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geant4/source/geometry/solids/specific/src/G4UTet.cc
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2016-06-10 14:11:04 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the intellectual property of the *
// * Vanderbilt University Free Electron Laser Center *
// * Vanderbilt University, Nashville, TN, USA *
// * Development supported by: *
// * United States MFEL program under grant FA9550-04-1-0045 *
// * and NASA under contract number NNG04CT05P *
// * Written by Marcus H. Mendenhall and Robert A. Weller. *
// * *
// * Contributed to the Geant4 Core, January, 2005. *
// * *
// ********************************************************************
//
// $Id:$
//
//
// Implementation for G4UTet wrapper class
// --------------------------------------------------------------------
#include "G4Tet.hh"
#include "G4UTet.hh"
#if defined(G4GEOM_USE_USOLIDS)
////////////////////////////////////////////////////////////////////////
//
// Constructor - create a tetrahedron
// This class is implemented separately from general polyhedra,
// because the simplex geometry can be computed very quickly,
// which may become important in situations imported from mesh generators,
// in which a very large number of G4Tets are created.
// A Tet has all of its geometrical information precomputed
//
G4UTet::G4UTet(const G4String& pName,
G4ThreeVector anchor,
G4ThreeVector p2,
G4ThreeVector p3,
G4ThreeVector p4, G4bool* degeneracyFlag)
: G4USolid(pName, new UTet(pName,
UVector3(anchor.x(),anchor.y(),anchor.z()),
UVector3(p2.x(), p2.y(), p2.z()),
UVector3(p3.x(), p3.y(), p3.z()),
UVector3(p4.x(), p4.y(), p4.z()),
degeneracyFlag))
{
}
//////////////////////////////////////////////////////////////////////////
//
// Fake default constructor - sets only member data and allocates memory
// for usage restricted to object persistency.
//
G4UTet::G4UTet( __void__& a )
: G4USolid(a)
{
}
//////////////////////////////////////////////////////////////////////////
//
// Destructor
//
G4UTet::~G4UTet()
{
}
///////////////////////////////////////////////////////////////////////////////
//
// Copy constructor
//
G4UTet::G4UTet(const G4UTet& rhs)
: G4USolid(rhs)
{
}
///////////////////////////////////////////////////////////////////////////////
//
// Assignment operator
//
G4UTet& G4UTet::operator = (const G4UTet& rhs)
{
// Check assignment to self
//
if (this == &rhs) { return *this; }
// Copy base class data
//
G4USolid::operator=(rhs);
return *this;
}
#endif // G4GEOM_USE_USOLIDS