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geant4/source/visualization/OpenGL/src/G4OpenGLImmediateQtViewer.cc
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2016-06-10 14:11:04 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4OpenGLImmediateQtViewer.cc 94206 2015-11-09 08:11:59Z gcosmo $
//
//
// Class G4OpenGLImmediateQtViewer : a class derived from G4OpenGLQtViewer and
// G4OpenGLImmediateViewer.
#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
#include "G4OpenGLImmediateQtViewer.hh"
#include "G4OpenGLImmediateSceneHandler.hh"
#include "G4ios.hh"
#ifdef G4MULTITHREADED
#include "G4Threading.hh"
#endif
#include <qapplication.h>
#include <qevent.h>
#ifdef G4OPENGL_VERSION_2
#include <qglshaderprogram.h>
#endif
G4OpenGLImmediateQtViewer::G4OpenGLImmediateQtViewer
(G4OpenGLImmediateSceneHandler& sceneHandler,
const G4String& name):
G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
G4OpenGLViewer (sceneHandler),
G4OpenGLQtViewer (sceneHandler),
G4OpenGLImmediateViewer (sceneHandler)
{
setFocusPolicy(Qt::StrongFocus); // enable keybord events
fHasToRepaint = false;
fPaintEventLock = false;
// Create a new drawer
// register the QtDrawer to the OpenGLViewer
#ifdef G4OPENGL_VERSION_2
setVboDrawer(new G4OpenGLVboDrawer(this,"OGL-VBO"));
#endif
resize(fVP.GetWindowSizeHintX(),fVP.GetWindowSizeHintY());
if (fViewId < 0) return; // In case error in base class instantiation.
}
G4OpenGLImmediateQtViewer::~G4OpenGLImmediateQtViewer() {
makeCurrent();
}
void G4OpenGLImmediateQtViewer::Initialise() {
fQGLWidgetInitialiseCompleted = false;
CreateMainWindow (this,QString(GetName()));
CreateFontLists ();
fQGLWidgetInitialiseCompleted = true;
}
void G4OpenGLImmediateQtViewer::initializeGL () {
#ifndef G4OPENGL_VERSION_2
InitializeGLView ();
#else
QGLShaderProgram *aQGLShaderProgram = new QGLShaderProgram (context());
fShaderProgram = aQGLShaderProgram->programId ();
aQGLShaderProgram->addShaderFromSourceCode(QGLShader::Vertex,
fVboDrawer->getVertexShaderSrc());
aQGLShaderProgram->addShaderFromSourceCode(QGLShader::Fragment,
fVboDrawer->getFragmentShaderSrc());
aQGLShaderProgram->link();
aQGLShaderProgram->bind();
fVertexPositionAttribute = glGetAttribLocation(fShaderProgram, "aVertexPosition");
fcMatrixUniform = glGetUniformLocation(fShaderProgram, "uCMatrix");
fpMatrixUniform = glGetUniformLocation(fShaderProgram, "uPMatrix");
ftMatrixUniform = glGetUniformLocation(fShaderProgram, "uTMatrix");
fmvMatrixUniform = glGetUniformLocation(fShaderProgram, "uMVMatrix");
// Load identity at beginning
float identity[16] = {
1.0f, 0, 0, 0,
0, 1.0f, 0, 0,
0, 0, 1.0f, 0,
0, 0, 0, 1.0f
};
glUniformMatrix4fv (fcMatrixUniform, 1, 0, identity);
glUniformMatrix4fv (fpMatrixUniform, 1, 0, identity);
glUniformMatrix4fv (ftMatrixUniform, 1, 0, identity);
glUniformMatrix4fv(fmvMatrixUniform, 1, 0, identity);
glUseProgram(fShaderProgram);
setInitialized(); // Should be removed when fuse Wt and Qt
#endif
// If a double buffer context has been forced upon us, ignore the
// back buffer for this OpenGLImmediate view.
// glDrawBuffer (GL_FRONT); // FIXME : Ne marche pas avec cette ligne, mais affiche le run correctement...
if (fSceneHandler.GetScene() == 0) {
fHasToRepaint =false;
} else {
fHasToRepaint =true;
}
// Set the component visible
setVisible(true) ;
// and update it immediatly before wait for SessionStart() (batch mode)
// QCoreApplication::sendPostedEvents () ;
}
void G4OpenGLImmediateQtViewer::DrawView() {
#ifdef G4MULTITHREADED
if (G4Threading::G4GetThreadId() == G4Threading::MASTER_ID) {
updateQWidget();
}
#else
updateQWidget();
#endif
}
void G4OpenGLImmediateQtViewer::ComputeView () {
makeCurrent();
// If a double buffer context has been forced upon us, ignore the
// back buffer for this OpenGLImmediate view.
// glDrawBuffer (GL_FRONT);
G4ViewParameters::DrawingStyle dstyle = GetViewParameters().GetDrawingStyle();
if(dstyle!=G4ViewParameters::hlr &&
haloing_enabled) {
HaloingFirstPass ();
NeedKernelVisit ();
ProcessView ();
FinishView();
HaloingSecondPass ();
}
NeedKernelVisit (); // Always need to visit G4 kernel.
ProcessView ();
if (isRecording()) {
savePPMToTemp();
}
fHasToRepaint = true;
}
/**
- Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
*/
void G4OpenGLImmediateQtViewer::resizeGL(
int aWidth
,int aHeight)
{
if ((aWidth > 0) && (aHeight > 0)) {
ResizeWindow(aWidth,aHeight);
fHasToRepaint = sizeHasChanged();
}
}
void G4OpenGLImmediateQtViewer::paintGL()
{
updateToolbarAndMouseContextMenu();
if (fPaintEventLock) {
// return ;
}
if (!fQGLWidgetInitialiseCompleted) {
fQGLWidgetInitialiseCompleted= true;
return;
}
if ((getWinWidth() == 0) && (getWinHeight() == 0)) {
return;
}
// DO NOT RESIZE IF SIZE HAS NOT CHANGE
if ( !fHasToRepaint) {
// L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
// Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
int sw = 0;
int sh = 0;
if (!isMaximized() && !isFullScreen()) {
sw = normalGeometry().width();
sh = normalGeometry().height();
} else {
sw = frameGeometry().width();
sh = frameGeometry().height();
}
if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
return;
} else if ((sw == 0) && (sh == 0)) { // NOT A TOP LEVEL WIDGET
if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
return;
}
}
}
SetView();
ClearView (); //ok, put the background correct
ComputeView();
fHasToRepaint = false; // could be set to false by ComputeView
fPaintEventLock = false;
}
void G4OpenGLImmediateQtViewer::mousePressEvent(QMouseEvent *event)
{
G4MousePressEvent(event);
}
void G4OpenGLImmediateQtViewer::keyPressEvent (QKeyEvent * event)
{
G4keyPressEvent(event);
}
void G4OpenGLImmediateQtViewer::keyReleaseEvent (QKeyEvent * event)
{
G4keyReleaseEvent(event);
}
void G4OpenGLImmediateQtViewer::wheelEvent (QWheelEvent * event)
{
G4wheelEvent(event);
}
void G4OpenGLImmediateQtViewer::showEvent (QShowEvent *)
{
fHasToRepaint = true;
}
/**
* This function was build in order to make a zoom on double clic event.
* It was think to build a rubberband on the zoom area, but never work fine
*/
void G4OpenGLImmediateQtViewer::mouseDoubleClickEvent(QMouseEvent *)
{
G4MouseDoubleClickEvent();
}
void G4OpenGLImmediateQtViewer::mouseReleaseEvent(QMouseEvent *event)
{
G4MouseReleaseEvent(event);
}
void G4OpenGLImmediateQtViewer::mouseMoveEvent(QMouseEvent *event)
{
G4MouseMoveEvent(event);
}
void G4OpenGLImmediateQtViewer::contextMenuEvent(QContextMenuEvent *e)
{
G4manageContextMenuEvent(e);
}
void G4OpenGLImmediateQtViewer::paintEvent(QPaintEvent *) {
if ( fHasToRepaint) {
updateGL();
}
}
void G4OpenGLImmediateQtViewer::updateQWidget() {
fHasToRepaint= true;
updateGL();
updateSceneTreeComponentTreeWidgetInfos();
repaint();
fHasToRepaint= false;
}
void G4OpenGLImmediateQtViewer::ShowView (
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
fHasToRepaint = true;
activateWindow();
}
#endif