Files
geant4/source/particles/management/include/G4ParticleTable.hh
T
2016-06-10 14:11:04 +02:00

242 lines
9.3 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4ParticleTable.hh 94421 2015-11-16 08:22:56Z gcosmo $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation, based on object model of
// 27 June 1996, H.Kurashige
// ------------------------------------------------------------
// added fParticleMessenger 14 Nov., 97 H.Kurashige
// added Create/DeleteMessenger 06 Jul., 98 H.Kurashige
// modified FindIon 02 Aug., 98 H.Kurashige
// added dictionary for encoding 24 Sep., 98 H.Kurashige
// added RemoveAllParticles() 8 Nov., 98 H.Kurashige
// --------------------------------
// fixed some improper codings 08 Apr., 99 H.Kurashige
// modified FindIon/GetIon methods 17 AUg., 99 H.Kurashige
// implement new version for using STL map instaed of RW PtrHashedDictionary
// 28 ct., 99 H.Kurashige
// modified implementation of Remove 21 Mar.,08 H.Kurashige
// remove G4ShortLivedTable 25 July, 13 H.Kurashige
//
#ifndef G4ParticleTable_h
#define G4ParticleTable_h 1
#include <map>
#include "G4ios.hh"
#include "globals.hh"
#include "G4Threading.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTableIterator.hh"
class G4UImessenger;
class G4ParticleMessenger;
class G4IonTable;
class G4ParticleTable
{
// Class Description
// G4ParticleTable is the table of pointer to G4ParticleDefinition
// G4ParticleTable is a "singleton" (only one and staic object)
// In G4ParticleTable, each G4ParticleDefinition pointer is stored
// with its name as a key to itself. So, each G4ParticleDefinition
// object must have unique name for itself.
//
public:
typedef G4ParticleTableIterator<G4String, G4ParticleDefinition*>::Map G4PTblDictionary;
typedef G4ParticleTableIterator<G4String, G4ParticleDefinition*> G4PTblDicIterator;
typedef G4ParticleTableIterator<G4int, G4ParticleDefinition*>::Map G4PTblEncodingDictionary;
typedef G4ParticleTableIterator<G4int, G4ParticleDefinition*> G4PTblEncodingDicIterator;
protected:
// default constructor
G4ParticleTable();
// Copy constructor and assignment operator
G4ParticleTable(const G4ParticleTable &right);
G4ParticleTable & operator=(const G4ParticleTable &);
public:
void SlaveG4ParticleTable();
void WorkerG4ParticleTable();
// This method is similar to the constructor. It is used by each worker
// thread to achieve the partial effect as that of the master thread.
virtual ~G4ParticleTable();
void DestroyWorkerG4ParticleTable();
// This method is similar to the destructor. It is used by each worker
// thread to achieve the partial effect as that of the master thread.
public: // With Description
static G4ParticleTable* GetParticleTable();
// return the pointer to G4ParticleTable object
// G4ParticleTable is a "singleton" and can get its pointer by this function
// At the first time of calling this function, the G4ParticleTable object
// is instantiated
G4bool contains(const G4ParticleDefinition *particle) const;
G4bool contains(const G4String &particle_name) const;
// returns TRUE if the ParticleTable contains
G4int entries() const;
G4int size() const;
// returns the number of Particles in the ParticleTable
G4ParticleDefinition* GetParticle(G4int index) const;
// returns a pointer to i-th particles in the ParticleTable
// 0<= index < entries()
const G4String& GetParticleName(G4int index) const;
// returns name of i-th particles in the ParticleTable
G4ParticleDefinition* FindParticle(G4int PDGEncoding );
G4ParticleDefinition* FindParticle(const G4String &particle_name);
G4ParticleDefinition* FindParticle(const G4ParticleDefinition *particle);
// returns a pointer to the particle (0 if not contained)
G4ParticleDefinition* FindAntiParticle(G4int PDGEncoding );
G4ParticleDefinition* FindAntiParticle(const G4String &particle_name);
G4ParticleDefinition* FindAntiParticle(const G4ParticleDefinition *particle);
// returns a pointer to its anti-particle (0 if not contained)
G4PTblDicIterator* GetIterator() const;
// return the pointer of Iterator (RW compatible)
void DumpTable(const G4String &particle_name = "ALL");
// dump information of particles specified by name
public: //With Description
G4IonTable* GetIonTable() const;
// return the pointer to G4IonTable object
public: // With Description
G4ParticleDefinition* Insert(G4ParticleDefinition *particle);
// insert the particle into ParticleTable
// return value is same as particle if successfully inserted
// or pointer to another G4ParticleDefinition object
// which has same name of particle
// or 0 if fail to insert by another reason
G4ParticleDefinition* Remove(G4ParticleDefinition *particle);
// Remove the particle from the table (not delete)
void RemoveAllParticles();
// remove all particles from G4ParticleTable
void DeleteAllParticles();
// remove and delete all particles from G4ParticleTable
public:
G4UImessenger* CreateMessenger();
void DeleteMessenger();
// create/delete messenger for the particle table
// these methods are supposed to be invoked by G4RunManager only
protected:
const G4PTblDictionary* GetDictionary() const;
const G4String& GetKey(const G4ParticleDefinition *particle) const;
// return key value of the particle (i.e. particle name)
const G4PTblEncodingDictionary* GetEncodingDictionary() const;
// return the pointer to EncodingDictionary
private:
G4int verboseLevel;
// controle flag for output message
// 0: Silent
// 1: Warning message
// 2: More
public:
void SetVerboseLevel(G4int value);
G4int GetVerboseLevel() const;
static G4ThreadLocal G4ParticleMessenger* fParticleMessenger;
static G4ThreadLocal G4PTblDictionary* fDictionary;
static G4ThreadLocal G4PTblDicIterator* fIterator;
static G4ThreadLocal G4PTblEncodingDictionary* fEncodingDictionary;
// These fields should be thread local or thread private. For a singleton
// class, we can change any member field as static without any problem
// because there is only one instance. Then we are allowed to add
// "G4ThreadLocal".
//01.25.2009 Xin Dong: Phase II change for Geant4 multi-threading.
//Phase I changes this member to be thread local
//,while each thread holds its own copy of particles.
//Phase II changes this member back in order to share particles.
static G4ParticleTable* fgParticleTable;
static G4IonTable* fIonTable;
// This field should be thread private. However, we have to keep one copy
// of the ion table pointer. So we change all important fields of G4IonTable
// to the thread local variable.
// These shadow pointers are used by each worker thread to copy the content
// from the master thread.
static G4ParticleMessenger* fParticleMessengerShadow;
static G4PTblDictionary* fDictionaryShadow;
static G4PTblDicIterator* fIteratorShadow;
static G4PTblEncodingDictionary* fEncodingDictionaryShadow;
private:
const G4String noName;
G4bool readyToUse;
G4ParticleDefinition* genericIon;
public:
void SetReadiness(G4bool val=true);
G4bool GetReadiness() const;
G4ParticleDefinition* GetGenericIon() const;
void SetGenericIon(G4ParticleDefinition*);
private:
void CheckReadiness() const;
#ifdef G4MULTITHREADED
public:
//Andrea Dotti January 16. Shared instance of a mutex
static G4Mutex particleTableMutex;
static G4int lockCount;
#endif
};
#include "G4ParticleTable.icc"
#endif