80 lines
4.0 KiB
Plaintext
80 lines
4.0 KiB
Plaintext
#ifndef tools_glutess_rename
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#define tools_glutess_rename
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/* G.Barrand : namespace protection : */
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#define gluTessBeginContour inlib_gluTessBeginContour
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#define gluTessBeginPolygon inlib_gluTessBeginPolygon
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#define gluTessCallback inlib_gluTessCallback
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#define gluTessEndContour inlib_gluTessEndContour
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#define gluTessEndPolygon inlib_gluTessEndPolygon
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#define gluTessNormal inlib_gluTessNormal
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#define gluTessProperty inlib_gluTessProperty
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#define gluTessVertex inlib_gluTessVertex
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/* internal */
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#define gluBeginPolygon inlib_gluBeginPolygon
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#define gluDeleteTess inlib_gluDeleteTess
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#define gluEndPolygon inlib_gluEndPolygon
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#define gluGetTessProperty inlib_gluGetTessProperty
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#define gluNewTess inlib_gluNewTess
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#define gluNextContour inlib_gluNextContour
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#define __gl_computeInterior inlib__gl_computeInterior
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#define __gl_dictListDelete inlib__gl_dictListDelete
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#define __gl_dictListDeleteDict inlib__gl_dictListDeleteDict
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#define __gl_dictListInsertBefore inlib__gl_dictListInsertBefore
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#define __gl_dictListNewDict inlib__gl_dictListNewDict
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#define __gl_dictListSearch inlib__gl_dictListSearch
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#define __gl_edgeEval inlib__gl_edgeEval
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#define __gl_edgeIntersect inlib__gl_edgeIntersect
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#define __gl_edgeSign inlib__gl_edgeSign
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/* done in memalloc.h :
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#define __gl_memInit inlib__gl_memInit
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*/
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#define __gl_meshAddEdgeVertex inlib__gl_meshAddEdgeVertex
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#define __gl_meshCheckMesh inlib__gl_meshCheckMesh
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#define __gl_meshConnect inlib__gl_meshConnect
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#define __gl_meshDelete inlib__gl_meshDelete
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#define __gl_meshDeleteMesh inlib__gl_meshDeleteMesh
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#define __gl_meshDiscardExterior inlib__gl_meshDiscardExterior
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#define __gl_meshMakeEdge inlib__gl_meshMakeEdge
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#define __gl_meshNewMesh inlib__gl_meshNewMesh
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#define __gl_meshSetWindingNumber inlib__gl_meshSetWindingNumber
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#define __gl_meshSplice inlib__gl_meshSplice
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#define __gl_meshSplitEdge inlib__gl_meshSplitEdge
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#define __gl_meshTessellateInterior inlib__gl_meshTessellateInterior
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#define __gl_meshTessellateMonoRegion inlib__gl_meshTessellateMonoRegion
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#define __gl_meshUnion inlib__gl_meshUnion
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#define __gl_meshZapFace inlib__gl_meshZapFace
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#define __gl_noBeginData inlib__gl_noBeginData
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#define __gl_noCombineData inlib__gl_noCombineData
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#define __gl_noEdgeFlagData inlib__gl_noEdgeFlagData
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#define __gl_noEndData inlib__gl_noEndData
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#define __gl_noErrorData inlib__gl_noErrorData
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#define __gl_noVertexData inlib__gl_noVertexData
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#define __gl_pqHeapDelete inlib__gl_pqHeapDelete
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#define __gl_pqHeapDeletePriorityQ inlib__gl_pqHeapDeletePriorityQ
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#define __gl_pqHeapExtractMin inlib__gl_pqHeapExtractMin
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#define __gl_pqHeapInit inlib__gl_pqHeapInit
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#define __gl_pqHeapInsert inlib__gl_pqHeapInsert
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#define __gl_pqHeapNewPriorityQ inlib__gl_pqHeapNewPriorityQ
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#define __gl_pqSortDelete inlib__gl_pqSortDelete
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#define __gl_pqSortDeletePriorityQ inlib__gl_pqSortDeletePriorityQ
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#define __gl_pqSortExtractMin inlib__gl_pqSortExtractMin
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#define __gl_pqSortInit inlib__gl_pqSortInit
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#define __gl_pqSortInsert inlib__gl_pqSortInsert
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#define __gl_pqSortIsEmpty inlib__gl_pqSortIsEmpty
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#define __gl_pqSortMinimum inlib__gl_pqSortMinimum
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#define __gl_pqSortNewPriorityQ inlib__gl_pqSortNewPriorityQ
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#define __gl_projectPolygon inlib__gl_projectPolygon
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#define __gl_renderBoundary inlib__gl_renderBoundary
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#define __gl_renderCache inlib__gl_renderCache
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#define __gl_renderMesh inlib__gl_renderMesh
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#define __gl_transEval inlib__gl_transEval
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#define __gl_transSign inlib__gl_transSign
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#define __gl_vertCCW inlib__gl_vertCCW
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#define __gl_vertLeq inlib__gl_vertLeq
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#endif
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