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geant4/source/processes/hadronic/models/rpg/src/G4RPGNeutronInelastic.cc
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2016-06-10 14:11:04 +02:00

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//
// ********************************************************************
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// * This code implementation is the result of the scientific and *
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//
// $Id: G4RPGNeutronInelastic.cc 92494 2015-09-02 07:19:42Z gcosmo $
//
#include "G4RPGNeutronInelastic.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
G4HadFinalState*
G4RPGNeutronInelastic::ApplyYourself(const G4HadProjectile& aTrack,
G4Nucleus& targetNucleus)
{
theParticleChange.Clear();
const G4HadProjectile* originalIncident = &aTrack;
// create the target particle
G4DynamicParticle* originalTarget = targetNucleus.ReturnTargetParticle();
G4ReactionProduct modifiedOriginal;
modifiedOriginal = *originalIncident;
G4ReactionProduct targetParticle;
targetParticle = *originalTarget;
if( originalIncident->GetKineticEnergy()/GeV < 0.01 + 2.*G4UniformRand()/9. )
{
SlowNeutron(originalIncident,modifiedOriginal,targetParticle,targetNucleus );
delete originalTarget;
return &theParticleChange;
}
// Fermi motion and evaporation
// As of Geant3, the Fermi energy calculation had not been Done
G4double ek = originalIncident->GetKineticEnergy()/MeV;
G4double amas = originalIncident->GetDefinition()->GetPDGMass()/MeV;
G4double tkin = targetNucleus.Cinema( ek );
ek += tkin;
modifiedOriginal.SetKineticEnergy( ek*MeV );
G4double et = ek + amas;
G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
G4double pp = modifiedOriginal.GetMomentum().mag()/MeV;
if( pp > 0.0 )
{
G4ThreeVector momentum = modifiedOriginal.GetMomentum();
modifiedOriginal.SetMomentum( momentum * (p/pp) );
}
//
// calculate black track energies
//
tkin = targetNucleus.EvaporationEffects( ek );
ek -= tkin;
modifiedOriginal.SetKineticEnergy(ek);
et = ek + amas;
p = std::sqrt( std::abs((et-amas)*(et+amas)) );
pp = modifiedOriginal.GetMomentum().mag();
if( pp > 0.0 )
{
G4ThreeVector momentum = modifiedOriginal.GetMomentum();
modifiedOriginal.SetMomentum( momentum * (p/pp) );
}
const G4double cutOff = 0.1;
if( modifiedOriginal.GetKineticEnergy()/MeV <= cutOff )
{
SlowNeutron( originalIncident, modifiedOriginal, targetParticle, targetNucleus );
delete originalTarget;
return &theParticleChange;
}
G4ReactionProduct currentParticle = modifiedOriginal;
currentParticle.SetSide( 1 ); // incident always goes in forward hemisphere
targetParticle.SetSide( -1 ); // target always goes in backward hemisphere
G4bool incidentHasChanged = false;
G4bool targetHasChanged = false;
G4bool quasiElastic = false;
G4FastVector<G4ReactionProduct,256> vec; // vec will contain sec. particles
G4int vecLen = 0;
vec.Initialize( 0 );
InitialCollision(vec, vecLen, currentParticle, targetParticle,
incidentHasChanged, targetHasChanged);
CalculateMomenta(vec, vecLen,
originalIncident, originalTarget, modifiedOriginal,
targetNucleus, currentParticle, targetParticle,
incidentHasChanged, targetHasChanged, quasiElastic);
SetUpChange(vec, vecLen,
currentParticle, targetParticle,
incidentHasChanged);
delete originalTarget;
return &theParticleChange;
}
void
G4RPGNeutronInelastic::SlowNeutron(const G4HadProjectile* originalIncident,
G4ReactionProduct& modifiedOriginal,
G4ReactionProduct& targetParticle,
G4Nucleus& targetNucleus)
{
const G4double A = targetNucleus.GetA_asInt(); // atomic weight
const G4double Z = targetNucleus.GetZ_asInt(); // atomic number
G4double currentKinetic = modifiedOriginal.GetKineticEnergy()/MeV;
G4double currentMass = modifiedOriginal.GetMass()/MeV;
if( A < 1.5 ) // Hydrogen
{
//
// very simple simulation of scattering angle and energy
// nonrelativistic approximation with isotropic angular
// distribution in the cms system
//
G4double cost1, eka = 0.0;
while (eka <= 0.0) { /* Loop checking, 01.09.2015, D.Wright */
cost1 = -1.0 + 2.0*G4UniformRand();
eka = 1.0 + 2.0*cost1*A + A*A;
}
G4double cost = std::min( 1.0, std::max( -1.0, (A*cost1+1.0)/std::sqrt(eka) ) );
eka /= (1.0+A)*(1.0+A);
G4double ek = currentKinetic*MeV/GeV;
G4double amas = currentMass*MeV/GeV;
ek *= eka;
G4double en = ek + amas;
G4double p = std::sqrt(std::abs(en*en-amas*amas));
G4double sint = std::sqrt(std::abs(1.0-cost*cost));
G4double phi = G4UniformRand()*twopi;
G4double px = sint*std::sin(phi);
G4double py = sint*std::cos(phi);
G4double pz = cost;
targetParticle.SetMomentum( px*GeV, py*GeV, pz*GeV );
G4double pxO = originalIncident->Get4Momentum().x()/GeV;
G4double pyO = originalIncident->Get4Momentum().y()/GeV;
G4double pzO = originalIncident->Get4Momentum().z()/GeV;
G4double ptO = pxO*pxO + pyO+pyO;
if( ptO > 0.0 )
{
G4double pO = std::sqrt(pxO*pxO+pyO*pyO+pzO*pzO);
cost = pzO/pO;
sint = 0.5*(std::sqrt(std::abs((1.0-cost)*(1.0+cost)))+std::sqrt(ptO)/pO);
G4double ph = pi/2.0;
if( pyO < 0.0 )ph = ph*1.5;
if( std::abs(pxO) > 0.000001 )ph = std::atan2(pyO,pxO);
G4double cosp = std::cos(ph);
G4double sinp = std::sin(ph);
px = cost*cosp*px - sinp*py+sint*cosp*pz;
py = cost*sinp*px + cosp*py+sint*sinp*pz;
pz = -sint*px + cost*pz;
}
else
{
if( pz < 0.0 )pz *= -1.0;
}
G4double pu = std::sqrt(px*px+py*py+pz*pz);
modifiedOriginal.SetMomentum( targetParticle.GetMomentum() * (p/pu) );
modifiedOriginal.SetKineticEnergy( ek*GeV );
targetParticle.SetMomentum(
originalIncident->Get4Momentum().vect() - modifiedOriginal.GetMomentum() );
G4double pp = targetParticle.GetMomentum().mag();
G4double tarmas = targetParticle.GetMass();
targetParticle.SetTotalEnergy( std::sqrt( pp*pp + tarmas*tarmas ) );
theParticleChange.SetEnergyChange( modifiedOriginal.GetKineticEnergy() );
G4DynamicParticle *pd = new G4DynamicParticle;
pd->SetDefinition( targetParticle.GetDefinition() );
pd->SetMomentum( targetParticle.GetMomentum() );
theParticleChange.AddSecondary( pd );
return;
}
G4FastVector<G4ReactionProduct,4> vec; // vec will contain the secondary particles
G4int vecLen = 0;
vec.Initialize( 0 );
G4double theAtomicMass = targetNucleus.AtomicMass( A, Z );
G4double massVec[9];
massVec[0] = targetNucleus.AtomicMass( A+1.0, Z );
massVec[1] = theAtomicMass;
massVec[2] = 0.;
if (Z > 1.0) massVec[2] = targetNucleus.AtomicMass(A, Z-1.0);
massVec[3] = 0.;
if (Z > 1.0 && A > 1.0) massVec[3] = targetNucleus.AtomicMass(A-1.0, Z-1.0 );
massVec[4] = 0.;
if (Z > 1.0 && A > 2.0 && A-2.0 > Z-1.0)
massVec[4] = targetNucleus.AtomicMass( A-2.0, Z-1.0 );
massVec[5] = 0.;
if (Z > 2.0 && A > 3.0 && A-3.0 > Z-2.0)
massVec[5] = targetNucleus.AtomicMass( A-3.0, Z-2.0 );
massVec[6] = 0.;
if (A > 1.0 && A-1.0 > Z) massVec[6] = targetNucleus.AtomicMass(A-1.0, Z);
massVec[7] = massVec[3];
massVec[8] = 0.;
if (Z > 2.0 && A > 1.0) massVec[8] = targetNucleus.AtomicMass( A-1.0,Z-2.0 );
twoBody.NuclearReaction(vec, vecLen, originalIncident,
targetNucleus, theAtomicMass, massVec );
theParticleChange.SetStatusChange( stopAndKill );
theParticleChange.SetEnergyChange( 0.0 );
G4DynamicParticle* pd;
for( G4int i=0; i<vecLen; ++i ) {
pd = new G4DynamicParticle();
pd->SetDefinition( vec[i]->GetDefinition() );
pd->SetMomentum( vec[i]->GetMomentum() );
theParticleChange.AddSecondary( pd );
delete vec[i];
}
}
// Initial Collision
// selects the particle types arising from the initial collision of
// the neutron and target nucleon. Secondaries are assigned to
// forward and backward reaction hemispheres, but final state energies
// and momenta are not calculated here.
void
G4RPGNeutronInelastic::InitialCollision(G4FastVector<G4ReactionProduct,256>& vec,
G4int& vecLen,
G4ReactionProduct& currentParticle,
G4ReactionProduct& targetParticle,
G4bool& incidentHasChanged,
G4bool& targetHasChanged)
{
G4double KE = currentParticle.GetKineticEnergy()/GeV;
G4int mult;
G4int partType;
std::vector<G4int> fsTypes;
G4int part1;
G4int part2;
G4double testCharge;
G4double testBaryon;
G4double testStrange;
// Get particle types according to incident and target types
if (targetParticle.GetDefinition() == particleDef[neu]) {
mult = GetMultiplicityT1(KE);
fsTypes = GetFSPartTypesForNN(mult, KE);
part1 = fsTypes[0];
part2 = fsTypes[1];
currentParticle.SetDefinition(particleDef[part1]);
targetParticle.SetDefinition(particleDef[part2]);
if (part1 == pro) {
if (part2 == neu) {
if (G4UniformRand() > 0.5) {
incidentHasChanged = true;
} else {
targetHasChanged = true;
currentParticle.SetDefinition(particleDef[part2]);
targetParticle.SetDefinition(particleDef[part1]);
}
} else {
targetHasChanged = true;
incidentHasChanged = true;
}
} else { // neutron
if (part2 > neu && part2 < xi0) targetHasChanged = true;
}
testCharge = 0.0;
testBaryon = 2.0;
testStrange = 0.0;
} else { // target was a proton
mult = GetMultiplicityT0(KE);
fsTypes = GetFSPartTypesForNP(mult, KE);
part1 = fsTypes[0];
part2 = fsTypes[1];
currentParticle.SetDefinition(particleDef[part1]);
targetParticle.SetDefinition(particleDef[part2]);
if (part1 == pro) {
if (part2 == pro) {
incidentHasChanged = true;
} else if (part2 == neu) {
if (G4UniformRand() > 0.5) {
incidentHasChanged = true;
targetHasChanged = true;
} else {
currentParticle.SetDefinition(particleDef[part2]);
targetParticle.SetDefinition(particleDef[part1]);
}
} else if (part2 > neu && part2 < xi0) {
incidentHasChanged = true;
targetHasChanged = true;
}
} else { // neutron
targetHasChanged = true;
}
testCharge = 1.0;
testBaryon = 2.0;
testStrange = 0.0;
}
// if (mult == 2 && !incidentHasChanged && !targetHasChanged)
// quasiElastic = true;
// Remove incident and target from fsTypes
fsTypes.erase(fsTypes.begin());
fsTypes.erase(fsTypes.begin());
// Remaining particles are secondaries. Put them into vec.
G4ReactionProduct* rp(0);
for(G4int i=0; i < mult-2; ++i ) {
partType = fsTypes[i];
rp = new G4ReactionProduct();
rp->SetDefinition(particleDef[partType]);
(G4UniformRand() < 0.5) ? rp->SetSide(-1) : rp->SetSide(1);
vec.SetElement(vecLen++, rp);
}
// Check conservation of charge, strangeness, baryon number
CheckQnums(vec, vecLen, currentParticle, targetParticle,
testCharge, testBaryon, testStrange);
return;
}