60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VUserVisAction.hh,v 1.4 2005/03/16 17:18:04 allison Exp $
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// GEANT4 tag $Name: geant4-07-01 $
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//
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//
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// Class Description:
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//
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// G4VUserVisAction is added to the scene by the command
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// /vis/scene/add/userAction, which instantiates a G4CallbackModel to
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// add to the RunDurationModels. Thus the pure virtual Draw() method
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// is invoked whenever the viewer needs to "visit the kernel", e.g.,
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// to remake its graphical database, if any, or simply to refresh the
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// screen. operator() is defined to satisfy the template
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// G4CallbackModel<G4VUserVisAction>.
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//
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// See the User Guide for Application Developers, Section 8.8.7 and 8.8.8.
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#ifndef G4VUSERVISACTION_HH
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#define G4VUSERVISACTION_HH
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#include "G4Transform3D.hh"
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class G4VUserVisAction {
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public: // With description
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G4VUserVisAction() {}
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virtual ~G4VUserVisAction() {}
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virtual void Draw() = 0;
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void operator()(const G4Transform3D& = G4Transform3D::Identity) {
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Draw();
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}
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};
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#endif
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