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geant4/source/visualization/management/include/G4VViewer.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4VViewer.hh,v 1.16 2005/06/02 17:43:47 allison Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
//
// John Allison 27th March 1996
//
// Class description
//
// Abstract interface class for graphics viewers.
#ifndef G4VVIEWER_HH
#define G4VVIEWER_HH
#include "globals.hh"
#include "G4ViewParameters.hh"
class G4VSceneHandler;
class G4VViewer {
public: // With description
friend std::ostream& operator << (std::ostream& os, const G4VViewer& v);
G4VViewer (G4VSceneHandler&, G4int id, const G4String& name = "");
virtual ~G4VViewer ();
virtual void Initialise ();
// Called immediately after construction for those operations that
// must await complete contruction of viewer and all its bases. For
// example, if this class (G4VViewer) is inherited virtually, as in
// the OpenGL sub-category, it will not be fully constructed until
// *after* the the derived viewer (this is the rule about order of
// construction for virtual inheritance), so the derived viewer may
// not use information in G4VViewer in its contructor. Hence such
// code must be in Initialise().
//////////////////////////////////////////////////////////////
// View manipulation functions.
virtual void SetView () = 0;
// Take view parameters and work out model/view transformation,
// projection transformation, lighting, etc.
virtual void ClearView () = 0;
// Clear screen/viewing buffers.
virtual void DrawView () = 0;
// Draw view of the scene currently attached to the scene handler -
// see example of a minimal function at end of this file.
virtual void ShowView ();
// Show view (for graphics systems which require to process
// all drawn objects before finalising the view).
virtual void FinishView ();
// Called at the end of drawing scene. Used to flush streams, or
// swap buffers. (Perhaps it is inappropriately named, perhaps its
// function could be incorporated into EndModeling (). It marks the
// end of scene drawing; be aware hits and digi drawing may Follow.
// It is not yet the end of all drawing; that is signalled by
// ShowView ().)
//////////////////////////////////////////////////////////////
// Access functions.
const G4String& GetName () const;
const G4String& GetShortName () const;
void SetName (const G4String&);
G4int GetViewId () const;
G4VSceneHandler* GetSceneHandler () const;
const G4ViewParameters& GetViewParameters () const;
const G4ViewParameters& GetDefaultViewParameters () const;
void SetViewParameters (const G4ViewParameters& vp);
void SetDefaultViewParameters (const G4ViewParameters& vp);
//////////////////////////////////////////////////////////////
// Public utility functions.
const G4VisAttributes* GetApplicableVisAttributes
(const G4VisAttributes*) const;
void SetNeedKernelVisit (G4bool need);
// Sets individual need-visit flag.
void NeedKernelVisit ();
// Flags all views the need to re-visit the GEANT4 kernel to refresh
// the scene.
void ProcessView ();
// Used by DrawView (). Invokes SetView (). The basic logic is here.
protected:
//////////////////////////////////////////////////////////////
// Data members
G4VSceneHandler& fSceneHandler; // Abstract scene for this view.
G4int fViewId; // Id of this instance.
G4String fName;
G4String fShortName; // Up to first ' ' character, if any.
G4ViewParameters fVP; // View parameters.
G4ViewParameters fDefaultVP; // Default view parameters.
//////////////////////////////////////////////////////////////
// Other parameters.
G4bool fModified; // If View Parameters have been modified.
G4bool fNeedKernelVisit; // See DrawView() for comments.
};
#include "G4VViewer.icc"
/*********************************************
Here is a minimal DrawView () as it might be implemented in the
concrete view.
void G4VViewer::DrawView () { // Default - concrete view usually overrides.
// First, a view should decide when to re-visit the G4 kernel.
// Sometimes it might not be necessary, e.g., if the scene is stored
// in a graphical database (e.g., OpenGL's display lists) and only
// the viewing angle has changed. But graphics systems without a
// graphical database will always need to visit the G4 kernel.
NeedKernelVisit (); // Default is - always visit G4 kernel.
// Note: this routine sets the fNeedKernelVisit flag of *all* the views of
// the scene.
ProcessView (); // The basic logic is here.
// Then a view may have more to do, e.g., display the graphical
// database. That code should come here before finally...
FinishView (); // Flush streams and/or swap buffers.
}
*********************************************/
#endif