110 lines
4.0 KiB
C++
110 lines
4.0 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the intellectual property of the *
|
|
// * Vanderbilt University Free Electron Laser Center *
|
|
// * Vanderbilt University, Nashville, TN, USA *
|
|
// * Development supported by: *
|
|
// * United States MFEL program under grant FA9550-04-1-0045 *
|
|
// * and NASA under contract number NNG04CT05P *
|
|
// * Written by Marcus H. Mendenhall and Robert A. Weller. *
|
|
// * *
|
|
// * Contributed to the Geant4 Core, January, 2005. *
|
|
// * *
|
|
// ********************************************************************
|
|
//
|
|
// $Id:$
|
|
//
|
|
//
|
|
// Implementation for G4UTet wrapper class
|
|
// --------------------------------------------------------------------
|
|
|
|
#include "G4Tet.hh"
|
|
#include "G4UTet.hh"
|
|
|
|
#if defined(G4GEOM_USE_USOLIDS)
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Constructor - create a tetrahedron
|
|
// This class is implemented separately from general polyhedra,
|
|
// because the simplex geometry can be computed very quickly,
|
|
// which may become important in situations imported from mesh generators,
|
|
// in which a very large number of G4Tets are created.
|
|
// A Tet has all of its geometrical information precomputed
|
|
//
|
|
G4UTet::G4UTet(const G4String& pName,
|
|
G4ThreeVector anchor,
|
|
G4ThreeVector p2,
|
|
G4ThreeVector p3,
|
|
G4ThreeVector p4, G4bool* degeneracyFlag)
|
|
: G4USolid(pName, new UTet(pName,
|
|
UVector3(anchor.x(),anchor.y(),anchor.z()),
|
|
UVector3(p2.x(), p2.y(), p2.z()),
|
|
UVector3(p3.x(), p3.y(), p3.z()),
|
|
UVector3(p4.x(), p4.y(), p4.z()),
|
|
degeneracyFlag))
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Fake default constructor - sets only member data and allocates memory
|
|
// for usage restricted to object persistency.
|
|
//
|
|
G4UTet::G4UTet( __void__& a )
|
|
: G4USolid(a)
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Destructor
|
|
//
|
|
G4UTet::~G4UTet()
|
|
{
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copy constructor
|
|
//
|
|
G4UTet::G4UTet(const G4UTet& rhs)
|
|
: G4USolid(rhs)
|
|
{
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Assignment operator
|
|
//
|
|
G4UTet& G4UTet::operator = (const G4UTet& rhs)
|
|
{
|
|
// Check assignment to self
|
|
//
|
|
if (this == &rhs) { return *this; }
|
|
|
|
// Copy base class data
|
|
//
|
|
G4USolid::operator=(rhs);
|
|
|
|
return *this;
|
|
}
|
|
|
|
#endif // G4GEOM_USE_USOLIDS
|