327 lines
13 KiB
C++
327 lines
13 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpRayleigh.cc 92045 2015-08-14 07:21:23Z gcosmo $
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//
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//
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////////////////////////////////////////////////////////////////////////
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// Optical Photon Rayleigh Scattering Class Implementation
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////////////////////////////////////////////////////////////////////////
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//
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// File: G4OpRayleigh.cc
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// Description: Discrete Process -- Rayleigh scattering of optical
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// photons
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// Version: 1.0
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// Created: 1996-05-31
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// Author: Juliet Armstrong
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// Updated: 2014-10-10 - This version calculates the Rayleigh scattering
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// length for more materials than just Water (although the Water
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// default is kept). To do this the user would need to specify the
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// ISOTHERMAL_COMPRESSIBILITY as a material property and
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// optionally an RS_SCALE_LENGTH (useful for testing). Code comes
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// from Philip Graham (Queen Mary University of London).
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// 2010-06-11 - Fix Bug 207; Thanks to Xin Qian
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// (Kellogg Radiation Lab of Caltech)
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// 2005-07-28 - add G4ProcessType to constructor
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// 2001-10-18 by Peter Gumplinger
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// eliminate unused variable warning on Linux (gcc-2.95.2)
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// 2001-09-18 by mma
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// >numOfMaterials=G4Material::GetNumberOfMaterials() in BuildPhy
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// 2001-01-30 by Peter Gumplinger
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// > allow for positiv and negative CosTheta and force the
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// > new momentum direction to be in the same plane as the
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// > new and old polarization vectors
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// 2001-01-29 by Peter Gumplinger
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// > fix calculation of SinTheta (from CosTheta)
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// 1997-04-09 by Peter Gumplinger
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// > new physics/tracking scheme
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// mail: gum@triumf.ca
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//
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////////////////////////////////////////////////////////////////////////
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#include "G4OpRayleigh.hh"
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#include "G4ios.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4OpProcessSubType.hh"
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/////////////////////////
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// Class Implementation
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/////////////////////////
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//////////////
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// Operators
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//////////////
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// G4OpRayleigh::operator=(const G4OpRayleigh &right)
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// {
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// }
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/////////////////
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// Constructors
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/////////////////
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G4OpRayleigh::G4OpRayleigh(const G4String& processName, G4ProcessType type)
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: G4VDiscreteProcess(processName, type)
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{
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SetProcessSubType(fOpRayleigh);
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thePhysicsTable = NULL;
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if (verboseLevel>0) {
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G4cout << GetProcessName() << " is created " << G4endl;
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}
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}
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// G4OpRayleigh::G4OpRayleigh(const G4OpRayleigh &right)
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// {
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// }
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////////////////
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// Destructors
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////////////////
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G4OpRayleigh::~G4OpRayleigh()
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{
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if (thePhysicsTable) {
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thePhysicsTable->clearAndDestroy();
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delete thePhysicsTable;
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}
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}
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////////////
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// Methods
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////////////
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// PostStepDoIt
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// -------------
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//
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G4VParticleChange*
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G4OpRayleigh::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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{
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aParticleChange.Initialize(aTrack);
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const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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if (verboseLevel>0) {
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G4cout << "Scattering Photon!" << G4endl;
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G4cout << "Old Momentum Direction: "
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<< aParticle->GetMomentumDirection() << G4endl;
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G4cout << "Old Polarization: "
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<< aParticle->GetPolarization() << G4endl;
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}
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G4double cosTheta;
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G4ThreeVector OldMomentumDirection, NewMomentumDirection;
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G4ThreeVector OldPolarization, NewPolarization;
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G4double rand, constant;
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G4double CosTheta, SinTheta, SinPhi, CosPhi, unit_x, unit_y, unit_z;
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do {
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// Try to simulate the scattered photon momentum direction
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// w.r.t. the initial photon momentum direction
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CosTheta = G4UniformRand();
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SinTheta = std::sqrt(1.-CosTheta*CosTheta);
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// consider for the angle 90-180 degrees
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if (G4UniformRand() < 0.5) CosTheta = -CosTheta;
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// simulate the phi angle
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rand = twopi*G4UniformRand();
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SinPhi = std::sin(rand);
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CosPhi = std::cos(rand);
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// start constructing the new momentum direction
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unit_x = SinTheta * CosPhi;
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unit_y = SinTheta * SinPhi;
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unit_z = CosTheta;
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NewMomentumDirection.set (unit_x,unit_y,unit_z);
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// Rotate the new momentum direction into global reference system
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OldMomentumDirection = aParticle->GetMomentumDirection();
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OldMomentumDirection = OldMomentumDirection.unit();
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NewMomentumDirection.rotateUz(OldMomentumDirection);
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NewMomentumDirection = NewMomentumDirection.unit();
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// calculate the new polarization direction
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// The new polarization needs to be in the same plane as the new
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// momentum direction and the old polarization direction
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OldPolarization = aParticle->GetPolarization();
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constant = -NewMomentumDirection.dot(OldPolarization);
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NewPolarization = OldPolarization + constant*NewMomentumDirection;
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NewPolarization = NewPolarization.unit();
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// There is a corner case, where the Newmomentum direction
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// is the same as oldpolariztion direction:
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// random generate the azimuthal angle w.r.t. Newmomentum direction
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if (NewPolarization.mag() == 0.) {
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rand = G4UniformRand()*twopi;
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NewPolarization.set(std::cos(rand),std::sin(rand),0.);
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NewPolarization.rotateUz(NewMomentumDirection);
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} else {
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// There are two directions which are perpendicular
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// to the new momentum direction
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if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
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}
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// simulate according to the distribution cos^2(theta)
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cosTheta = NewPolarization.dot(OldPolarization);
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// Loop checking, 13-Aug-2015, Peter Gumplinger
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} while (std::pow(cosTheta,2) < G4UniformRand());
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aParticleChange.ProposePolarization(NewPolarization);
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aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
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if (verboseLevel>0) {
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G4cout << "New Polarization: "
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<< NewPolarization << G4endl;
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G4cout << "Polarization Change: "
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<< *(aParticleChange.GetPolarization()) << G4endl;
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G4cout << "New Momentum Direction: "
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<< NewMomentumDirection << G4endl;
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G4cout << "Momentum Change: "
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<< *(aParticleChange.GetMomentumDirection()) << G4endl;
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}
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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// BuildPhysicsTable for the Rayleigh Scattering process
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// --------------------------------------------------------
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void G4OpRayleigh::BuildPhysicsTable(const G4ParticleDefinition&)
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{
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if (thePhysicsTable) {
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thePhysicsTable->clearAndDestroy();
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delete thePhysicsTable;
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thePhysicsTable = NULL;
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}
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const G4MaterialTable* theMaterialTable = G4Material::GetMaterialTable();
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const G4int numOfMaterials = G4Material::GetNumberOfMaterials();
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thePhysicsTable = new G4PhysicsTable( numOfMaterials );
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for( G4int iMaterial = 0; iMaterial < numOfMaterials; iMaterial++ )
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{
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G4Material* material = (*theMaterialTable)[iMaterial];
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G4MaterialPropertiesTable* materialProperties =
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material->GetMaterialPropertiesTable();
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G4PhysicsOrderedFreeVector* rayleigh = NULL;
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if ( materialProperties != NULL ) {
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rayleigh = materialProperties->GetProperty( "RAYLEIGH" );
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if ( rayleigh == NULL ) rayleigh =
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CalculateRayleighMeanFreePaths( material );
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}
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thePhysicsTable->insertAt( iMaterial, rayleigh );
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}
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}
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// GetMeanFreePath()
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// -----------------
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//
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G4double G4OpRayleigh::GetMeanFreePath(const G4Track& aTrack,
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G4double ,
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G4ForceCondition* )
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{
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const G4DynamicParticle* particle = aTrack.GetDynamicParticle();
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const G4double photonMomentum = particle->GetTotalMomentum();
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const G4Material* material = aTrack.GetMaterial();
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G4PhysicsOrderedFreeVector* rayleigh =
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static_cast<G4PhysicsOrderedFreeVector*>
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((*thePhysicsTable)(material->GetIndex()));
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G4double rsLength = DBL_MAX;
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if( rayleigh != NULL ) rsLength = rayleigh->Value( photonMomentum );
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return rsLength;
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}
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// CalculateRayleighMeanFreePaths()
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// --------------------------------
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// Private method to compute Rayleigh Scattering Lengths
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G4PhysicsOrderedFreeVector*
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G4OpRayleigh::CalculateRayleighMeanFreePaths( const G4Material* material ) const
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{
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G4MaterialPropertiesTable* materialProperties =
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material->GetMaterialPropertiesTable();
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// Retrieve the beta_T or isothermal compressibility value. For backwards
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// compatibility use a constant if the material is "Water". If the material
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// doesn't have an ISOTHERMAL_COMPRESSIBILITY constant then return
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G4double betat;
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if ( material->GetName() == "Water" )
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betat = 7.658e-23*m3/MeV;
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else if(materialProperties->ConstPropertyExists("ISOTHERMAL_COMPRESSIBILITY"))
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betat = materialProperties->GetConstProperty("ISOTHERMAL_COMPRESSIBILITY");
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else
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return NULL;
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// If the material doesn't have a RINDEX property vector then return
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G4MaterialPropertyVector* rIndex = materialProperties->GetProperty("RINDEX");
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if ( rIndex == NULL ) return NULL;
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// Retrieve the optional scale factor, (this just scales the scattering length
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G4double scaleFactor = 1.0;
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if( materialProperties->ConstPropertyExists( "RS_SCALE_FACTOR" ) )
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scaleFactor= materialProperties->GetConstProperty("RS_SCALE_FACTOR" );
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// Retrieve the material temperature. For backwards compatibility use a
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// constant if the material is "Water"
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G4double temperature;
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if( material->GetName() == "Water" )
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temperature = 283.15*kelvin; // Temperature of water is 10 degrees celsius
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else
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temperature = material->GetTemperature();
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G4PhysicsOrderedFreeVector* rayleighMeanFreePaths =
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new G4PhysicsOrderedFreeVector();
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// This calculates the meanFreePath via the Einstein-Smoluchowski formula
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const G4double c1 = scaleFactor * betat * temperature * k_Boltzmann /
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( 6.0 * pi );
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for( size_t uRIndex = 0; uRIndex < rIndex->GetVectorLength(); uRIndex++ )
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{
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const G4double energy = rIndex->Energy( uRIndex );
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const G4double rIndexSquared = (*rIndex)[uRIndex] * (*rIndex)[uRIndex];
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const G4double xlambda = h_Planck * c_light / energy;
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const G4double c2 = std::pow(twopi/xlambda,4);
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const G4double c3 =
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std::pow(((rIndexSquared-1.0)*(rIndexSquared+2.0 )/3.0),2);
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const G4double meanFreePath = 1.0 / ( c1 * c2 * c3 );
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if( verboseLevel>0 )
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G4cout << energy << "MeV\t" << meanFreePath << "mm" << G4endl;
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rayleighMeanFreePaths->InsertValues( energy, meanFreePath );
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}
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return rayleighMeanFreePaths;
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}
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