81 lines
3.1 KiB
C++
81 lines
3.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file persistency/gdml/G02/src/G02PrimaryGeneratorAction.cc
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/// \brief Implementation of the G02PrimaryGeneratorAction class
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//
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//
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//
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// Class G02PrimaryGeneratorAction implementation
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//
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// ----------------------------------------------------------------------------
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#include "G02PrimaryGeneratorAction.hh"
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#include "globals.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G02PrimaryGeneratorAction::G02PrimaryGeneratorAction()
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: G4VUserPrimaryGeneratorAction(),
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fParticleGun(0),
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fParticleTable(0)
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{
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// Particle gun and particle table
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//
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fParticleGun = new G4ParticleGun();
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fParticleTable = G4ParticleTable::GetParticleTable();
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// Default particle
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//
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fParticleGun->SetParticleDefinition(fParticleTable->FindParticle("geantino"));
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fParticleGun->SetParticleEnergy( 1.0*MeV );
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G4ThreeVector err1=G4ThreeVector(-1260,-560,40); // outside
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G4ThreeVector err2=G4ThreeVector(100,-240,120); // inside
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G4ThreeVector err2v=(err2-err1).unit();
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fParticleGun->SetParticleMomentumDirection(err2v);
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fParticleGun->SetParticlePosition(err1);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G02PrimaryGeneratorAction::~G02PrimaryGeneratorAction()
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{
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delete fParticleGun;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void G02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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fParticleGun->GeneratePrimaryVertex(anEvent);
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}
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