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geant4/source/visualization/management/src/G4VisCommandsGeometrySet.cc
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// $Id: G4VisCommandsGeometrySet.cc 86865 2014-11-19 14:41:25Z gcosmo $
// /vis/geometry commands - John Allison 31st January 2006
#include "G4VisCommandsGeometrySet.hh"
#include "G4UIcommand.hh"
#include "G4VisManager.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4UImanager.hh"
#include <sstream>
#include <cctype>
void G4VVisCommandGeometrySet::Set
(G4String requestedName,
const G4VVisCommandGeometrySetFunction& setFunction,
G4int requestedDepth)
{
G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
G4LogicalVolumeStore* pLVStore = G4LogicalVolumeStore::GetInstance();
G4bool found = false;
for (size_t iLV = 0; iLV < pLVStore->size(); iLV++ ) {
G4LogicalVolume* pLV = (*pLVStore)[iLV];
const G4String& logVolName = pLV->GetName();
if (logVolName == requestedName) found = true;
if (requestedName == "all" || logVolName == requestedName) {
SetLVVisAtts(pLV, setFunction, 0, requestedDepth);
}
}
if (requestedName != "all" && !found) {
if (verbosity >= G4VisManager::errors) {
G4cerr << "ERROR: Logical volume \"" << requestedName
<< "\" not found in logical volume store." << G4endl;
}
return;
}
if (fpVisManager->GetCurrentViewer()) {
G4UImanager::GetUIpointer()->ApplyCommand("/vis/scene/notifyHandlers");
}
}
void G4VVisCommandGeometrySet::SetLVVisAtts
(G4LogicalVolume* pLV,
const G4VVisCommandGeometrySetFunction& setFunction,
G4int depth, G4int requestedDepth)
{
G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
const G4VisAttributes* oldVisAtts = pLV->GetVisAttributes();
fVisAttsMap.insert(std::make_pair(pLV,oldVisAtts)); // Store old vis atts.
G4VisAttributes* newVisAtts = new G4VisAttributes; // Memory leak!
if (oldVisAtts) {
*newVisAtts = *oldVisAtts;
}
setFunction(newVisAtts); // Sets whatever attribute determined by
// function object.
pLV->SetVisAttributes(newVisAtts);
if (verbosity >= G4VisManager::confirmations) {
G4cout << "\nLogical Volume \"" << pLV->GetName()
<< "\": setting vis attributes:";
if (oldVisAtts) {
G4cout << "\nwas: " << *oldVisAtts;
} else {
G4cout << "\n(no old attributes)";
}
G4cout << "\nnow: " << *newVisAtts
<< G4endl;
}
if (requestedDepth < 0 || depth < requestedDepth) {
G4int nDaughters = pLV->GetNoDaughters();
for (G4int i = 0; i < nDaughters; ++i) {
SetLVVisAtts(pLV->GetDaughter(i)->GetLogicalVolume(),
setFunction, ++depth, requestedDepth);
}
}
}
////////////// /vis/geometry/set/colour ///////////////////////////////////////
G4VisCommandGeometrySetColour::G4VisCommandGeometrySetColour()
{
G4bool omitable;
fpCommand = new G4UIcommand("/vis/geometry/set/colour", this);
fpCommand->SetGuidance("Sets colour of logical volume(s).");
fpCommand->SetGuidance("\"all\" sets all logical volumes.");
fpCommand->SetGuidance
("Optionally propagates down hierarchy to given depth.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true);
parameter->SetDefaultValue("all");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("depth", 'd', omitable = true);
parameter->SetDefaultValue(0);
parameter->SetGuidance
("Depth of propagation (-1 means unlimited depth).");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("red", 's', omitable = true);
parameter->SetDefaultValue("1.");
parameter->SetGuidance
("Red component or a string, e.g., \"blue\", in which case succeeding colour components are ignored.");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("green", 'd', omitable = true);
parameter->SetDefaultValue(1.);
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("blue", 'd', omitable = true);
parameter->SetDefaultValue(1.);
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("opacity", 'd', omitable = true);
parameter->SetDefaultValue(1.);
fpCommand->SetParameter(parameter);
}
G4VisCommandGeometrySetColour::~G4VisCommandGeometrySetColour()
{
delete fpCommand;
}
G4String G4VisCommandGeometrySetColour::GetCurrentValue(G4UIcommand*)
{
return "";
}
void G4VisCommandGeometrySetColour::SetNewValue
(G4UIcommand*, G4String newValue)
{
G4String name, redOrString;
G4int requestedDepth;
G4double green, blue, opacity;
std::istringstream iss(newValue);
iss >> name >> requestedDepth >> redOrString >> green >> blue >> opacity;
G4Colour colour(1,1,1,1); // Default white and opaque.
const size_t iPos0 = 0;
if (std::isalpha(redOrString[iPos0])) {
if (!G4Colour::GetColour(redOrString, colour)) {
if (fpVisManager->GetVerbosity() >= G4VisManager::warnings) {
G4cout << "WARNING: Colour \"" << redOrString
<< "\" not found. Defaulting to white and opaque."
<< G4endl;
}
}
} else {
colour = G4Colour(G4UIcommand::ConvertToDouble(redOrString), green, blue);
}
colour = G4Colour
(colour.GetRed(), colour.GetGreen(), colour.GetBlue(), opacity);
G4VisCommandGeometrySetColourFunction setColour(colour);
Set(name, setColour, requestedDepth);
}
////////////// /vis/geometry/set/daughtersInvisible //////////////////////
G4VisCommandGeometrySetDaughtersInvisible::G4VisCommandGeometrySetDaughtersInvisible()
{
G4bool omitable;
fpCommand = new G4UIcommand("/vis/geometry/set/daughtersInvisible", this);
fpCommand->SetGuidance("Makes daughters of logical volume(s) invisible.");
fpCommand->SetGuidance("\"all\" sets all logical volumes.");
fpCommand->SetGuidance
("Optionally propagates down hierarchy to given depth.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true);
parameter->SetDefaultValue("all");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("depth", 'd', omitable = true);
parameter->SetDefaultValue(0);
parameter->SetGuidance
("Depth of propagation (-1 means unlimited depth).");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("daughtersInvisible", 'b', omitable = true);
parameter->SetDefaultValue(false);
fpCommand->SetParameter(parameter);
}
G4VisCommandGeometrySetDaughtersInvisible::~G4VisCommandGeometrySetDaughtersInvisible()
{
delete fpCommand;
}
G4String
G4VisCommandGeometrySetDaughtersInvisible::GetCurrentValue(G4UIcommand*)
{
return "";
}
void G4VisCommandGeometrySetDaughtersInvisible::SetNewValue
(G4UIcommand*, G4String newValue)
{
G4String name;
G4int requestedDepth;
G4String daughtersInvisibleString;
std::istringstream iss(newValue);
iss >> name >> requestedDepth >> daughtersInvisibleString;
G4bool daughtersInvisible =
G4UIcommand::ConvertToBool(daughtersInvisibleString);
if (requestedDepth !=0) {
requestedDepth = 0;
if (fpVisManager->GetVerbosity() >= G4VisManager::warnings) {
G4cout << "Recursive application suppressed for this attribute."
<< G4endl;
}
}
G4VisCommandGeometrySetDaughtersInvisibleFunction
setDaughtersInvisible(daughtersInvisible);
Set(name, setDaughtersInvisible, requestedDepth);
G4VViewer* pViewer = fpVisManager->GetCurrentViewer();
if (pViewer) {
const G4ViewParameters& viewParams = pViewer->GetViewParameters();
if (fpVisManager->GetVerbosity() >= G4VisManager::warnings) {
if (!viewParams.IsCulling()) {
G4cout <<
"Culling must be on - \"/vis/viewer/set/culling global true\" - to see effect."
<< G4endl;
}
}
}
}
////////////// /vis/geometry/set/forceAuxEdgeVisible /////////////////////////
G4VisCommandGeometrySetForceAuxEdgeVisible::G4VisCommandGeometrySetForceAuxEdgeVisible()
{
G4bool omitable;
fpCommand = new G4UIcommand("/vis/geometry/set/forceAuxEdgeVisible", this);
fpCommand->SetGuidance
("Forces auxiliary (soft) edges of logical volume(s) to be visible,"
"\nregardless of the view parameters.");
fpCommand->SetGuidance("\"all\" sets all logical volumes.");
fpCommand->SetGuidance
("Optionally propagates down hierarchy to given depth.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true);
parameter->SetDefaultValue("all");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("depth", 'd', omitable = true);
parameter->SetDefaultValue(0);
parameter->SetGuidance
("Depth of propagation (-1 means unlimited depth).");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("forceAuxEdgeVisible", 'b', omitable = true);
parameter->SetDefaultValue(false);
fpCommand->SetParameter(parameter);
}
G4VisCommandGeometrySetForceAuxEdgeVisible::~G4VisCommandGeometrySetForceAuxEdgeVisible()
{
delete fpCommand;
}
G4String
G4VisCommandGeometrySetForceAuxEdgeVisible::GetCurrentValue(G4UIcommand*)
{
return "";
}
void G4VisCommandGeometrySetForceAuxEdgeVisible::SetNewValue
(G4UIcommand*, G4String newValue)
{
G4String name;
G4int requestedDepth;
G4String forceAuxEdgeVisibleString;
std::istringstream iss(newValue);
iss >> name >> requestedDepth >> forceAuxEdgeVisibleString;
G4bool forceAuxEdgeVisible =
G4UIcommand::ConvertToBool(forceAuxEdgeVisibleString);;
G4VisCommandGeometrySetForceAuxEdgeVisibleFunction
setForceAuxEdgeVisible(forceAuxEdgeVisible);
Set(name, setForceAuxEdgeVisible, requestedDepth);
}
////////////// /vis/geometry/set/forceLineSegmentsPerCircle /////////////////////////
G4VisCommandGeometrySetForceLineSegmentsPerCircle::G4VisCommandGeometrySetForceLineSegmentsPerCircle()
{
G4bool omitable;
fpCommand = new G4UIcommand("/vis/geometry/set/forceLineSegmentsPerCircle", this);
fpCommand->SetGuidance
("Forces number of line segments per circle, the precision with which a"
"\ncurved line or surface is represented by a polygon or polyhedron,"
"\nregardless of the view parameters.");
fpCommand->SetGuidance("\"all\" sets all logical volumes.");
fpCommand->SetGuidance
("Optionally propagates down hierarchy to given depth.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true);
parameter->SetDefaultValue("all");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("depth", 'd', omitable = true);
parameter->SetDefaultValue(0);
parameter->SetGuidance
("Depth of propagation (-1 means unlimited depth).");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("lineSegmentsPerCircle", 'd', omitable = true);
parameter->SetGuidance
("< 0 means not forced, i.e., under control of viewer.");
parameter->SetDefaultValue(-1);
fpCommand->SetParameter(parameter);
}
G4VisCommandGeometrySetForceLineSegmentsPerCircle::~G4VisCommandGeometrySetForceLineSegmentsPerCircle()
{
delete fpCommand;
}
G4String
G4VisCommandGeometrySetForceLineSegmentsPerCircle::GetCurrentValue(G4UIcommand*)
{
return "";
}
void G4VisCommandGeometrySetForceLineSegmentsPerCircle::SetNewValue
(G4UIcommand*, G4String newValue)
{
G4String name;
G4int requestedDepth;
G4int lineSegmentsPerCircle;
std::istringstream iss(newValue);
iss >> name >> requestedDepth >> lineSegmentsPerCircle;
G4VisCommandGeometrySetForceLineSegmentsPerCircleFunction setForceLineSegmentsPerCircle(lineSegmentsPerCircle);
Set(name, setForceLineSegmentsPerCircle, requestedDepth);
}
////////////// /vis/geometry/set/forceSolid /////////////////////////
G4VisCommandGeometrySetForceSolid::G4VisCommandGeometrySetForceSolid()
{
G4bool omitable;
fpCommand = new G4UIcommand("/vis/geometry/set/forceSolid", this);
fpCommand->SetGuidance
("Forces logical volume(s) always to be drawn solid (surface drawing),"
"\nregardless of the view parameters.");
fpCommand->SetGuidance("\"all\" sets all logical volumes.");
fpCommand->SetGuidance
("Optionally propagates down hierarchy to given depth.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true);
parameter->SetDefaultValue("all");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("depth", 'd', omitable = true);
parameter->SetDefaultValue(0);
parameter->SetGuidance
("Depth of propagation (-1 means unlimited depth).");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("forceSolid", 'b', omitable = true);
parameter->SetDefaultValue(false);
fpCommand->SetParameter(parameter);
}
G4VisCommandGeometrySetForceSolid::~G4VisCommandGeometrySetForceSolid()
{
delete fpCommand;
}
G4String
G4VisCommandGeometrySetForceSolid::GetCurrentValue(G4UIcommand*)
{
return "";
}
void G4VisCommandGeometrySetForceSolid::SetNewValue
(G4UIcommand*, G4String newValue)
{
G4String name;
G4int requestedDepth;
G4String forceSolidString;
std::istringstream iss(newValue);
iss >> name >> requestedDepth >> forceSolidString;
G4bool forceSolid = G4UIcommand::ConvertToBool(forceSolidString);
G4VisCommandGeometrySetForceSolidFunction setForceSolid(forceSolid);
Set(name, setForceSolid, requestedDepth);
}
////////////// /vis/geometry/set/forceWireframe /////////////////////////
G4VisCommandGeometrySetForceWireframe::G4VisCommandGeometrySetForceWireframe()
{
G4bool omitable;
fpCommand = new G4UIcommand("/vis/geometry/set/forceWireframe", this);
fpCommand->SetGuidance
("Forces logical volume(s) always to be drawn as wireframe,"
"\nregardless of the view parameters.");
fpCommand->SetGuidance("\"all\" sets all logical volumes.");
fpCommand->SetGuidance
("Optionally propagates down hierarchy to given depth.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true);
parameter->SetDefaultValue("all");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("depth", 'd', omitable = true);
parameter->SetDefaultValue(0);
parameter->SetGuidance
("Depth of propagation (-1 means unlimited depth).");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("forceWireframe", 'b', omitable = true);
parameter->SetDefaultValue(false);
fpCommand->SetParameter(parameter);
}
G4VisCommandGeometrySetForceWireframe::~G4VisCommandGeometrySetForceWireframe()
{
delete fpCommand;
}
G4String
G4VisCommandGeometrySetForceWireframe::GetCurrentValue(G4UIcommand*)
{
return "";
}
void G4VisCommandGeometrySetForceWireframe::SetNewValue
(G4UIcommand*, G4String newValue)
{
G4String name;
G4int requestedDepth;
G4String forceWireframeString;
std::istringstream iss(newValue);
iss >> name >> requestedDepth >> forceWireframeString;
G4bool forceWireframe = G4UIcommand::ConvertToBool(forceWireframeString);
G4VisCommandGeometrySetForceWireframeFunction
setForceWireframe(forceWireframe);
Set(name, setForceWireframe, requestedDepth);
}
////////////// /vis/geometry/set/lineStyle /////////////////////////////////
G4VisCommandGeometrySetLineStyle::G4VisCommandGeometrySetLineStyle()
{
G4bool omitable;
fpCommand = new G4UIcommand("/vis/geometry/set/lineStyle", this);
fpCommand->SetGuidance("Sets line style of logical volume(s) drawing.");
fpCommand->SetGuidance("\"all\" sets all logical volumes.");
fpCommand->SetGuidance
("Optionally propagates down hierarchy to given depth.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true);
parameter->SetDefaultValue("all");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("depth", 'd', omitable = true);
parameter->SetDefaultValue(0);
parameter->SetGuidance
("Depth of propagation (-1 means unlimited depth).");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("lineStyle", 's', omitable = true);
parameter->SetParameterCandidates("unbroken dashed dotted");
parameter->SetDefaultValue("unbroken");
fpCommand->SetParameter(parameter);
}
G4VisCommandGeometrySetLineStyle::~G4VisCommandGeometrySetLineStyle()
{
delete fpCommand;
}
G4String
G4VisCommandGeometrySetLineStyle::GetCurrentValue(G4UIcommand*)
{
return "";
}
void G4VisCommandGeometrySetLineStyle::SetNewValue
(G4UIcommand*, G4String newValue)
{
G4String name, lineStyleString;
G4int requestedDepth;
std::istringstream iss(newValue);
iss >> name >> requestedDepth >> lineStyleString;
G4VisAttributes::LineStyle lineStyle = G4VisAttributes::unbroken;
if (lineStyleString == "unbroken") lineStyle = G4VisAttributes::unbroken;
if (lineStyleString == "dashed") lineStyle = G4VisAttributes::dashed;
if (lineStyleString == "dotted") lineStyle = G4VisAttributes::dotted;
G4VisCommandGeometrySetLineStyleFunction setLineStyle(lineStyle);
Set(name, setLineStyle, requestedDepth);
}
////////////// /vis/geometry/set/lineWidth /////////////////////////////////
G4VisCommandGeometrySetLineWidth::G4VisCommandGeometrySetLineWidth()
{
G4bool omitable;
fpCommand = new G4UIcommand("/vis/geometry/set/lineWidth", this);
fpCommand->SetGuidance("Sets line width of logical volume(s) drawing.");
fpCommand->SetGuidance("\"all\" sets all logical volumes.");
fpCommand->SetGuidance
("Optionally propagates down hierarchy to given depth.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true);
parameter->SetDefaultValue("all");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("depth", 'd', omitable = true);
parameter->SetDefaultValue(0);
parameter->SetGuidance
("Depth of propagation (-1 means unlimited depth).");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("lineWidth", 'd', omitable = true);
parameter->SetDefaultValue(1.);
fpCommand->SetParameter(parameter);
}
G4VisCommandGeometrySetLineWidth::~G4VisCommandGeometrySetLineWidth()
{
delete fpCommand;
}
G4String
G4VisCommandGeometrySetLineWidth::GetCurrentValue(G4UIcommand*)
{
return "";
}
void G4VisCommandGeometrySetLineWidth::SetNewValue
(G4UIcommand*, G4String newValue)
{
G4String name;
G4int requestedDepth;
G4double lineWidth;
std::istringstream iss(newValue);
iss >> name >> requestedDepth >> lineWidth;
G4VisCommandGeometrySetLineWidthFunction setLineWidth(lineWidth);
Set(name, setLineWidth, requestedDepth);
}
////////////// /vis/geometry/set/visibility ///////////////////////////////////////
G4VisCommandGeometrySetVisibility::G4VisCommandGeometrySetVisibility()
{
G4bool omitable;
fpCommand = new G4UIcommand("/vis/geometry/set/visibility", this);
fpCommand->SetGuidance("Sets visibility of logical volume(s).");
fpCommand->SetGuidance("\"all\" sets all logical volumes.");
fpCommand->SetGuidance
("Optionally propagates down hierarchy to given depth.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true);
parameter->SetDefaultValue("all");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("depth", 'd', omitable = true);
parameter->SetDefaultValue(0);
parameter->SetGuidance
("Depth of propagation (-1 means unlimited depth).");
fpCommand->SetParameter(parameter);
parameter = new G4UIparameter("visibility", 'b', omitable = true);
parameter->SetDefaultValue(true);
fpCommand->SetParameter(parameter);
}
G4VisCommandGeometrySetVisibility::~G4VisCommandGeometrySetVisibility()
{
delete fpCommand;
}
G4String G4VisCommandGeometrySetVisibility::GetCurrentValue(G4UIcommand*)
{
return "";
}
void G4VisCommandGeometrySetVisibility::SetNewValue
(G4UIcommand*, G4String newValue)
{
G4String name;
G4int requestedDepth;
G4String visibilityString;
std::istringstream iss(newValue);
iss >> name >> requestedDepth >> visibilityString;
G4bool visibility = G4UIcommand::ConvertToBool(visibilityString);
G4VisCommandGeometrySetVisibilityFunction setVisibility(visibility);
Set(name, setVisibility, requestedDepth);
G4VViewer* pViewer = fpVisManager->GetCurrentViewer();
if (pViewer) {
const G4ViewParameters& viewParams = pViewer->GetViewParameters();
if (fpVisManager->GetVerbosity() >= G4VisManager::warnings) {
if (!viewParams.IsCulling() ||
!viewParams.IsCullingInvisible()) {
G4cout <<
"Culling must be on - \"/vis/viewer/set/culling global true\" and"
"\n \"/vis/viewer/set/culling invisible true\" - to see effect."
<< G4endl;
}
}
}
}
void G4VisCommandGeometrySetVisibility::SetNewValueOnLV
(G4LogicalVolume* pLV, G4int requestedDepth,G4bool visibility)
{
if (!pLV) return;
G4VisCommandGeometrySetVisibilityFunction setVisibility(visibility);
SetLVVisAtts(pLV, setVisibility, 0, requestedDepth);
G4VViewer* pViewer = fpVisManager->GetCurrentViewer();
if (pViewer) {
G4UImanager::GetUIpointer()->ApplyCommand("/vis/scene/notifyHandlers");
const G4ViewParameters& viewParams = pViewer->GetViewParameters();
if (fpVisManager->GetVerbosity() >= G4VisManager::warnings) {
if (!viewParams.IsCulling() ||
!viewParams.IsCullingInvisible()) {
G4cout <<
"Culling must be on - \"/vis/viewer/set/culling global true\" and"
"\n \"/vis/viewer/set/culling invisible true\" - to see effect."
<< G4endl;
}
}
}
}