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geant4/source/parameterisations/gflash/include/G4VGFlashSensitiveDetector.hh
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2016-06-09 11:11:55 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
#ifndef G4VGFlashSensitiveDetector_h
#define G4VGFlashSensitiveDetector_h 1
#include "G4Step.hh"
#include "G4VReadOutGeometry.hh"
#include "G4TouchableHistory.hh"
#include "GFlashEnergySpot.hh"
#include "G4GFlashSpot.hh"
// class description:
//
// This is the abstract base class of the sensitive detector for use with GFlash. The user's
// sensitive detector which generates hits must be derived from this
// class, and G4VSensitiveDetector.
class G4VGFlashSensitiveDetector
{
public: // with description
G4VGFlashSensitiveDetector() {}
G4VGFlashSensitiveDetector(const G4VGFlashSensitiveDetector &) {}
// Constructors. The user's concrete class must use one of these constructors
// by the constructor initializer of the derived class. The name of
// the sensitive detector must be the same as for the corresponding GG4VSensitiveDetector.
public:
virtual ~G4VGFlashSensitiveDetector() {}
G4int operator==(const G4VGFlashSensitiveDetector &right) const {return this == &right;}
G4int operator!=(const G4VGFlashSensitiveDetector &right) const {return this != &right;};
protected: // with description
virtual G4bool ProcessHits(G4GFlashSpot*aSpot,G4TouchableHistory*ROhist) = 0;
// The user MUST implement this method for generating hit(s) from the GFlashSpots
// Be aware that this method is a protected method and it will be invoked
// by Hit() method of the Base class once the Readout geometry that may be associated to the
// corresponding G4VSensitiveDetector was taken into account.
public: // with description
inline G4bool Hit(G4GFlashSpot * aSpot)
{
G4bool result = true;
G4VSensitiveDetector * This = dynamic_cast<G4VSensitiveDetector *>(this);
if(!This)
{
G4Exception("Sensitive detector using GFlash needs to also inherit from G4VSensitiveDetector");
}
if(This->isActive())
{
G4VReadOutGeometry * ROgeometry = 0;
G4TouchableHistory* ROhis = 0;
if(This) ROgeometry = This->GetROgeometry();
if(ROgeometry)
{
// fake pre-step point for touchable from read-out geometry.
G4Step fakeStep;
G4StepPoint * tmpPoint = fakeStep.GetPreStepPoint();
tmpPoint->SetTouchableHandle(aSpot->GetTouchableHandle());
tmpPoint->SetPosition(aSpot->GetPosition());
tmpPoint->SetMomentumDirection(aSpot->GetOriginatorTrack()->GetPrimaryTrack()->GetMomentumDirection());
result = ROgeometry->CheckROVolume(&fakeStep, ROhis);
}
if(result) result = ProcessHits(aSpot, ROhis);
}
else
{
result = false;
}
return result;
}
// This is the public method invoked by GFlashHitMaker for generating
// hit(s). The actual user's implementation for generating hit(s) must be
// implemented in GenerateHits() virtual protected method.
};
#endif