Files
geant4/source/event/include/G4GeneralParticleSource.hh
T
2016-06-10 14:11:04 +02:00

264 lines
10 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
///////////////////////////////////////////////////////////////////////////////
//
// MODULE: G4GeneralParticleSource.hh
//
// Version: 2.0
// Date: 5/02/04
// Author: Fan Lei
// Organisation: QinetiQ ltd.
// Customer: ESA/ESTEC
//
// Documentation avaialable at http://reat.space.qinetiq.com/gps
// These include:
// User Requirement Document (URD)
// Software Specification Documents (SSD)
// Software User Manual (SUM): on-line version available
// Technical Note (TN) on the physics and algorithms
//
///////////////////////////////////////////////////////////////////////////////
//
// CHANGE HISTORY
// --------------
// 26/10/2004, F Lei
// Added the Multiple_vertex capability.
// Removed "inline" from all Set/Get methods.
//
// Version 2.0, 05/02/2004, Fan Lei, Created.
// based on version 1.1 in Geant4 v6.0
// - Mutilple particle source definition
// - Re-structured commands
// - Split the task into smaller classes
//
// - old commonds have been retained for backward compatibility, but will
// be removed in the future.
//
// 25/03/2014, Andrew Green
// Various changes to use the new G4GeneralParticleSourceData class, mostly
// just transparent wrappers around the thread safe object.
//
///////////////////////////////////////////////////////////////////////////////
//
// Class Description:
//
// The General Particle Source is designed to replace the G4ParticleGun class.
// It is designed to allow specification of mutiple particle sources, each with
// independent definitions of particle type, position, direction (or angular)
// and energy distributions.
//
///////////////////////////////////////////////////////////////////////////////
//
// MEMBER FUNCTIONS
// ----------------
//
// G4GeneralParticleSource()
// Constructor: Initializes variables and instantiates the
// Messenger and generator classes
//
// ~G4GeneralParticleSourceMessenger()
// Destructor: deletes Messenger and others
//
// G4int GetNumberofSource()
// Return the number of particle gun defined
//
// void ListSource()
// List the particle guns defined
//
// void SetCurrentSourceto(G4int)
// set the current gun to the specified one so its definition can be changed
//
// void SetCurrentSourceIntensity(G4double)
// change the current particle gun strength
//
// void SetMultipleVertex(G4bool )
// Set if multiple vertex per event.
// G4SingleParticleSource* GetCurrentSource()
// return the pointer to current particle gun
//
// G4int GetCurrentSourceIndex()
// return the index of the current particle gun
//
// G4double GetCurrentSourceIntensity()
// return the strength of the current gun
//
// void ClearAll()
// remove all defined aprticle gun
//
// void AddaSource (G4double)
// add a new particle gun with the specified strength
//
// void DeleteaSource(G4int);
// delete the specified particle gun
//
// void SetParticleDefinition ();
// G4ParticleDefinition * GetParticleDefinition ()
// Get/Set the particle definition of the primary track
//
// void SetParticleCharge(G4double aCharge)
// set the charge state of the primary track
//
// void SetParticlePolarization (G4ThreeVector aVal)
// G4ThreeVector GetParticlePolarization ()
// Set/Get the polarization state of the primary track
//
// void SetParticleTime(G4double aTime) { particle_time = aTime; };
// G4double GetParticleTime() { return particle_time; };
// Set/Get the Time.
//
// void SetNumberOfParticles(G4int i)
// G4int GetNumberOfParticles()
// set/get the number of particles to be generated in the primary track
//
// G4ThreeVector GetParticlePosition()
// G4ThreeVector GetParticleMomentumDirection()
// G4double GetParticleEnergy()
// get the position, direction, and energy of the current particle
//
///////////////////////////////////////////////////////////////////////////////
//
#ifndef G4GeneralParticleSource_H
#define G4GeneralParticleSource_H 1
#include "globals.hh"
#include <vector>
#include "G4Event.hh"
#include "G4SingleParticleSource.hh"
//
#include "G4GeneralParticleSourceMessenger.hh"
#include "G4GeneralParticleSourceData.hh"
class G4SingleParticleSource;
/** Andrea Dotti Feb 2015
* GPS messenger design requires some explanation for what distributions
* parameters are concerned : Each thread has its own GPS
* since primary generation is a user action.
* However to save memory the underlying structures that provide the
* GPS functionalities ( the G4SPS*Distribution classes and the
* G4SPSRandomGenerator class)
* are shared among threads. This implies that modifying parameters of sources
* requires some attention:
* 1- Only one thread should change source parameters.
* 2- Changing of parameters can happen only between runs, when is guaranteed
* that no thread is accessing them
* 2- UI commands require that even if messenger is instantiated in a thread
* the commands are executed in the master (this is possible since V10.1)
* The simplest solution is to use UI commands to change GPS parameters and
* avoid C++ APIs. If this is inevitable a simple solution is to instantiate
* an instance of G4GeneralParticleSource explicitly in the master thread
* (for example in G4VUserActionInitialization::BuildForMaster() and set the
* defaults parameter there).
*/
class G4GeneralParticleSource : public G4VPrimaryGenerator
{
//
public:
G4GeneralParticleSource();
~G4GeneralParticleSource();
void GeneratePrimaryVertex(G4Event*);
G4int GetNumberofSource() { return GPSData->GetSourceVectorSize(); };
void ListSource();
void SetCurrentSourceto(G4int) ;
void SetCurrentSourceIntensity(G4double);
G4SingleParticleSource* GetCurrentSource() const
{return GPSData->GetCurrentSource();}
G4int GetCurrentSourceIndex() const
{ return GPSData->GetCurrentSourceIdx(); }
G4double GetCurrentSourceIntensity() const
{ return GPSData->GetIntensity(GetCurrentSourceIndex()); }
void ClearAll();
void AddaSource (G4double);
void DeleteaSource(G4int);
// Set the verbosity level.
void SetVerbosity(G4int i) {GPSData->SetVerbosityAllSources(i);} ;
// Set if multiple vertex per event.
void SetMultipleVertex(G4bool av) { GPSData->SetMultipleVertex(av);} ;
// set if flat_sampling is applied in multiple source case
void SetFlatSampling(G4bool av) { GPSData->SetFlatSampling(av); normalised = false;} ;
// Set the particle species
void SetParticleDefinition (G4ParticleDefinition * aParticleDefinition)
{GPSData->GetCurrentSource()->SetParticleDefinition(aParticleDefinition); } ;
G4ParticleDefinition * GetParticleDefinition () const
{ return GPSData->GetCurrentSource()->GetParticleDefinition();} ;
void SetParticleCharge(G4double aCharge)
{ GPSData->GetCurrentSource()->SetParticleCharge(aCharge); } ;
// Set polarization
void SetParticlePolarization (G4ThreeVector aVal)
{GPSData->GetCurrentSource()->SetParticlePolarization(aVal);};
G4ThreeVector GetParticlePolarization () const
{return GPSData->GetCurrentSource()->GetParticlePolarization();};
// Set Time.
void SetParticleTime(G4double aTime)
{ GPSData->GetCurrentSource()->SetParticleTime(aTime); };
G4double GetParticleTime() const
{ return GPSData->GetCurrentSource()->GetParticleTime(); };
void SetNumberOfParticles(G4int i)
{ GPSData->GetCurrentSource()->SetNumberOfParticles(i); };
//
G4int GetNumberOfParticles() const
{ return GPSData->GetCurrentSource()->GetNumberOfParticles(); };
G4ThreeVector GetParticlePosition() const
{ return GPSData->GetCurrentSource()->GetParticlePosition();};
G4ThreeVector GetParticleMomentumDirection() const
{ return GPSData->GetCurrentSource()->GetParticleMomentumDirection();};
G4double GetParticleEnergy() const
{return GPSData->GetCurrentSource()->GetParticleEnergy();};
private:
void IntensityNormalization();
private:
//Helper boolean, used to reduce number of locks
//at run time (see GeneratePrimaryVertex)
G4bool normalised;
//Note this is a shared resource among MT workers
G4GeneralParticleSourceMessenger* theMessenger;
//Note this is a shared resource among MT workers
G4GeneralParticleSourceData* GPSData;
};
#endif