89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G3toG4RotationMatrix.cc 67982 2013-03-13 10:36:03Z gcosmo $
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#include "G3toG4RotationMatrix.hh"
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G3toG4RotationMatrix::G3toG4RotationMatrix()
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{
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rxx = 1;
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ryx = 0;
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rzx = 0;
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rxy = 0;
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ryy = 1;
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rzy = 0;
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rxz = 0;
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ryz = 0;
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rzz = 1;
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}
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G3toG4RotationMatrix::~G3toG4RotationMatrix()
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{
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;
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}
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void
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G3toG4RotationMatrix::SetRotationMatrixByCol(const G4ThreeVector& cl1,
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const G4ThreeVector& cl2,
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const G4ThreeVector& cl3)
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{
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rxx = cl1.x();
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ryx = cl1.y();
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rzx = cl1.z();
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rxy = cl2.x();
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ryy = cl2.y();
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rzy = cl2.z();
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rxz = cl3.x();
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ryz = cl3.y();
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rzz = cl3.z();
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}
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void
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G3toG4RotationMatrix::SetRotationMatrixByRow(const G4ThreeVector& rw1,
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const G4ThreeVector& rw2,
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const G4ThreeVector& rw3)
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{
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rxx = rw1.x();
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rxy = rw1.y();
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rxz = rw1.z();
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ryx = rw2.x();
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ryy = rw2.y();
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ryz = rw2.z();
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rzx = rw3.x();
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rzy = rw3.y();
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rzz = rw3.z();
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}
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