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geant4/source/geometry/solids/specific/include/G4UExtrudedSolid.hh
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2016-06-10 14:11:04 +02:00

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//
// ********************************************************************
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// $Id:$
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4UExtrudedSolid
//
// Class description:
//
// Wrapper class for G4UExtrudedSolid to make use of it from USolids module.
// History:
// 30.10.13 G.Cosmo, CERN/PH
// --------------------------------------------------------------------
#ifndef G4UEXTRUDEDSOLID_hh
#define G4UEXTRUDEDSOLID_hh
#include "G4USolid.hh"
#if defined(G4GEOM_USE_USOLIDS)
#include "UExtrudedSolid.hh"
#include "G4TwoVector.hh"
class G4UExtrudedSolid : public G4USolid
{
public: // without description
struct ZSection
{
ZSection(G4double z, G4TwoVector offset, G4double scale)
: fZ(z), fOffset(offset), fScale(scale) {}
ZSection(const UExtrudedSolid::ZSection& zs)
: fZ(zs.fZ), fOffset(G4TwoVector(zs.fOffset.x,zs.fOffset.y)),
fScale(zs.fScale) {}
G4double fZ;
G4TwoVector fOffset;
G4double fScale;
};
public: // with description
G4UExtrudedSolid(const G4String& pName,
std::vector<G4TwoVector> polygon,
std::vector<ZSection> zsections);
// General constructor
G4UExtrudedSolid(const G4String& pName,
std::vector<G4TwoVector> polygon,
G4double halfZ,
G4TwoVector off1, G4double scale1,
G4TwoVector off2, G4double scale2);
// Special constructor for solid with 2 z-sections
~G4UExtrudedSolid();
inline UExtrudedSolid* GetShape() const;
inline G4int GetNofVertices() const;
inline G4TwoVector GetVertex(G4int index) const;
inline std::vector<G4TwoVector> GetPolygon() const;
inline G4int GetNofZSections() const;
inline ZSection GetZSection(G4int index) const;
inline std::vector<ZSection> GetZSections() const;
public: // without description
G4UExtrudedSolid(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
G4UExtrudedSolid( const G4UExtrudedSolid& source );
G4UExtrudedSolid &operator=(const G4UExtrudedSolid& source);
// Copy constructor and assignment operator.
};
// --------------------------------------------------------------------
// Inline methods
// --------------------------------------------------------------------
inline UExtrudedSolid* G4UExtrudedSolid::GetShape() const
{
return (UExtrudedSolid*) fShape;
}
inline G4int G4UExtrudedSolid::GetNofVertices() const
{
return GetShape()->GetNofVertices();
}
inline G4TwoVector G4UExtrudedSolid::GetVertex(G4int i) const
{
UVector2 v = GetShape()->GetVertex(i);
return G4TwoVector(v.x, v.y);
}
inline std::vector<G4TwoVector> G4UExtrudedSolid::GetPolygon() const
{
std::vector<UVector2> pol = GetShape()->GetPolygon();
std::vector<G4TwoVector> v;
for (unsigned int i=0; i<pol.size(); ++i)
{
v.push_back(G4TwoVector(pol[i].x, pol[i].y));
}
return v;
}
inline G4int G4UExtrudedSolid::GetNofZSections() const
{
return GetShape()->GetNofZSections();
}
inline G4UExtrudedSolid::ZSection G4UExtrudedSolid::GetZSection(G4int i) const
{
return ZSection(GetShape()->GetZSection(i));
}
inline std::vector<G4UExtrudedSolid::ZSection> G4UExtrudedSolid::GetZSections() const
{
std::vector<UExtrudedSolid::ZSection> sv = GetShape()->GetZSections();
std::vector<G4UExtrudedSolid::ZSection> vec;
for (unsigned int i=0; i<sv.size(); ++i)
{
vec.push_back(ZSection(sv[i]));
}
return vec;
}
#endif // G4GEOM_USE_USOLIDS
#endif