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geant4/source/analysis/g4tools/include/tools/sg/gstos_add
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2020-12-04 12:30:43 +01:00

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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_sg_gstos_add
#define tools_sg_gstos_add
#include "../vmanip"
#include "../vdata"
#include "../glprims"
#include "../lina/mat4f"
namespace tools {
namespace sg {
class gstos_add {
public:
gstos_add(){}
virtual ~gstos_add(){}
public:
gstos_add(const gstos_add&) {}
gstos_add& operator=(const gstos_add&){return *this;}
public:
void clear() {m_xyzs.clear();m_nms.clear();}
void add_points(size_t a_floatn,const float* a_xyzs) {
append(m_xyzs,a_floatn,a_xyzs);
}
void add_lines(size_t a_floatn,const float* a_xyzs) {
append(m_xyzs,a_floatn,a_xyzs);
}
void add_line_strip(size_t a_floatn,const float* a_xyzs) {
size_t num = a_floatn/3;
if(num<2) return;
size_t nxyzs = (num-1)*2*3;
size_t offset = m_xyzs.size();
m_xyzs.resize(offset+nxyzs);
float* pxyzs = vec_data<float>(m_xyzs)+offset;
gl::line_strip_to_lines(num,a_xyzs,pxyzs);
}
void add_line_loop(size_t a_floatn,const float* a_xyzs) {
size_t num = a_floatn/3;
if(num<2) return;
size_t nxyzs = num*2*3;
size_t offset = m_xyzs.size();
m_xyzs.resize(offset+nxyzs);
float* pxyzs = vec_data<float>(m_xyzs)+offset;
gl::line_loop_to_lines(num,a_xyzs,pxyzs);
}
void add_triangles_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
append(m_xyzs,a_floatn,a_xyzs);
append(m_nms,a_floatn,a_nms);
}
void add_triangle_strip_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
size_t num = a_floatn/3;
if(num<3) return;
size_t nxyzs = (num-2)*3*3;
size_t offset = m_xyzs.size();
m_xyzs.resize(offset+nxyzs);
float* pxyzs = vec_data<float>(m_xyzs)+offset;
offset = m_nms.size();
m_nms.resize(offset+nxyzs);
float* pnms = vec_data<float>(m_nms)+offset;
gl::triangle_strip_to_triangles_nms(num,a_xyzs,a_nms,pxyzs,pnms);
}
void add_triangle_fan_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
size_t num = a_floatn/3;
if(num<3) return;
size_t nxyzs = (num-2)*3*3;
size_t offset = m_xyzs.size();
m_xyzs.resize(offset+nxyzs);
float* pxyzs = vec_data<float>(m_xyzs)+offset;
offset = m_nms.size();
m_nms.resize(offset+nxyzs);
float* pnms = vec_data<float>(m_nms)+offset;
gl::triangle_fan_to_triangles_nms(num,a_xyzs,a_nms,pxyzs,pnms);
}
void add_triangle_strip_as_triangles(size_t a_floatn,const float* a_xyzs,const float* a_nms) { //used in sg::sphere, icosahedron_sphere.
add_triangle_strip_normal(a_floatn,a_xyzs,a_nms);
}
/*
/////////////////////////////////////////////////////////
/// for sg::markers and gstos : /////////////////////////
/////////////////////////////////////////////////////////
void add_lines(const std::vector<float>& a_xyzs) {
append(m_xyzs,a_xyzs.size(),vec_data(a_xyzs));
}
void add_triangles_normal(const std::vector<float>& a_xyzs,const std::vector<float>& a_nms) { //for sg::markers.
if(a_xyzs.size()!=a_nms.size()) return;
append(m_xyzs,a_xyzs.size(),vec_data(a_xyzs));
append(m_nms,a_nms.size(),vec_data(a_nms));
}
bool project_point(const mat4f& a_model_matrix,const mat4f& a_projection_matrix,
float& a_x,float& a_y,float& a_z,float& a_w) {
a_w = 1;
a_model_matrix.mul_4f(a_x,a_y,a_z,a_w);
a_projection_matrix.mul_4f(a_x,a_y,a_z,a_w);
if(a_w==0.0F) return false;
a_x /= a_w;
a_y /= a_w;
a_z /= a_w;
return true;
}
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
*/
public:
std::vector<float> m_xyzs;
std::vector<float> m_nms;
size_t m_gsto_points_sz;
size_t m_gsto_lines_sz;
size_t m_gsto_tris_sz;
size_t m_gsto_nms_sz;
};
}}
#endif