212 lines
6.3 KiB
C++
212 lines
6.3 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4FukuiRendererSceneHandler.cc,v 1.11 2005/06/02 17:43:46 allison Exp $
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// GEANT4 tag $Name: geant4-07-01 $
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//
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//
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// Satoshi TANAKA, Fri Jun 28 11:34:24 JST 1996
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// FukuiRenderer scene.
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//=================//
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#ifdef G4VIS_BUILD_DAWN_DRIVER
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//=================//
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#define __G_ANSI_C__
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// #define DEBUG_FR_SCENE
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//----- header files
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#include <fstream>
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//#include <strstream.h>
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#include <string.h>
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#include "globals.hh"
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#include "G4FRConst.hh"
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#include "G4FukuiRenderer.hh"
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#include "G4FukuiRendererSceneHandler.hh"
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#include "G4FukuiRendererViewer.hh"
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#include "G4Point3D.hh"
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#include "G4VisAttributes.hh"
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#include "G4Scene.hh"
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#include "G4Transform3D.hh"
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#include "G4Polyhedron.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Polyline.hh"
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#include "G4Trd.hh"
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#include "G4Tubs.hh"
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#include "G4Trap.hh"
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#include "G4Torus.hh"
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#include "G4Sphere.hh"
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#include "G4Para.hh"
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#include "G4Text.hh"
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#include "G4Circle.hh"
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#include "G4Square.hh"
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#include "G4ModelingParameters.hh"
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#include "G4VPhysicalVolume.hh"
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//----- constants
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const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
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const char FR_ENV_MULTI_WINDOW[] = "G4DAWN_MULTI_WINDOW" ;
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///////////////////////////
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// Driver-dependent part //
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///////////////////////////
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//----- G4FukuiRendererSceneHandler, constructor
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G4FukuiRendererSceneHandler::G4FukuiRendererSceneHandler (G4FukuiRenderer& system,
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const G4String& name):
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G4VSceneHandler (system, fSceneIdCount++, name) ,
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fSystem (system) ,
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fPrimDest (system.GetPrimDest() ) ,
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FRflag_in_modeling (false) ,
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flag_saving_g4_prim (false) ,
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COMMAND_BUF_SIZE (G4FRClientServer::SEND_BUFMAX),
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fPrec (9), fPrec2 (16)
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{
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//----- Connection to FukuiRenderer is set in the first scene
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if( !fSystem.IsConnected() )
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{
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if ( getenv( FR_ENV_NAMED_PIPE_CONNECTION ) != NULL &&\
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strcmp( getenv( FR_ENV_NAMED_PIPE_CONNECTION ), "0" ) )
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{
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// Invoke DAWN locally and make connection
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// via named pipe (not supported in AIX etc)
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fSystem.UseBSDUnixDomainAuto();
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} else if( getenv( FR_ENV_SERVER_HOST_NAME ) == NULL )
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{
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// Invoke DAWN locally and make connection
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// via socket
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fSystem.UseInetDomainAuto();
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} else {
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// Connect to remote DAWN via socket
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fSystem.UseInetDomain();
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}
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}
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//----- precision control
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if( getenv( "G4DAWN_PRECISION" ) != NULL ) {
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sscanf( getenv("G4DAWN_PRECISION"), "%d", &fPrec ) ;
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} else {
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fPrec = 9 ;
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}
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fPrec2 = fPrec + 7 ;
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} // G4FukuiRendererSceneHandler, constructor
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//----- G4FukuiRendererSceneHandler, destructor
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G4FukuiRendererSceneHandler::~G4FukuiRendererSceneHandler ()
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** ~G4FukuiRendererSceneHandler" << G4endl;
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#endif
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ClearStore (); // clear current scene
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}
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//-----
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void G4FukuiRendererSceneHandler::FRBeginModeling( void )
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{
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if( !FRIsInModeling() )
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** G4FukuiRendererSceneHandler::FRBeginModeling (called & started)" << G4endl;
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#endif
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//----- Begin Saving g4.prim file
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// open g4.prim, ##
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BeginSavingG4Prim();
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//----- Send Bounding Box
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// /BoundingBox
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SendBoundingBox();
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//----- drawing device
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// !Device
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// (Note: Not saved in g4.prim)
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if( ( getenv( FR_ENV_MULTI_WINDOW ) != NULL ) && \
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( strcmp( getenv( FR_ENV_MULTI_WINDOW ),"0" ) ) )
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{
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((G4FukuiRendererViewer*)fpViewer)->SendDevice( G4FukuiRendererViewer::FRDEV_XWIN ) ;
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} else {
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((G4FukuiRendererViewer*)fpViewer)->SendDevice( G4FukuiRendererViewer::FRDEV_PS ) ;
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}
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//----- drawing style
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// /WireFrame, /Surface etc
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// (Note: Not saved in g4.prim)
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((G4FukuiRendererViewer*)fpViewer)->SendDrawingStyle() ;
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//----- set view parameters
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// /CameraPosition, /TargetPoint,
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// /ZoomFactor, /FocalDistance,
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// !GraphicalUserInterface
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((G4FukuiRendererViewer*)fpViewer)->SendViewParameters();
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//----- send SET_CAMERA command
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// !SetCamera
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** (!SetCamera in FRBeginModeling())" << G4endl;
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#endif
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SendStr( FR_SET_CAMERA );
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//----- open device
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// !OpenDevice
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
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#endif
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SendStr( FR_OPEN_DEVICE );
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//----- begin sending primitives
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// !BeginModeling
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
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#endif
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SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
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} // if
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}
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/////////////////////////////////////////
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// Common to DAWN and DAWNFILE drivers //
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/////////////////////////////////////////
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#define G4FRSCENEHANDLER G4FukuiRendererSceneHandler
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#include "G4FRSceneFunc.icc"
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#undef G4FRSCENEHANDLER
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//////////////////////
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// static variables //
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//////////////////////
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//----- static variables
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G4int G4FukuiRendererSceneHandler::fSceneIdCount = 0;
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#endif // G4VIS_BUILD_DAWN_DRIVER
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