145 lines
4.8 KiB
C++
145 lines
4.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id:$
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//
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//
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// --------------------------------------------------------------------
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// GEANT 4 class header file
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//
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//
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// G4UMultiUnion
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//
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// Class description:
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//
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// Wrapper class for G4UMultiUnion to make use of it from USolids module.
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// History:
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// 30.10.13 G.Cosmo, T.Nikitina, CERN/PH
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// --------------------------------------------------------------------
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#ifndef G4UMULTIUNION_HH
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#define G4UMULTIUNION_HH
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#include <CLHEP/Vector/Rotation.h>
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#if defined(G4GEOM_USE_USOLIDS)
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#include "G4USolid.hh"
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#include "UMultiUnion.hh"
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#include "G4Transform3D.hh"
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#include "G4RotationMatrix.hh"
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#include "HepPolyhedronProcessor.h"
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class G4UMultiUnion : public G4USolid
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{
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public: // with description
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G4UMultiUnion(const G4String& name);
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~G4UMultiUnion();
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inline UMultiUnion* GetShape() const;
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inline void AddNode(G4VSolid& solid, G4Transform3D& trans);
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// Build the multiple union by adding nodes
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inline G4Transform3D* GetTransformation(G4int index) const;
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inline G4VSolid* GetSolid(G4int index) const;
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inline int GetNumberOfSolids()const;
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inline void Voxelize();
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public: // without description
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G4UMultiUnion(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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G4UMultiUnion( const G4UMultiUnion& source );
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G4UMultiUnion& operator=(const G4UMultiUnion& source);
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// Copy constructor and assignment operator.
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G4Polyhedron* CreatePolyhedron() const;
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// Called by visualization engine
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};
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// --------------------------------------------------------------------
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// Inline methods
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// --------------------------------------------------------------------
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inline UMultiUnion* G4UMultiUnion::GetShape() const
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{
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return (UMultiUnion*) fShape;
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}
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inline void G4UMultiUnion::AddNode(G4VSolid& solid, G4Transform3D& trans)
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{
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HepGeom::Rotate3D rot;
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HepGeom::Translate3D transl ;
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HepGeom::Scale3D scale;
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trans.getDecomposition(scale,rot,transl);
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G4ThreeVector pos = transl.getTranslation();
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UTransform3D tr;
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tr.fRot[0] = rot.xx(); tr.fRot[1] = rot.xy(); tr.fRot[2] = rot.xz();
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tr.fRot[3] = rot.yx(); tr.fRot[4] = rot.yy(); tr.fRot[5] = rot.yz();
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tr.fRot[6] = rot.zx(); tr.fRot[7] = rot.zy(); tr.fRot[8] = rot.zz();
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tr.fTr = UVector3(pos.x(), pos.y(), pos.z());
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GetShape()->AddNode(*(static_cast<G4USolid&>(solid).GetSolid()), tr);
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}
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inline G4Transform3D* G4UMultiUnion::GetTransformation(G4int index) const
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{
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UTransform3D tr = GetShape()->GetTransformation(index);
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G4RotationMatrix
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rot(CLHEP::HepRep3x3(tr.fRot[0], tr.fRot[1], tr.fRot[2],
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tr.fRot[3], tr.fRot[4], tr.fRot[5],
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tr.fRot[6], tr.fRot[7], tr.fRot[8]));
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G4ThreeVector transl(tr.fTr.x(), tr.fTr.y(), tr.fTr.z());
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return new G4Transform3D(rot, transl);
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}
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inline G4VSolid* G4UMultiUnion::GetSolid(G4int index) const
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{
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VUSolid* solid = GetShape()->GetSolid(index);
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return new G4USolid(solid->GetName(), solid);
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}
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inline int G4UMultiUnion::GetNumberOfSolids()const
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{
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return GetShape()->GetNumberOfSolids();
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}
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inline void G4UMultiUnion::Voxelize()
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{
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GetShape()->Voxelize();
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}
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#endif // G4GEOM_USE_USOLIDS
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#endif
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