242 lines
9.3 KiB
C++
242 lines
9.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4ParticleTable.hh 94421 2015-11-16 08:22:56Z gcosmo $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// History: first implementation, based on object model of
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// 27 June 1996, H.Kurashige
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// ------------------------------------------------------------
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// added fParticleMessenger 14 Nov., 97 H.Kurashige
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// added Create/DeleteMessenger 06 Jul., 98 H.Kurashige
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// modified FindIon 02 Aug., 98 H.Kurashige
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// added dictionary for encoding 24 Sep., 98 H.Kurashige
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// added RemoveAllParticles() 8 Nov., 98 H.Kurashige
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// --------------------------------
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// fixed some improper codings 08 Apr., 99 H.Kurashige
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// modified FindIon/GetIon methods 17 AUg., 99 H.Kurashige
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// implement new version for using STL map instaed of RW PtrHashedDictionary
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// 28 ct., 99 H.Kurashige
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// modified implementation of Remove 21 Mar.,08 H.Kurashige
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// remove G4ShortLivedTable 25 July, 13 H.Kurashige
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//
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#ifndef G4ParticleTable_h
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#define G4ParticleTable_h 1
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#include <map>
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#include "G4ios.hh"
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#include "globals.hh"
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#include "G4Threading.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4ParticleTableIterator.hh"
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class G4UImessenger;
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class G4ParticleMessenger;
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class G4IonTable;
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class G4ParticleTable
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{
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// Class Description
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// G4ParticleTable is the table of pointer to G4ParticleDefinition
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// G4ParticleTable is a "singleton" (only one and staic object)
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// In G4ParticleTable, each G4ParticleDefinition pointer is stored
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// with its name as a key to itself. So, each G4ParticleDefinition
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// object must have unique name for itself.
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//
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public:
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typedef G4ParticleTableIterator<G4String, G4ParticleDefinition*>::Map G4PTblDictionary;
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typedef G4ParticleTableIterator<G4String, G4ParticleDefinition*> G4PTblDicIterator;
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typedef G4ParticleTableIterator<G4int, G4ParticleDefinition*>::Map G4PTblEncodingDictionary;
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typedef G4ParticleTableIterator<G4int, G4ParticleDefinition*> G4PTblEncodingDicIterator;
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protected:
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// default constructor
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G4ParticleTable();
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// Copy constructor and assignment operator
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G4ParticleTable(const G4ParticleTable &right);
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G4ParticleTable & operator=(const G4ParticleTable &);
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public:
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void SlaveG4ParticleTable();
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void WorkerG4ParticleTable();
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// This method is similar to the constructor. It is used by each worker
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// thread to achieve the partial effect as that of the master thread.
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virtual ~G4ParticleTable();
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void DestroyWorkerG4ParticleTable();
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// This method is similar to the destructor. It is used by each worker
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// thread to achieve the partial effect as that of the master thread.
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public: // With Description
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static G4ParticleTable* GetParticleTable();
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// return the pointer to G4ParticleTable object
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// G4ParticleTable is a "singleton" and can get its pointer by this function
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// At the first time of calling this function, the G4ParticleTable object
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// is instantiated
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G4bool contains(const G4ParticleDefinition *particle) const;
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G4bool contains(const G4String &particle_name) const;
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// returns TRUE if the ParticleTable contains
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G4int entries() const;
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G4int size() const;
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// returns the number of Particles in the ParticleTable
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G4ParticleDefinition* GetParticle(G4int index) const;
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// returns a pointer to i-th particles in the ParticleTable
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// 0<= index < entries()
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const G4String& GetParticleName(G4int index) const;
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// returns name of i-th particles in the ParticleTable
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G4ParticleDefinition* FindParticle(G4int PDGEncoding );
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G4ParticleDefinition* FindParticle(const G4String &particle_name);
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G4ParticleDefinition* FindParticle(const G4ParticleDefinition *particle);
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// returns a pointer to the particle (0 if not contained)
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G4ParticleDefinition* FindAntiParticle(G4int PDGEncoding );
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G4ParticleDefinition* FindAntiParticle(const G4String &particle_name);
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G4ParticleDefinition* FindAntiParticle(const G4ParticleDefinition *particle);
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// returns a pointer to its anti-particle (0 if not contained)
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G4PTblDicIterator* GetIterator() const;
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// return the pointer of Iterator (RW compatible)
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void DumpTable(const G4String &particle_name = "ALL");
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// dump information of particles specified by name
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public: //With Description
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G4IonTable* GetIonTable() const;
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// return the pointer to G4IonTable object
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public: // With Description
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G4ParticleDefinition* Insert(G4ParticleDefinition *particle);
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// insert the particle into ParticleTable
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// return value is same as particle if successfully inserted
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// or pointer to another G4ParticleDefinition object
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// which has same name of particle
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// or 0 if fail to insert by another reason
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G4ParticleDefinition* Remove(G4ParticleDefinition *particle);
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// Remove the particle from the table (not delete)
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void RemoveAllParticles();
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// remove all particles from G4ParticleTable
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void DeleteAllParticles();
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// remove and delete all particles from G4ParticleTable
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public:
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G4UImessenger* CreateMessenger();
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void DeleteMessenger();
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// create/delete messenger for the particle table
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// these methods are supposed to be invoked by G4RunManager only
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protected:
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const G4PTblDictionary* GetDictionary() const;
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const G4String& GetKey(const G4ParticleDefinition *particle) const;
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// return key value of the particle (i.e. particle name)
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const G4PTblEncodingDictionary* GetEncodingDictionary() const;
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// return the pointer to EncodingDictionary
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private:
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G4int verboseLevel;
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// controle flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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public:
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void SetVerboseLevel(G4int value);
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G4int GetVerboseLevel() const;
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static G4ThreadLocal G4ParticleMessenger* fParticleMessenger;
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static G4ThreadLocal G4PTblDictionary* fDictionary;
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static G4ThreadLocal G4PTblDicIterator* fIterator;
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static G4ThreadLocal G4PTblEncodingDictionary* fEncodingDictionary;
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// These fields should be thread local or thread private. For a singleton
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// class, we can change any member field as static without any problem
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// because there is only one instance. Then we are allowed to add
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// "G4ThreadLocal".
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//01.25.2009 Xin Dong: Phase II change for Geant4 multi-threading.
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//Phase I changes this member to be thread local
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//,while each thread holds its own copy of particles.
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//Phase II changes this member back in order to share particles.
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static G4ParticleTable* fgParticleTable;
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static G4IonTable* fIonTable;
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// This field should be thread private. However, we have to keep one copy
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// of the ion table pointer. So we change all important fields of G4IonTable
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// to the thread local variable.
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// These shadow pointers are used by each worker thread to copy the content
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// from the master thread.
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static G4ParticleMessenger* fParticleMessengerShadow;
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static G4PTblDictionary* fDictionaryShadow;
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static G4PTblDicIterator* fIteratorShadow;
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static G4PTblEncodingDictionary* fEncodingDictionaryShadow;
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private:
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const G4String noName;
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G4bool readyToUse;
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G4ParticleDefinition* genericIon;
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public:
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void SetReadiness(G4bool val=true);
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G4bool GetReadiness() const;
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G4ParticleDefinition* GetGenericIon() const;
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void SetGenericIon(G4ParticleDefinition*);
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private:
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void CheckReadiness() const;
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#ifdef G4MULTITHREADED
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public:
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//Andrea Dotti January 16. Shared instance of a mutex
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static G4Mutex particleTableMutex;
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static G4int lockCount;
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#endif
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};
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#include "G4ParticleTable.icc"
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#endif
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