128 lines
4.8 KiB
C++
128 lines
4.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 31st December 1997.
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//
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// Class Description:
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//
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// G4VModel is a base class for visualization models. A model is a
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// graphics-system-indepedent description of a Geant4 component.
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// The key fuctionality of a model is to know how to describe itself
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// to a scene handler. A scene is a collection of models.
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// A special case is made for G4PhysicalVolumeModel - a non-null pointer
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// is to be returned by G4PhysicalVolumeModel::GetG4PhysicalVolumeModel().
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#ifndef G4VMODEL_HH
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#define G4VMODEL_HH
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#include "globals.hh"
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#include "G4VisExtent.hh"
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#include "G4Transform3D.hh"
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class G4VGraphicsScene;
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class G4ModelingParameters;
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class G4PhysicalVolumeModel; // Special case - see above.
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class G4VModel {
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public: // With description
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friend std::ostream& operator << (std::ostream& os, const G4VModel&);
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G4VModel
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(const G4Transform3D& modelTransformation = G4Transform3D(),
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const G4ModelingParameters* = 0);
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virtual ~G4VModel ();
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virtual void DescribeYourselfTo (G4VGraphicsScene&) = 0;
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// The main task of a model is to describe itself to the graphics scene.
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const G4ModelingParameters* GetModelingParameters () const;
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const G4String& GetType() const;
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// The sub-class should set its type, which could be the class
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// name, or, in the case of G4CallBackModel, it could be the type of
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// object it is coding.
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virtual G4String GetCurrentDescription () const;
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// A description which depends on the current state of the model.
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virtual G4String GetCurrentTag () const;
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// A tag which depends on the current state of the model.
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const G4VisExtent& GetExtent () const;
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// Extent of visible objects in local coordinate system.
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const G4VisExtent& GetTransformedExtent () const;
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// Extent of visible objects in transformed coordinate system.
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const G4String& GetGlobalDescription () const;
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// A description which does not change and lasts the life of the model.
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const G4String& GetGlobalTag () const;
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// A tag which does not change and lasts the life of the model.
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const G4Transform3D& GetTransformation () const;
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// Model transformation, i.e., position and orientation of model in
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// world. It is the responsibility of the model to apply this
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// transformation before passing items to the graphics scene.
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// Set methods for above...
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void SetModelingParameters (const G4ModelingParameters*);
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void SetExtent (const G4VisExtent&);
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void SetType (const G4String&);
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void SetGlobalDescription (const G4String&);
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void SetGlobalTag (const G4String&);
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void SetTransformation (const G4Transform3D&);
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virtual G4bool Validate (G4bool warn = true);
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// Validate, but allow internal changes (hence non-const function).
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protected:
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G4String fType;
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G4String fGlobalTag;
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G4String fGlobalDescription;
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G4VisExtent fExtent;
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G4Transform3D fTransform;
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const G4ModelingParameters* fpMP;
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private:
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// Private copy constructor and assigment operator - copying and
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// assignment not allowed. Keeps CodeWizard happy.
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G4VModel (const G4VModel&);
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G4VModel& operator = (const G4VModel&);
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};
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#include "G4VModel.icc"
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#endif
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