324 lines
8.9 KiB
C++
324 lines
8.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLImmediateQtViewer.cc 94206 2015-11-09 08:11:59Z gcosmo $
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//
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//
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// Class G4OpenGLImmediateQtViewer : a class derived from G4OpenGLQtViewer and
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// G4OpenGLImmediateViewer.
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#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
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#include "G4OpenGLImmediateQtViewer.hh"
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#include "G4OpenGLImmediateSceneHandler.hh"
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#include "G4ios.hh"
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#ifdef G4MULTITHREADED
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#include "G4Threading.hh"
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#endif
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#include <qapplication.h>
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#include <qevent.h>
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#ifdef G4OPENGL_VERSION_2
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#include <qglshaderprogram.h>
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#endif
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G4OpenGLImmediateQtViewer::G4OpenGLImmediateQtViewer
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(G4OpenGLImmediateSceneHandler& sceneHandler,
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const G4String& name):
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G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
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G4OpenGLViewer (sceneHandler),
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G4OpenGLQtViewer (sceneHandler),
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G4OpenGLImmediateViewer (sceneHandler)
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{
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setFocusPolicy(Qt::StrongFocus); // enable keybord events
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fHasToRepaint = false;
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fPaintEventLock = false;
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// Create a new drawer
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// register the QtDrawer to the OpenGLViewer
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#ifdef G4OPENGL_VERSION_2
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setVboDrawer(new G4OpenGLVboDrawer(this,"OGL-VBO"));
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#endif
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resize(fVP.GetWindowSizeHintX(),fVP.GetWindowSizeHintY());
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if (fViewId < 0) return; // In case error in base class instantiation.
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}
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G4OpenGLImmediateQtViewer::~G4OpenGLImmediateQtViewer() {
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makeCurrent();
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}
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void G4OpenGLImmediateQtViewer::Initialise() {
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fQGLWidgetInitialiseCompleted = false;
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CreateMainWindow (this,QString(GetName()));
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CreateFontLists ();
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fQGLWidgetInitialiseCompleted = true;
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}
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void G4OpenGLImmediateQtViewer::initializeGL () {
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#ifndef G4OPENGL_VERSION_2
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InitializeGLView ();
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#else
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QGLShaderProgram *aQGLShaderProgram = new QGLShaderProgram (context());
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fShaderProgram = aQGLShaderProgram->programId ();
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aQGLShaderProgram->addShaderFromSourceCode(QGLShader::Vertex,
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fVboDrawer->getVertexShaderSrc());
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aQGLShaderProgram->addShaderFromSourceCode(QGLShader::Fragment,
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fVboDrawer->getFragmentShaderSrc());
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aQGLShaderProgram->link();
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aQGLShaderProgram->bind();
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fVertexPositionAttribute = glGetAttribLocation(fShaderProgram, "aVertexPosition");
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fcMatrixUniform = glGetUniformLocation(fShaderProgram, "uCMatrix");
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fpMatrixUniform = glGetUniformLocation(fShaderProgram, "uPMatrix");
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ftMatrixUniform = glGetUniformLocation(fShaderProgram, "uTMatrix");
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fmvMatrixUniform = glGetUniformLocation(fShaderProgram, "uMVMatrix");
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// Load identity at beginning
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float identity[16] = {
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1.0f, 0, 0, 0,
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0, 1.0f, 0, 0,
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0, 0, 1.0f, 0,
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0, 0, 0, 1.0f
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};
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glUniformMatrix4fv (fcMatrixUniform, 1, 0, identity);
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glUniformMatrix4fv (fpMatrixUniform, 1, 0, identity);
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glUniformMatrix4fv (ftMatrixUniform, 1, 0, identity);
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glUniformMatrix4fv(fmvMatrixUniform, 1, 0, identity);
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glUseProgram(fShaderProgram);
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setInitialized(); // Should be removed when fuse Wt and Qt
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#endif
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// If a double buffer context has been forced upon us, ignore the
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// back buffer for this OpenGLImmediate view.
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// glDrawBuffer (GL_FRONT); // FIXME : Ne marche pas avec cette ligne, mais affiche le run correctement...
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if (fSceneHandler.GetScene() == 0) {
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fHasToRepaint =false;
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} else {
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fHasToRepaint =true;
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}
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// Set the component visible
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setVisible(true) ;
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// and update it immediatly before wait for SessionStart() (batch mode)
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// QCoreApplication::sendPostedEvents () ;
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}
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void G4OpenGLImmediateQtViewer::DrawView() {
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#ifdef G4MULTITHREADED
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if (G4Threading::G4GetThreadId() == G4Threading::MASTER_ID) {
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updateQWidget();
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}
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#else
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updateQWidget();
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#endif
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}
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void G4OpenGLImmediateQtViewer::ComputeView () {
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makeCurrent();
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// If a double buffer context has been forced upon us, ignore the
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// back buffer for this OpenGLImmediate view.
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// glDrawBuffer (GL_FRONT);
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G4ViewParameters::DrawingStyle dstyle = GetViewParameters().GetDrawingStyle();
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if(dstyle!=G4ViewParameters::hlr &&
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haloing_enabled) {
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HaloingFirstPass ();
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NeedKernelVisit ();
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ProcessView ();
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FinishView();
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HaloingSecondPass ();
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}
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NeedKernelVisit (); // Always need to visit G4 kernel.
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ProcessView ();
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if (isRecording()) {
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savePPMToTemp();
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}
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fHasToRepaint = true;
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}
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/**
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- Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
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*/
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void G4OpenGLImmediateQtViewer::resizeGL(
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int aWidth
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,int aHeight)
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{
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if ((aWidth > 0) && (aHeight > 0)) {
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ResizeWindow(aWidth,aHeight);
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fHasToRepaint = sizeHasChanged();
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}
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}
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void G4OpenGLImmediateQtViewer::paintGL()
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{
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updateToolbarAndMouseContextMenu();
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if (fPaintEventLock) {
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// return ;
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}
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if (!fQGLWidgetInitialiseCompleted) {
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fQGLWidgetInitialiseCompleted= true;
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return;
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}
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if ((getWinWidth() == 0) && (getWinHeight() == 0)) {
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return;
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}
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// DO NOT RESIZE IF SIZE HAS NOT CHANGE
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if ( !fHasToRepaint) {
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// L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
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// Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
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int sw = 0;
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int sh = 0;
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if (!isMaximized() && !isFullScreen()) {
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sw = normalGeometry().width();
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sh = normalGeometry().height();
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} else {
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sw = frameGeometry().width();
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sh = frameGeometry().height();
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}
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if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
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return;
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} else if ((sw == 0) && (sh == 0)) { // NOT A TOP LEVEL WIDGET
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if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
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return;
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}
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}
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}
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SetView();
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ClearView (); //ok, put the background correct
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ComputeView();
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fHasToRepaint = false; // could be set to false by ComputeView
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fPaintEventLock = false;
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}
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void G4OpenGLImmediateQtViewer::mousePressEvent(QMouseEvent *event)
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{
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G4MousePressEvent(event);
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}
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void G4OpenGLImmediateQtViewer::keyPressEvent (QKeyEvent * event)
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{
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G4keyPressEvent(event);
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}
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void G4OpenGLImmediateQtViewer::keyReleaseEvent (QKeyEvent * event)
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{
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G4keyReleaseEvent(event);
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}
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void G4OpenGLImmediateQtViewer::wheelEvent (QWheelEvent * event)
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{
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G4wheelEvent(event);
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}
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void G4OpenGLImmediateQtViewer::showEvent (QShowEvent *)
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{
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fHasToRepaint = true;
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}
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/**
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* This function was build in order to make a zoom on double clic event.
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* It was think to build a rubberband on the zoom area, but never work fine
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*/
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void G4OpenGLImmediateQtViewer::mouseDoubleClickEvent(QMouseEvent *)
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{
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G4MouseDoubleClickEvent();
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}
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void G4OpenGLImmediateQtViewer::mouseReleaseEvent(QMouseEvent *event)
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{
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G4MouseReleaseEvent(event);
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}
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void G4OpenGLImmediateQtViewer::mouseMoveEvent(QMouseEvent *event)
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{
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G4MouseMoveEvent(event);
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}
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void G4OpenGLImmediateQtViewer::contextMenuEvent(QContextMenuEvent *e)
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{
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G4manageContextMenuEvent(e);
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}
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void G4OpenGLImmediateQtViewer::paintEvent(QPaintEvent *) {
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if ( fHasToRepaint) {
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updateGL();
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}
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}
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void G4OpenGLImmediateQtViewer::updateQWidget() {
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fHasToRepaint= true;
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updateGL();
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updateSceneTreeComponentTreeWidgetInfos();
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repaint();
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fHasToRepaint= false;
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}
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void G4OpenGLImmediateQtViewer::ShowView (
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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fHasToRepaint = true;
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activateWindow();
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}
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#endif
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