180 lines
6.8 KiB
C++
180 lines
6.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file biasing/B03/exampleB03.cc
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/// \brief Main program of the biasing/B03 example
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//
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//
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 - exampleB03
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//
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// --------------------------------------------------------------
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// Comments
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//
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// This example intends to show how to use both importance sampling and a
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// customized scoring making use of the scoring framework
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// in a parallel geometry.
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//
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// A simple geometry consisting of a 180 cm high concrete cylinder
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// is constructed in the mass geometry.
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// A geometry is constructed in the parallel geometry
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// in order to assign importance values to slabs
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// of width 10cm and for scoring. The parallel world volume should
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// overlap the mass world volume and the radii of the slabs is larger
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// than the radius of the concrete cylinder in the mass geometry.
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// Pairs of G4GeometryCell and importance values are stored in
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// the importance store.
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// The scoring uses the primitive scorers via the Multi Functional Detector
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include <iostream>
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#include "G4Types.hh"
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#include "G4RunManagerFactory.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4UImanager.hh"
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#include "G4SystemOfUnits.hh"
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#include "B03DetectorConstruction.hh"
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#include "B03PhysicsList.hh"
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#include "B03ActionInitialization.hh"
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// #include "B03PrimaryGeneratorAction.hh"
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// #include "B03RunAction.hh"
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// construction for the parallel geometry
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#include "B03ImportanceDetectorConstruction.hh"
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// Files specific for biasing and scoring
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//#include "G4Scorer.hh"
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// #include "G4GeometrySampler.hh"
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#include "G4IStore.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main(int , char **)
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{
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G4int numberOfEvents = 100;
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G4long myseed = 345354;
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auto* runManager = G4RunManagerFactory::CreateRunManager();
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runManager->SetNumberOfThreads(2);
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G4Random::setTheSeed(myseed);
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// create the detector ---------------------------
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B03DetectorConstruction *detector = new B03DetectorConstruction();
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runManager->SetUserInitialization(detector);
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// ---------------------------------------------------
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// create a parallel detector
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G4String parallelName("ParallelBiasingWorld");
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B03ImportanceDetectorConstruction *pdet =
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new B03ImportanceDetectorConstruction(parallelName);
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detector->RegisterParallelWorld(pdet);
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// G4GeometrySampler pgs(pdet->GetWorldVolume(),"neutron");
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// B03PhysicsList* physlist = new B03PhysicsList;
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// name of first parallel world:
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B03PhysicsList* physlist = new B03PhysicsList(parallelName);
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// push parallel world to store in case of multiple worlds:
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physlist->AddParallelWorldName(parallelName);
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// physlist->AddParallelWorldName(parallelName);
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//physlist->AddParallelWorldName(sparallelName);
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// physlist->AddBiasing(&pgs,parallelName);
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runManager->SetUserInitialization(physlist);
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// Set user action classes through Worker Initialization
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//
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B03ActionInitialization* actions = new B03ActionInitialization;
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runManager->SetUserInitialization(actions);
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// runManager->SetUserAction(new B03PrimaryGeneratorAction);
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// // runManager->SetUserAction(new B03PrimaryGeneratorAction(ifElectron));
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// runManager->SetUserAction(new B03RunAction);
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runManager->Initialize();
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G4VPhysicalVolume& aghostWorld = pdet->GetWorldVolumeAddress();
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G4cout << " ghost world: " << pdet->GetName() << G4endl;
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// create an importance
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G4IStore *aIstore = G4IStore::GetInstance(pdet->GetName());
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// create a geometry cell for the world volume replpicanumber is 0!
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G4GeometryCell gWorldVolumeCell(aghostWorld, 0);
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// set world volume importance to 1
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aIstore->AddImportanceGeometryCell(1, gWorldVolumeCell);
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// set importance values and create scorers
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G4int cell(1);
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for (cell=1; cell<=18; cell++) {
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G4GeometryCell gCell = pdet->GetGeometryCell(cell);
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G4cout << " adding cell: " << cell
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<< " replica: " << gCell.GetReplicaNumber()
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<< " name: " << gCell.GetPhysicalVolume().GetName() << G4endl;
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G4double imp = std::pow(2.0,cell-1);
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//x aIstore.AddImportanceGeometryCell(imp, gCell);
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aIstore->AddImportanceGeometryCell(imp, gCell.GetPhysicalVolume(), cell);
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}
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// creating the geometry cell and add both to the store
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// G4GeometryCell gCell = pdet->GetGeometryCell(18);
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// create importance geometry cell pair for the "rest"cell
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// with the same importance as the last concrete cell
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G4GeometryCell gCell = pdet->GetGeometryCell(19);
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// G4double imp = std::pow(2.0,18);
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G4double imp = std::pow(2.0,17);
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aIstore->AddImportanceGeometryCell(imp, gCell.GetPhysicalVolume(), 19);
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//temporary fix before runManager->BeamOn works...
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G4UImanager* UImanager = G4UImanager::GetUIpointer();
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G4String command1 = "/control/cout/setCoutFile fileName";
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UImanager->ApplyCommand(command1);
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G4String command2 = "/run/beamOn "
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+ G4UIcommand::ConvertToString(numberOfEvents);;
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UImanager->ApplyCommand(command2);
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// runManager->BeamOn(numberOfEvents);
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// pgs.ClearSampling();
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delete runManager;
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return 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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