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geant4/source/run/src/G4MTRunManager.cc
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2016-06-10 14:11:04 +02:00

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31 KiB
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
#include "G4MTRunManager.hh"
#include "G4MTRunManagerKernel.hh"
#include "G4Timer.hh"
#include "G4StateManager.hh"
#include "G4ScoringManager.hh"
#include "G4TransportationManager.hh"
#include "G4VUserActionInitialization.hh"
#include "G4UserWorkerInitialization.hh"
#include "G4UserWorkerThreadInitialization.hh"
#include "G4WorkerThread.hh"
#include "G4Run.hh"
#include "G4UImanager.hh"
#include "G4AutoLock.hh"
#include "G4WorkerRunManager.hh"
#include "G4UserRunAction.hh"
#include "G4ProductionCutsTable.hh"
#include "G4Timer.hh"
G4ScoringManager* G4MTRunManager::masterScM = 0;
G4MTRunManager::masterWorlds_t G4MTRunManager::masterWorlds = G4MTRunManager::masterWorlds_t();
G4MTRunManager* G4MTRunManager::fMasterRM = 0;
G4int G4MTRunManager::seedOncePerCommunication = 0;
namespace {
G4Mutex cmdHandlingMutex = G4MUTEX_INITIALIZER;
G4Mutex scorerMergerMutex = G4MUTEX_INITIALIZER;
G4Mutex runMergerMutex = G4MUTEX_INITIALIZER;
G4Mutex setUpEventMutex = G4MUTEX_INITIALIZER;
}
//This is needed to initialize windows conditions
#if defined(WIN32)
namespace {
void InitializeWindowsConditions();
}
#endif
G4MTRunManager* G4MTRunManager::GetMasterRunManager()
{
////////#ifdef G4MULTITHREADED
return fMasterRM;
////////#else
//////// return G4RunManager::GetRunManager();
////////#endif
}
G4RunManagerKernel* G4MTRunManager::GetMasterRunManagerKernel()
{
return fMasterRM->kernel;
}
G4MTRunManagerKernel* G4MTRunManager::GetMTMasterRunManagerKernel()
{
return fMasterRM->MTkernel;
}
G4MTRunManager::G4MTRunManager() : G4RunManager(masterRM),
nworkers(2),forcedNwokers(-1),pinAffinity(0),
masterRNGEngine(0),
nextActionRequest(UNDEFINED),
eventModuloDef(0),eventModulo(1),
nSeedsUsed(0),nSeedsFilled(0),
nSeedsMax(10000),nSeedsPerEvent(2)
{
if ( fMasterRM )
{
G4Exception("G4MTRunManager::G4MTRunManager", "Run0035",FatalException,
"Another instance of a G4MTRunManager already exists.");
}
fMasterRM = this;
MTkernel = static_cast<G4MTRunManagerKernel*>(kernel);
#ifndef G4MULTITHREADED
G4ExceptionDescription msg;
msg << "Geant4 code is compiled without multi-threading support"
<< "(-DG4MULTITHREADED is set to off).\n";
msg << "G4MTRunManager can only be used in multi-threaded applications.";
G4Exception("G4MTRunManager::G4MTRunManager","Run0035",FatalException,msg);
#endif
G4int numberOfStaticAllocators = kernel->GetNumberOfStaticAllocators();
if(numberOfStaticAllocators>0)
{
G4ExceptionDescription msg1;
msg1 << "There are " << numberOfStaticAllocators
<< " static G4Allocator objects detected.\n"
<< "In multi-threaded mode, all G4Allocator objects must be dynamicly instantiated.";
G4Exception("G4MTRunManager::G4MTRunManager","Run1035",FatalException,msg1);
}
G4UImanager::GetUIpointer()->SetMasterUIManager(true);
masterScM = G4ScoringManager::GetScoringManagerIfExist();
//Check if a default RandomNumberGenerator has been created by user,
// if not create default one
//Note this call forces creation of defaults if not already there
//G4Random::getTheEngine(); //User did not specify RNG, create defaults
//Now remember the master instance of the RNG Engine
masterRNGEngine = G4Random::getTheEngine();
#if defined (WIN32)
InitializeWindowsConditions();
#endif
numberOfEventToBeProcessed = 0;
randDbl = new double[nSeedsPerEvent*nSeedsMax];
char* env = getenv("G4FORCENUMBEROFTHREADS");
if(env)
{
G4String envS = env;
if(envS=="MAX"||envS=="max")
{ forcedNwokers = G4Threading::G4GetNumberOfCores(); }
else
{
std::istringstream is(env);
G4int val = -1;
is >> val;
if(val>0)
{ forcedNwokers = val; }
else
{
G4ExceptionDescription msg2;
msg2 << "Environment variable G4FORCENUMBEROFTHREADS has an invalid value <"
<< envS << ">. It has to be an integer or a word \"max\".\n"
<< "G4FORCENUMBEROFTHREADS is ignored.";
G4Exception("G4MTRunManager::G4MTRunManager","Run1039",JustWarning,msg2);
}
}
if(forcedNwokers>0)
{
nworkers = forcedNwokers;
G4cout << "### Number of threads is forced to " << forcedNwokers
<< " by Environment variable G4FORCENUMBEROFTHREADS." << G4endl;
}
}
}
G4MTRunManager::~G4MTRunManager()
{
//TODO: Currently does not work due to concurrent deletion of something
// that is shared:
//G4ProcessTable::DeleteMessenger from ~G4RunManager
//G4cout<<"Destroy MTRunManager"<<G4endl;//ANDREA
TerminateWorkers();
delete [] randDbl;
}
void G4MTRunManager::StoreRNGStatus(const G4String& fn )
{
std::ostringstream os;
os << randomNumberStatusDir << "G4Master_"<<fn <<".rndm";
G4Random::saveEngineStatus(os.str().c_str());
}
void G4MTRunManager::SetNumberOfThreads(G4int n )
{
if ( threads.size() != 0 )
{
G4ExceptionDescription msg;
msg << "Number of threads cannot be changed at this moment \n"
<< "(old threads are still alive). Method ignored.";
G4Exception("G4MTRunManager::SetNumberOfThreads(G4int)",
"Run0035", JustWarning, msg);
}
else if ( forcedNwokers > 0 )
{
G4ExceptionDescription msg;
msg << "Number of threads is forced to " << forcedNwokers
<< " by G4FORCENUMBEROFTHREADS shell variable.\n"
<< "Method ignored.";
G4Exception("G4MTRunManager::SetNumberOfThreads(G4int)",
"Run0035", JustWarning, msg);
}
else
{
nworkers = n;
}
}
void G4MTRunManager::Initialize()
{
G4RunManager::Initialize();
// make sure all worker threads are set up.
BeamOn(0);
SetRunIDCounter(0);
///G4UImanager::GetUIpointer()->SetIgnoreCmdNotFound(true);
}
////void G4MTRunManager::TerminateEventLoop()
////{
//// //Nothing to do
////}
void G4MTRunManager::ProcessOneEvent(G4int)
{
//Nothing to do
}
void G4MTRunManager::TerminateOneEvent()
{
//Nothing to do
}
void G4MTRunManager::PrepareCommandsStack() {
G4AutoLock l(&cmdHandlingMutex);
uiCmdsForWorkers.clear();
std::vector<G4String>* cmdCopy = G4UImanager::GetUIpointer()->GetCommandStack();
for ( std::vector<G4String>::const_iterator it = cmdCopy->begin() ;
it != cmdCopy->end(); ++it )
uiCmdsForWorkers.push_back(*it);
cmdCopy->clear();
delete cmdCopy;
}
std::vector<G4String> G4MTRunManager::GetCommandStack()
{
G4AutoLock l(&cmdHandlingMutex);
return uiCmdsForWorkers;
}
void G4MTRunManager::CreateAndStartWorkers()
{
//Now loop on requested number of workers
//This will also start the workers
//Currently we do not allow to change the
//number of threads: threads area created once
if ( threads.size() == 0 ) {
for ( G4int nw = 0 ; nw<nworkers; ++nw) {
//Create a new worker and remember it
G4WorkerThread* context = new G4WorkerThread;
context->SetNumberThreads(nworkers);
context->SetThreadId(nw);
G4Thread* thread = userWorkerThreadInitialization->CreateAndStartWorker(context);
threads.push_back(thread);
}
}
//Signal to threads they can start a new run
NewActionRequest(NEXTITERATION);
}
void G4MTRunManager::InitializeEventLoop(G4int n_event, const char* macroFile, G4int n_select)
{
MTkernel->SetUpDecayChannels();
numberOfEventToBeProcessed = n_event;
numberOfEventProcessed = 0;
if(!fakeRun)
{
nSeedsUsed = 0;
nSeedsFilled = 0;
if(verboseLevel>0)
{ timer->Start(); }
n_select_msg = n_select;
if(macroFile!=0)
{
if(n_select_msg<0) n_select_msg = n_event;
msgText = "/control/execute ";
msgText += macroFile;
selectMacro = macroFile;
}
else
{
n_select_msg = -1;
selectMacro = "";
}
//initialize seeds
//If user did not implement InitializeSeeds,
// use default: nSeedsPerEvent seeds per event
if( eventModuloDef > 0 )
{
eventModulo = eventModuloDef;
if(eventModulo > numberOfEventToBeProcessed/nworkers)
{
eventModulo = numberOfEventToBeProcessed/nworkers;
if(eventModulo<1) eventModulo =1;
G4ExceptionDescription msgd;
msgd << "Event modulo is reduced to " << eventModulo
<< " to distribute events to all threads.";
G4Exception("G4MTRunManager::InitializeEventLoop()",
"Run10035", JustWarning, msgd);
}
}
else
{
eventModulo = int(std::sqrt(double(numberOfEventToBeProcessed/nworkers)));
if(eventModulo<1) eventModulo =1;
}
if ( InitializeSeeds(n_event) == false && n_event>0 )
{
G4RNGHelper* helper = G4RNGHelper::GetInstance();
switch(seedOncePerCommunication)
{
case 0:
nSeedsFilled = n_event;
break;
case 1:
nSeedsFilled = nworkers;
break;
case 2:
nSeedsFilled = n_event/eventModulo + 1;
break;
default:
G4ExceptionDescription msgd;
msgd << "Parameter value <" << seedOncePerCommunication
<< "> of seedOncePerCommunication is invalid. It is reset to 0." ;
G4Exception("G4MTRunManager::InitializeEventLoop()",
"Run10036", JustWarning, msgd);
seedOncePerCommunication = 0;
nSeedsFilled = n_event;
}
// Generates up to nSeedsMax seed pairs only.
if(nSeedsFilled>nSeedsMax) nSeedsFilled=nSeedsMax;
masterRNGEngine->flatArray(nSeedsPerEvent*nSeedsFilled,randDbl);
helper->Fill(randDbl,nSeedsFilled,n_event,nSeedsPerEvent);
}
}
//Now initialize workers. Check if user defined a WorkerThreadInitialization
if ( userWorkerThreadInitialization == 0 )
{ userWorkerThreadInitialization = new G4UserWorkerThreadInitialization(); }
//Prepare UI commands for threads
PrepareCommandsStack();
//Start worker threads
CreateAndStartWorkers();
// We need a barrier here. Wait for workers to start event loop.
//This will return only when all workers have started processing events.
WaitForReadyWorkers();
}
void G4MTRunManager::RefillSeeds()
{
G4RNGHelper* helper = G4RNGHelper::GetInstance();
G4int nFill = 0;
switch(seedOncePerCommunication)
{
case 0:
nFill = numberOfEventToBeProcessed - nSeedsFilled;
break;
case 1:
nFill = nworkers - nSeedsFilled;
break;
case 2:
default:
nFill = (numberOfEventToBeProcessed - nSeedsFilled*eventModulo)/eventModulo + 1;
}
// Generates up to nSeedsMax seed pairs only.
if(nFill>nSeedsMax) nFill=nSeedsMax;
masterRNGEngine->flatArray(nSeedsPerEvent*nFill,randDbl);
helper->Refill(randDbl,nFill);
nSeedsFilled += nFill;
//G4cout<<"helper->Refill() for "<<nFill<<" events."<<G4endl;
}
void G4MTRunManager::RunTermination()
{
//Wait for all worker threads to have finished the run
//i.e. wait for them to return from RunTermination()
//This guarantee that userrunaction for workers has been called
// Wait now for all threads to finish event-loop
WaitForEndEventLoopWorkers();
//Now call base-class methof
G4RunManager::TerminateEventLoop();
G4RunManager::RunTermination();
}
void G4MTRunManager::ConstructScoringWorlds()
{
masterScM = G4ScoringManager::GetScoringManagerIfExist();
//Call base class stuff...
G4RunManager::ConstructScoringWorlds();
masterWorlds.clear();
size_t nWorlds = G4TransportationManager::GetTransportationManager()->GetNoWorlds();
std::vector<G4VPhysicalVolume*>::iterator itrW
= G4TransportationManager::GetTransportationManager()->GetWorldsIterator();
for(size_t iWorld=0;iWorld<nWorlds;iWorld++)
{
addWorld(iWorld,*itrW);
itrW++;
}
}
void G4MTRunManager::SetUserInitialization(G4UserWorkerInitialization* userInit)
{
userWorkerInitialization = userInit;
}
void G4MTRunManager::SetUserInitialization(G4UserWorkerThreadInitialization* userInit)
{
userWorkerThreadInitialization = userInit;
}
void G4MTRunManager::SetUserInitialization(G4VUserActionInitialization* userInit)
{
userActionInitialization = userInit;
userActionInitialization->BuildForMaster();
}
void G4MTRunManager::SetUserInitialization(G4VUserPhysicsList *userPL)
{
G4RunManager::SetUserInitialization(userPL);
//Needed for MT, to be moved in kernel
}
void G4MTRunManager::SetUserInitialization(G4VUserDetectorConstruction *userDC)
{
G4RunManager::SetUserInitialization(userDC);
}
void G4MTRunManager::SetUserAction(G4UserRunAction* userAction)
{
G4RunManager::SetUserAction(userAction);
userAction->SetMaster();
}
void G4MTRunManager::SetUserAction(G4VUserPrimaryGeneratorAction* /*userAction*/)
{
G4Exception("G4MTRunManager::SetUserAction()", "Run3011", FatalException,
"For multi-threaded version, define G4VUserPrimaryGeneratorAction in G4VUserActionInitialization.");
}
void G4MTRunManager::SetUserAction(G4UserEventAction* /*userAction*/)
{
G4Exception("G4MTRunManager::SetUserAction()", "Run3011", FatalException,
"For multi-threaded version, define G4UserEventAction in G4VUserActionInitialization.");
}
void G4MTRunManager::SetUserAction(G4UserStackingAction* /*userAction*/)
{
G4Exception("G4MTRunManager::SetUserAction()", "Run3011", FatalException,
"For multi-threaded version, define G4UserStackingAction in G4VUserActionInitialization.");
}
void G4MTRunManager::SetUserAction(G4UserTrackingAction* /*userAction*/)
{
G4Exception("G4MTRunManager::SetUserAction()", "Run3011", FatalException,
"For multi-threaded version, define G4UserTrackingAction in G4VUserActionInitialization.");
}
void G4MTRunManager::SetUserAction(G4UserSteppingAction* /*userAction*/)
{
G4Exception("G4MTRunManager::SetUserAction()", "Run3011", FatalException,
"For multi-threaded version, define G4UserSteppingAction in G4VUserActionInitialization.");
}
void G4MTRunManager::MergeScores(const G4ScoringManager* localScoringManager)
{
G4AutoLock l(&scorerMergerMutex);
if(masterScM) masterScM->Merge(localScoringManager);
}
void G4MTRunManager::MergeRun(const G4Run* localRun)
{
G4AutoLock l(&runMergerMutex);
if(currentRun) currentRun->Merge(localRun);
}
G4bool G4MTRunManager::SetUpAnEvent(G4Event* evt,long& s1,long& s2,long& s3,G4bool reseedRequired)
{
G4AutoLock l(&setUpEventMutex);
if( numberOfEventProcessed < numberOfEventToBeProcessed )
{
evt->SetEventID(numberOfEventProcessed);
if(reseedRequired)
{
G4RNGHelper* helper = G4RNGHelper::GetInstance();
G4int idx_rndm = nSeedsPerEvent*nSeedsUsed;
s1 = helper->GetSeed(idx_rndm);
s2 = helper->GetSeed(idx_rndm+1);
if(nSeedsPerEvent==3) s3 = helper->GetSeed(idx_rndm+2);
nSeedsUsed++;
if(nSeedsUsed==nSeedsFilled) RefillSeeds();
}
numberOfEventProcessed++;
return true;
}
return false;
}
G4int G4MTRunManager::SetUpNEvents(G4Event* evt, G4SeedsQueue* seedsQueue,G4bool reseedRequired)
{
G4AutoLock l(&setUpEventMutex);
if( numberOfEventProcessed < numberOfEventToBeProcessed && !runAborted )
{
G4int nev = eventModulo;
if(numberOfEventProcessed + nev > numberOfEventToBeProcessed)
{ nev = numberOfEventToBeProcessed - numberOfEventProcessed; }
evt->SetEventID(numberOfEventProcessed);
if(reseedRequired)
{
G4RNGHelper* helper = G4RNGHelper::GetInstance();
G4int nevRnd = nev;
if(seedOncePerCommunication>0) nevRnd = 1;
for(int i=0;i<nevRnd;i++)
{
seedsQueue->push(helper->GetSeed(nSeedsPerEvent*nSeedsUsed));
seedsQueue->push(helper->GetSeed(nSeedsPerEvent*nSeedsUsed+1));
if(nSeedsPerEvent==3)
seedsQueue->push(helper->GetSeed(nSeedsPerEvent*nSeedsUsed+2));
nSeedsUsed++;
if(nSeedsUsed==nSeedsFilled) RefillSeeds();
}
}
numberOfEventProcessed += nev;
return nev;
}
return 0;
}
void G4MTRunManager::TerminateWorkers()
{
NewActionRequest( ENDWORKER );
//Now join threads.
#ifdef G4MULTITHREADED //protect here to prevent warning in compilation
while ( ! threads.empty() )
{
G4Thread* t = * ( threads.begin() );
threads.pop_front();
userWorkerThreadInitialization->JoinWorker(t);
//G4THREADJOIN(*t);
delete t;
}
#endif
threads.clear();
}
void G4MTRunManager::AbortRun(G4bool softAbort)
{
// This method is valid only for GeomClosed or EventProc state
G4ApplicationState currentState =
G4StateManager::GetStateManager()->GetCurrentState();
if(currentState==G4State_GeomClosed || currentState==G4State_EventProc)
{
runAborted = true;
MTkernel->BroadcastAbortRun(softAbort);
}
else
{
G4cerr << "Run is not in progress. AbortRun() ignored." << G4endl;
}
}
void G4MTRunManager::AbortEvent()
{
// nothing to do in the master thread
}
// =====================================
// Barriers mechanism
// =====================================
// We want to implement barriers.
// We define a barrier has a point in which threads synchronize.
// When workers threads reach a barrier they wait for the master thread a
// signal that they can continue. The master thread broadcast this signal
// only when all worker threads have reached this point.
// Currently only three points require this sync in the life-time of a G4 applicattion:
// Just before and just after the for-loop controlling the thread event-loop.
// Between runs.
// TODO: If this mechanism is needed in other parts of the code we can provide
// the barrier mechanism as a utility class/functions to the kernel.
// Note: we need a special treatment for WIN32
//
// The basic algorith of each barrier works like this:
// In the master:
// WaitWorkers() {
// while (true)
// {
// G4AutoLock l(&counterMutex); || Mutex is locked (1)
// if ( counter == nActiveThreads ) break;
// G4CONDITIONWAIT( &conditionOnCounter, &counterMutex); || Mutex is atomically released and wait, upon return locked (2)
// } || unlock mutex
// G4AutoLock l(&counterMutex); || lock again mutex (3)
// G4CONDITIONBROADCAST( &doSomethingCanStart ); || Here mutex is locked (4)
// } || final unlock (5)
// In the workers:
// WaitSignalFromMaster() {
// G4AutoLock l(&counterMutex); || (6)
// ++counter;
// G4CONDITIONBROADCAST(&conditionOnCounter); || (7)
// G4CONDITIONWAIT( &doSomethingCanStart , &counterMutex);|| (8)
// }
// Each barriers requires 2 conditions and one mutex, plus a counter.
// Important note: the thread calling broadcast should hold the mutex
// before calling broadcast to obtain predictible behavior
// http://pubs.opengroup.org/onlinepubs/7908799/xsh/pthread_cond_broadcast.html
// Also remember that the wait for condition will atomically release the mutex
// and wait on condition, but it will lock again on mutex when returning
// Here it is how the control flows.
// Imagine master starts and only one worker (nActiveThreads==1)
// Master | Worker | counter | Who holds mutex
// Gets to (1) | Blocks on (6) | 0 | M
// Waits in (2) | | 0 | -
// | Arrives to (7) | 1 | W
// | Waits in (8) | 1 | -
// Gets to (1) | | 1 | M
// Jumps to (3) | | 1 | M
// End | | 1 | -
// | End | 1 | -
// Similarly for more than one worker threads or if worker starts
#ifdef WIN32
#include <windows.h> //For CRITICAL_SECTION objects
#endif
namespace {
//Avoid compilation warning if squenetial for unused variables
#ifdef G4MULTITHREADED
//Conditions
// Condition to signal green light for start of event loop
G4Condition beginEventLoopCondition = G4CONDITION_INITIALIZER;
// Condition to signal green light to finish event loop
// (actuallyt exit function performing event loop)
G4Condition endEventLoopCondition = G4CONDITION_INITIALIZER;
// Condition to signal the num of workers ready for event loop has changed
G4Condition numWorkersBeginEventLoopChangeCondition = G4CONDITION_INITIALIZER;
// Condition to signal the num of workers that terminated event loop
// has changed
G4Condition numWorkersEndEventLoopChangedCondition = G4CONDITION_INITIALIZER;
// This condition is to handle more than one run w/o killing threads
G4Condition requestChangeActionForWorker = G4CONDITION_INITIALIZER;
G4Condition numberOfReadyWorkersForNewActionChangedCondition = G4CONDITION_INITIALIZER;
#endif
// Counter/mutex for workers ready to begin event loop
G4Mutex numberOfReadyWorkersMutex = G4MUTEX_INITIALIZER;
G4int numberOfReadyWorkers = 0;
//Counter/mutex for workers with end of event loop
G4Mutex numberOfEndOfEventLoopWorkersMutex = G4MUTEX_INITIALIZER;
G4int numberOfEndOfEventLoopWorkers = 0;
//
//Action handling
G4Mutex nextActionRequestMutex = G4MUTEX_INITIALIZER;
G4int numberOfReadyWorkersForNewAction = 0;
G4Mutex numberOfReadyWorkersForNewActionMutex = G4MUTEX_INITIALIZER;
#ifdef WIN32
CRITICAL_SECTION cs1;
CRITICAL_SECTION cs2;
CRITICAL_SECTION cs3;
//Note we need to use two separate counters because
//we can get a situation in which a thread is much faster then the others
//(for example if last thread has less events to process.
//We have the extreme case of some medical applications (moving setups)
//in which the number of events of a run is ~ number of threads
void InitializeWindowsConditions()
{
#ifdef G4MULTITHREADED
InitializeConditionVariable( &beginEventLoopCondition );
InitializeConditionVariable( &endEventLoopCondition );
InitializeConditionVariable( &numWorkersBeginEventLoopChangeCondition );
InitializeConditionVariable( &numWorkersEndEventLoopChangedCondition );
InitializeConditionVariable( &requestChangeActionForWorker);
InitializeConditionVariable( &numberOfReadyWorkersForNewActionChangedCondition );
#endif
InitializeCriticalSection( &cs1 );
InitializeCriticalSection( &cs2 );
InitializeCriticalSection( &cs3 );
}
#endif
}
void G4MTRunManager::WaitForReadyWorkers()
{
while (true) //begin barrier
{
#ifndef WIN32
G4AutoLock lockLoop(&numberOfReadyWorkersMutex);
#else
EnterCriticalSection( &cs1 );
#endif
//Check number of workers ready to begin
G4int activethreads = threads.size();
if (numberOfReadyWorkers == activethreads )
{
//Ok, interrupt the loop
break;
}
//Wait for the number of workers to be changed
#ifdef WIN32
G4CONDITIONWAIT(&numWorkersBeginEventLoopChangeCondition,
&cs1);
LeaveCriticalSection( &cs1 );
#else
G4CONDITIONWAIT(&numWorkersBeginEventLoopChangeCondition,
&numberOfReadyWorkersMutex);
#endif
}
//Now number of workers is as expected.
////// static G4bool createIsomerOnlyOnce = false;
////// if(!createIsomerOnlyOnce)
////// {
////// createIsomerOnlyOnce = true;
////// G4ParticleDefinition* gion = G4ParticleTable::GetParticleTable()->GetGenericIon();
////// if(gion)
////// {
////// ////G4ParticleTable::GetParticleTable()->GetIonTable()->CreateAllIsomer();
////// G4int gionId = gion->GetParticleDefinitionID();
////// G4ParticleTable::G4PTblDicIterator* pItr = G4ParticleTable::GetParticleTable()->GetIterator();
////// pItr->reset(false);
////// while( (*pItr)() )
////// {
////// G4ParticleDefinition* particle = pItr->value();
////// if(particle->IsGeneralIon()) particle->SetParticleDefinitionID(gionId);
////// }
////// }
////// }
//Prepare to wait for workers to end eventloop
//Reset number of workers in "EndOfEventLoop"
G4AutoLock l(&numberOfEndOfEventLoopWorkersMutex);
numberOfEndOfEventLoopWorkers = 0;
//signal workers they can start the event-loop
G4AutoLock l2(&numberOfReadyWorkersMutex);
G4CONDTIONBROADCAST(&beginEventLoopCondition);
}
void G4MTRunManager::ThisWorkerReady()
{
//Increament number of active worker by 1
#ifndef WIN32
G4AutoLock lockLoop(&numberOfReadyWorkersMutex);
#else
EnterCriticalSection( &cs1 );
#endif
++numberOfReadyWorkers;
//Signal the number of workers has changed
G4CONDTIONBROADCAST(&numWorkersBeginEventLoopChangeCondition);
//Wait for condition to start eventloop
#ifdef WIN32
G4CONDITIONWAIT(&beginEventLoopCondition,&cs1);
LeaveCriticalSection( &cs1 );
#else
G4CONDITIONWAIT(&beginEventLoopCondition,&numberOfReadyWorkersMutex);
#endif
//Protects access to shared resource, guarantees we do not call this method
//while someone else is modifying its content (e.g. creating a new particle)
//G4PDefManager& pdm = const_cast<G4PDefManager&>(G4ParticleDefinition::GetSubInstanceManager());
//pdm.Lock();
//pdm.NewSubInstances();
//pdm.UnLock();
//const_cast<G4PDefManager&>(G4ParticleDefinition::GetSubInstanceManager()).NewSubInstances();
// I believe this is not necessary and safe to remove (Makoto)
//G4ParticleTable::GetParticleTable()->WorkerG4ParticleTable();
}
void G4MTRunManager::WaitForEndEventLoopWorkers()
{
while (true)
{
#ifndef WIN32
G4AutoLock l(&numberOfEndOfEventLoopWorkersMutex);
#else
EnterCriticalSection( &cs2 );
#endif
G4int activethreads = threads.size();
if ( numberOfEndOfEventLoopWorkers == activethreads )
{
break;
}
#ifdef WIN32
G4CONDITIONWAIT(&numWorkersEndEventLoopChangedCondition,
&cs2);
LeaveCriticalSection( &cs2 );
#else
G4CONDITIONWAIT(&numWorkersEndEventLoopChangedCondition,
&numberOfEndOfEventLoopWorkersMutex);
#endif
}
//Now number of workers that reached end of event loop is as expected
//Reset number of workers in ready for work state so a new run can start
G4AutoLock l(&numberOfReadyWorkersMutex);
numberOfReadyWorkers = 0;
//Signal workers they can end event-loop
G4AutoLock l2(&numberOfEndOfEventLoopWorkersMutex);
G4CONDTIONBROADCAST(&endEventLoopCondition);
}
void G4MTRunManager::ThisWorkerEndEventLoop()
{
//Increament number of workers in end of evnet loop by 1
#ifndef WIN32
G4AutoLock l(&numberOfEndOfEventLoopWorkersMutex);
#else
EnterCriticalSection( &cs2 );
#endif
++numberOfEndOfEventLoopWorkers;
//Signale this number has changed
G4CONDTIONBROADCAST(&numWorkersEndEventLoopChangedCondition);
//Wait for condition to exit eventloop
#ifdef WIN32
G4CONDITIONWAIT(&endEventLoopCondition,&cs2);
LeaveCriticalSection( &cs2 );
#else
G4CONDITIONWAIT(&endEventLoopCondition,&numberOfEndOfEventLoopWorkersMutex);
#endif
}
void G4MTRunManager::NewActionRequest(G4MTRunManager::WorkerActionRequest newRequest)
{
//Wait for all workers to be ready to accept a new action request
while (true)
{
#ifndef WIN32
G4AutoLock l(&numberOfReadyWorkersForNewActionMutex);
#else
EnterCriticalSection( &cs3 );
#endif
//Check the number of workers that are ready for next action
G4int activethreads = threads.size();
if ( numberOfReadyWorkersForNewAction == activethreads )
{
//Ok, exit the loop
break;
}
//Wait for the number of workers ready for new action to change
#ifdef WIN32
G4CONDITIONWAIT(&numberOfReadyWorkersForNewActionChangedCondition,
&cs3);
LeaveCriticalSection( &cs3 );
#else
G4CONDITIONWAIT(&numberOfReadyWorkersForNewActionChangedCondition,
&numberOfReadyWorkersForNewActionMutex);
#endif
}
//Now set the new action to the shared resource
G4AutoLock l(&nextActionRequestMutex);
nextActionRequest = newRequest;
l.unlock();
//Reset counter of workers ready-for-new-action in preparation of next call
G4AutoLock l2(&numberOfReadyWorkersForNewActionMutex);
numberOfReadyWorkersForNewAction = 0;
//l2.unlock(); //<----- This thread needs to have control on mutex associated
//to condition variable (report from valgrind --tool=drd)
//see: http://pic.dhe.ibm.com/infocenter/iseries/v7r1m0/index.jsp?topic=%2Fapis%2Fusers_73.htm
//Now signal all workers that there is a new action to be performed
G4CONDTIONBROADCAST(&requestChangeActionForWorker);
}
G4MTRunManager::WorkerActionRequest G4MTRunManager::ThisWorkerWaitForNextAction()
{
//This worker is ready to receive a new action request,
//increment counter by 1
#ifndef WIN32
G4AutoLock l(&numberOfReadyWorkersForNewActionMutex);
#else
EnterCriticalSection( &cs3 );
#endif
++numberOfReadyWorkersForNewAction;
//Singal the sahred resource has changed to the master
G4CONDTIONBROADCAST(&numberOfReadyWorkersForNewActionChangedCondition);
//Wait for condition that a new aciton is ready
#ifdef WIN32
G4CONDITIONWAIT(&requestChangeActionForWorker,&cs3);
LeaveCriticalSection( &cs3 );
#else
G4CONDITIONWAIT(&requestChangeActionForWorker,&numberOfReadyWorkersForNewActionMutex);
#endif
//Ok, if I am here it means that a new action has been requested by the master
//reads it value that is now read-only, so no mutex is needed, but you never know...
G4AutoLock l2(&nextActionRequestMutex);
WorkerActionRequest result = nextActionRequest;
return result;
}
void G4MTRunManager::SetPinAffinity(G4int n)
{
if ( n == 0 )
{
G4Exception("G4MTRunManager::SetPinAffinity",
"Run0035",FatalException,
"Pin affinity must be >0 or <0.");
}
pinAffinity = n;
return;
}