99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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#ifndef G4ParticleGunMessenger_h
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#define G4ParticleGunMessenger_h 1
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class G4ParticleGun;
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class G4ParticleTable;
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class G4UIcommand;
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class G4UIdirectory;
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class G4UIcmdWithoutParameter;
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class G4UIcmdWithAString;
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class G4UIcmdWithADoubleAndUnit;
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class G4UIcmdWith3Vector;
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class G4UIcmdWith3VectorAndUnit;
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class G4UIcmdWithAnInteger;
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#include "G4UImessenger.hh"
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#include "globals.hh"
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// class description:
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//
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// This is a concrete class of G4UImessenger which handles commands for
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// G4ParticleGun.
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//
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class G4ParticleGunMessenger: public G4UImessenger
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{
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public:
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G4ParticleGunMessenger(G4ParticleGun * fPtclGun);
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~G4ParticleGunMessenger();
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public:
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void SetNewValue(G4UIcommand * command,G4String newValues);
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G4String GetCurrentValue(G4UIcommand * command);
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private:
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void IonCommand(G4String newValues);
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void IonLevelCommand(G4String newValues);
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private:
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G4ParticleGun * fParticleGun;
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G4ParticleTable * particleTable;
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private: //commands
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G4UIdirectory * gunDirectory;
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G4UIcmdWithoutParameter * listCmd;
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G4UIcmdWithAString * particleCmd;
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G4UIcmdWith3Vector * directionCmd;
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G4UIcmdWithADoubleAndUnit * energyCmd;
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G4UIcmdWithADoubleAndUnit * momAmpCmd;
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G4UIcmdWith3VectorAndUnit * momCmd;
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G4UIcmdWith3VectorAndUnit * positionCmd;
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G4UIcmdWithADoubleAndUnit * timeCmd;
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G4UIcmdWith3Vector * polCmd;
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G4UIcmdWithAnInteger * numberCmd;
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G4UIcommand * ionCmd;
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G4UIcommand* ionLvlCmd;
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private: // for ion shooting
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G4bool fShootIon;
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G4int fAtomicNumber;
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G4int fAtomicMass;
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G4int fIonCharge;
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G4double fIonExciteEnergy;
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char fIonFloatingLevelBase;
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G4int fIonEnergyLevel;
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};
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#endif
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