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geant4/source/geometry/solids/Boolean/include/G4UMultiUnion.hh
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2016-06-10 14:11:04 +02:00

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//
// ********************************************************************
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// $Id:$
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4UMultiUnion
//
// Class description:
//
// Wrapper class for G4UMultiUnion to make use of it from USolids module.
// History:
// 30.10.13 G.Cosmo, T.Nikitina, CERN/PH
// --------------------------------------------------------------------
#ifndef G4UMULTIUNION_HH
#define G4UMULTIUNION_HH
#include <CLHEP/Vector/Rotation.h>
#if defined(G4GEOM_USE_USOLIDS)
#include "G4USolid.hh"
#include "UMultiUnion.hh"
#include "G4Transform3D.hh"
#include "G4RotationMatrix.hh"
#include "HepPolyhedronProcessor.h"
class G4UMultiUnion : public G4USolid
{
public: // with description
G4UMultiUnion(const G4String& name);
~G4UMultiUnion();
inline UMultiUnion* GetShape() const;
inline void AddNode(G4VSolid& solid, G4Transform3D& trans);
// Build the multiple union by adding nodes
inline G4Transform3D* GetTransformation(G4int index) const;
inline G4VSolid* GetSolid(G4int index) const;
inline int GetNumberOfSolids()const;
inline void Voxelize();
public: // without description
G4UMultiUnion(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
G4UMultiUnion( const G4UMultiUnion& source );
G4UMultiUnion& operator=(const G4UMultiUnion& source);
// Copy constructor and assignment operator.
G4Polyhedron* CreatePolyhedron() const;
// Called by visualization engine
};
// --------------------------------------------------------------------
// Inline methods
// --------------------------------------------------------------------
inline UMultiUnion* G4UMultiUnion::GetShape() const
{
return (UMultiUnion*) fShape;
}
inline void G4UMultiUnion::AddNode(G4VSolid& solid, G4Transform3D& trans)
{
HepGeom::Rotate3D rot;
HepGeom::Translate3D transl ;
HepGeom::Scale3D scale;
trans.getDecomposition(scale,rot,transl);
G4ThreeVector pos = transl.getTranslation();
UTransform3D tr;
tr.fRot[0] = rot.xx(); tr.fRot[1] = rot.xy(); tr.fRot[2] = rot.xz();
tr.fRot[3] = rot.yx(); tr.fRot[4] = rot.yy(); tr.fRot[5] = rot.yz();
tr.fRot[6] = rot.zx(); tr.fRot[7] = rot.zy(); tr.fRot[8] = rot.zz();
tr.fTr = UVector3(pos.x(), pos.y(), pos.z());
GetShape()->AddNode(*(static_cast<G4USolid&>(solid).GetSolid()), tr);
}
inline G4Transform3D* G4UMultiUnion::GetTransformation(G4int index) const
{
UTransform3D tr = GetShape()->GetTransformation(index);
G4RotationMatrix
rot(CLHEP::HepRep3x3(tr.fRot[0], tr.fRot[1], tr.fRot[2],
tr.fRot[3], tr.fRot[4], tr.fRot[5],
tr.fRot[6], tr.fRot[7], tr.fRot[8]));
G4ThreeVector transl(tr.fTr.x(), tr.fTr.y(), tr.fTr.z());
return new G4Transform3D(rot, transl);
}
inline G4VSolid* G4UMultiUnion::GetSolid(G4int index) const
{
VUSolid* solid = GetShape()->GetSolid(index);
return new G4USolid(solid->GetName(), solid);
}
inline int G4UMultiUnion::GetNumberOfSolids()const
{
return GetShape()->GetNumberOfSolids();
}
inline void G4UMultiUnion::Voxelize()
{
GetShape()->Voxelize();
}
#endif // G4GEOM_USE_USOLIDS
#endif