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geant4/source/processes/hadronic/models/im_r_matrix/src/G4Scatterer.cc
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2016-06-10 12:08:39 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4Scatterer.cc,v 1.16 2010-03-12 15:45:18 gunter Exp $ //
//
#include <vector>
#include "globals.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "G4ios.hh"
#include "G4Scatterer.hh"
#include "G4KineticTrack.hh"
#include "G4ThreeVector.hh"
#include "G4LorentzRotation.hh"
#include "G4LorentzVector.hh"
#include "G4CollisionNN.hh"
#include "G4CollisionPN.hh"
#include "G4CollisionMesonBaryon.hh"
#include "G4CollisionInitialState.hh"
#include "G4HadTmpUtil.hh"
#include "G4Pair.hh"
#include "G4AutoLock.hh"
//Mutex for control of shared resource
namespace {
G4Mutex collisions_mutex = G4MUTEX_INITIALIZER;
G4bool setupDone = false;
}
// Declare the categories of collisions the Scatterer can handle
typedef GROUP2(G4CollisionNN, G4CollisionMesonBaryon) theChannels;
G4CollisionVector G4Scatterer::collisions;
//----------------------------------------------------------------------------
G4Scatterer::G4Scatterer()
{
G4AutoLock l(&collisions_mutex);
if ( ! setupDone )
{
Register aR;
G4ForEach<theChannels>::Apply(&aR, &collisions);
setupDone = true;
}
}
//----------------------------------------------------------------------------
G4Scatterer::~G4Scatterer()
{
G4AutoLock l(&collisions_mutex);
std::for_each(collisions.begin(), collisions.end(), G4Delete());
collisions.clear();
}
//----------------------------------------------------------------------------
G4double G4Scatterer::GetTimeToInteraction(const G4KineticTrack& trk1,
const G4KineticTrack& trk2) const
{
G4double time = DBL_MAX;
G4double distance_fast;
G4LorentzVector mom1 = trk1.GetTrackingMomentum();
// G4cout << "zcomp=" << std::abs(mom1.vect().unit().z() -1 ) << G4endl;
G4double collisionTime;
if ( std::abs(mom1.vect().unit().z() -1 ) < 1e-6 )
{
G4ThreeVector position = trk2.GetPosition() - trk1.GetPosition();
G4double deltaz=position.z();
G4double velocity = mom1.z()/mom1.e() * c_light;
collisionTime=deltaz/velocity;
distance_fast=position.x()*position.x() + position.y()*position.y();
} else {
// The nucleons of the nucleus are FROZEN, ie. do not move..
G4ThreeVector position = trk2.GetPosition() - trk1.GetPosition();
G4ThreeVector velocity = mom1.vect()/mom1.e() * c_light; // mom1.boostVector() will exit on slightly negative mass
collisionTime = (position * velocity) / velocity.mag2(); // can't divide by /c_light;
position -= velocity * collisionTime;
distance_fast=position.mag2();
// if ( collisionTime>0 ) G4cout << " dis1/2 square" << dis1 <<" "<< dis2 << G4endl;
// collisionTime = GetTimeToClosestApproach(trk1,trk2);
}
if (collisionTime > 0)
{
static const G4double maxCrossSection = 500*millibarn;
if(0.7*pi*distance_fast>maxCrossSection) return time;
G4LorentzVector mom2(0,0,0,trk2.Get4Momentum().mag());
// G4ThreeVector momLab = mom1.vect();// frozen Nucleus - mom2.vect();
// G4ThreeVector posLab = trk1.GetPosition() - trk2.GetPosition();
// G4double disLab=posLab * posLab - (posLab*momLab) * (posLab*momLab) /(momLab.mag2());
G4LorentzRotation toCMSFrame((-1)*(mom1 + mom2).boostVector());
mom1 = toCMSFrame * mom1;
mom2 = toCMSFrame * mom2;
G4LorentzVector coordinate1(trk1.GetPosition(), 100.);
G4LorentzVector coordinate2(trk2.GetPosition(), 100.);
G4ThreeVector pos = ((toCMSFrame * coordinate1).vect() -
(toCMSFrame * coordinate2).vect());
G4ThreeVector mom = mom1.vect() - mom2.vect();
// Calculate the impact parameter
G4double distance = pos * pos - (pos*mom) * (pos*mom) / (mom.mag2());
// G4cout << " disDiff " << distance-disLab << " " << disLab
// << " " << std::abs(distance-disLab)/distance << G4endl
// << " mom/Lab " << mom << " " << momLab << G4endl
// << " pos/Lab " << pos << " " << posLab
// << G4endl;
if(pi*distance>maxCrossSection) return time;
// charged particles special
static const G4double maxChargedCrossSection = 200*millibarn;
if(std::abs(trk1.GetDefinition()->GetPDGCharge())>0.1 &&
std::abs(trk2.GetDefinition()->GetPDGCharge())>0.1 &&
pi*distance>maxChargedCrossSection) return time;
G4double sqrtS = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
// neutrons special pn is largest cross-section, but above 1.91 GeV is less than 200 mb
if(( trk1.GetDefinition() == G4Neutron::Neutron() ||
trk2.GetDefinition() == G4Neutron::Neutron() ) &&
sqrtS>1.91*GeV && pi*distance>maxChargedCrossSection) return time;
/*
* if(distance <= sqr(1.14*fermi))
* {
* time = collisionTime;
*
* *
* * G4cout << "Scatter distance/time: " << std::sqrt(distance)/fermi <<
* * " / "<< time/ns << G4endl;
* * G4ThreeVector pos1=trk1.GetPosition();
* * G4ThreeVector pos2=trk2.GetPosition();
* * G4LorentzVector xmom1 = trk1.Get4Momentum();
* * G4LorentzVector xmom2 = trk2.Get4Momentum();
* * G4cout << "position1: " << pos1.x() << " " << pos1.y() << " "
* * << pos1.z();
* * pos1+=(collisionTime*c_light/xmom1.e())*xmom1.vect();
* * G4cout << " straight line trprt: "
* * << pos1.x() << " " << pos1.y() << " "
* * << pos1.z() << G4endl;
* * G4cout << "position2: " << pos2.x() << " " << pos2.y() << " "
* * << pos2.z() << G4endl;
* * G4cout << "straight line distance 2 fixed:" << (pos1-pos2).mag()/fermi << G4endl;
* * pos2+= (collisionTime*c_light/xmom2.e())*xmom2.vect();
* * G4cout<< " straight line trprt: "
* * << pos2.x() << " " << pos2.y() << " "
* * << pos2.z() << G4endl;
* * G4cout << "straight line distance :" << (pos1-pos2).mag()/fermi << G4endl;
* *
* }
*
* if(1)
* return time;
*/
if ((trk1.GetActualMass()+trk2.GetActualMass()) > sqrtS) return time;
const G4VCollision* collision = FindCollision(trk1,trk2);
G4double totalCrossSection;
// The cross section is interpreted geometrically as an area
// Two particles are assumed to collide if their distance is < (totalCrossSection/pi)
if (collision != 0)
{
totalCrossSection = collision->CrossSection(trk1,trk2);
if ( totalCrossSection > 0 )
{
/* G4cout << " totalCrossection = "<< totalCrossSection << ", trk1/2, s, e-m: "
* << trk1.GetDefinition()->GetParticleName()
* << " / "
* << trk2.GetDefinition()->GetParticleName()
* << ", "
* << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()
* << ", "
* << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()-
* trk1.Get4Momentum().mag() - trk2.Get4Momentum().mag()
* << G4endl;
*/
if (distance <= totalCrossSection / pi)
{
time = collisionTime;
}
} else
{
// For debugging...
// G4cout << " totalCrossection = 0, trk1/2, s, e-m: "
// << trk1.GetDefinition()->GetParticleName()
// << " / "
// << trk2.GetDefinition()->GetParticleName()
// << ", "
// << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()
// << ", "
// << (trk1.Get4Momentum()+trk2.Get4Momentum()).mag()-
// trk1.Get4Momentum().mag() - trk2.Get4Momentum().mag()
// << G4endl;
}
/*
* if(distance <= sqr(5.*fermi))
* {
* G4cout << " distance,xsect, std::sqrt(xsect/pi) : " << std::sqrt(distance)/fermi
* << " " << totalCrossSection/sqr(fermi)
* << " " << std::sqrt(totalCrossSection / pi)/fermi << G4endl;
* }
*/
}
else
{
time = DBL_MAX;
// /*
// For debugging
//hpw G4cout << "G4Scatterer - collision not found: "
//hpw << trk1.GetDefinition()->GetParticleName()
//hpw << " - "
//hpw << trk2.GetDefinition()->GetParticleName()
//hpw << G4endl;
// End of debugging
// */
}
}
else
{
/*
// For debugging
G4cout << "G4Scatterer - negative collisionTime"
<< ": collisionTime = " << collisionTime
<< ", position = " << position
<< ", velocity = " << velocity
<< G4endl;
// End of debugging
*/
}
return time;
}
//----------------------------------------------------------------------------
G4KineticTrackVector* G4Scatterer::Scatter(const G4KineticTrack& trk1,
const G4KineticTrack& trk2) const
{
// G4double sqrtS = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
G4LorentzVector pInitial=trk1.Get4Momentum() + trk2.Get4Momentum();
G4double energyBalance = pInitial.t();
G4double pxBalance = pInitial.vect().x();
G4double pyBalance = pInitial.vect().y();
G4double pzBalance = pInitial.vect().z();
G4int chargeBalance = G4lrint(trk1.GetDefinition()->GetPDGCharge()
+ trk2.GetDefinition()->GetPDGCharge());
G4int baryonBalance = trk1.GetDefinition()->GetBaryonNumber()
+ trk2.GetDefinition()->GetBaryonNumber();
const G4VCollision* collision = FindCollision(trk1,trk2);
if (collision != 0)
{
G4double aCrossSection = collision->CrossSection(trk1,trk2);
if (aCrossSection > 0.0)
{
#ifdef debug_G4Scatterer
G4cout << "be4 FinalState 1(p,e,m): "
<< trk1.Get4Momentum() << " "
<< trk1.Get4Momentum().mag()
<< ", 2: "
<< trk2.Get4Momentum()<< " "
<< trk2.Get4Momentum().mag() << " "
<< G4endl;
#endif
G4KineticTrackVector* products = collision->FinalState(trk1,trk2);
if(!products || products->size() == 0) return products;
#ifdef debug_G4Scatterer
G4cout << "size of FS: "<<products->size()<<G4endl;
#endif
G4KineticTrack *final= products->operator[](0);
#ifdef debug_G4Scatterer
G4cout << " FinalState 1: "
<< final->Get4Momentum()<< " "
<< final->Get4Momentum().mag() ;
#endif
if(products->size() == 1) return products;
final=products->operator[](1);
#ifdef debug_G4Scatterer
G4cout << ", 2: "
<< final->Get4Momentum() << " "
<< final->Get4Momentum().mag() << " " << G4endl;
#endif
final= products->operator[](0);
G4LorentzVector pFinal=final->Get4Momentum();
if(products->size()==2)
{
final=products->operator[](1);
pFinal +=final->Get4Momentum();
}
#ifdef debug_G4Scatterer
if ( (pInitial-pFinal).mag() > 0.1*MeV )
{
G4cout << "G4Scatterer: momentum imbalance, pInitial= " <<pInitial << " pFinal= " <<pFinal<< G4endl;
}
G4cout << "Scatterer costh= " << trk1.Get4Momentum().vect().unit() *(products->operator[](0))->Get4Momentum().vect().unit()<< G4endl;
#endif
for(size_t hpw=0; hpw<products->size(); hpw++)
{
energyBalance-=products->operator[](hpw)->Get4Momentum().t();
pxBalance-=products->operator[](hpw)->Get4Momentum().vect().x();
pyBalance-=products->operator[](hpw)->Get4Momentum().vect().y();
pzBalance-=products->operator[](hpw)->Get4Momentum().vect().z();
chargeBalance-=G4lrint(products->operator[](hpw)->GetDefinition()->GetPDGCharge());
baryonBalance-=products->operator[](hpw)->GetDefinition()->GetBaryonNumber();
}
if(getenv("ScattererEnergyBalanceCheck"))
std::cout << "DEBUGGING energy balance A: "
<<energyBalance<<" "
<<pxBalance<<" "
<<pyBalance<<" "
<<pzBalance<<" "
<<chargeBalance<<" "
<<baryonBalance<<" "
<<G4endl;
if(chargeBalance !=0 )
{
G4cout << "track 1"<<trk1.GetDefinition()->GetParticleName()<<G4endl;
G4cout << "track 2"<<trk2.GetDefinition()->GetParticleName()<<G4endl;
for(size_t hpw=0; hpw<products->size(); hpw++)
{
G4cout << products->operator[](hpw)->GetDefinition()->GetParticleName()<<G4endl;
}
G4Exception("G4Scatterer", "im_r_matrix001", FatalException,
"Problem in ChargeBalance");
}
return products;
}
}
return NULL;
}
//----------------------------------------------------------------------------
const G4VCollision* G4Scatterer::FindCollision(const G4KineticTrack& trk1,
const G4KineticTrack& trk2) const
{
G4VCollision* collisionInCharge = 0;
size_t i;
for (i=0; i<collisions.size(); i++)
{
G4VCollision* component = collisions[i];
if (component->IsInCharge(trk1,trk2))
{
collisionInCharge = component;
break;
}
}
// if(collisionInCharge)
// {
// G4cout << "found collision : "
// << collisionInCharge->GetName()<< " "
// << "for "
// << trk1.GetDefinition()->GetParticleName()<<" + "
// << trk2.GetDefinition()->GetParticleName()<<" "
// << G4endl;;
// }
return collisionInCharge;
}
//----------------------------------------------------------------------------
G4double G4Scatterer::GetCrossSection(const G4KineticTrack& trk1,
const G4KineticTrack& trk2) const
{
const G4VCollision* collision = FindCollision(trk1,trk2);
G4double aCrossSection = 0;
if (collision != 0)
{
aCrossSection = collision->CrossSection(trk1,trk2);
}
return aCrossSection;
}
//----------------------------------------------------------------------------
const std::vector<G4CollisionInitialState *> & G4Scatterer::
GetCollisions(G4KineticTrack * aProjectile,
std::vector<G4KineticTrack *> & someCandidates,
G4double aCurrentTime)
{
theCollisions.clear();
std::vector<G4KineticTrack *>::iterator j=someCandidates.begin();
for(; j != someCandidates.end(); ++j)
{
G4double collisionTime = GetTimeToInteraction(*aProjectile, **j);
if(collisionTime == DBL_MAX) // no collision
{
continue;
}
G4KineticTrackVector aTarget;
aTarget.push_back(*j);
theCollisions.push_back(
new G4CollisionInitialState(collisionTime+aCurrentTime, aProjectile, aTarget, this) );
// G4cerr <<" !!!!!! debug collisions "<<collisionTime<<" "<<pkt->GetDefinition()->GetParticleName()<<G4endl;
}
return theCollisions;
}
G4KineticTrackVector * G4Scatterer::
GetFinalState(G4KineticTrack * aProjectile,
std::vector<G4KineticTrack *> & theTargets)
{
G4KineticTrack target_reloc(*(theTargets[0]));
return Scatter(*aProjectile, target_reloc);
}
//----------------------------------------------------------------------------