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geant4/examples/extended/persistency/gdml/G02/src/G02PrimaryGeneratorAction.cc
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
/// \file persistency/gdml/G02/src/G02PrimaryGeneratorAction.cc
/// \brief Implementation of the G02PrimaryGeneratorAction class
//
//
//
// Class G02PrimaryGeneratorAction implementation
//
// ----------------------------------------------------------------------------
#include "G02PrimaryGeneratorAction.hh"
#include "globals.hh"
#include "G4ParticleDefinition.hh"
#include "G4SystemOfUnits.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G02PrimaryGeneratorAction::G02PrimaryGeneratorAction()
: G4VUserPrimaryGeneratorAction(),
fParticleGun(0),
fParticleTable(0)
{
// Particle gun and particle table
//
fParticleGun = new G4ParticleGun();
fParticleTable = G4ParticleTable::GetParticleTable();
// Default particle
//
fParticleGun->SetParticleDefinition(fParticleTable->FindParticle("geantino"));
fParticleGun->SetParticleEnergy( 1.0*MeV );
G4ThreeVector err1=G4ThreeVector(-1260,-560,40); // outside
G4ThreeVector err2=G4ThreeVector(100,-240,120); // inside
G4ThreeVector err2v=(err2-err1).unit();
fParticleGun->SetParticleMomentumDirection(err2v);
fParticleGun->SetParticlePosition(err1);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G02PrimaryGeneratorAction::~G02PrimaryGeneratorAction()
{
delete fParticleGun;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
fParticleGun->GeneratePrimaryVertex(anEvent);
}