102 lines
4.3 KiB
C++
102 lines
4.3 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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#ifndef G4VGFlashSensitiveDetector_h
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#define G4VGFlashSensitiveDetector_h 1
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#include "G4Step.hh"
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#include "G4VReadOutGeometry.hh"
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#include "G4TouchableHistory.hh"
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#include "GFlashEnergySpot.hh"
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#include "G4GFlashSpot.hh"
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// class description:
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//
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// This is the abstract base class of the sensitive detector for use with GFlash. The user's
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// sensitive detector which generates hits must be derived from this
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// class, and G4VSensitiveDetector.
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class G4VGFlashSensitiveDetector
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{
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public: // with description
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G4VGFlashSensitiveDetector() {}
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G4VGFlashSensitiveDetector(const G4VGFlashSensitiveDetector &) {}
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// Constructors. The user's concrete class must use one of these constructors
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// by the constructor initializer of the derived class. The name of
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// the sensitive detector must be the same as for the corresponding GG4VSensitiveDetector.
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public:
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virtual ~G4VGFlashSensitiveDetector() {}
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G4int operator==(const G4VGFlashSensitiveDetector &right) const {return this == &right;}
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G4int operator!=(const G4VGFlashSensitiveDetector &right) const {return this != &right;};
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protected: // with description
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virtual G4bool ProcessHits(G4GFlashSpot*aSpot,G4TouchableHistory*ROhist) = 0;
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// The user MUST implement this method for generating hit(s) from the GFlashSpots
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// Be aware that this method is a protected method and it will be invoked
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// by Hit() method of the Base class once the Readout geometry that may be associated to the
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// corresponding G4VSensitiveDetector was taken into account.
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public: // with description
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inline G4bool Hit(G4GFlashSpot * aSpot)
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{
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G4bool result = true;
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G4VSensitiveDetector * This = dynamic_cast<G4VSensitiveDetector *>(this);
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if(!This)
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{
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G4Exception("Sensitive detector using GFlash needs to also inherit from G4VSensitiveDetector");
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}
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if(This->isActive())
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{
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G4VReadOutGeometry * ROgeometry = 0;
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G4TouchableHistory* ROhis = 0;
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if(This) ROgeometry = This->GetROgeometry();
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if(ROgeometry)
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{
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// fake pre-step point for touchable from read-out geometry.
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G4Step fakeStep;
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G4StepPoint * tmpPoint = fakeStep.GetPreStepPoint();
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tmpPoint->SetTouchableHandle(aSpot->GetTouchableHandle());
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tmpPoint->SetPosition(aSpot->GetPosition());
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tmpPoint->SetMomentumDirection(aSpot->GetOriginatorTrack()->GetPrimaryTrack()->GetMomentumDirection());
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result = ROgeometry->CheckROVolume(&fakeStep, ROhis);
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}
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if(result) result = ProcessHits(aSpot, ROhis);
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}
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else
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{
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result = false;
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}
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return result;
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}
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// This is the public method invoked by GFlashHitMaker for generating
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// hit(s). The actual user's implementation for generating hit(s) must be
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// implemented in GenerateHits() virtual protected method.
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};
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#endif
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