Files
geant4/source/event/include/G4ParticleGunMessenger.hh
T
2018-12-07 15:15:39 +01:00

99 lines
3.4 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
#ifndef G4ParticleGunMessenger_h
#define G4ParticleGunMessenger_h 1
class G4ParticleGun;
class G4ParticleTable;
class G4UIcommand;
class G4UIdirectory;
class G4UIcmdWithoutParameter;
class G4UIcmdWithAString;
class G4UIcmdWithADoubleAndUnit;
class G4UIcmdWith3Vector;
class G4UIcmdWith3VectorAndUnit;
class G4UIcmdWithAnInteger;
#include "G4UImessenger.hh"
#include "globals.hh"
// class description:
//
// This is a concrete class of G4UImessenger which handles commands for
// G4ParticleGun.
//
class G4ParticleGunMessenger: public G4UImessenger
{
public:
G4ParticleGunMessenger(G4ParticleGun * fPtclGun);
~G4ParticleGunMessenger();
public:
void SetNewValue(G4UIcommand * command,G4String newValues);
G4String GetCurrentValue(G4UIcommand * command);
private:
void IonCommand(G4String newValues);
void IonLevelCommand(G4String newValues);
private:
G4ParticleGun * fParticleGun;
G4ParticleTable * particleTable;
private: //commands
G4UIdirectory * gunDirectory;
G4UIcmdWithoutParameter * listCmd;
G4UIcmdWithAString * particleCmd;
G4UIcmdWith3Vector * directionCmd;
G4UIcmdWithADoubleAndUnit * energyCmd;
G4UIcmdWithADoubleAndUnit * momAmpCmd;
G4UIcmdWith3VectorAndUnit * momCmd;
G4UIcmdWith3VectorAndUnit * positionCmd;
G4UIcmdWithADoubleAndUnit * timeCmd;
G4UIcmdWith3Vector * polCmd;
G4UIcmdWithAnInteger * numberCmd;
G4UIcommand * ionCmd;
G4UIcommand* ionLvlCmd;
private: // for ion shooting
G4bool fShootIon;
G4int fAtomicNumber;
G4int fAtomicMass;
G4int fIonCharge;
G4double fIonExciteEnergy;
char fIonFloatingLevelBase;
G4int fIonEnergyLevel;
};
#endif