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geant4/source/visualization/Tree/include/G4VTreeSceneHandler.hh
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2016-06-09 12:11:21 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
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// ********************************************************************
//
//
// $Id: G4VTreeSceneHandler.hh,v 1.14 2005/06/02 17:43:46 allison Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
//
// John Allison 5th April 2001
// A base class for a scene handler to dump geometry hierarchy.
// In the derived class, override G4VScenehandler::RequestPrimitives
// to implement dump of the geometry hierarchy.
#ifndef G4VTREESCENEHANDLER_HH
#define G4VTREESCENEHANDLER_HH
#include "G4VSceneHandler.hh"
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4ModelingParameters;
class G4VTreeSceneHandler: public G4VSceneHandler {
public:
G4VTreeSceneHandler(G4VGraphicsSystem& system,
const G4String& name);
virtual ~G4VTreeSceneHandler ();
void PreAddSolid (const G4Transform3D& objectTransformation,
const G4VisAttributes&);
void PostAddSolid ();
////////////////////////////////////////////////////////////////
// Functions not used but required by the abstract interface.
virtual void BeginPrimitives (const G4Transform3D&) {}
virtual void EndPrimitives () {}
virtual void AddPrimitive (const G4Polyline&) {}
virtual void AddPrimitive (const G4Text&) {}
virtual void AddPrimitive (const G4Circle&) {}
virtual void AddPrimitive (const G4Square&) {}
virtual void AddPrimitive (const G4Polyhedron&) {}
virtual void AddPrimitive (const G4NURBS&) {}
virtual void AddPrimitive (const G4Polymarker&) {}
virtual void AddPrimitive (const G4Scale&) {}
virtual void BeginModeling();
virtual void EndModeling();
protected:
// In the derived class, override G4VScenehandler::RequestPrimitives
// to implement dump of the geometry hierarchy.
static G4int fSceneIdCount; // Counter for Tree scene handlers.
const G4Transform3D* fpCurrentObjectTransformation;
};
#include "G4VTreeSceneHandler.icc"
#endif