191 lines
6.0 KiB
C++
191 lines
6.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4LevelManager.hh 88516 2015-02-25 11:00:16Z vnivanch $
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//
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// -------------------------------------------------------------------
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//
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// GEANT4 header file
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//
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// File name: G4LevelManager
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//
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// Author: V.Ivanchenko
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//
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// Creation date: 4 January 2012
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//
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// Modifications:
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// 13.02.2015 Design change for gamma de-excitation
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//
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// -------------------------------------------------------------------
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//
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// Nuclear level manager for photon de-excitation process
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//
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#ifndef G4LEVELMANAGER_HH
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#define G4LEVELMANAGER_HH 1
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#include "globals.hh"
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#include "G4NucLevel.hh"
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#include <assert.h>
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#include <vector>
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static const G4float tolerance = 0.0001f;
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class G4LevelManager
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{
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public:
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// levels - vector of nuclear level objects, ground state
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// level has NULL pointer
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// energies - list of excitation energies of nuclear levels starting
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// from the ground state with energy zero
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G4LevelManager(const std::vector<G4float>& energies,
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const std::vector<G4float>& lifetime,
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const std::vector<G4float>& lifetimegamma,
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const std::vector<G4int>& spin,
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const std::vector<const G4NucLevel*>& levels);
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~G4LevelManager();
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//===================================================================
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// run time inlined const functions
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//===================================================================
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inline size_t NumberOfTransitions() const;
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inline const G4NucLevel* GetLevel(size_t i) const;
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inline G4float LevelEnergy(size_t i) const;
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inline G4float MaxLevelEnergy() const;
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inline size_t NearestLevelIndex(G4double energy, size_t index=0) const;
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inline const G4NucLevel* NearestLevel(G4double energy, size_t index=0) const;
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inline G4float NearestLevelEnergy(G4double energy, size_t index=0) const;
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inline G4float LifeTime(size_t i) const;
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inline G4float LifeTimeGamma(size_t i) const;
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inline G4int Spin(size_t i) const;
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private:
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G4LevelManager(const G4LevelManager & right);
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const G4LevelManager& operator=(const G4LevelManager &right);
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G4bool operator==(const G4LevelManager &right) const;
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G4bool operator!=(const G4LevelManager &right) const;
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const std::vector<G4float> fLevelEnergy;
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const std::vector<G4float> fLifeTime;
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const std::vector<G4float> fLifeTimeGamma;
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const std::vector<G4int> fSpin;
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const std::vector<const G4NucLevel*> fLevels;
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size_t nTransitions;
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};
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inline size_t G4LevelManager::NumberOfTransitions() const
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{
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return nTransitions;
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}
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inline const G4NucLevel* G4LevelManager::GetLevel(size_t i) const
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{
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assert(i <= nTransitions);
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return fLevels[i];
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}
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inline G4float G4LevelManager::LevelEnergy(size_t i) const
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{
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assert(i <= nTransitions);
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return fLevelEnergy[i];
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}
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inline G4float G4LevelManager::MaxLevelEnergy() const
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{
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return fLevelEnergy[nTransitions];
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}
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inline size_t
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G4LevelManager::NearestLevelIndex(G4double ener, size_t index) const
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{
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//G4cout << "index= " << index << " max= " << nTransitions << " exc= " << ener
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// << " Emax= " << fLevelEnergy[nTransitions] << G4endl;
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size_t idx = std::min(index, nTransitions);
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G4float energy = (G4float)ener;
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if(0 < nTransitions && std::fabs(energy - fLevelEnergy[idx]) > tolerance) {
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// ground state
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if(energy <= fLevelEnergy[1]*0.5f)
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{ idx = 0; }
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else if((fLevelEnergy[nTransitions] + fLevelEnergy[nTransitions-1])*0.5f <= energy)
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{ idx = nTransitions; }
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// if shortcuts are not working, make binary search
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else {
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idx = std::lower_bound(fLevelEnergy.begin(), fLevelEnergy.end(), energy)
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- fLevelEnergy.begin() - 1;
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if(energy - fLevelEnergy[idx] > fLevelEnergy[idx+1] - energy) { ++idx; }
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//G4cout << "E= " << energy << " " << fLevelEnergy[idx-1]
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//<< " " << fLevelEnergy[idx] << G4endl;
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}
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}
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return idx;
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}
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inline const G4NucLevel*
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G4LevelManager::NearestLevel(G4double energy, size_t index) const
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{
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return GetLevel(NearestLevelIndex(energy, index));
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}
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inline G4float
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G4LevelManager::NearestLevelEnergy(G4double energy, size_t index) const
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{
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return LevelEnergy(NearestLevelIndex(energy, index));
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}
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inline G4float G4LevelManager::LifeTime(size_t i) const
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{
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assert(i <= nTransitions);
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return fLifeTime[i];
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}
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inline G4float G4LevelManager::LifeTimeGamma(size_t i) const
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{
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assert(i <= nTransitions);
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return fLifeTimeGamma[i];
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}
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inline G4int G4LevelManager::Spin(size_t i) const
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{
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assert(i <= nTransitions);
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return fSpin[i];
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}
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#endif
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