgbas,a_stop);
} else if(a_mode==gl::lines()) {
return add_lines_normal_rgba(a_floatn,a_xyzs,a_nms,a_rgbas,a_stop);
} else if(a_mode==gl::line_loop()) {
return add_line_loop_normal_rgba(a_floatn,a_xyzs,a_nms,a_rgbas,a_stop);
} else if(a_mode==gl::line_strip()) {
return add_line_strip_normal_rgba(a_floatn,a_xyzs,a_nms,a_rgbas,a_stop);
} else if(a_mode==gl::triangles()) {
return add_triangles_normal_rgba(a_floatn,a_xyzs,a_nms,a_rgbas,a_stop);
} else if(a_mode==gl::triangle_strip()) {
return add_triangle_strip_normal_rgba(a_floatn,a_xyzs,a_nms,a_rgbas,a_stop);
} else if(a_mode==gl::triangle_fan()) {
return add_triangle_fan_normal_rgba(a_floatn,a_xyzs,a_nms,a_rgbas,a_stop);
} else {
return false;
}
}
////////////////////////////////////////////////////////
/// points with x,y only ///////////////////////////////
////////////////////////////////////////////////////////
bool add_points_xy(size_t a_floatn,const float* a_xys,bool a_stop = false) {
size_t num = a_floatn/2;
m_mode = gl::points();
float x,y,z,w;
float* pos;
for(size_t ipt=0;ipt<num;ipt++) {
pos = (float*)(a_xys+2*ipt);
x = *pos;pos++;
y = *pos;pos++;
z = 0;
project(x,y,z,w);
if(!add_point(x,y,z,w)) {if(a_stop) return false;}
}
return true;
}
bool add_triangle_fan_xy(size_t a_floatn,const float* a_xys,
bool a_stop = false,
bool a_triangle_revert = false){
size_t num = a_floatn/2;
if(num<3) return false;
m_mode = gl::triangle_fan();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
const float* pos1 = a_xys+2*0;
p1x = *(pos1+0);
p1y = *(pos1+1);
p1z = 0;
project(p1x,p1y,p1z,w1);
const float* pos2 = a_xys+2*1;
p2x = *(pos2+0);
p2y = *(pos2+1);
p2z = 0;
project(p2x,p2y,p2z,w2);
for(size_t index=2;index<num;index++) {
const float* pos = a_xys+2*index;
p3x = *(pos+0);
p3y = *(pos+1);
p3z = 0;
project(p3x,p3y,p3z,w3);
if(a_triangle_revert) {
if(!add_triangle(p3x,p3y,p3z,w3,
p2x,p2y,p2z,w2,
p1x,p1y,p1z,w1)) {
if(a_stop) return false;
}
} else {
if(!add_triangle(p1x,p1y,p1z,w1,
p2x,p2y,p2z,w2,
p3x,p3y,p3z,w3)) {
if(a_stop) return false;
}
}
p2x = p3x;
p2y = p3y;
p2z = p3z;
w2 = w3;
}
return true;
}
bool add_triangle_strip_xy(size_t a_floatn,const float* a_xys,
bool a_stop = false,
bool a_triangle_revert = false){
size_t num = a_floatn/2;
if(num<3) return false;
m_mode = gl::triangle_strip();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
const float* pos1 = a_xys+2*0;
p1x = *(pos1+0);
p1y = *(pos1+1);
p1z = 0;
project(p1x,p1y,p1z,w1);
const float* pos2 = a_xys+2*1;
p2x = *(pos2+0);
p2y = *(pos2+1);
p2z = 0;
project(p2x,p2y,p2z,w2);
bool flip = false;
for(size_t index=2;index<num;index++) {
const float* pos = a_xys+2*index;
p3x = *(pos+0);
p3y = *(pos+1);
p3z = 0;
project(p3x,p3y,p3z,w3);
if(a_triangle_revert) {
if(flip){
if(!add_triangle(p2x,p2y,p2z,w2,
p3x,p3y,p3z,w3,
p1x,p1y,p1z,w1)) {
if(a_stop) return false;
}
} else {
if(!add_triangle(p3x,p3y,p3z,w3,
p2x,p2y,p2z,w2,
p1x,p1y,p1z,w1)) {
if(a_stop) return false;
}
}
} else {
if(flip){
if(!add_triangle(p1x,p1y,p1z,w1,
p3x,p3y,p3z,w3,
p2x,p2y,p2z,w2)) {
if(a_stop) return false;
}
} else {
if(!add_triangle(p1x,p1y,p1z,w1,
p2x,p2y,p2z,w2,
p3x,p3y,p3z,w3)) {
if(a_stop) return false;
}
}
}
p1x = p2x;
p1y = p2y;
p1z = p2z;
w1 = w2;
p2x = p3x;
p2y = p3y;
p2z = p3z;
w2 = w3;
flip = flip?false:true;
}
return true;
}
bool add_triangles_xy(size_t a_floatn,const float* a_xys,bool a_stop = false,bool a_triangle_revert = false){
size_t num = a_floatn/2;
if(num<3) return false;
m_mode = gl::triangles();
float p1x,p1y,p1z,w1=1;
float p2x,p2y,p2z,w2=1;
float p3x,p3y,p3z,w3=1;
for(size_t index=0;index<num;index+=3) {
const float* pos1 = a_xys+2*index;
p1x = *(pos1+0);
p1y = *(pos1+1);
p1z = 0;
project(p1x,p1y,p1z,w1);
const float* pos2 = a_xys+2*(index+1);
p2x = *(pos2+0);
p2y = *(pos2+1);
p2z = 0;
project(p2x,p2y,p2z,w2);
const float* pos3 = a_xys+2*(index+2);
p3x = *(pos3+0);
p3y = *(pos3+1);
p3z = 0;
project(p3x,p3y,p3z,w3);
if(a_triangle_revert) {
if(!add_triangle(p3x,p3y,p3z,w3,
p2x,p2y,p2z,w2,
p1x,p1y,p1z,w1)) {
if(a_stop) return false;
}
} else {
if(!add_triangle(p1x,p1y,p1z,w1,
p2x,p2y,p2z,w2,
p3x,p3y,p3z,w3)) {
if(a_stop) return false;
}
}
}
return true;
}
bool add_line_loop_xy(size_t a_floatn,const float* a_xys,bool a_stop = false){
size_t num = a_floatn/2;
if(num<=1) return false;
size_t nseg = num-1;
m_mode = gl::line_loop();
float xb,yb,zb,wb,xe,ye,ze,we;
float* pos;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xys+2*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = 0;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = 0;
project(xe,ye,ze,we);
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
}
//close the loop :
{pos = (float*)(a_xys+2*(nseg-1)+2);
xb = *pos;pos++;
yb = *pos;pos++;
zb = 0;
project(xb,yb,zb,wb);
pos = (float*)(a_xys); //first point.
xe = *pos;pos++;
ye = *pos;pos++;
ze = 0;
project(xe,ye,ze,we);
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)){if(a_stop) return false;}
}
return true;
}
bool add_line_strip_xy(size_t a_floatn,const float* a_xys,bool a_stop = false){
size_t num = a_floatn/2;
if(num<=1) return false;
size_t nseg = num-1;
m_mode = gl::line_strip();
float xb,yb,zb,wb,xe,ye,ze,we;
float* pos;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xys+2*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = 0;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = 0;
project(xe,ye,ze,we);
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
}
return true;
}
bool add_lines_xy(size_t a_floatn,const float* a_xys,bool a_stop = false){
//lines = segments. Each point having only (x,y) (no z).
//used in exlib::sg::[text_freetype, text_hershey].
size_t num = a_floatn/2;
size_t nseg = num/2;
if(!nseg) return false;
m_mode = gl::lines();
float xb,yb,zb,wb,xe,ye,ze,we;
float* pos;
for(size_t iseg = 0;iseg<nseg;iseg++) {
pos = (float*)(a_xys+4*iseg);
xb = *pos;pos++;
yb = *pos;pos++;
zb = 0;
project(xb,yb,zb,wb);
xe = *pos;pos++;
ye = *pos;pos++;
ze = 0;
project(xe,ye,ze,we);
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
}
return true;
}
bool add_primitive_xy(gl::mode_t a_mode,size_t a_floatn,const float* a_xys,bool a_stop = false,bool a_triangle_revert = false){
if(a_mode==gl::points()) {
return add_points_xy(a_floatn,a_xys,a_stop);
} else if(a_mode==gl::lines()) {
return add_lines_xy(a_floatn,a_xys,a_stop);
} else if(a_mode==gl::line_loop()) {
return add_line_loop_xy(a_floatn,a_xys,a_stop);
} else if(a_mode==gl::line_strip()) {
return add_line_strip_xy(a_floatn,a_xys,a_stop);
} else if(a_mode==gl::triangles()) {
return add_triangles_xy(a_floatn,a_xys,a_stop,a_triangle_revert);
} else if(a_mode==gl::triangle_strip()) {
return add_triangle_strip_xy(a_floatn,a_xys,a_stop,a_triangle_revert);
} else if(a_mode==gl::triangle_fan()) {
return add_triangle_fan_xy(a_floatn,a_xys,a_stop,a_triangle_revert);
} else {
return false;
}
}
public:
bool add_primitive(gl::mode_t a_mode,const std::vector<float>& a_xyzs,bool a_stop = false){
const float* _xyzs = vec_data<float>(a_xyzs);
return add_primitive(a_mode,a_xyzs.size(),_xyzs,a_stop);
}
bool add_primitive_xy(gl::mode_t a_mode,const std::vector<float>& a_xys,bool a_stop = false,bool a_triangle_revert = false){
const float* _xys = vec_data<float>(a_xys);
return add_primitive_xy(a_mode,a_xys.size(),_xys,a_stop,a_triangle_revert);
}
bool add_line_strip(const std::vector<float>& a_xyzs,bool a_stop = false){
const float* _xyzs = vec_data<float>(a_xyzs);
return add_line_strip(a_xyzs.size(),_xyzs,a_stop);
}
bool add_line_loop(const std::vector<float>& a_xyzs,bool a_stop = false){
const float* _xyzs = vec_data<float>(a_xyzs);
return add_line_loop(a_xyzs.size(),_xyzs,a_stop);
}
bool add_lines(const std::vector<float>& a_xyzs,bool a_stop = false){
const float* _xyzs = vec_data<float>(a_xyzs);
return add_lines(a_xyzs.size(),_xyzs,a_stop);
}
bool add_points(const std::vector<float>& a_xyzs,bool a_stop = false){
const float* _xyzs = vec_data<float>(a_xyzs);
return add_points(a_xyzs.size(),_xyzs,a_stop);
}
bool add_triangle_strip(const std::vector<float>& a_xyzs,bool a_stop = false){
const float* _xyzs = vec_data<float>(a_xyzs);
return add_triangle_strip(a_xyzs.size(),_xyzs,a_stop);
}
bool add_points_xy(const std::vector<float>& a_xys,bool a_stop = false){
const float* _xys = vec_data<float>(a_xys);
return add_points_xy(a_xys.size(),_xys,a_stop);
}
bool add_lines_xy(const std::vector<float>& a_xys,bool a_stop = false){
const float* _xys = vec_data<float>(a_xys);
return add_lines_xy(a_xys.size(),_xys,a_stop);
}
bool add_triangle_strip_xy(const std::vector<float>& a_xys,bool a_stop = false){
const float* _xys = vec_data<float>(a_xys);
return add_triangle_strip_xy(a_xys.size(),_xys,a_stop);
}
public:
//for sg::[tex_]sphere::visit() template :
// bool add_triangle_fan_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
// return add_triangle_fan_normal(a_floatn,a_xyzs,a_nms,false);
// }
// bool add_triangle_fan_normal_rgba(size_t a_floatn,const float* a_xyzs,const float* a_nms,const float* a_rgbas) {
// return add_triangle_fan_normal_rgba(a_floatn,a_xyzs,a_nms,a_rgbas,false);
// }
/*
bool add_triangles_texture(size_t a_floatn,const float* a_xyzs,unsigned int,const float*){
return add_triangles(a_floatn,a_xyzs);
}
bool add_triangle_fan_texture(size_t a_floatn,const float* a_xyzs,unsigned int,const float*){
return add_triangle_fan(a_floatn,a_xyzs);
}
bool add_triangle_strip_texture(size_t a_floatn,const float* a_xyzs,unsigned int,const float*){
return add_triangle_strip(a_floatn,a_xyzs,false);
}
*/
bool add_triangle_fan_texture_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms,unsigned int,const float*){
return add_triangle_fan_normal(a_floatn,a_xyzs,a_nms,false);
}
bool add_triangle_strip_texture_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms,unsigned int,const float*){
return add_triangle_strip_normal(a_floatn,a_xyzs,a_nms,false);
}
// bool add_triangle_strip_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
// return add_triangle_strip_normal(a_floatn,a_xyzs,a_nms,false);
// }
// bool add_triangle_strip_normal_rgba(size_t a_floatn,const float* a_xyzs,const float* a_nms,const float* a_rgbas) {
// return add_triangle_strip_normal_rgba(a_floatn,a_xyzs,a_nms,a_rgbas,false);
// }
bool add_triangle_strip_as_triangles(size_t a_floatn,const float* a_xyzs,const float* a_nms) { //used in sg::sphere, icosahedron_sphere.
return add_triangle_strip_normal(a_floatn,a_xyzs,a_nms,false); //already do a per triangle treatement.
}
public:
void add_texture(std::ostream& a_out,size_t a_xyzn,const float* a_xyzs,const img_byte& a_img,const float* a_tcs) {
if(a_img.is_empty()) return;
unsigned int imw = a_img.width();
unsigned int imh = a_img.height();
unsigned int imn = a_img.bpp();
if((imn!=3)&&(imn!=4)) {
a_out << "tools::sg::primitive_visitor::add_texture :"
<< " not a 3 or 4 bytes per pixel image."
<< std::endl;
return;
}
if(a_xyzn!=12) {
a_out << "tools::sg::primitive_visitor::add_texture :"
<< " primitive has not four points."
<< std::endl;
return;
}
//::printf("debug : zb_action : tcs : %g %g, %g %g, %g %g, %g %g\n",
// a_tcs[0],a_tcs[1],a_tcs[2],a_tcs[3],a_tcs[4],a_tcs[5],a_tcs[6],a_tcs[7]);
vec3f p1(a_xyzs[0],a_xyzs[ 1],a_xyzs[ 2]);
vec3f p2(a_xyzs[3],a_xyzs[ 4],a_xyzs[ 5]);
//vec3f p3(a_xyzs[6],a_xyzs[ 7],a_xyzs[ 8]);
vec3f p4(a_xyzs[9],a_xyzs[10],a_xyzs[11]);
vec3f dx = p2-p1;
vec3f dy = p4-p1;
vec2f t1(a_tcs[0],a_tcs[1]);
vec2f t2(a_tcs[2],a_tcs[3]);
vec2f t3(a_tcs[4],a_tcs[5]);
vec2f t4(a_tcs[6],a_tcs[7]);
vec2f tdx = t2-t1;
vec2f tdy = t4-t1;
if(!tdx.length()) {
a_out << "tools::sg::primitive_visitor::add_texture :"
<< " tdx is null."
<< std::endl;
return;
}
if(!tdy.length()) {
a_out << "tools::sg::primitive_visitor::add_texture :"
<< " tdy is null."
<< std::endl;
return;
}
std::vector<vec2f> poly;
poly.push_back(t1);
poly.push_back(t2);
poly.push_back(t3);
poly.push_back(t4);
poly.push_back(t1);
{float r,g,b,a,tx,ty;
vec3f p;
vec2f t;
unsigned char* pos = (unsigned char*)a_img.buffer();
for(unsigned int row=0;row<imh;row++) {
for(unsigned int col=0;col<imw;col++) {
r = (*pos)/255.0f;pos++;
g = (*pos)/255.0f;pos++;
b = (*pos)/255.0f;pos++;
a = 1;
if(imn==4) {
a = (*pos)/255.0f;pos++;
}
tx = float(col)/float(imw-1); //[0,1]
ty = float(row)/float(imh-1); //[0,1]
t.set_value(tx,ty);
if(!is_inside(t,poly)) continue;
t = t - t1;
p = p1+dx*t.x()/tdx.length()+dy*t.y()/tdy.length();
add_one_point(p.x(),p.y(),p.z(),r,g,b,a);
}
}}
}
protected:
gl::mode_t m_mode;
};
}}
#endif