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geant4/source/analysis/g4tools/include/tools/glutess/rename
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2016-06-10 14:11:04 +02:00

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#ifndef tools_glutess_rename
#define tools_glutess_rename
/* G.Barrand : namespace protection : */
#define gluTessBeginContour inlib_gluTessBeginContour
#define gluTessBeginPolygon inlib_gluTessBeginPolygon
#define gluTessCallback inlib_gluTessCallback
#define gluTessEndContour inlib_gluTessEndContour
#define gluTessEndPolygon inlib_gluTessEndPolygon
#define gluTessNormal inlib_gluTessNormal
#define gluTessProperty inlib_gluTessProperty
#define gluTessVertex inlib_gluTessVertex
/* internal */
#define gluBeginPolygon inlib_gluBeginPolygon
#define gluDeleteTess inlib_gluDeleteTess
#define gluEndPolygon inlib_gluEndPolygon
#define gluGetTessProperty inlib_gluGetTessProperty
#define gluNewTess inlib_gluNewTess
#define gluNextContour inlib_gluNextContour
#define __gl_computeInterior inlib__gl_computeInterior
#define __gl_dictListDelete inlib__gl_dictListDelete
#define __gl_dictListDeleteDict inlib__gl_dictListDeleteDict
#define __gl_dictListInsertBefore inlib__gl_dictListInsertBefore
#define __gl_dictListNewDict inlib__gl_dictListNewDict
#define __gl_dictListSearch inlib__gl_dictListSearch
#define __gl_edgeEval inlib__gl_edgeEval
#define __gl_edgeIntersect inlib__gl_edgeIntersect
#define __gl_edgeSign inlib__gl_edgeSign
/* done in memalloc.h :
#define __gl_memInit inlib__gl_memInit
*/
#define __gl_meshAddEdgeVertex inlib__gl_meshAddEdgeVertex
#define __gl_meshCheckMesh inlib__gl_meshCheckMesh
#define __gl_meshConnect inlib__gl_meshConnect
#define __gl_meshDelete inlib__gl_meshDelete
#define __gl_meshDeleteMesh inlib__gl_meshDeleteMesh
#define __gl_meshDiscardExterior inlib__gl_meshDiscardExterior
#define __gl_meshMakeEdge inlib__gl_meshMakeEdge
#define __gl_meshNewMesh inlib__gl_meshNewMesh
#define __gl_meshSetWindingNumber inlib__gl_meshSetWindingNumber
#define __gl_meshSplice inlib__gl_meshSplice
#define __gl_meshSplitEdge inlib__gl_meshSplitEdge
#define __gl_meshTessellateInterior inlib__gl_meshTessellateInterior
#define __gl_meshTessellateMonoRegion inlib__gl_meshTessellateMonoRegion
#define __gl_meshUnion inlib__gl_meshUnion
#define __gl_meshZapFace inlib__gl_meshZapFace
#define __gl_noBeginData inlib__gl_noBeginData
#define __gl_noCombineData inlib__gl_noCombineData
#define __gl_noEdgeFlagData inlib__gl_noEdgeFlagData
#define __gl_noEndData inlib__gl_noEndData
#define __gl_noErrorData inlib__gl_noErrorData
#define __gl_noVertexData inlib__gl_noVertexData
#define __gl_pqHeapDelete inlib__gl_pqHeapDelete
#define __gl_pqHeapDeletePriorityQ inlib__gl_pqHeapDeletePriorityQ
#define __gl_pqHeapExtractMin inlib__gl_pqHeapExtractMin
#define __gl_pqHeapInit inlib__gl_pqHeapInit
#define __gl_pqHeapInsert inlib__gl_pqHeapInsert
#define __gl_pqHeapNewPriorityQ inlib__gl_pqHeapNewPriorityQ
#define __gl_pqSortDelete inlib__gl_pqSortDelete
#define __gl_pqSortDeletePriorityQ inlib__gl_pqSortDeletePriorityQ
#define __gl_pqSortExtractMin inlib__gl_pqSortExtractMin
#define __gl_pqSortInit inlib__gl_pqSortInit
#define __gl_pqSortInsert inlib__gl_pqSortInsert
#define __gl_pqSortIsEmpty inlib__gl_pqSortIsEmpty
#define __gl_pqSortMinimum inlib__gl_pqSortMinimum
#define __gl_pqSortNewPriorityQ inlib__gl_pqSortNewPriorityQ
#define __gl_projectPolygon inlib__gl_projectPolygon
#define __gl_renderBoundary inlib__gl_renderBoundary
#define __gl_renderCache inlib__gl_renderCache
#define __gl_renderMesh inlib__gl_renderMesh
#define __gl_transEval inlib__gl_transEval
#define __gl_transSign inlib__gl_transSign
#define __gl_vertCCW inlib__gl_vertCCW
#define __gl_vertLeq inlib__gl_vertLeq
#endif