470 lines
16 KiB
C++
470 lines
16 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4Scatterer.cc,v 1.16 2010-03-12 15:45:18 gunter Exp $ //
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//
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#include <vector>
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#include "globals.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4ios.hh"
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#include "G4Scatterer.hh"
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#include "G4KineticTrack.hh"
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#include "G4ThreeVector.hh"
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#include "G4LorentzRotation.hh"
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#include "G4LorentzVector.hh"
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#include "G4CollisionNN.hh"
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#include "G4CollisionPN.hh"
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#include "G4CollisionMesonBaryon.hh"
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#include "G4CollisionInitialState.hh"
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#include "G4HadTmpUtil.hh"
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#include "G4Pair.hh"
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#include "G4AutoLock.hh"
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//Mutex for control of shared resource
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namespace {
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G4Mutex collisions_mutex = G4MUTEX_INITIALIZER;
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G4bool setupDone = false;
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}
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// Declare the categories of collisions the Scatterer can handle
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typedef GROUP2(G4CollisionNN, G4CollisionMesonBaryon) theChannels;
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G4CollisionVector G4Scatterer::collisions;
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//----------------------------------------------------------------------------
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G4Scatterer::G4Scatterer()
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{
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G4AutoLock l(&collisions_mutex);
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if ( ! setupDone )
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{
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Register aR;
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G4ForEach<theChannels>::Apply(&aR, &collisions);
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setupDone = true;
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}
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}
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//----------------------------------------------------------------------------
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G4Scatterer::~G4Scatterer()
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{
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G4AutoLock l(&collisions_mutex);
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std::for_each(collisions.begin(), collisions.end(), G4Delete());
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collisions.clear();
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}
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//----------------------------------------------------------------------------
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G4double G4Scatterer::GetTimeToInteraction(const G4KineticTrack& trk1,
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const G4KineticTrack& trk2) const
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{
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G4double time = DBL_MAX;
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G4double distance_fast;
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G4LorentzVector mom1 = trk1.GetTrackingMomentum();
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// G4cout << "zcomp=" << std::abs(mom1.vect().unit().z() -1 ) << G4endl;
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G4double collisionTime;
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if ( std::abs(mom1.vect().unit().z() -1 ) < 1e-6 )
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{
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G4ThreeVector position = trk2.GetPosition() - trk1.GetPosition();
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G4double deltaz=position.z();
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G4double velocity = mom1.z()/mom1.e() * c_light;
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collisionTime=deltaz/velocity;
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distance_fast=position.x()*position.x() + position.y()*position.y();
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} else {
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// The nucleons of the nucleus are FROZEN, ie. do not move..
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G4ThreeVector position = trk2.GetPosition() - trk1.GetPosition();
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G4ThreeVector velocity = mom1.vect()/mom1.e() * c_light; // mom1.boostVector() will exit on slightly negative mass
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collisionTime = (position * velocity) / velocity.mag2(); // can't divide by /c_light;
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position -= velocity * collisionTime;
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distance_fast=position.mag2();
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// if ( collisionTime>0 ) G4cout << " dis1/2 square" << dis1 <<" "<< dis2 << G4endl;
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// collisionTime = GetTimeToClosestApproach(trk1,trk2);
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}
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if (collisionTime > 0)
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{
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static const G4double maxCrossSection = 500*millibarn;
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if(0.7*pi*distance_fast>maxCrossSection) return time;
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G4LorentzVector mom2(0,0,0,trk2.Get4Momentum().mag());
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// G4ThreeVector momLab = mom1.vect();// frozen Nucleus - mom2.vect();
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// G4ThreeVector posLab = trk1.GetPosition() - trk2.GetPosition();
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// G4double disLab=posLab * posLab - (posLab*momLab) * (posLab*momLab) /(momLab.mag2());
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G4LorentzRotation toCMSFrame((-1)*(mom1 + mom2).boostVector());
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mom1 = toCMSFrame * mom1;
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mom2 = toCMSFrame * mom2;
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G4LorentzVector coordinate1(trk1.GetPosition(), 100.);
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G4LorentzVector coordinate2(trk2.GetPosition(), 100.);
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G4ThreeVector pos = ((toCMSFrame * coordinate1).vect() -
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(toCMSFrame * coordinate2).vect());
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G4ThreeVector mom = mom1.vect() - mom2.vect();
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// Calculate the impact parameter
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G4double distance = pos * pos - (pos*mom) * (pos*mom) / (mom.mag2());
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// G4cout << " disDiff " << distance-disLab << " " << disLab
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// << " " << std::abs(distance-disLab)/distance << G4endl
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// << " mom/Lab " << mom << " " << momLab << G4endl
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// << " pos/Lab " << pos << " " << posLab
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// << G4endl;
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if(pi*distance>maxCrossSection) return time;
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// charged particles special
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static const G4double maxChargedCrossSection = 200*millibarn;
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if(std::abs(trk1.GetDefinition()->GetPDGCharge())>0.1 &&
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std::abs(trk2.GetDefinition()->GetPDGCharge())>0.1 &&
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pi*distance>maxChargedCrossSection) return time;
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G4double sqrtS = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
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// neutrons special pn is largest cross-section, but above 1.91 GeV is less than 200 mb
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if(( trk1.GetDefinition() == G4Neutron::Neutron() ||
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trk2.GetDefinition() == G4Neutron::Neutron() ) &&
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sqrtS>1.91*GeV && pi*distance>maxChargedCrossSection) return time;
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/*
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* if(distance <= sqr(1.14*fermi))
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* {
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* time = collisionTime;
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*
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* *
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* * G4cout << "Scatter distance/time: " << std::sqrt(distance)/fermi <<
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* * " / "<< time/ns << G4endl;
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* * G4ThreeVector pos1=trk1.GetPosition();
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* * G4ThreeVector pos2=trk2.GetPosition();
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* * G4LorentzVector xmom1 = trk1.Get4Momentum();
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* * G4LorentzVector xmom2 = trk2.Get4Momentum();
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* * G4cout << "position1: " << pos1.x() << " " << pos1.y() << " "
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* * << pos1.z();
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* * pos1+=(collisionTime*c_light/xmom1.e())*xmom1.vect();
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* * G4cout << " straight line trprt: "
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* * << pos1.x() << " " << pos1.y() << " "
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* * << pos1.z() << G4endl;
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* * G4cout << "position2: " << pos2.x() << " " << pos2.y() << " "
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* * << pos2.z() << G4endl;
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* * G4cout << "straight line distance 2 fixed:" << (pos1-pos2).mag()/fermi << G4endl;
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* * pos2+= (collisionTime*c_light/xmom2.e())*xmom2.vect();
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* * G4cout<< " straight line trprt: "
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* * << pos2.x() << " " << pos2.y() << " "
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* * << pos2.z() << G4endl;
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* * G4cout << "straight line distance :" << (pos1-pos2).mag()/fermi << G4endl;
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* *
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* }
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*
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* if(1)
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* return time;
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*/
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if ((trk1.GetActualMass()+trk2.GetActualMass()) > sqrtS) return time;
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const G4VCollision* collision = FindCollision(trk1,trk2);
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G4double totalCrossSection;
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// The cross section is interpreted geometrically as an area
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// Two particles are assumed to collide if their distance is < (totalCrossSection/pi)
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if (collision != 0)
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{
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totalCrossSection = collision->CrossSection(trk1,trk2);
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if ( totalCrossSection > 0 )
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{
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/* G4cout << " totalCrossection = "<< totalCrossSection << ", trk1/2, s, e-m: "
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* << trk1.GetDefinition()->GetParticleName()
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* << " / "
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* << trk2.GetDefinition()->GetParticleName()
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* << ", "
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* << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()
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* << ", "
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* << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()-
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* trk1.Get4Momentum().mag() - trk2.Get4Momentum().mag()
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* << G4endl;
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*/
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if (distance <= totalCrossSection / pi)
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{
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time = collisionTime;
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}
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} else
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{
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// For debugging...
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// G4cout << " totalCrossection = 0, trk1/2, s, e-m: "
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// << trk1.GetDefinition()->GetParticleName()
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// << " / "
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// << trk2.GetDefinition()->GetParticleName()
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// << ", "
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// << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()
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// << ", "
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// << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()-
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// trk1.Get4Momentum().mag() - trk2.Get4Momentum().mag()
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// << G4endl;
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}
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/*
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* if(distance <= sqr(5.*fermi))
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* {
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* G4cout << " distance,xsect, std::sqrt(xsect/pi) : " << std::sqrt(distance)/fermi
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* << " " << totalCrossSection/sqr(fermi)
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* << " " << std::sqrt(totalCrossSection / pi)/fermi << G4endl;
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* }
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*/
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}
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else
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{
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time = DBL_MAX;
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// /*
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// For debugging
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//hpw G4cout << "G4Scatterer - collision not found: "
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//hpw << trk1.GetDefinition()->GetParticleName()
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//hpw << " - "
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//hpw << trk2.GetDefinition()->GetParticleName()
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//hpw << G4endl;
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// End of debugging
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// */
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}
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}
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else
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{
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/*
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// For debugging
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G4cout << "G4Scatterer - negative collisionTime"
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<< ": collisionTime = " << collisionTime
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<< ", position = " << position
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<< ", velocity = " << velocity
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<< G4endl;
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// End of debugging
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*/
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}
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return time;
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}
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//----------------------------------------------------------------------------
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G4KineticTrackVector* G4Scatterer::Scatter(const G4KineticTrack& trk1,
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const G4KineticTrack& trk2) const
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{
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// G4double sqrtS = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
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G4LorentzVector pInitial=trk1.Get4Momentum() + trk2.Get4Momentum();
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G4double energyBalance = pInitial.t();
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G4double pxBalance = pInitial.vect().x();
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G4double pyBalance = pInitial.vect().y();
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G4double pzBalance = pInitial.vect().z();
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G4int chargeBalance = G4lrint(trk1.GetDefinition()->GetPDGCharge()
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+ trk2.GetDefinition()->GetPDGCharge());
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G4int baryonBalance = trk1.GetDefinition()->GetBaryonNumber()
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+ trk2.GetDefinition()->GetBaryonNumber();
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const G4VCollision* collision = FindCollision(trk1,trk2);
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if (collision != 0)
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{
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G4double aCrossSection = collision->CrossSection(trk1,trk2);
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if (aCrossSection > 0.0)
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{
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#ifdef debug_G4Scatterer
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G4cout << "be4 FinalState 1(p,e,m): "
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<< trk1.Get4Momentum() << " "
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<< trk1.Get4Momentum().mag()
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<< ", 2: "
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<< trk2.Get4Momentum()<< " "
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<< trk2.Get4Momentum().mag() << " "
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<< G4endl;
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#endif
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G4KineticTrackVector* products = collision->FinalState(trk1,trk2);
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if(!products || products->size() == 0) return products;
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#ifdef debug_G4Scatterer
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G4cout << "size of FS: "<<products->size()<<G4endl;
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#endif
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G4KineticTrack *final= products->operator[](0);
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#ifdef debug_G4Scatterer
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G4cout << " FinalState 1: "
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<< final->Get4Momentum()<< " "
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<< final->Get4Momentum().mag() ;
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#endif
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if(products->size() == 1) return products;
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final=products->operator[](1);
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#ifdef debug_G4Scatterer
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G4cout << ", 2: "
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<< final->Get4Momentum() << " "
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<< final->Get4Momentum().mag() << " " << G4endl;
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#endif
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final= products->operator[](0);
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G4LorentzVector pFinal=final->Get4Momentum();
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if(products->size()==2)
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{
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final=products->operator[](1);
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pFinal +=final->Get4Momentum();
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}
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#ifdef debug_G4Scatterer
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if ( (pInitial-pFinal).mag() > 0.1*MeV )
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{
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G4cout << "G4Scatterer: momentum imbalance, pInitial= " <<pInitial << " pFinal= " <<pFinal<< G4endl;
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}
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G4cout << "Scatterer costh= " << trk1.Get4Momentum().vect().unit() *(products->operator[](0))->Get4Momentum().vect().unit()<< G4endl;
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#endif
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for(size_t hpw=0; hpw<products->size(); hpw++)
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{
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energyBalance-=products->operator[](hpw)->Get4Momentum().t();
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pxBalance-=products->operator[](hpw)->Get4Momentum().vect().x();
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pyBalance-=products->operator[](hpw)->Get4Momentum().vect().y();
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pzBalance-=products->operator[](hpw)->Get4Momentum().vect().z();
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chargeBalance-=G4lrint(products->operator[](hpw)->GetDefinition()->GetPDGCharge());
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baryonBalance-=products->operator[](hpw)->GetDefinition()->GetBaryonNumber();
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}
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if(getenv("ScattererEnergyBalanceCheck"))
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std::cout << "DEBUGGING energy balance A: "
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<<energyBalance<<" "
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<<pxBalance<<" "
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<<pyBalance<<" "
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<<pzBalance<<" "
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<<chargeBalance<<" "
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<<baryonBalance<<" "
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<<G4endl;
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if(chargeBalance !=0 )
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{
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G4cout << "track 1"<<trk1.GetDefinition()->GetParticleName()<<G4endl;
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G4cout << "track 2"<<trk2.GetDefinition()->GetParticleName()<<G4endl;
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for(size_t hpw=0; hpw<products->size(); hpw++)
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{
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G4cout << products->operator[](hpw)->GetDefinition()->GetParticleName()<<G4endl;
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}
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G4Exception("G4Scatterer", "im_r_matrix001", FatalException,
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"Problem in ChargeBalance");
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}
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return products;
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}
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}
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return NULL;
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}
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//----------------------------------------------------------------------------
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const G4VCollision* G4Scatterer::FindCollision(const G4KineticTrack& trk1,
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const G4KineticTrack& trk2) const
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{
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G4VCollision* collisionInCharge = 0;
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size_t i;
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for (i=0; i<collisions.size(); i++)
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{
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G4VCollision* component = collisions[i];
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if (component->IsInCharge(trk1,trk2))
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{
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collisionInCharge = component;
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break;
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}
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}
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// if(collisionInCharge)
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// {
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// G4cout << "found collision : "
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// << collisionInCharge->GetName()<< " "
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// << "for "
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// << trk1.GetDefinition()->GetParticleName()<<" + "
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// << trk2.GetDefinition()->GetParticleName()<<" "
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// << G4endl;;
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// }
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return collisionInCharge;
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}
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//----------------------------------------------------------------------------
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G4double G4Scatterer::GetCrossSection(const G4KineticTrack& trk1,
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const G4KineticTrack& trk2) const
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{
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const G4VCollision* collision = FindCollision(trk1,trk2);
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G4double aCrossSection = 0;
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if (collision != 0)
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{
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aCrossSection = collision->CrossSection(trk1,trk2);
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}
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return aCrossSection;
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}
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//----------------------------------------------------------------------------
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const std::vector<G4CollisionInitialState *> & G4Scatterer::
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GetCollisions(G4KineticTrack * aProjectile,
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std::vector<G4KineticTrack *> & someCandidates,
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G4double aCurrentTime)
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{
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theCollisions.clear();
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std::vector<G4KineticTrack *>::iterator j=someCandidates.begin();
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for(; j != someCandidates.end(); ++j)
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{
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G4double collisionTime = GetTimeToInteraction(*aProjectile, **j);
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if(collisionTime == DBL_MAX) // no collision
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{
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continue;
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}
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G4KineticTrackVector aTarget;
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aTarget.push_back(*j);
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theCollisions.push_back(
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new G4CollisionInitialState(collisionTime+aCurrentTime, aProjectile, aTarget, this) );
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// G4cerr <<" !!!!!! debug collisions "<<collisionTime<<" "<<pkt->GetDefinition()->GetParticleName()<<G4endl;
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}
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return theCollisions;
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}
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G4KineticTrackVector * G4Scatterer::
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GetFinalState(G4KineticTrack * aProjectile,
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std::vector<G4KineticTrack *> & theTargets)
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{
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G4KineticTrack target_reloc(*(theTargets[0]));
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return Scatter(*aProjectile, target_reloc);
|
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}
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//----------------------------------------------------------------------------
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