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geant4/source/visualization/modeling/include/G4PhysicalVolumeMassScene.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
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// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
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// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
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//
//
// $Id: G4PhysicalVolumeMassScene.hh,v 1.4 2005/01/27 20:06:35 johna Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
//
// John Allison 12th September 2004
// Class Description:
//
// Calculates the mass of a geometry tree taking into account daughters
// up to the depth specified in the G4PhysicalVolumeModel. Culling is
// ignored so that all volumes are seen.
//
// The calculation is quite tricky, since it involves subtracting the
// mass of that part of the mother that is occupied by each daughter and
// then adding the mass of the daughter, and so on down the heirarchy.
//
// Usage for a given G4PhysicalVolumeModel* pvModel:
// G4PhysicalVolumeMassScene massScene;
// massScene.EstablishSpecials (*pvModel);
// pvModel->DescribeYourselfTo (massScene);
// G4double volume = massScene.GetVolume();
// G4double mass = massScene.GetMass();
// massScene.Reset();
// See, for example, G4ASCIITreeSceneHandler::EndModeling().
#ifndef G4PHYSICALVOLUMEMASSSCENE_HH
#define G4PHYSICALVOLUMEMASSSCENE_HH
#include "G4VGraphicsScene.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Tubs.hh"
#include "G4Trd.hh"
#include "G4Trap.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Torus.hh"
#include "G4Polycone.hh"
#include "G4Polyhedra.hh"
#include <deque>
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4PhysicalVolumeModel;
class G4Material;
class G4PhysicalVolumeMassScene: public G4VGraphicsScene {
public:
G4PhysicalVolumeMassScene ();
virtual ~G4PhysicalVolumeMassScene ();
public: // With description
G4double GetVolume () const {return fVolume;}
// Overall volume.
G4double GetMass () const {return fMass;}
// Mass of whole tree, i.e., accounting for all daughters.
void Reset ();
// Reset for subsequent re-use.
public:
// Force execution of AccrueMass for all solids...
void PreAddSolid (const G4Transform3D&, const G4VisAttributes&) {}
void PostAddSolid () {}
void AddSolid (const G4Box& s) {AccrueMass (s);}
void AddSolid (const G4Cons & s) {AccrueMass (s);}
void AddSolid (const G4Tubs& s) {AccrueMass (s);}
void AddSolid (const G4Trd& s) {AccrueMass (s);}
void AddSolid (const G4Trap& s) {AccrueMass (s);}
void AddSolid (const G4Sphere& s) {AccrueMass (s);}
void AddSolid (const G4Para& s) {AccrueMass (s);}
void AddSolid (const G4Torus& s) {AccrueMass (s);}
void AddSolid (const G4Polycone& s) {AccrueMass (s);}
void AddSolid (const G4Polyhedra& s) {AccrueMass (s);}
void AddSolid (const G4VSolid& s) {AccrueMass (s);}
void AddCompound (const G4VTrajectory&) {}
void AddCompound (const G4VHit&) {}
void EstablishSpecials (G4PhysicalVolumeModel&);
////////////////////////////////////////////////////////////////
// Functions not used but required by the abstract interface.
virtual void BeginPrimitives (const G4Transform3D&) {}
virtual void EndPrimitives () {}
virtual void AddPrimitive (const G4Polyline&) {}
virtual void AddPrimitive (const G4Scale&) {}
virtual void AddPrimitive (const G4Text&) {}
virtual void AddPrimitive (const G4Circle&) {}
virtual void AddPrimitive (const G4Square&) {}
virtual void AddPrimitive (const G4Polymarker&) {}
virtual void AddPrimitive (const G4Polyhedron&) {}
virtual void AddPrimitive (const G4NURBS&) {}
private:
void AccrueMass (const G4VSolid&);
G4double fVolume;
G4double fMass;
G4VPhysicalVolume* fpLastPV;
G4int fPVPCount;
G4int fLastDepth;
G4double fLastDensity;
std::deque<G4double> fDensityStack;
G4int fCurrentDepth; // Current depth of geom. hierarchy.
G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
G4LogicalVolume* fpCurrentLV; // Current logical volume.
G4Material* fpCurrentMaterial; // Current material.
};
#endif